Trove Files
searching for files in prefabs/item/fishing/birdrod
12 files
prefabs/item/fishing/birdrod/blankscroll_code_01.binfab | Current | |
Array ( [filename] => item/fishing/birdrod/blankscroll_code_01 [name_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_01_name [type] => Items [desc] => #include <iostream> [desc_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_01_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Salient Line of Code #1 [icon] => 2022/items/salient_code.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/fishing/birdrod/blankscroll_code_02.binfab | Current | |
Array ( [filename] => item/fishing/birdrod/blankscroll_code_02 [name_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_02_name [type] => Items [desc] => using namespace std; [desc_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_02_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Salient Line of Code #2 [icon] => 2022/items/salient_code.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/fishing/birdrod/blankscroll_code_03.binfab | Current | |
Array ( [filename] => item/fishing/birdrod/blankscroll_code_03 [name_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_03_name [type] => Items [desc] => int main() { [desc_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_03_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Salient Line of Code #3 [icon] => 2022/items/salient_code.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/fishing/birdrod/blankscroll_code_04.binfab | Current | |
Array ( [filename] => item/fishing/birdrod/blankscroll_code_04 [name_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_04_name [type] => Items [desc] => cout << "Hello World!"; [desc_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_04_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Salient Line of Code #4 [icon] => 2022/items/salient_code.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/fishing/birdrod/blankscroll_code_05.binfab | Current | |
Array ( [filename] => item/fishing/birdrod/blankscroll_code_05 [name_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_05_name [type] => Items [desc] => return 0; } [desc_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_05_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Salient Line of Code #5 [icon] => 2022/items/salient_code.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/fishing/birdrod/blankscroll_code_06.binfab | Current | |
Array ( [filename] => item/fishing/birdrod/blankscroll_code_06 [name_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_06_name [type] => Items [desc] => if(true != false) { } [desc_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_06_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Salient Line of Code #6 [icon] => 2022/items/salient_code.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/fishing/birdrod/blankscroll_code_07.binfab | Current | |
Array ( [filename] => item/fishing/birdrod/blankscroll_code_07 [name_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_07_name [type] => Items [desc] => bool isEven(int n) { bool even = (n % 2 == 0); if(even == true) { return true; } else (return false; } } [desc_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_07_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Salient Line of Code #7 [icon] => 2022/items/salient_code.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/fishing/birdrod/blankscroll_code_08.binfab | Current | |
Array ( [filename] => item/fishing/birdrod/blankscroll_code_08 [name_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_08_name [type] => Items [desc] => if ( water == level ) { earth = flat; } [desc_identifier] => $prefabs_item_fishing_birdrod_blankscroll_code_08_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Salient Line of Code #8 [icon] => 2022/items/salient_code.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/fishing/birdrod/used_ego_potion.binfab | Current | |
Array ( [filename] => item/fishing/birdrod/used_ego_potion [name_identifier] => $prefabs_item_fishing_birdrod_used_ego_potion_name [type] => Items [desc] => There's usually some residue left over, but even that's washed away now. [desc_identifier] => $prefabs_item_fishing_birdrod_used_ego_potion_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Used Ego Potion [icon] => 2022/items/item_used_egopotion.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/fishing/birdrod/used_geodian_car.binfab | Current | |
Array ( [filename] => item/fishing/birdrod/used_geodian_car [name_identifier] => $prefabs_item_fishing_birdrod_used_car_name [type] => Items [desc] => From Trove to Geode and back, this car has seen it all. [desc_identifier] => $prefabs_item_fishing_birdrod_used_car_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Planet Trekker [icon] => 2022/items/item_used_car.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/fishing/birdrod/used_net.binfab | Current | |
Array ( [filename] => item/fishing/birdrod/used_net [name_identifier] => $prefabs_item_fishing_birdrod_used_net_name [type] => Items [desc] => Connecting fish to people since the dawn of 'The Net'. [desc_identifier] => $prefabs_item_fishing_birdrod_used_net_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => The Net [icon] => 2022/items/used_fishing_net.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/fishing/birdrod/used_pinzoin.binfab | Current | |
Array ( [filename] => item/fishing/birdrod/used_pinzoin [name_identifier] => $prefabs_item_fishing_birdrod_used_pinzoin_name [type] => Items [desc] => Upon reading the fine print, it turns out Pinzoins lose all value when exposed to liquid, or sunlight, or air. [desc_identifier] => $prefabs_item_fishing_birdrod_used_pinzoin_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Washed Out Pinzoin [icon] => 2022/items/item_used_pinzocoin.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |