Crystal Combat
$Stat_Dark
Dark
$StatDesc_Light
Used to overcome Darkness
$StatDesc_Dark
Used to reduce the Light
$Stat_FormattedFloat
{0}{1}
$Stat_FormattedWholeNumber
{0}{1}
$Deconstructor_Compost_WinTitle
COMPOST
$Gardening_Harvest_Ready
Press [HK:Loot] to harvest.
$Gardening_Ready_In
Ready to be watered in {0}.
$Gardening_Decay_In
Withers in {0}.
$Gardening_Upkeep_Ready
Ready to be watered.