Crystal Combat


$Stat_Dark
Dark

$StatDesc_Light
Used to overcome Darkness

$StatDesc_Dark
Used to reduce the Light

$Stat_FormattedFloat
{0}{1}

$Stat_FormattedWholeNumber
{0}{1}

$Deconstructor_Compost_WinTitle
COMPOST

$Gardening_Harvest_Ready
Press [HK:Loot] to harvest.

$Gardening_Ready_In
Ready to be watered in {0}.

$Gardening_Decay_In
Withers in {0}.

$Gardening_Upkeep_Ready
Ready to be watered.