$prefabs_placeable_fixture_market_bonus_description_01
Travelling Club Merchant, Tier 1 - Grants 100 Clubits a day from the Market Daily Bonus block, as well as a Merchant who sells unique items.

$prefabs_placeable_fixture_market_bonus_description_02
Travelling Club Merchant, Tier 2 - Grants 200 Clubits a day from the Market Daily Bonus block, as well as a Merchant who sells even more unique items.

$prefabs_placeable_fixture_market_bonus_description_03
Travelling Club Merchant, Tier 3 - Grants 300 Clubits a day from the Market Daily Bonus block, as well as a Merchant who sells the most unique items.

$prefabs_placeable_fixture_market_description
Utility Fixture. Places fixture that houses a Club Merchant selling a variety of wares. Higher tier fixture Merchants have new and unique goods for sale!

$prefabs_placeable_fixture_market_name
Travelling Club Merchant

$prefabs_placeable_fixture_spotlight_bonus_description_01
Beacon of Heroes, Tier 1 - Permanent access to an agency adventure, has 4 unique spotlights, increases Glide to 105, and provides an additional 5% chance for Plasmium drops.

$prefabs_placeable_fixture_spotlight_bonus_description_02
Beacon of Heroes, Tier 2 - Permanent access to an agency adventure, increases Glide to 110, and provides an additional 10% chance for Plasmium drops.

$prefabs_placeable_fixture_spotlight_bonus_description_03
Beacon of Heroes, Tier 3 - Permanent access to an agency adventure, increases Glide to 120, and provides an additional 15% chance for Plasmium drops.

$prefabs_placeable_fixture_spotlight_description
Utility Fixture. Adds an Adventure Agent, increases Glide, increases Plasmium drops, and has unique spotlight effects.

$prefabs_placeable_fixture_spotlight_name
Beacon of Heroes