Strings

Browse client strings.

Language (gm), File (prefabs_loot_5)


$prefabs_loot_Ring_PhysicalDamage_13_great_name
0IVW
$prefabs_loot_Ring_PhysicalDamage_14_default_desc
0IVZ
$prefabs_loot_Ring_PhysicalDamage_14_default_name
0IVY
$prefabs_loot_Ring_PhysicalDamage_14_good_desc
0IW1
$prefabs_loot_Ring_PhysicalDamage_14_good_name
0IW0
$prefabs_loot_Ring_PhysicalDamage_14_great_desc
0IW3
$prefabs_loot_Ring_PhysicalDamage_14_great_name
0IW2
$prefabs_loot_Ring_PhysicalDamage_15_default_desc
0IW5
$prefabs_loot_Ring_PhysicalDamage_15_default_name
0IW4
$prefabs_loot_Ring_PhysicalDamage_15_good_desc
0IW7
$prefabs_loot_Ring_PhysicalDamage_15_good_name
0IW6
$prefabs_loot_Ring_PhysicalDamage_15_great_desc
0IW9
$prefabs_loot_Ring_PhysicalDamage_15_great_name
0IW8
$prefabs_loot_Ring_PhysicalDamage_16_default_desc
0IWB
$prefabs_loot_Ring_PhysicalDamage_16_default_name
0IWA
$prefabs_loot_Ring_PhysicalDamage_16_good_desc
0IWD
$prefabs_loot_Ring_PhysicalDamage_16_good_name
0IWC
$prefabs_loot_Ring_PhysicalDamage_16_great_desc
0IWF
$prefabs_loot_Ring_PhysicalDamage_16_great_name
0IWE
$prefabs_loot_Ring_PhysicalDamage_17_default_desc
0IWH
$prefabs_loot_Ring_PhysicalDamage_17_default_name
0IWG
$prefabs_loot_Ring_PhysicalDamage_17_good_desc
0IWJ
$prefabs_loot_Ring_PhysicalDamage_17_good_name
0IWI
$prefabs_loot_Ring_PhysicalDamage_17_great_desc
0IWL
$prefabs_loot_Ring_PhysicalDamage_17_great_name
0IWK
$prefabs_loot_Ring_PhysicalDamage_18_default_desc
0IWN
$prefabs_loot_Ring_PhysicalDamage_18_default_name
0IWM
$prefabs_loot_Ring_PhysicalDamage_18_good_desc
0IWP
$prefabs_loot_Ring_PhysicalDamage_18_good_name
0IWO
$prefabs_loot_Ring_PhysicalDamage_18_great_desc
0IWR
$prefabs_loot_Ring_PhysicalDamage_18_great_name
0IWQ
$prefabs_loot_Ring_PhysicalDamage_19_default_desc
0IWT
$prefabs_loot_Ring_PhysicalDamage_19_default_name
0IWS
$prefabs_loot_Ring_PhysicalDamage_19_good_desc
0IWV
$prefabs_loot_Ring_PhysicalDamage_19_good_name
0IWU
$prefabs_loot_Ring_PhysicalDamage_19_great_desc
0IWX
$prefabs_loot_Ring_PhysicalDamage_19_great_name
0IWW
$prefabs_loot_Ring_PhysicalDamage_1_default_desc
0B7P
$prefabs_loot_Ring_PhysicalDamage_1_default_name
0B7O
$prefabs_loot_Ring_PhysicalDamage_1_good_desc
0B7R
$prefabs_loot_Ring_PhysicalDamage_1_good_name
0B7Q
$prefabs_loot_Ring_PhysicalDamage_1_great_desc
0B7T
$prefabs_loot_Ring_PhysicalDamage_1_great_name
0B7S
$prefabs_loot_Ring_PhysicalDamage_20_default_desc
0IWZ
$prefabs_loot_Ring_PhysicalDamage_20_default_name
0IWY
$prefabs_loot_Ring_PhysicalDamage_20_good_desc
0IX1
$prefabs_loot_Ring_PhysicalDamage_20_good_name
0IX0
$prefabs_loot_Ring_PhysicalDamage_20_great_desc
0IX3
$prefabs_loot_Ring_PhysicalDamage_20_great_name
0IX2
$prefabs_loot_Ring_PhysicalDamage_2_default_desc
0B7V