
Strings
Browse client strings.
Language (gm), File (prefabs_loot_5)
$prefabs_loot_Ring_MaxHealth_6_good_name
0B6W
$prefabs_loot_Ring_MaxHealth_6_great_desc
0B6Z
$prefabs_loot_Ring_MaxHealth_6_great_name
0B6Y
$prefabs_loot_Ring_MaxHealth_7_default_desc
0B71
$prefabs_loot_Ring_MaxHealth_7_default_name
0B70
$prefabs_loot_Ring_MaxHealth_7_good_desc
0B73
$prefabs_loot_Ring_MaxHealth_7_good_name
0B72
$prefabs_loot_Ring_MaxHealth_7_great_desc
0B75
$prefabs_loot_Ring_MaxHealth_7_great_name
0B74
$prefabs_loot_Ring_MaxHealth_8_default_desc
0B77
$prefabs_loot_Ring_MaxHealth_8_default_name
0B76
$prefabs_loot_Ring_MaxHealth_8_good_desc
0B79
$prefabs_loot_Ring_MaxHealth_8_good_name
0B78
$prefabs_loot_Ring_MaxHealth_8_great_desc
0B7B
$prefabs_loot_Ring_MaxHealth_8_great_name
0B7A
$prefabs_loot_Ring_MaxHealth_9_default_desc
0B7D
$prefabs_loot_Ring_MaxHealth_9_default_name
0B7C
$prefabs_loot_Ring_MaxHealth_9_good_desc
0B7F
$prefabs_loot_Ring_MaxHealth_9_good_name
0B7E
$prefabs_loot_Ring_MaxHealth_9_great_desc
0B7H
$prefabs_loot_Ring_MaxHealth_9_great_name
0B7G
$prefabs_loot_Ring_PhysicalDamage_0_default_desc
0B7J
$prefabs_loot_Ring_PhysicalDamage_0_default_name
0B7I
$prefabs_loot_Ring_PhysicalDamage_0_good_desc
0B7L
$prefabs_loot_Ring_PhysicalDamage_0_good_name
0B7K
$prefabs_loot_Ring_PhysicalDamage_0_great_desc
0B7N
$prefabs_loot_Ring_PhysicalDamage_0_great_name
0B7M
$prefabs_loot_Ring_PhysicalDamage_10_default_desc
0IVB
$prefabs_loot_Ring_PhysicalDamage_10_default_name
0IVA
$prefabs_loot_Ring_PhysicalDamage_10_good_desc
0IVD
$prefabs_loot_Ring_PhysicalDamage_10_good_name
0IVC
$prefabs_loot_Ring_PhysicalDamage_10_great_desc
0IVF
$prefabs_loot_Ring_PhysicalDamage_10_great_name
0IVE
$prefabs_loot_Ring_PhysicalDamage_11_default_desc
0IVH
$prefabs_loot_Ring_PhysicalDamage_11_default_name
0IVG
$prefabs_loot_Ring_PhysicalDamage_11_good_desc
0IVJ
$prefabs_loot_Ring_PhysicalDamage_11_good_name
0IVI
$prefabs_loot_Ring_PhysicalDamage_11_great_desc
0IVL
$prefabs_loot_Ring_PhysicalDamage_11_great_name
0IVK
$prefabs_loot_Ring_PhysicalDamage_12_default_desc
0IVN
$prefabs_loot_Ring_PhysicalDamage_12_default_name
0IVM
$prefabs_loot_Ring_PhysicalDamage_12_good_desc
0IVP
$prefabs_loot_Ring_PhysicalDamage_12_good_name
0IVO
$prefabs_loot_Ring_PhysicalDamage_12_great_desc
0IVR
$prefabs_loot_Ring_PhysicalDamage_12_great_name
0IVQ
$prefabs_loot_Ring_PhysicalDamage_13_default_desc
0IVT
$prefabs_loot_Ring_PhysicalDamage_13_default_name
0IVS
$prefabs_loot_Ring_PhysicalDamage_13_good_desc
0IVV
$prefabs_loot_Ring_PhysicalDamage_13_good_name
0IVU
$prefabs_loot_Ring_PhysicalDamage_13_great_desc
0IVX