Deltaliths -
Delves Deltaliths page
Created by
Etaew
Affects the entire Delve Tier, from starting room all the way through the entire boss fight.
Either side of the exit from the starting room, also appears in the lair.
![](https://i.imgur.com/Ygn5Xek.png)
Entropy (I to III) - Reduces Jump
![](https://i.imgur.com/Ygn5Xek.png)
Entropy I -
Reduces Jump by 1
blueprint: 2020/delves/deltaliths/black_number_01
![](https://i.imgur.com/UpwgUIs.png)
Entropy III -
Reduces Jump by 3
blueprint: 2020/delves/deltaliths/black_number_03
![](https://i.imgur.com/P7GYada.png)
Entropy V -
Reduces Jump by 5
blueprint: 2020/delves/deltaliths/black_number_05
![](https://i.imgur.com/qrKTf1S.png)
Healthdraw - Trovian attacks heal them for a percentage of their Maximum Health
![](https://i.imgur.com/IbFRHjt.png)
Lifting of the Veil - Trovians are no longer protected from being killed by a single enemy attack, and Death Defying Vials no longer automatically trigger
![](https://i.imgur.com/x6f0GhG.png)
Parched - Flask capacity set to 0
![](https://i.imgur.com/8pwjgOL.png)
Shadowy Soul Vault - This Delve tier contains a Shadowy Soul Vault
![](https://i.imgur.com/u2XQPsx.png)
Terror (I to XIII) - Players take additional damage
![](https://i.imgur.com/u2XQPsx.png)
Terror I -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_01
![](https://i.imgur.com/9bu1AuA.png)
Terror II -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_02
![](https://i.imgur.com/rbBDwR9.png)
Terror III -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_03
![](https://i.imgur.com/u9roE2O.png)
Terror IV -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_04
![](https://i.imgur.com/Eyig747.png)
Terror V -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_05
![](https://i.imgur.com/MaDLtEm.png)
Terror VI -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_06
![](https://i.imgur.com/VVnVhqz.png)
Terror VII -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_07
![](https://i.imgur.com/qN98v3d.png)
Terror VIII -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_08
![](https://i.imgur.com/BWCEudN.png)
Terror IX -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_09
![](https://i.imgur.com/qJCvNkK.png)
Terror X -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_letter_01
![](https://i.imgur.com/L0aGHYK.png)
Terror XI -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_letter_02
![](https://i.imgur.com/WAYhpRo.png)
Terror XII -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_letter_03
![](https://i.imgur.com/GCRtHfz.png)
Terror XIII -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_letter_04
![](https://i.imgur.com/5Zm94EW.png)
The Deep (I to II) - Jump set to 2
![](https://i.imgur.com/zPksYXq.png)
The Deep I -
Jump reduced to 0
blueprint: 2020/delves/deltaliths/black_number_00
![](https://i.imgur.com/0vbf8jb.png)
The Deep II -
Jump set to 2
blueprint: 2020/delves/deltaliths/black_number_02
![](https://i.imgur.com/r5v8tHD.png)
Thirsty (I to III) - Reduces Flask Capacity
![](https://i.imgur.com/r5v8tHD.png)
Thirsty I -
Reduces number of flasks players hold by 1
blueprint: 2020/delves/deltaliths/black_number_01
![](https://i.imgur.com/rKyYV9z.png)
Thirsty II -
Reduces number of flasks players hold by 2
blueprint: 2020/delves/deltaliths/black_number_02
![](https://i.imgur.com/cRWhVVM.png)
Thirsty III -
Reduces number of flasks players hold by 3
blueprint: 2020/delves/deltaliths/black_number_03
Affects the Delve until the objectives have been completed, which spawns the Cursed Skulls.
Either side of the exit from the starting room.
![](https://i.imgur.com/VruxQ3p.png)
Curse of Water - When slain, enemies have a chance of refilling a single flask charge for all players within 3 Blocks
![](https://i.imgur.com/XwpZhVy.png)
Directionally Challenged - Ground markings poiting towards the boss' lair have been removed
Affects all creatures of a given type.
Beneath and in front of a given creature's Trophy in the starting room.
![](https://i.imgur.com/Fr9czgg.png)
Agile - Some enemies have increased Movement Speed and Damage
![](https://i.imgur.com/ExtRwFX.png)
Antumbral - Some enemies have reduced Darkness
![](https://i.imgur.com/BzY80qJ.png)
Distance Shielding - Some enemies take no damage from attacks made from more than 5 Blocks away
![](https://i.imgur.com/EwW88do.png)
Ensnaring Grip - Some enemies reduce player movement speed until killed
![](https://i.imgur.com/Ls2lnQI.png)
Featherwhisperer - Some enemies call for Shadow Chicken allies
![](https://i.imgur.com/DwFVO0S.png)
Gladiator - Some enemies have increased Health, Damage, and Stability
![](https://i.imgur.com/rtxUjLm.png)
Magical Resistance - Some enemies take reduced Magic damage
![](https://i.imgur.com/1XM4MIs.png)
Physical Resistance - Some enemies take reduced Physical damage
![](https://i.imgur.com/OmdqQt9.png)
Tenebrous (I to III) - Some enemies have increased Darkness stat
![](https://i.imgur.com/OmdqQt9.png)
Tenebrous I -
Some enemies have increased Darkness stat
blueprint: 2020/delves/deltaliths/skyblue_number_01
![](https://i.imgur.com/DhHgFyF.png)
Tenebrous II -
Some enemies have increased Darkness stat
blueprint: 2020/delves/deltaliths/skyblue_number_02
![](https://i.imgur.com/m9T6C99.png)
Tenebrous III -
Some enemies have increased Darkness stat
blueprint: 2020/delves/deltaliths/skyblue_number_03
Affects the boss fight.
Next to the stairs leading down to the Boss's fight room.
![](https://i.imgur.com/jO0wIdM.png)
Cool Steppin - Occasionally chills the ground around Trovians
![](https://i.imgur.com/z1uxQ0W.png)
Furious - Grows stronger when reduced below a certain health threshold
![](https://i.imgur.com/DmqMkSC.png)
Hardened (I to V) - Takes reduced damage from players
![](https://i.imgur.com/DmqMkSC.png)
Hardened I -
Takes reduced damage from players (by 15%)
blueprint: 2020/delves/deltaliths/skyblue_number_01
![](https://i.imgur.com/H5t5gj7.png)
Hardened II -
Takes reduced damage from players (by 30%)
blueprint: 2020/delves/deltaliths/skyblue_number_02
![](https://i.imgur.com/orVUCOC.png)
Hardened III -
Takes reduced damage from players (by 45%)
blueprint: 2020/delves/deltaliths/skyblue_number_03
![](https://i.imgur.com/jg6JpeE.png)
Hardened IV -
Takes reduced damage from players (by 60%)
blueprint: 2020/delves/deltaliths/skyblue_number_04
![](https://i.imgur.com/QxVEDsK.png)
Hardened V -
Takes reduced damage from players (by 75%)
blueprint: 2020/delves/deltaliths/skyblue_number_05
![](https://i.imgur.com/Dcbwe2V.png)
Sit Down - Occasionally forces airborne players to the ground
![](https://i.imgur.com/df9nc0r.png)
The Floor is Lava (I to II) - Occasionally turns the ground around Trovians into Lava
![](https://i.imgur.com/df9nc0r.png)
The Floor is Lava I -
Occasionally turns the ground around Trovians into Lava
blueprint: 2020/delves/deltaliths/orange_symbol_02
![](https://i.imgur.com/df9nc0r.png)
The Floor is Lava II -
Occasionally turns the ground around Trovians into Lava
blueprint: 2020/delves/deltaliths/orange_symbol_02
![](https://i.imgur.com/qYHURHQ.png)
Trigger Finger - Occasionally is buffed to punish Trovians who deal damage to the Boss
![](https://i.imgur.com/OZmJGgd.png)
Vulnerable (I to III) - Takes additional damage from players
![](https://i.imgur.com/OZmJGgd.png)
Vulnerable I -
Takes additional damage from players (15% more)
blueprint: 2020/delves/deltaliths/bluishgreen_number_01
![](https://i.imgur.com/bW4g6sh.png)
Vulnerable II -
Takes additional damage from players (30% more)
blueprint: 2020/delves/deltaliths/bluishgreen_number_02
![](https://i.imgur.com/OnOXzGK.png)
Vulnerable III -
Takes additional damage from players (45% more)
blueprint: 2020/delves/deltaliths/bluishgreen_number_03