Deltaliths - Delves Deltaliths page
Created by Etaew
Affects the entire Delve Tier, from starting room all the way through the entire boss fight.
Either side of the exit from the starting room, also appears in the lair.
Entropy (I to III) - Reduces Jump
Entropy I -
Reduces Jump by 1
blueprint: 2020/delves/deltaliths/black_number_01
Entropy III -
Reduces Jump by 3
blueprint: 2020/delves/deltaliths/black_number_03
Entropy V -
Reduces Jump by 5
blueprint: 2020/delves/deltaliths/black_number_05
Healthdraw - Trovian attacks heal them for a percentage of their Maximum Health
Lifting of the Veil - Trovians are no longer protected from being killed by a single enemy attack, and Death Defying Vials no longer automatically trigger
Parched - Flask capacity set to 0
Shadowy Soul Vault - This Delve tier contains a Shadowy Soul Vault
Terror (I to XIII) - Players take additional damage
Terror I -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_01
Terror II -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_02
Terror III -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_03
Terror IV -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_04
Terror V -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_05
Terror VI -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_06
Terror VII -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_07
Terror VIII -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_08
Terror IX -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_09
Terror X -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_letter_01
Terror XI -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_letter_02
Terror XII -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_letter_03
Terror XIII -
Players take additional damage
blueprint: 2020/delves/deltaliths/black_letter_04
The Deep (I to II) - Jump set to 2
The Deep I -
Jump reduced to 0
blueprint: 2020/delves/deltaliths/black_number_00
The Deep II -
Jump set to 2
blueprint: 2020/delves/deltaliths/black_number_02
Thirsty (I to III) - Reduces Flask Capacity
Thirsty I -
Reduces number of flasks players hold by 1
blueprint: 2020/delves/deltaliths/black_number_01
Thirsty II -
Reduces number of flasks players hold by 2
blueprint: 2020/delves/deltaliths/black_number_02
Thirsty III -
Reduces number of flasks players hold by 3
blueprint: 2020/delves/deltaliths/black_number_03
Affects the Delve until the objectives have been completed, which spawns the Cursed Skulls.
Either side of the exit from the starting room.
Curse of Water - When slain, enemies have a chance of refilling a single flask charge for all players within 3 Blocks
Directionally Challenged - Ground markings poiting towards the boss' lair have been removed
Affects all creatures of a given type.
Beneath and in front of a given creature's Trophy in the starting room.
Agile - Some enemies have increased Movement Speed and Damage
Antumbral - Some enemies have reduced Darkness
Distance Shielding - Some enemies take no damage from attacks made from more than 5 Blocks away
Ensnaring Grip - Some enemies reduce player movement speed until killed
Featherwhisperer - Some enemies call for Shadow Chicken allies
Gladiator - Some enemies have increased Health, Damage, and Stability
Magical Resistance - Some enemies take reduced Magic damage
Physical Resistance - Some enemies take reduced Physical damage
Tenebrous (I to III) - Some enemies have increased Darkness stat
Tenebrous I -
Some enemies have increased Darkness stat
blueprint: 2020/delves/deltaliths/skyblue_number_01
Tenebrous II -
Some enemies have increased Darkness stat
blueprint: 2020/delves/deltaliths/skyblue_number_02
Tenebrous III -
Some enemies have increased Darkness stat
blueprint: 2020/delves/deltaliths/skyblue_number_03
Affects the boss fight.
Next to the stairs leading down to the Boss's fight room.
Cool Steppin - Occasionally chills the ground around Trovians
Furious - Grows stronger when reduced below a certain health threshold
Hardened (I to V) - Takes reduced damage from players
Hardened I -
Takes reduced damage from players (by 15%)
blueprint: 2020/delves/deltaliths/skyblue_number_01
Hardened II -
Takes reduced damage from players (by 30%)
blueprint: 2020/delves/deltaliths/skyblue_number_02
Hardened III -
Takes reduced damage from players (by 45%)
blueprint: 2020/delves/deltaliths/skyblue_number_03
Hardened IV -
Takes reduced damage from players (by 60%)
blueprint: 2020/delves/deltaliths/skyblue_number_04
Hardened V -
Takes reduced damage from players (by 75%)
blueprint: 2020/delves/deltaliths/skyblue_number_05
Sit Down - Occasionally forces airborne players to the ground
The Floor is Lava (I to II) - Occasionally turns the ground around Trovians into Lava
The Floor is Lava I -
Occasionally turns the ground around Trovians into Lava
blueprint: 2020/delves/deltaliths/orange_symbol_02
The Floor is Lava II -
Occasionally turns the ground around Trovians into Lava
blueprint: 2020/delves/deltaliths/orange_symbol_02
Trigger Finger - Occasionally is buffed to punish Trovians who deal damage to the Boss
Vulnerable (I to III) - Takes additional damage from players
Vulnerable I -
Takes additional damage from players (15% more)
blueprint: 2020/delves/deltaliths/bluishgreen_number_01
Vulnerable II -
Takes additional damage from players (30% more)
blueprint: 2020/delves/deltaliths/bluishgreen_number_02
Vulnerable III -
Takes additional damage from players (45% more)
blueprint: 2020/delves/deltaliths/bluishgreen_number_03