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How To Play

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Press [HK:Loot] to learn how to explore ADVENTURE WORLDS in Trove!

Imported in Patch: Hubdate Criado por: Trove Team

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Preview: sal update. New Tutorial – Learn how to play Trove in style with this new walkthrou Show



Calling all Trovians!

My name is Ricky “Din Othar” White, Senior Producer for Trove, and I'm here to offer you a look at the great content the team has been preparing for you over the last months. This is literally the first time these features have been revealed and I’m delighted to let you be the first to know.

I am ecstatic to announce that Trove - Adventures, a massive free content expansion for PC, Xbox One, and PS4, will release on November 14th! Including features requested by you, the Trove community, this update evolves the expansive Trove geography, and has some very cool surprises that we know you’re going to love. This is the highly anticipated “club update” that we’ve been hinting at, so let’s take a deeper look at what it brings to the table!

Clubs and Adventures
Clubs can now level up! Clubs gain experience through participation in the new Adventure system. As a club’s level increases, slots are unlocked to support new types of structures called fixtures. These fixtures provide stats, boosts, and bonuses, some that have never been seen before in Trove. I have two fixtures that I absolutely love in Trove - Adventures: one adds a new Gem Efficiency stat that reduces the amount of dust required to upgrade gems, and the other gives you the Double Hit stat that grants a chance to deal double damage in combat! At the release of the update, we’ll include 18 different fixtures, each of which can be upgraded twice, creating a ton of different combos. It’ll be up to your club’s leadership to decide which fixtures are placed down at a given time and in what order they are upgraded!



Players of all levels can use the new Club Adventure Portals located in the Club Headquarters at the Hub World. After jumping through the portal, they’ll arrive at a club’s Adventure Fixture, the home for our new Adventure NPCs. Admins of that club will spawn NPCs like Davey Drowner the Skeletal Pirrot or Snackle the Golden Chaos Chest Mimic. These NPCs give out exciting new adventures that anyone can take on, ranging from simple, like fishing up an old boot, to challenging, like defeating a Shadow Titan! There’s a rumor that Ganda the Sky Shepherd can spawn in a club world as an adventure NPC – will you be the first to discover if it’s true?

Additionally, Club permissions just got a whole lot better, as club leaders can now link individual permissions to ranks. The system is fully customizable, letting leaders decide who can do what! We’ve added a couple new ranks like President, the sole leader of a club, and Enforcer - you know - the person who really gets stuff done. Players will also designate one of their five clubs as their “main club”, enabling them to receive fixture benefits from it.

The Forbidden Spires
The thing I’m most excited about though is an amazing new biome called the Forbidden Spires! This great new Eastern-themed landscape visually replaces the Uber-6 prime world and appears randomly in other prime worlds. Explore its magnificent peaks and valleys while adventuring through all-new dungeons, obtaining great décor recipes, gathering the new mining resource known as cinnabar, and collecting feathers to craft your very own Ancient Phoenix mount!



Mastery and Leaderboards
The mastery system is now uncapped, allowing you to gain benefits for all the mastery points you’ve accumulated! We expect the top mastery players to reach the mid-500s with this update, with infinite room to grow in the future. Some adjustments have been made to the passive stats granted by each mastery rank to consider the uncapped nature of this system. Time to get your collecting on; will you be among the first to unlock the new Mastery Pegasus?

We’re also ready to release the highly anticipated changes to leaderboards. All Power Rank and Mastery leaderboards have been adjusted so players with the highest score per week are ranked the highest - meaning that all players will need to put in weekly effort if they want to be eligible for great rewards. Gold names will now be awarded to the top 2,000 Trove players per platform that have the highest Mastery totals week over week. I can’t wait to see which of our clubs place the highest on our new Club Power Rank leaderboard! A club’s Power Rank is calculated based on the combined Power Rank of its top 50 members, and the President of a top 20 club will receive a coveted blue name for a week!

More Great Stuff
But that’s not all…. Here’s a summary of the other features included in this colossal update.
  • New Tutorial – Learn how to play Trove in style with this new walkthrough![/*]
  • Adventure Window – An awesome way to track adventures, events, challenges, dungeons, tome progress, and your daily cubit bar.[/*]
  • LED Blocks – A new vibrant block type that can be set to various blinking cycles. Mostly, you use it to make some really cool signs. I mean, I make cool signs with them.[/*]
  • Frameworks – Pre-constructed block arrangements that can be placed down all at once in your club world. BAM! A wild castle appeared.[/*]
  • Plasma Fishing – It’s finally here! Fish in plasma to your heart’s content.[/*]
  • Forged Stellar Souls – Stellar items can now be loot collected, resulting in Forged Stellar Souls instead of Forged Radiant Souls.[/*]
  • Radiant and Stellar Rings – 250 skill Ringcrafters can use Radiant, and Stellar Souls to create these great new rings! If you like it, then you shoulda put…I’ll show myself out.[/*]

Over the next month as we work our way up to the release of Adventures, we’ll dish out even more info on this exciting new stuff. If you want to experience everything I just talked about, then head on over to our Public Test Server later this week for a full content preview. Your feedback is warmly welcomed. You’ll even be able to copy your live character over to our test servers!

That’s all for now, and I hope you’re as hyped for Trove - Adventures as I am. Stay connected with us by watching our Friday Livestreams at twitch.tv/trionworlds, and follow us on social media at Twitter.com/TroveGame and Facebook.com/TroveGame.

See you in Trove!
-Ricky “Din Othar” White
Senior Producer

Polish Edition Morgana / Trove Forums

Preview: most frequently used windows. * Added new How to Play screens - see these by clicking the Ho Show


Arriving on 6/9/15!

== FEATURES ==

GOLDEN THREAD UPDATES
* The new golden thread objectives are labeled to be newbie friendly. If you’re an experienced player, you can buy anything on the store to complete the ‘unlock class’ objective, and you can complete any dungeon for the tutorial dungeon objective.

APPEARANCES NOW BOUND BY CLASS
* Heads are now bound per class but as a result have had to be reset. You'll need to re-customize your head!

STARTER PACK DEAL
* The Starter Pack is now only available for 8 days after you start playing the game. In the future there will be more deals to replace it, but it's still one of the best around! For now this will still be available on the welcome screen despite timing out, take advantage while you can!

NEW: COMPASS
* Added a compass! The compass shows not yet completed dungeons and lairs if you're close enough to them.


== GAME UPDATE ==

GOLDEN THREAD
* Adjusted the tutorial world experience and added a number of new golden thread objectives.
 - Some of these objectives are very specific (unlock a class, complete a certain quest).
 - They will trigger, at least for now, on any store purchase or quest complete, so that experienced players can also do them.
* The mastery based golden thread objectives had had their Cubit rewards reduced.
* Assault and Dark Heart quests can now be started by attacking the Ominous Totem or Dark Heart trigger.
* The hub portal in the tutorial is gone and players must progress to the "enter the hub" golden thread objective before they can use "H".


NEW IN THE STORE
* Chaos chest has been randomized! Contains Xero Line Wings and more!


MECHANICS
* New players no longer start with a class coin.
* Pressing and holding an ability button while another ability is active now causes the first ability to trigger as soon as the second ability ends.
* Pressing and releasing an item button while a holding an ability button will no longer end the ability.
* Players can no longer drop items while dead.
* Players now need mastery rank 2 to enter club worlds.


ADVENTURING
* Completed dungeons will now remain in the UI and show they've been completed.
* You can no longer enter Adventure portals that are too high level for you.
 - Note: You can still /joinme, but that may not stay forever!
* Dungeon Entry and Exit portals can now be seen properly from every angle. Exit and Entry portals are now more easily differentiated from each other.
* You can now interact with portals from further away!


UI AND SETTINGS
* Moving items now moves full stacks by default.
* Right-click now equips items.
* Right-click now unequips items from the hotbar.
* There are new buttons on the lower left of the screen to help you find the most frequently used windows.
* Added new How to Play screens - see these by clicking the How to Play button on the ESC menu.
* Controls settings no longer display "Left" next to Shift, Alt or Ctrl. (This may require you to rebind some actions if you were using these keys).
* The Health and Energy globes on the hotbar have returned to the opposite sides.
* Short tooltips are now displayed for item slots on the adventure mode hotbar.
* The Cancel key binding now closes windows.


CLASSES

DRACOLYTE
* Fishing while in dragon form will no longer cause players to get stuck.

FAE TRICKSTER
* Increased the bullet speed of basic attacks.

GUNSLINGER
* Increased the bullet speed of basic attacks.

ICE SAGE
* The Ice Sage's Frozen Ward will no longer sometimes remain after changing classes.
* Decreased the maximum range of Icicle Drop.
* Decreased block damage of Icicle Drop.
* Increased the bullet speed of basic attacks.

NEON NINJA
* Fixed bug where the Neon Ninja basic attack didn't work after switching from Boomeranger.


CRAFTING
* Reduced the basic forge and deconstructor crafting cost.
* You can now craft up to 9,999 items at once! That's over 9,000!


DECONSTRUCTING
* Higher level shadow rings should deconstruct for more resources.
* Shadow level 3 with high star values should deconstruct for slightly less resources.
* Shadow level 4 rings now deconstruct into a bit more resources.


FLASKS
* The Lifesaver Flask now appropriately resets death save.
* When using a flask, heal effect is now applied immediately instead of after drink animation.


BUG FIXES AND POLISH
* The player model is now appropriately transparent when entering a world in build mode.
* Mounts are now transparent when in build mode.
* Players and enemies will no longer sometimes appear to warp upward after stepping on a vertical launchpad.
* Other players will no longer sometimes appear to continue attacking after dying.
* Fixed bug where path preview remained in the world if you died while aiming a throw.
* Added dungeon chest art and VFX.
* Added new VFX for teleporting to the hub.
* Updated random costume box visual.
* A unique sound now plays when you upgrade rarity at a forge.
* Rare Bears and Rare Bird description text no longer refers to them being part of a collection.