Defiance and Trove player Market wanted to share a few of his thoughts on Defiance and Trove. Read on to hear what he has to say!

Greetings Ark Hunters and Trovians!

I’ve been a Defiance player since Beta and spent a great deal of time playing on Xbox 360, PC(NA), and the Public Test Server. I picked up Trove after seeing it featured on the Trion Twitch livestream and I found quite a few similarities between the two as well as some pretty major differences. I could easily write a small book about Defiance and Trove, but instead I aim to give a brief outline comparing and contrasting these two games. The goal is to give some insight on why a Defiance player may enjoy Trion’s other project.

Similarities:
Entertaining combat system with skills/powers and moddable equipment.
Large, open world environments to explore and fight through.
Vast quantities of loot to collect and trade with your friends.
Instanced high-level battles offering a chance at rare treasures.
Daily objectives with special rewards.
Meeting up with friends or random players to adventure together.
Background progression system that allows players to unlock bonus stats and in-game items.
Several unlockable and store-only modes of transportation for your characters.
In-game store offers several items to make life easier in the game or to give your characters personal flair.
Free-to-play with no tricks or traps.

How Trove differs from Defiance:
Build mode allows you to build with voxels in a Clubworld or your own private Cornerstone.
Easy leveling system with different classes, each having their own set of skills and powers.
Community submissions are added to the game nearly every week.
Still in Open Beta, with content and fixes added each week.
Heavy character customization available at any time, allows players to show different hairstyles, hats, masks, costumes and weapons.
Very easy learning curve to master the game.
Countless styles, decorations, and block types to unlock and use in a Cornerstone or Clubworld.
Choose the difficulty of the game by entering different portals into adventure worlds.
Randomly generated adventure world maps guarantees you’ll never see the same one twice.
In-game store has items you can purchase for real money and in-game currency.
Sandbox gameplay.

With half of Trove focused on building, it’s only fair that this subject would get special attention. Clubworlds can be expanded greatly using in-game materials and make a good gathering place for your club members. The best perspective I have on this is from the club I run alongside my son, Sargonnas, that pays homage to our Defiance roots – Defiant Few.

In the Defiant Few Clubworld, we have several constructions to see and more are being worked on daily. We have a Skitterling statue and a scale replica of the Gateway Arch for the Defiance fans. There is a 4-person maze race, a functional 9 hole golf course, and a miniature ice hockey rink. Our latest additions are something Defiance players will be familiar with… Ring courses! To date, there are six finished courses in Defiant few, while two more are under construction using the new updraft blocks. If you want to have some fun with your wings, Defiant Few is the place!

We have some members actively building in Defiant Few. Sargonnas, Fuzz, Etaew, and myself are the club Officers, but we have a few Architects as well. Sarg has a huge string of biomes on the east side of the Clubworld containing some amazing spires, as well as our “expert” ring course. Fuzz built a giant snowman and a scale replica of the ExtraLife Joystick ally. Etaew has been slowly building a castle inspired by another video game in his library. Kithgarass, one of our Architects, is building a temple complex based on the four seasons and it is a sight to see.

I think many Defiance players would enjoy Trove. There are enough aspects of Trove that are similar to Defiance, but several make Trove a game of its own.

Defiant Few would love to see you visit us! Trove is free to play so all you have to do is run a quick install and join in the fun!

-Market