portal_return
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Hub Portal

placeable/portal/hub

Use this portal to travel to a Hub World.

Designed by: Trove Team

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Dev Tracker 4
Posts the Trove developers have made that mention "Hub Portal"

Preview: /li> Crystallogy now has recipes for a Geode Hub portal and batches of various consumables. Show

Additional Updates
  • In Battle Royale and Battle Arenas, Club Phone broadcasts will now only show in chat, and not in the top middle of the screen.
  • Cinnabar Veins now have a rare chance to drop Miner's Troves.
  • Crystallogy now has recipes for a Geode Hub portal and batches of various consumables.
  • Bomber Royale Leaderboards will no longer erroneously indicate everyone will get all the rewards.
  • The Crystal Pinata mount will now appear in the Adventure inventory.

Preview: jump-climbing (highest cause of rubberbanding in hub portal tower) Thought, i have a d Show

Quote Originally Posted by Trovingnion View Post
I often have to start over from climbing the portal up to u9 2 or 3 times before it registers correctly.
It's beautifully ornamental but it should be reviewed so footsteps and flight's data packets gets eh ..."registered"?... very well :3

Maybe the flying pads should be tripled (3 points corners) and the surrounding pearls could be put more distantly so it doesn't interfere too much into jump-climbing (highest cause of rubberbanding in hub portal tower)

Thought, i have a design idea for a new portal tower which would be to put large floors following the path and the path swirling around a solid pole with flight pads around its concave corner.

The solid pole could have an empty center with water in it to use boat as an elevator. Doors being pierced in direction of every stages's floors.

I'll make an attempt with a 3d software to clearly show what i mean
We're swapping out the portals for the Trove Atlas which is a very cool looking cube-globe that opens up an interface to select your world. It's not an immediate fix to your specific issue but it's something that's on the way.

Polish Edition Morgana / Trove Forums

Preview: Ominous Totem or Dark Heart trigger. * The hub portal in the tutorial is gone and players mus Show


Arriving on 6/9/15!

== FEATURES ==

GOLDEN THREAD UPDATES
* The new golden thread objectives are labeled to be newbie friendly. If you’re an experienced player, you can buy anything on the store to complete the ‘unlock class’ objective, and you can complete any dungeon for the tutorial dungeon objective.

APPEARANCES NOW BOUND BY CLASS
* Heads are now bound per class but as a result have had to be reset. You'll need to re-customize your head!

STARTER PACK DEAL
* The Starter Pack is now only available for 8 days after you start playing the game. In the future there will be more deals to replace it, but it's still one of the best around! For now this will still be available on the welcome screen despite timing out, take advantage while you can!

NEW: COMPASS
* Added a compass! The compass shows not yet completed dungeons and lairs if you're close enough to them.


== GAME UPDATE ==

GOLDEN THREAD
* Adjusted the tutorial world experience and added a number of new golden thread objectives.
 - Some of these objectives are very specific (unlock a class, complete a certain quest).
 - They will trigger, at least for now, on any store purchase or quest complete, so that experienced players can also do them.
* The mastery based golden thread objectives had had their Cubit rewards reduced.
* Assault and Dark Heart quests can now be started by attacking the Ominous Totem or Dark Heart trigger.
* The hub portal in the tutorial is gone and players must progress to the "enter the hub" golden thread objective before they can use "H".


NEW IN THE STORE
* Chaos chest has been randomized! Contains Xero Line Wings and more!


MECHANICS
* New players no longer start with a class coin.
* Pressing and holding an ability button while another ability is active now causes the first ability to trigger as soon as the second ability ends.
* Pressing and releasing an item button while a holding an ability button will no longer end the ability.
* Players can no longer drop items while dead.
* Players now need mastery rank 2 to enter club worlds.


ADVENTURING
* Completed dungeons will now remain in the UI and show they've been completed.
* You can no longer enter Adventure portals that are too high level for you.
 - Note: You can still /joinme, but that may not stay forever!
* Dungeon Entry and Exit portals can now be seen properly from every angle. Exit and Entry portals are now more easily differentiated from each other.
* You can now interact with portals from further away!


UI AND SETTINGS
* Moving items now moves full stacks by default.
* Right-click now equips items.
* Right-click now unequips items from the hotbar.
* There are new buttons on the lower left of the screen to help you find the most frequently used windows.
* Added new How to Play screens - see these by clicking the How to Play button on the ESC menu.
* Controls settings no longer display "Left" next to Shift, Alt or Ctrl. (This may require you to rebind some actions if you were using these keys).
* The Health and Energy globes on the hotbar have returned to the opposite sides.
* Short tooltips are now displayed for item slots on the adventure mode hotbar.
* The Cancel key binding now closes windows.


CLASSES

DRACOLYTE
* Fishing while in dragon form will no longer cause players to get stuck.

FAE TRICKSTER
* Increased the bullet speed of basic attacks.

GUNSLINGER
* Increased the bullet speed of basic attacks.

ICE SAGE
* The Ice Sage's Frozen Ward will no longer sometimes remain after changing classes.
* Decreased the maximum range of Icicle Drop.
* Decreased block damage of Icicle Drop.
* Increased the bullet speed of basic attacks.

NEON NINJA
* Fixed bug where the Neon Ninja basic attack didn't work after switching from Boomeranger.


CRAFTING
* Reduced the basic forge and deconstructor crafting cost.
* You can now craft up to 9,999 items at once! That's over 9,000!


DECONSTRUCTING
* Higher level shadow rings should deconstruct for more resources.
* Shadow level 3 with high star values should deconstruct for slightly less resources.
* Shadow level 4 rings now deconstruct into a bit more resources.


FLASKS
* The Lifesaver Flask now appropriately resets death save.
* When using a flask, heal effect is now applied immediately instead of after drink animation.


BUG FIXES AND POLISH
* The player model is now appropriately transparent when entering a world in build mode.
* Mounts are now transparent when in build mode.
* Players and enemies will no longer sometimes appear to warp upward after stepping on a vertical launchpad.
* Other players will no longer sometimes appear to continue attacking after dying.
* Fixed bug where path preview remained in the world if you died while aiming a throw.
* Added dungeon chest art and VFX.
* Added new VFX for teleporting to the hub.
* Updated random costume box visual.
* A unique sound now plays when you upgrade rarity at a forge.
* Rare Bears and Rare Bird description text no longer refers to them being part of a collection.

Preview: types of things I see often (knowing to craft the hub portal will be easier and an earlier introduct Show

This might not be the thread you expected!

I want to know what questions you are frequently asked in general chat by new players. What are the most common areas where someone needs to go to the community to get information? It's time for us to take another pass at our tutorial experience and I know the types of things I see often (knowing to craft the hub portal will be easier and an earlier introduction to class changing will happen are a few).

So what are you tired of getting asked about?