interactive_crafting_work_bench

Workbench

Used to craft decorative objects.

デザイン者: Trove Team

Dev Tracker 46
Posts the Trove developers have made that mention "Workbench"

Additional Updates The Martial Meownt displayd on the Featured Item Workbench can no longer be killed. Fixed an issue where some NPCs with repeatable quests would not show a second "!" above...

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Discover Delves: A highly anticipated dungeon crawler feature filled with new monsters, biomes, and treasures as you dive deep to face unique challenges that lurk below! The Trove Delves update is now available across all platforms (PS4, Xbox 1, and PC).

Delves are new, endless dungeon experiences that you and your group will have to overcome obstacles, enemies, and time constraints in order to open your exciting rewards! The Delve difficulty comes customly catered towards the daring Trovians in each Delve.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
• Only 78 consecutive depths can be completed in a single delve run; upon reaching the 78th consecutive depth players will receive a message asking them to restart the delve and not allowing them to progress further.
• Stealthed Neon Ninjas can walk through the Blocky Components present in the Neon Underground delve biome.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Shadowy Soul Vaults will only appear on specified depths in challenge delves after the completion of at least 3 consecutive depths.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
Double Crystal Drops
Double Shadow Shard Drops
Double Inert Geode Drops
o Patrons:
Triple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• Delve key fragments are now dropped in Geode Topside worlds.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• 20% first time purchase Credit Packs are now available along with the Level 25 Pack!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• The Claims window now sorts the most recent claims on top.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
• The Dharmic Dynast and Empress's Eminence hats have had their blueprints updated.

Delves - FAQ Mobi / Trove Forums

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Delves FAQ

What are Delves?
Delves are new, endless cave dungeons filled with increasingly difficult combat, randomized monster modifiers, and exciting new items to loot! Quickly dive through these procedurally generated Delves, complete the objectives, and defeat the boss fast enough for great rewards and the ability to keep going deeper! The further you progress, the greater the challenges and the rewards!


Find the Public Delves entrance in the Hub and select from a wide variety of classes, utilize your Geode equipment, and choose your flasks wisely as you battle your way to unlock incredible rewards – especially for end game content. The initial release for the Trove Delves update will be on PC only and then will release on PS4 and Xbox One consoles at a later date.


What are the types of Delves?
There are 3 types of Delves - Public Delves, Private Delves, and Challenge Delves. Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room.


Public Delves – Delves that are open to public or players queued during that time and determine your Public Delve Score based on progress. Join the Public Delve Queue Portal in the Hub (where the Bomber Royale building used to be) and whichever class is selected will be locked in for this Public Delve. The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group and at most will take 10 minutes to find a group to start. The /joinme command can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve. Mounts and wings can be used in Public Delves (except for Ganda’s special ability).

Private Delves – Delves that are limited to select players and the overall difficulty is determined by the Public Delve Score for the queued classes at the time the Delve starts. Join a Private Delve by placing a Delve Gateway (Private) in build mode and remember to be careful as anyone nearby can use it. The owner of a Delve Gateway (Private) will automatically queue when placed and can interact with it by sending messages or advancing the queue to start the Delve. Private Delves allow players to change their class at will, but they are limited to only use Delve mounts and wings. The /joinme command can be used to invite more players (up to a maximum of eight unique players in to a delve).


Challenge Delves –Delves that are set as a fair playing field for all delvers to compete against others and determine who can go the furthest in this specific week’s challenge. Join a “Delve Gateway (Challenge Mode)” or “Delve Gateway (Challenge Easy)” by obtaining it from the Delve Workbench. Challenge Delves pose a weekly challenge set with the same objectives, creatures, and levels for everyone for that week only. The challenge level begins at 110 each week and there are Leaderboards for the deepest depth reached and fastest time for clearing 3 consecutive tiers in a row. Challenge Delves allow players to change their class at will, but /joinme or using the friends list to join are not enabled.

How many people can be in a Delve?
Up to 8 unique players may be in a Delve and it is locked to those 8 unique players that join, this may not be changed or exceed 8 players. Delve queues focus matching players together based on the overall power and skill. If a player dies in a Delve, it will increase the time it takes to release when their next death occurs, but remember allies will always be able to resurrect others in just a few seconds!

What kind of rewards do I get from Delves?
Defeat a Delve boss to have a Pressurized Chest appear. For every 3rd consecutive tier cleared this drop will upgrade to a Heavy Pressurized Chest with additional loot. After Depth 25 and beyond, a Shadowy Soul Vault will also appear with special rewards when a Heavy Pressurized Chest drops. A Delve Shadowkey is required to open the Shadowy Soul Vault.


Inert Geodes – New currency type that can be acquired inside Delves. There’s a maximum amount allowed to be obtained, so be sure to use it before reaching the cap. An Inert Geode Wallet can be obtained to increase this cap as well.

Pressure-Locked Delve Caches – Caches with Delve-related items that can be purchased for Inert Geodes from a Geodian merchant trapped within Delves They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.

Mementos – New collectible in Delves, and each Memento grants mastery based on the enemies fought within the Delve Tier. Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.

Delve recipes – New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.

Delve banners - New Banners can be obtained through Delves and can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub. In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside.

Delve allies – New allies can be found in appropriate biomes or crafted at the Delve Workbench.

Delve mounts – New mounts, some of which are special Shadow Tower boss themed mounts, are available to acquire.

Delve badges - New badges will be available for completion of Public, Private, and Challenge Delves.

Crystal Gear – New Crystal 4 gear is obtainable only within Delves for the most daring and expert explorers.

What level or mastery level can I join Delves?
There is no level or mastery restriction to join Delves, so new or experienced players are welcome to join. In Public Delves, players are typically paired with others around their appropriate skill and power levels and the Delves encountered are adjusted accordingly.

What about Shadow Day and Shadow Towers?
Shadow Day is now changed to Delve Day with triple Crystal, Shadow Shard, and Inert Geode Drops for Patrons and only double Crystal, Shadow Shard, and Inert Geode Drops for non-Patrons.

Shadow Towers can now open directly to the boss lair, but there is an increased cost to open the portals. The Shadow Tower Leaderboard purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard. Shadow Towers have had Titan Soul, Lunar Soul, Binding Darkness, and Starfire Dragon Egg Fragments drops removed since they can now be obtained through Delves.

Delves provide exciting and engaging new challenges ahead while also offering the potential to improve our overall server stability by helping reduce some lag and connection issues generated from Shadow Towers. Rewards have been shifted accordingly for Delves, but Shadow Towers still remain for those looking to adventure there.

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Dive ever-deeper as you unearth new biomes and treasures in this exciting new feature: Delves!

This new and endless-dungeon experience sets you loose on countless caves full of enemies and obstacles at a difficulty custom catered to you and your group.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
 Lasts 60+ seconds (scales as it is upgraded)
 Reduces incoming damage by 15-35%
 Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
 Double Crystal Drops
 Double Shadow Shard Drops
 Double Inert Geode Drops
o Patrons:
 Triple Crystal Drops
 Triple Shadow Shard Drops
 Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• The /exportmetrics command is now available for use. This command will only work on PC.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.

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Additional Updates
  • We feel like players expect Trove combat to be fast, so delves themselves should also be fast. Accordingly, we've reduced the amount of time given to complete paths and bosses. Over time, this should result in the system preferring combinations that are faster to complete.
  • Crystal 4 gear can now spawn with higher critical hit and attack speed.
  • Geode Cave Module Adjustments:
    • The final rank of Path Painter upgrade now only applies in Geode Caves.
    • The Shield Barrier now has a 30s cooldown, and will only block up to 10 hits.
    • The Thumper rank 7 upgrade now also causes it to make Delve enemies visible through walls.
  • Delve Adventure-giving NPCs now have Yellow (Trovian) !s above their head.
  • 7 new delve recipes for advanced tracking potions can now be found on Geodian Merchants that appear within Delves.
  • 27 new Decorative Banner recipes have been added to the merchants who can spawn after a delve boss, which can be crafted at the Delve Workbench in the hub
  • Delve leaderboards now have their own icons.
  • Heavy Pressurized Chests now drop Pressure-Locked Delver's Caches at depth 10+.
  • The Standards in Delves will now drop slightly more often.
  • Fixed an issue that made Delve banners give drastically more PR than stated on the tooltip.

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Additional Updates
  • Fixed a bug with the stat-generation for crystal 4 gear. This fix will only impact newly dropped Crystal 4 items.
  • New art has been added for the Cursed Skulls, Delve Shadowkeys, Delve Shadowkey Fragments, and for the Delve Shadowkey Forge
  • "Trovian" adventures for Delves can now be obtained (in the hub as well as rarely within Delves themselves)
  • Banners which grant more than 100 light can be now be crafted at the Delve Workbench using materials found within Delves
  • "Pressure-Locked Delve Caches" can now be purchased for Inert Geodes from a Geodian merchant who occasionally shows up after after defeating a Delve boss - open them to find exciting new Delve-related goodies!
  • Mementos now decay after 3 hours of online time if you have not learned them. However, you can also deconstruct them for 1 or more Pressure-Locked Caches

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Additional Updates
  • Fixed a crash that could occur when Ifera ate minions.
  • Killing leviathans should now correctly give leaderboard credit for all players who get quest credit, not just the one who lands the killing blow.
  • Leviathans that time out now properly reset the cursed skull.
  • Leviathans should be much easier to hit.
  • You can no longer destroy the Leviathan fight locations.
  • Added donation stations to the geode topside outposts and the medieval highlands outpost. These donation stations have a chance to give Adventurine Strongbox Key.
  • Leviathan Torches can no longer be deconstructed.
  • The adventure given in Dragonfire Peaks no longer asks for Infinium, and now asks for Bleached Bones.
  • Geode and Outpost Adventures will now correctly hide when the Show All button is turned off.
  • Corrected a typo in the Luminopolis Defeat 10 Enemies Adventure.
  • Added "Designed by" tag to the UI blueprint for the "Captain Cold" costume--sorry, Ainogommon!
  • Saltwater Sam can no longer be pushed around.
  • Merchant ships in Treasure Isles can no longer be damaged.
  • Fixed the Resistor Workbench Beacon category name.

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Club Fixture Rent Autopay
  • There is now a checkmark next to the Pay Rent button in the Club UI.
  • Selecting this button will allow rent to autopay for future weeks as long as there are enough clubits available.
  • Rent will be paid as soon as someone enters the club world as long as clubits are available.
  • This option is only available to club members with the Fixture Upgrade permission.

30,000 Power Rank Subclass Tiers
  • The Tier 6 rank for subclasses now applies to the 25,000 to 30,000 Power Rank bracket.
  • There is now a Tier 7 rank for subclasses above 30,000 Power Rank.
  • Tier 7 passives have either a higher chance to occur or higher values.

Additional Updates
  • Fixed the issue where the Character sheet would open randomly.
  • Companions and reliquaries are now equipped items and are no longer found in the Geode inventory while used in the caves.
  • /dnd should now correctly block invite attempts, even if entered after a /joinme was already rejected.
  • Spirit Spears animations should not continue to play if a Revenant dies while they are active.
  • The blastflowers created by Flower Power now damage blocks at their height or above, but do not damage blocks below them.
  • Plants and ore in the Geode Caves are now affected by Gathering Day.
  • The Crystallogy and Geodian Workbench are now craftable from the Builder's Crafting Bench.
  • The recipes to craft 100 Critter Treats, Comfort Blankets, and Curing Kits at the Crystallogist rank have been replaced by recipes to craft 10 instead. The recipes to craft 100 are now available at Geodemancer rank.
  • New Crates and Vaults are now available under the Dabbler, Enthusiast, and Lithologist levels of Crystallogy to help convert low level resources into higher level resources.
  • Crafted Dragon Souls can now be deconstructed in to their base materials.
  • Fixed some missing translations when the player's Power Rank is too low to receive loot in Shadow Towers.
  • The Gems Expertise Thread now correctly references Uber-9 Gem Boxes rather than Shadow Gem Boxes.
  • Ring boxes now have an error message when they fail to open due to a full inventory.
  • Fixed the Market Daily Bonus block on the Travelling Merchant fixture to properly grant clubits.

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Club Fixture Rent Autopay
  • There is now a checkmark next to the Pay Rent button in the Club UI.
  • Selecting this button will allow rent to autopay for future weeks as long as there are enough clubits available.
  • Rent will be paid as soon as someone enters the club world as long as cubits are available.
  • This option is only available to club members with the Fixture Upgrade permission.

30,000 Power Rank Subclass Tiers
  • The Tier 6 rank for subclasses now applies to the 25,000 to 30,000 Power Rank bracket.
  • There is now a Tier 7 rank for subclasses above 30,000 Power Rank.
  • Tier 7 passives have either a higher chance to occur or higher values.

Additional Updates
  • /dnd should now correctly block invite attempts, even if entered after a /joinme was already rejected.
  • Spirit Spears animations should not continue to play if a Revenant dies while they are active.
  • The blastflowers created by Flower Power now damage blocks at their height or above, but do not damage blocks below them.
  • Plants and ore in the Geode Caves are now affected by Gathering Day.
  • The Crystallogy and Geodian Workbench are now craftable from the Builder's Crafting Bench.
  • The recipes to craft 100 Critter Treats, Comfort Blankets, and Curing Kits at the Crystallogist rank have been replaced by recipes to craft 10 instead. The recipes to craft 100 are now available at Geodemancer rank.
  • New Crates and Vaults are now available under the Dabbler, Enthusiast, and Lithologist levels of Crystallogy to help convert low level resources into higher level resources.
  • Crafted Dragon Souls can now be deconstructed in to their base materials.
  • Fixed some missing translations when the player's Power Rank is too low to receive loot in Shadow Towers.
  • The Gems Expertise Thread now correctly references Uber-9 Gem Boxes rather than Shadow Gem Boxes.
  • Ring boxes now have an error message when they fail to open due to a full inventory.

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Geode Topside Adventure Worlds
  • 3 new worlds can be found on the Atlas linked to the Geode Hub – a U8, U9, and U10 version of the Geode Topside Worlds.
  • The Geode Topside Worlds have 3 biomes – the Cerise Sandsea, Hollow Dunes, and Weathered Wasteland.
  • 1-star, 3-star, and 5-star dungeons can be found throughout these biomes.
  • Outposts can also be found throughout the biomes – these offer several Outpost Adventures along with a Loot Collector and Personal Chest.
  • Cornerstones cannot be summoned in the Geode Topside Adventure Worlds.
  • Veridium and Nitro-Glitterine ore can be found scattered throughout the Geode Topside. Nitro-Glitterine is rarer than Veridium.
  • The Geode Topside is affected by Daily Bonuses.
  • Recipes have been added to the Crystallogy workbench that require materials from the Geode Topside.
5-Star Dungeons
  • 5 Star Dungeons are a new type of dungeon found exclusively in Geode Topside Adventure Worlds.
  • Enter the dungeon and find the Dark Heart within – interact with it to spawn Cursed Skulls and bosses.
  • Depending on how fast all 5 bosses are defeated, the player can receive a gold, silver, or bronze reward.
    • Gold rewards are limited to 1 per day and consist of 8 Crystalline Cores. A Gold reward is granted when more than 50% of the timer is remaining.
    • Silver rewards are limited to 2 per day and consist of 3 Crystalline Cores. A Silver reward is granted when more than 25% of the timer is remaining.
    • Bronze rewards are unlimited and consist of a Lesser Geodian Topside Cache. A Bronze reward is granted when all bosses are defeated before the timer expires.
  • Lesser Geodian Topside Caches are primarily a source of Crystalline Cores, but can also contain Pearls of Wisdom, Forge Fragments, or (rarely) Bound Brilliance or a tradable Forge Fragment Formulae.
Light and Dark
  • 2 new stats have been introduced – Light and Darkness.
  • Light can be found on Crystal Equipment and Cosmic Gems. Light cannot be removed from these items.
  • Darkness is only found on monsters inhabiting the Geode Topside Adventure Worlds. Light is required to overcome their Darkness and damage them.
  • Light is required both to enter and be eligible for loot in U9 and U10 Geode Topside Adventure Worlds.
Gems
  • All new lesser gems of Shadow Rarity and above now have stats consistent with either Fierce or Arcane Gems. Fierce Gems always grant Physical Damage, while Arcane Gems always grant Magical Damage.
  • A Fierce Gem can never reroll in to the Magic Damage stat, and an Arcane Gem can never reroll in to the Physical Damage stat.
  • Gems can no longer crack while leveling. Because of this, Jade Clovers can no longer be used while leveling gems. Jade Clovers can still be converted in to Glistening Horseshoes on the Adventurer’s Crafting Bench.
  • Gems now have a higher chance to both naturally level up and double level up while leveling.
  • The contents of lesser Gem Boxes have changed, and they have been renamed to match their source world rather than their previous default rarity.
    • Beginner's Gem Boxes now drop from Uber-1 and Uber-2 worlds, and commonly contain Uncommon Gems, uncommonly contain Epic Gems, and rarely contain Relic Gems.
    • Uber-3 Gem Boxes now commonly contain Epic Gems, uncommonly contain Relic Gems, and rarely contain Resplendent Gems.
    • Uber-4 Gem Boxes now commonly contain Epic Gems, uncommonly contain Relic Gems, and rarely contain Shadow Gems.
    • Uber-5 Gem Boxes now commonly contain Relic Gems, uncommonly contain Resplendent Gems, and rarely contain Shadow Gems.
    • Uber-6 Gem Boxes now commonly contain Relic Gems, uncommonly contain Shadow Gems, and rarely contain Radiant Gems.
    • Uber-7 Gem Boxes now commonly contain Resplendent Gems, uncommonly contain Shadow Gems, and rarely contain Radiant Gems.
    • Uber-8 Gem Boxes now commonly contain Shadow Gems, uncommonly contain Radiant Gems, and rarely contain Radiant Gems.
    • Uber-9 Gem Boxes now commonly contain Shadow Gems, uncommonly contain Radiant Gems, and rarely contain Stellar Gems.
  • A new augment has been added, the Contained Chaos Flare. This augment allows players to move one of the 5/10/15 level stat boosts from one stat on a gem to another stat at random.
  • Contained Chaos Flares can be crafted at the Adventurer’s Crafting Bench or found in Lustrous Gem Boxes.
  • Lustrous Gem Boxes no longer contain Gem Dust.
  • Lustrous Gem Boxes now drop 2 at a time for Patrons on Wednesdays. Players now receive 3 total Lustrous Gem Box drops on Wednesday regardless of their Patron status.
  • The 2nd Lesser Fire Gem Socket now unlocks at level 29 instead of 30.
Cosmic Gems
  • A new type of gem has appeared – Cosmic Gems!
  • Lesser Cosmic Gems come only from Cosmic Gem Boxes, and are not available in the Gem Boxes from Prime Worlds.
  • Empowered Cosmic Gems can drop from existing Empowered Gem Boxes. A Cosmic Empowered Gem Box can additionally be crafted from high tier Crystallogy.
  • The Empowered Cosmic Gem Socket unlocks at level 25. The Lesser Cosmic Gem Sockets unlock at level 27 and 30.
  • 4 new abilities have been introduced for Empowered Cosmic Gems:
    • Berserk Battler – Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light. Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light.
    • Flower Power – Taking damage has a chance to spawn a blast flower which will decay and explode, damaging nearby enemies.
    • Empyrean Barrier – Periodically applies a shield that reduces incoming damage. When the shield is destroyed it explodes, damaging nearby enemies.
    • Vampirian Vanquisher – Dealing critical hits has a chance to increase movement speed and cause the next hit to leech health.
  • Summoning Amberine on the Rally of Heroes will offer an adventure to find 5 cosmic gem boxes in any Geode Topside World. Amberine’s spawn rate and rarity have been adjusted to match other similar Heroes.
Crystal Rarity
  • Crystal Hats, Faces, and Weapons can now drop from lair and dungeon chests in Geode Topside Adventure Worlds.
  • There are 3 tiers of Crystal rarity – Crystal 1, 2, and 3. Crystal 2 equipment can only be found in U9+, and Crystal 3 equipment can only be found in U10.
  • Crystal equipment can have 1-5 stars – the star level of Crystal items can be upgraded at the Forge.
  • Stellar and Crystal equipment return pearls when deconstructed.
  • Crystal equipment drops with a new Crystal style for each equipment slot.
  • Crystal Weapons and Faces can drop with Magic Find in the 3rd Stat slot.
  • Magic Find works differently for Crystal rarity. While higher values of Magic Find will still increase the chance of finding Crystal rarity items, even players with low Magic Find values should regularly find equipment of Crystal rarity.
New Expertise Threads
  • A new Expertise Thread to explain gems has been added to the Expertise tab of the Adventures Activities. This is available for all players above level 10. Complete the Gems thread for experience, a Stellar Mask, Gemsly (a new rare Ally), and a new Badge.
  • A new Expertise Thread to assist players access the Geode Topside is now available at 5,000 PR.
Atlas
  • The Atlas can now be accessed from anywhere through the Navigation Menu.
  • The Atlas is still physically accessible in the Trove Hub.
  • The Atlas has also replaced the Trove Portal in the Geode Hub.
Store
  • New additions to the Store:
    • The Augmented Maniac Pack contains a tradable Sun and Moon Stellar Aura, a tradable Tome: Empowered Gem Box, 5 Class Gem Keys, 20 Empowered Gem Boxes, 200 Gem Booster Boxes, 20 Lustrous Gem Boxes, and 20 Builder’s Superior Focuses.
    • Dragon Coin Boosts – these 50, 100, or 250 Dragon Coin Boosts will double all the Dragon Coins received from any source until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked.
    • Greater Geodian Topside Caches are now available in the store on the Geode tab! Get valuable Geodian Topside crafting materials, radiant sovereigns, gem augments, or (rarely) tradable mounts, allies, tomes, and costumes. Buy 33 and earn a Glowing Geodian Topside Cache, which always contains a rare result from the Greater Geodian Topside Caches!
  • The Amperium Dragon Pack, Resistor Dragon Pack, and Greater Neon Caches have been retired from the store. They may return later on special occasions.
  • The store now has a New tab, where newly available products will appear.
  • Jade Clovers have been removed from most areas of the store and replaced with an appropriate amount of Glistening Horseshoes instead. The Jade Clover Tome is still available.
Star Bar
  • Reach for the Stars! The Starbar can now be filled MULTIPLE TIMES each day, up to 5 total.
  • The first time the Starbar is filled each day will grant:
    • Non-Patrons: 500 cubits and 500 flux
    • Patrons: 1500 cubits and 1500 flux
  • Each subsequent time filling it will grant:
    • Non-Patrons: 100 cubits and a Starglint Pinata
    • Patrons: 300 cubits and 2 Starglint Pinatas
  • Note that this will only take effect on the day after the patch.
Dragons
  • 2 new Dragons have been added to Trove!
  • Jhorondir, Arms of the Goddess can be crafted by acquiring a Dormant Lightspear Dragon Egg and a Dormant Darkshield Dragon Egg and crafting them together at the Dragon Crucible. This dragon can also be acquired using a dragon effigy.
  • Phyconidia, Sower of the Sandsea can be crafted by acquiring Sandseasower Dragon Egg Fragments from Veridium and Nitro-Glitterine ore on the Geode Topside. This dragon can also be acquired using a dragon effigy.
New Player Submitted Spear Styles
  • Drain Decongester, a new Uncommon Spear style by Humpypants!
  • Sturdy Slapshooter, a new Uncommon Spear style by Stiofan!
  • Assault Vector, a new Rare Spear style by iBattleKat!
  • Temporal Time, a new Epic Spear style by Lunate87!
  • Spiked Spade, a new Epic Spear style by Demogarose!
  • Manual Missile, a new Legendary Spear style by NoisyVenom!
  • Banaknife, a new Legendary Spear style by JedaiRXRX!
  • Stormbellow, a new Legendary Spear style by Hourani95!
  • Cleaver Crosscutter, a new Legendary Spear style by Alekseyx!
  • Greyscale Gouge, a new Legendary Spear style by ArcadeSpeedaZ!
  • Fiendish Fromage Fox, a new Relic Spear style by Lisa_Kusya!
  • Regal Riser, a new Relic Spear style by FiplyLonePly!
  • Neganeedle, a new Relic Spear style by FiplyLonePly!
  • Kinetic Kadrash, a new Relic Spear style by TNT_101!
  • Love’s Clutch, a new Resplendent Spear style by Player214!
  • Deadpan Pizza, a new Resplendent Spear style by JarlBauxit!
  • Prop Prod, a new Resplendent Spear style by JojiBot!
  • Pastel Poker, a new Resplendent Spear style by ReshiramFury!
  • Lunacy Lance, a new Shadow Spear style by MonsterAnt!
  • Void Watcher, a new Shadow Spear style by Tribe!
  • Ensconced Enemy, a new Shadow Spear style by power2025!
  • Rent Reality, a new Shadow Spear style by Galeneos!
  • Sibilant Shadowfang, a new Shadow Spear style by RuiWen!
  • Crow Bar, a new Shadow Spear style by MonsterAnt!
  • Dread Diadem, a new Shadow Spear style by MadMalGuy!
  • Spikewalker Piston, a new Shadow Spear style by Wolfenstian!
  • Pinata God Pounder, a new Shadow Spear style by Zsword!
  • Weirding Warhammer, a new Shadow Spear style by GuyDude1337!
  • Crystallium Corer, a new Highlands Spear style by Heydrix!
  • Prickly Pollinator, a new Highlands Spear style by Symphoniae!
  • Peacekeeper Partisan, a new Highlands Spear style by OneWingXVI!
  • Royal Frog Polearm, a new Highlands Spear style by Ikket_Le_Marquis!
  • Crystallized Honeycomb, a new Highlands Spear style by Ketchi!
  • Riding Rainbowcorn, a new Highlands Spear style by GadgetCAT!
  • Cogforged Claw, a new Frontier Spear style by SkullZMinus!
  • Arcanium Spearial Bus, a new Frontier Spear style by ExtrysGO!
  • Scute Skewer, a new Frontier Spear style by Qoaleth!
  • Orestruck Rod, a new Frontier Spear style by Tribe!
  • Grinning Grimoire, a new Undead Spear style by GadgetCAT!
  • Haunted Hook, a new Undead Spear style by Pwanchy!
  • Butchery Blade, a new Undead Spear style by Ikket_Le_Marquis!
  • Raevensglaive, a new Undead Spear style by Poena!
  • Noxious Nightfang, a new Undead Spear style by Revoniel!
  • Revenant Reaver, a new Undead Spear style by Wolfenstian!
  • Crowing Rake, a new Undead Spear style by Galeneos!
  • Stormdance Snowflake, a new Tundra Spear style by Eriri!
  • Fossil-Iced Fork, a new Tundra Spear style by FayMonsterDad!
  • Chilling Grasp, a new Tundra Spear style by Elvarion!
  • Glacier Trekker, a new Tundra Spear style by Badges!
  • Rending Frostendrils, a new Tundra Spear style by MonsterAnt!
  • Hoary Harpoon, a new Tundra Spear style by DakotaSpine!
  • Lashing Leaf, a new Fae Spear style by KoBeWi!
  • Swinging Sapling, a new Fae Spear style by SugoiTrash!
  • Faeriedot Flanger, a new Fae Spear style by Ernestasx!
  • Searshield Spear, a new Dragon Spear style by Telna1337!
  • Piercing Pyrelance, a new Dragon Spear style by JanEroles!
  • Dinky Drake Dart, a new Dragon Spear style by CrabbyMatti!
  • Engraved Dragonfang, a new Dragon Spear style by TheJollyStNick!
  • Enraged Ember, a new Dragon Spear style by SpecterCody!
  • Ash Splinter, a new Dragon Spear style by UnikGod!
  • Dragon Hunter Harpoon, a new Dragon Spear style by Anzy!
  • Data-Driven Drill, a new Neon City Spear style by Echolink!
  • Laser-Lined Lever Rod, a new Neon City Spear style by Aodahn!
  • Rage Relic, a new Neon City Spear style by Acculluz!
  • Voltaic Voulge, a new Neon City Spear style by Badges!
  • Plasmium Powerpike, a new Neon City Spear style by Technoplasma!
  • Diode Dagger, a new Neon City Spear style by Seral!
  • Citrineon Circuitbreaker, a new Neon City Spear style by Stedms!
  • Monocular Mandrel, a new Neon City Spear style by HonorableFool!
  • Viridium Virolance, a new Neon City Spear style by Shric!
  • Luminous Liberty, a new Neon City Spear style by Sentium!
  • Tri-Vector Troubleshooter, a new Neon City Spear style by Galeneos!
  • Splintered Neonlance, a new Neon City Spear style by Cytorax!
  • Sheetmetal Shear, a new Neon City Spear style by Xodric!
  • Stream Spider, a new Neon City Spear style by DarkWolfSenpai!
  • Memory Matchstick, a new Neon City Spear style by Shadowmastr!
  • SP-34-R, a new Neon City Spear style by Ioander!
  • Rainbow Sugar Rush, a new Candy Spear style by SickInTheHead!
  • Sprinkle-Speckled Spear, a new Candy Spear style by Player214!
  • Candorian Fishing Spear, a new Candy Spear style by SkyRider3217!
  • Pinkie Pike, a new Candy Spear style by forenmagra!
  • Cherry Champion, a new Candy Spear style by Devilswarchild!
  • Chocolate Chunker, a new Candy Spear style by Stedms!
  • Sheenshard Shank, a new Radiant Spear style by Rosemourne!
  • Highwind Hand-Dart, a new Radiant Spear style by Aster_Clawfire!
  • Skyshaper Spear, a new Radiant Spear style by BasedZana!
  • Gale Glaive, a new Radiant Spear style by Nicshare!
  • Broad Daylance, a new Radiant Spear style by Parresaurs!
  • Sun Scarab Spear, a new Radiant Spear style by 0R305!
  • Righteous Retributor, a new Radiant Spear style by KamiNiisama!
  • Magus Macaxe, a new Radiant Spear style by Galeneos!
  • Dancing Thunder, a new Radiant Spear style by VoltRabbit!
  • Stratospear, a new Radiant Spear style by WishfulEnigma!
  • Pincer Prong, a new Treasure Isles Spear style by Weemuddy!
  • Fish Foe, a new Treasure Isles Spear style by lolli523!
  • Seaweed Whacker, a new Treasure Isles Spear style by FuzzyDerp!
  • Fishing Pike, a new Treasure Isles Spear style by PotatoLordEvan!
  • Harmonious Harpoon, a new Treasure Isles Spear style by Cytorax!
  • Sharkened Shoreraider, a new Treasure Isles Spear style by GogestickCJ!
  • Depth Dredger, a new Treasure Isles Spear style by Stedms!
  • Cosmic Wedge, a new Jurassic Jungle Spear style by 3ftmerica!
  • Ley Leveller, a new Forbidden Spires Spear style by Kill3rCreeper!
  • Banisher’s Beacon, a new Forbidden Spires Spear style by RuiWen!
  • Horns of Yun Bao, a new Forbidden Spires Spear style by Aseh!
Additional Updates
  • New loading screens featuring some awesome fanart.
  • Helmets that match the leveling costumes now unlock at level 10, 20, and 30 for every class.
  • Daily challenges for Friday will now run 6 Luminopolis Rampages on the half hour throughout the day and will not run rampages on the hour.
  • Fixed an issue that could prevent the Golden Key button from properly appearing on a box.
  • Newly crafted Ring Boxes now automatically loot to the inventory when opened rather than needing to be thrown and looted. Existing Ring Boxes will continue to work in the previous fashion.
  • Glorious Gladiator now also unlocks after 500 Bomber Royale kills. This change is retroactive.
  • The Builder's Crafting bench has been updated - most crafting benches have been moved to this bench for clarities sake. The Mount Crafting station has been added to help make it clear where new players should go to craft mounts. Additional information has been added to some tradable mount items.
  • Fixed a Character Sheet bug where there was an unclickable area blocking most of the Tome icon.
  • Favorited Companions now have a header name in FavsNStuff.
  • Loot can now be picked up individually underwater.
  • A notification message now appears in the chat window when a Reliquary or Companion Egg is ready to open.
  • Fixed a crash that could occur when moving a large number of items between chests.
  • Fixed a crash that could occur when switching crafting stations during crafting progress.
  • Fixed a crash that could occur when trying to place a mag rail at the maximum height in a club world.
  • Fixed a crash that could occur when a ball collided with a mag rail.
  • Fixed an issue that was affecting club stability.
  • Community chests no longer function due to their ability to assist economic woes.
  • Increased the size of the hidden subterranean Forbidden Spires cinnabar veins.
  • Dealing damage after death in Bomber Royale no longer adds to your Damage listing on the scoreboard (it was already excluded from the leaderboard).
  • Fixed several cases where Bombs thrown outside of Bomber Royale could count as a bomb thrown in Bomber Royale.
  • Cubic Curtain gem ability no longer persists after switching classes.
  • The recipe to craft the Vanguardian class can now additionally be found on the Chaos Crafter. It still requires the same materials to craft.
  • Fixed an issue that could cause Run and Gun for the Gunslinger to stack multiple times, eventually leading to attacks being slower than normal speed.
  • Dino Tamer’s Ultimate movement speed can now stack with other movement speed increases.
  • Fixed a number of enemies in the Shadow Tower failing to drop loot, including starfire dragon fragments.
  • Fixed a rare bug where shadow tower portals would become confused and drop players in to other instances of the shadow tower.
  • The Popular Section of Club Worlds will now start populating based on Homeworld Heart likes from this point forward.
  • Reduced memory usage in the credits screen and improved scrolling.
  • Added a 10x purchase option to the Trove of Wonders merchant to save some wrist pain.
  • Corrected some missing particle effects for the Neon Ninja's Digital Daemon and Masked Mercenary Costume.
  • The sail for the Automatic Frigate is now visible in Collections.
  • The Automatic Frigate now has a cannon.
  • The Cosmic Cranium aura should now be deconstructible.
  • Fixed an incorrect error message that occurred when deconstructing items with a full inventory.
  • Added a "Whats New" option on the console main menu to link to the most recent patch notes in the web browser.

The post is quite long, so we won't preview it right now. Show

Geode Topside Adventure Worlds
  • 3 new worlds can be found on the Atlas linked to the Geode Hub – a U8, U9 and U10 version of the Geode Topside Worlds.
  • The Geode Topside Worlds have 3 biomes – the Cerise Sandsea, Hollow Dunes, and Weathered Wasteland.
  • 1-star and 5-star dungeons can be found throughout these biomes.
  • Outposts can also be found throughout the biomes – these offer several Outpost Adventures along with a Loot Collector and Personal Chest.
  • Cornerstones cannot be summoned in the Geode Topside Adventure Worlds.
  • Veridium and Nitro-Glitterine ore can be found scattered throughout the Geode Topside. Nitro-Glitterine is rarer than Veridium.
  • The Geode Topside is affected by Daily Bonuses.
  • Recipes have been added to the Crystallogy workbench that require materials from the Geode Topside.
5-Star Dungeons
  • 5 Star Dungeons are a new type of dungeon found exclusively in Geode Topside Adventure Worlds.
  • Enter the dungeon and find the Dark Heart within – interact with it to spawn Cursed Skulls and bosses.
  • Depending on how fast all 5 bosses are defeated, the player can receive a gold, silver, or bronze reward.
    • Gold rewards are limited to 1 per day and consist of 8 Crystalline Cores.
    • Silver rewards are limited to 2 per day and consist of 3 Crystalline Cores.
    • Bronze rewards are unlimited and consist of a Lesser Geodian Topside Cache.
  • Lesser Geodian Topside Caches are primarily a source of Crystalline Cores, but can also contain Pearls of Wisdom, Forge Fragments, or (rarely) Bound Brilliance or a tradable Forge Fragment Formulae.
Light and Dark
  • 2 new stats have been introduced – Light and Darkness.
  • Light can be found on Crystal Equipment and Cosmic Gems. Light cannot be removed from these items.
  • Darkness is only found on monsters inhabiting the Geode Topside Adventure Worlds. Light is required to overcome their Darkness and damage them.
  • Light is required both to enter and be eligible for loot in U9 and U10 Geode Topside Adventure Worlds.
Gems
  • All new lesser gems of Shadow Rarity and above now have stats consistent with either Fierce or Arcane Gems. Fierce Gems always grant Physical Damage, while Arcane Gems always grant Magical Damage.
  • A Fierce Gem can never reroll in to the Magic Damage stat, and an Arcane Gem can never reroll in to the Physical Damage stat.
  • Gems can no longer crack while leveling. Because of this, Jade Clovers can no longer be used while leveling gems. Jade Clovers can still be converted in to Glistening Horseshoes on the Adventurer’s Crafting Bench.
  • Gems now have a higher chance to both naturally level up and double level up while leveling.
  • The contents of lesser Gem Boxes have changed, and they have been renamed to match their source world rather than their previous default rarity.
    • Beginner's Gem Boxes now drop from Uber-1 and Uber-2 worlds, and commonly contain Uncommon Gems, uncommonly contain Epic Gems, and rarely contain Relic Gems.
    • Uber-3 Gem Boxes now commonly contain Epic Gems, uncommonly contain Relic Gems, and rarely contain Resplendent Gems.
    • Uber-4 Gem Boxes now commonly contain Epic Gems, uncommonly contain Relic Gems, and rarely contain Shadow Gems.
    • Uber-5 Gem Boxes now commonly contain Relic Gems, uncommonly contain Resplendent Gems, and rarely contain Shadow Gems.
    • Uber-6 Gem Boxes now commonly contain Relic Gems, uncommonly contain Shadow Gems, and rarely contain Radiant Gems.
    • Uber-7 Gem Boxes now commonly contain Resplendent Gems, uncommonly contain Shadow Gems, and rarely contain Radiant Gems.
    • Uber-8 Gem Boxes now commonly contain Shadow Gems, uncommonly contain Radiant Gems, and rarely contain Radiant Gems.
    • Uber-9 Gem Boxes now commonly contain Shadow Gems, uncommonly contain Radiant Gems, and rarely contain Stellar Gems.
  • A new augment has been added, the Contained Chaos Flare. This augment allows players to move one of the 5/10/15 level stat boosts from one stat on a gem to another stat at random.
  • Contained Chaos Flares can be crafted at the Adventurer’s Crafting Bench or found in Lustrous Gem Boxes.
  • Lustrous Gem Boxes no longer contain Gem Dust.
  • Lustrous Gem Boxes now drop 2 at a time for Patrons on Wednesdays. Players now receive 3 total Lustrous Gem Box drops on Wednesday regardless of their Patron status.
  • The 2nd Lesser Fire Gem Socket now unlocks at level 29 instead of 30.
Cosmic Gems
  • A new type of gem has appeared – Cosmic Gems!
  • Lesser Cosmic Gems come only from Cosmic Gem Boxes, and are not available in the Gem Boxes from Prime Worlds.
  • Empowered Cosmic Gems can drop from existing Empowered Gem Boxes. A Cosmic Empowered Gem Box can additionally be crafted from high tier Crystallogy.
  • The Empowered Cosmic Gem Socket unlocks at level 25. The Lesser Cosmic Gem Sockets unlock at level 27 and 30.
  • 4 new abilities have been introduced for Empowered Cosmic Gems:
    • Berserk Battler – Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light. Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light.
    • Flower Power – Taking damage has a chance to spawn a blast flower which will decay and explode, damaging nearby enemies.
    • Empyrean Barrier – Periodically applies a shield that reduces incoming damage. When the shield is destroyed it explodes, damaging nearby enemies.
    • Vampirian Vanquisher – Dealing critical hits has a chance to increase movement speed and cause the next hit to leech health.
  • Summoning Amberine on the Rally of Heroes will offer an adventure to find 5 cosmic gem boxes in any Geode Topside World. Amberine’s spawn rate and rarity have been adjusted to match other similar Heroes.
Crystal Rarity
  • Crystal Hats, Faces, and Weapons can now drop from lair and dungeon chests in Geode Topside Adventure Worlds.
  • There are 3 tiers of Crystal rarity – Crystal 1, 2, and 3. Crystal 2 equipment can only be found in U9+, and Crystal 3 equipment can only be found in U10.
  • Crystal equipment can have 1-5 stars – the star level of Crystal items can be upgraded at the Forge.
  • Stellar and Crystal equipment return pearls when deconstructed.
  • Crystal equipment drops with a new Crystal style for each equipment slot.
  • Crystal Weapons and Faces can drop with Magic Find in the 3rd Stat slot.
  • Magic Find works differently for Crystal rarity. While higher values of Magic Find will still increase the chance of finding Crystal rarity items, even players with low Magic Find values should regularly find equipment of Crystal rarity.
New Expertise Threads
  • A new Expertise Thread to explain gems has been added to the Expertise tab of the Adventures Activities. This is available for all players above level 10. Complete the Gems thread for experience, a Stellar Mask, Gemsly (a new rare Ally), and a new Badge.
  • A new Expertise Thread to assist players access the Geode Topside is now available at 5,000 PR.
Atlas
  • The Atlas can now be accessed from anywhere through the Atlas hotkey (defaults to CTRL+A).
  • The Atlas is still physically accessible in the Trove Hub.
  • The Atlas has also replaced the Trove Portal in the Geode Hub.
Store
  • New additions to the Store:
    • The Augmented Maniac Pack contains a tradable Sun and Moon Stellar Aura, a tradable Tome: Empowered Gem Box, 5 Class Gem Keys, 20 Empowered Gem Boxes, 200 Gem Booster Boxes, 20 Lustrous Gem Boxes, and 20 Builder’s Superior Focuses.
    • Dragon Coin Boosts – these 50, 100, or 250 Dragon Coin Boosts will double all the Dragon Coins received from any source until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked.
    • Greater Geodian Topside Caches are now available in the store on the Geode tab! Get valuable Geodian Topside crafting materials, radiant sovereigns, gem augments, or (rarely) tradable mounts, allies, tomes, and costumes. Buy 33 and earn a Glowing Geodian Topside Cache, which always contains a rare result from the Greater Geodian Topside Caches!
  • The Amperium Dragon Pack, Resistor Dragon Pack, and Greater Neon Caches have been retired from the store. They may return later on special occasions.
  • The store now has a New tab, where newly available products will appear.
  • Jade Clovers have been removed from most areas of the store and replaced with an appropriate amount of Glistening Horseshoes instead. The Jade Clover Tome is still available.
Star Bar
  • Reach for the Stars! The Starbar can now be filled MULTIPLE TIMES each day, up to 5 total.
  • The first time the Starbar is filled each day will grant:
    • Non-Patrons: 500 cubits and 500 flux
    • Patrons: 1500 cubits and 1500 flux
  • Each subsequent time filling it will grant:
    • Non-Patrons: 100 cubits and a Starglint Pinata
    • Patrons: 300 cubits and 2 Starglint Pinatas
  • Note that this will only take effect on the day after the patch.
Dragons
  • 2 new Dragons have been added to Trove!
  • Jhorondir, Arms of the Goddess can be crafted by acquiring a Dormant Lightspear Dragon Egg and a Dormant Darkshield Dragon Egg and crafting them together at the Dragon Crucible. This dragon can also be acquired using a dragon effigy.
  • Phyconidia, Sower of the Sandsea can be crafted by acquiring Sandseasower Dragon Egg Fragments from Veridium and Nitro-Glitterine ore on the Geode Topside. This dragon can also be acquired using a dragon effigy.
New Player Submitted Spear Styles
  • Drain Decongester, a new Uncommon Spear style by Humpypants!
  • Sturdy Slapshooter, a new Uncommon Spear style by Stiofan!
  • Assault Vector, a new Rare Spear style by iBattleKat!
  • Temporal Time, a new Epic Spear style by Lunate87!
  • Spiked Spade, a new Epic Spear style by Demogarose!
  • Manual Missile, a new Legendary Spear style by NoisyVenom!
  • Banaknife, a new Legendary Spear style by JedaiRXRX!
  • Stormbellow, a new Legendary Spear style by Hourani95!
  • Cleaver Crosscutter, a new Legendary Spear style by Alekseyx!
  • Greyscale Gouge, a new Legendary Spear style by ArcadeSpeedaZ!
  • Fiendish Fromage Fox, a new Relic Spear style by Lisa_Kusya!
  • Regal Riser, a new Relic Spear style by FiplyLonePly!
  • Neganeedle, a new Relic Spear style by FiplyLonePly!
  • Kinetic Kadrash, a new Relic Spear style by TNT_101!
  • Love’s Clutch, a new Resplendent Spear style by Player214!
  • Deadpan Pizza, a new Resplendent Spear style by JarlBauxit!
  • Prop Prod, a new Resplendent Spear style by JojiBot!
  • Pastel Poker, a new Resplendent Spear style by ReshiramFury!
  • Lunacy Lance, a new Shadow Spear style by MonsterAnt!
  • Void Watcher, a new Shadow Spear style by Tribe!
  • Ensconced Enemy, a new Shadow Spear style by power2025!
  • Rent Reality, a new Shadow Spear style by Galeneos!
  • Sibilant Shadowfang, a new Shadow Spear style by RuiWen!
  • Crow Bar, a new Shadow Spear style by MonsterAnt!
  • Dread Diadem, a new Shadow Spear style by MadMalGuy!
  • Spikewalker Piston, a new Shadow Spear style by Wolfenstian!
  • Pinata God Pounder, a new Shadow Spear style by Zsword!
  • Weirding Warhammer, a new Shadow Spear style by GuyDude1337!
  • Crystallium Corer, a new Highlands Spear style by Heydrix!
  • Prickly Pollinator, a new Highlands Spear style by Symphoniae!
  • Peacekeeper Partisan, a new Highlands Spear style by OneWingXVI!
  • Royal Frog Polearm, a new Highlands Spear style by Ikket_Le_Marquis!
  • Crystallized Honeycomb, a new Highlands Spear style by Ketchi!
  • Riding Rainbowcorn, a new Highlands Spear style by GadgetCAT!
  • Cogforged Claw, a new Frontier Spear style by SkullZMinus!
  • Arcanium Spearial Bus, a new Frontier Spear style by ExtrysGO!
  • Scute Skewer, a new Frontier Spear style by Qoaleth!
  • Orestruck Rod, a new Frontier Spear style by Tribe!
  • Grinning Grimoire, a new Undead Spear style by GadgetCAT!
  • Haunted Hook, a new Undead Spear style by Pwanchy!
  • Butchery Blade, a new Undead Spear style by Ikket_Le_Marquis!
  • Raevensglaive, a new Undead Spear style by Poena!
  • Noxious Nightfang, a new Undead Spear style by Revoniel!
  • Revenant Reaver, a new Undead Spear style by Wolfenstian!
  • Crowing Rake, a new Undead Spear style by Galeneos!
  • Stormdance Snowflake, a new Tundra Spear style by Eriri!
  • Fossil-Iced Fork, a new Tundra Spear style by FayMonsterDad!
  • Chilling Grasp, a new Tundra Spear style by Elvarion!
  • Glacier Trekker, a new Tundra Spear style by Badges!
  • Rending Frostendrils, a new Tundra Spear style by MonsterAnt!
  • Hoary Harpoon, a new Tundra Spear style by DakotaSpine!
  • Lashing Leaf, a new Fae Spear style by KoBeWi!
  • Swinging Sapling, a new Fae Spear style by SugoiTrash!
  • Faeriedot Flanger, a new Fae Spear style by Ernestasx!
  • Searshield Spear, a new Dragon Spear style by Telna1337!
  • Piercing Pyrelance, a new Dragon Spear style by JanEroles!
  • Dinky Drake Dart, a new Dragon Spear style by CrabbyMatti!
  • Engraved Dragonfang, a new Dragon Spear style by TheJollyStNick!
  • Enraged Ember, a new Dragon Spear style by SpecterCody!
  • Ash Splinter, a new Dragon Spear style by UnikGod!
  • Dragon Hunter Harpoon, a new Dragon Spear style by Anzy!
  • Data-Driven Drill, a new Neon City Spear style by Echolink!
  • Laser-Lined Lever Rod, a new Neon City Spear style by Aodahn!
  • Rage Relic, a new Neon City Spear style by Acculluz!
  • Voltaic Voulge, a new Neon City Spear style by Badges!
  • Plasmium Powerpike, a new Neon City Spear style by Technoplasma!
  • Diode Dagger, a new Neon City Spear style by Seral!
  • Citrineon Circuitbreaker, a new Neon City Spear style by Stedms!
  • Monocular Mandrel, a new Neon City Spear style by HonorableFool!
  • Viridium Virolance, a new Neon City Spear style by Shric!
  • Luminous Liberty, a new Neon City Spear style by Sentium!
  • Tri-Vector Troubleshooter, a new Neon City Spear style by Galeneos!
  • Splintered Neonlance, a new Neon City Spear style by Cytorax!
  • Sheetmetal Shear, a new Neon City Spear style by Xodric!
  • Stream Spider, a new Neon City Spear style by DarkWolfSenpai!
  • Memory Matchstick, a new Neon City Spear style by Shadowmastr!
  • SP-34-R, a new Neon City Spear style by Ioander!
  • Rainbow Sugar Rush, a new Candy Spear style by SickInTheHead!
  • Sprinkle-Speckled Spear, a new Candy Spear style by Player214!
  • Candorian Fishing Spear, a new Candy Spear style by SkyRider3217!
  • Pinkie Pike, a new Candy Spear style by forenmagra!
  • Cherry Champion, a new Candy Spear style by Devilswarchild!
  • Chocolate Chunker, a new Candy Spear style by Stedms!
  • Sheenshard Shank, a new Radiant Spear style by Rosemourne!
  • Highwind Hand-Dart, a new Radiant Spear style by Aster_Clawfire!
  • Skyshaper Spear, a new Radiant Spear style by BasedZana!
  • Gale Glaive, a new Radiant Spear style by Nicshare!
  • Broad Daylance, a new Radiant Spear style by Parresaurs!
  • Sun Scarab Spear, a new Radiant Spear style by 0R305!
  • Righteous Retributor, a new Radiant Spear style by KamiNiisama!
  • Magus Macaxe, a new Radiant Spear style by Galeneos!
  • Dancing Thunder, a new Radiant Spear style by VoltRabbit!
  • Stratospear, a new Radiant Spear style by WishfulEnigma!
  • Pincer Prong, a new Treasure Isles Spear style by Weemuddy!
  • Fish Foe, a new Treasure Isles Spear style by lolli523!
  • Seaweed Whacker, a new Treasure Isles Spear style by FuzzyDerp!
  • Fishing Pike, a new Treasure Isles Spear style by PotatoLordEvan!
  • Harmonious Harpoon, a new Treasure Isles Spear style by Cytorax!
  • Sharkened Shoreraider, a new Treasure Isles Spear style by GogestickCJ!
  • Depth Dredger, a new Treasure Isles Spear style by Stedms!
  • Cosmic Wedge, a new Jurassic Jungle Spear style by 3ftmerica!
  • Ley Leveller, a new Forbidden Spires Spear style by Kill3rCreeper!
  • Banisher’s Beacon, a new Forbidden Spires Spear style by RuiWen!
  • Horns of Yun Bao, a new Forbidden Spires Spear style by Aseh!
Additional Updates
  • New loading screens featuring some awesome fanart.
  • Helmets that match the leveling costumes now unlock at level 10, 20, and 30 for every class.
  • Daily challenges for Friday will now run 6 Luminopolis Rampages on the half hour throughout the day and will not run rampages on the hour.
  • Newly crafted Ring Boxes now automatically loot to the inventory when opened rather than needing to be thrown and looted. Existing Ring Boxes will continue to work in the previous fashion.
  • Glorious Gladiator now also unlocks after 500 Bomber Royale kills. This change is retroactive.
  • The Builder's Crafting bench has been updated - most crafting benches have been moved to this bench for clarities sake. The Mount Crafting station has been added to help make it clear where new players should go to craft mounts. Additional information has been added to some tradable mount items.
  • Fixed a Character Sheet bug where there was an unclickable area blocking most of the Tome icon.
  • Favorited Companions now have a header name in FavsNStuff.
  • Loot can now be picked up individually underwater.
  • A notification message now appears in the chat window when a Reliquary or Companion Egg is ready to open.
  • Fixed a crash that could occur when moving a large number of items between chests.
  • Fixed a crash that could occur when switching crafting stations during crafting progress.
  • Fixed a crash that could occur when trying to place a mag rail at the maximum height in a club world.
  • Fixed a crash that could occur when a ball collided with a mag rail.
  • Fixed an issue that was affecting club stability.
  • Community chests no longer function due to their ability to assist economic woes.
  • Increased the size of the hidden subterranean Forbidden Spires cinnabar veins.
  • Dealing damage after death in Bomber Royale no longer adds to your Damage listing on the scoreboard (it was already excluded from the leaderboard).
  • Fixed several cases where Bombs thrown outside of Bomber Royale could count as a bomb thrown in Bomber Royale.
  • Cubic Curtain gem ability no longer persists after switching classes.
  • The recipe to craft the Vanguardian class can now additionally be found on the Chaos Crafter. It still requires the same materials to craft.
  • Fixed an issue that could cause Run and Gun for the Gunslinger to stack multiple times, eventually leading to attacks being slower than normal speed.
  • Dino Tamer’s Ultimate movement speed can now stack with other movement speed increases.
  • Fixed a number of enemies in the Shadow Tower failing to drop loot, including starfire dragon fragments.
  • Fixed a rare bug where shadow tower portals would become confused and drop players in to other instances of the shadow tower.
  • The Popular Section of Club Worlds will now start populating based on Homeworld Heart likes from this point forward.
  • Reduced memory usage in the credits screen and improved scrolling.
  • Added a 10x purchase option to the Trove of Wonders merchant to save some wrist pain.
  • Corrected some missing particle effects for the Neon Ninja's Digital Daemon and Masked Mercenary Costume.
  • The sail for the Automatic Frigate is now visible in Collections.
  • The Automatic Frigate now has a cannon.
  • Added a "Whats New" option on the console main menu to link to the most recent patch notes in the web browser.

The post is quite long, so we won't preview it right now. Show

Hey folks,

Please be aware that we are currently moving offices, so the dev team will not be able to respond as quickly to issues on PTS as we usually try to do. We didn't want to hold back PTS any longer, but we likely will not be able to patch for several days. Once we're back from the move, we'll also take a look at addressing an issue preventing Mac users from accessing PTS. Please bear with us in the meantime as you explore the Crystal Combat Update.

Geode Topside Adventure Worlds
  • 3 new worlds can be found on the Atlas linked to the Geode Hub – a U8, U9 and U10 version of the Geode Topside Worlds.
  • The Geode Topside Worlds have 3 biomes – the Cerise Sandsea, Hollow Dunes, and Weathered Wasteland.
  • 1-star and 5-star dungeons can be found throughout these biomes.
  • Outposts can also be found throughout the biomes – these offer several Outpost Adventures and can be used to loot collect unwanted items.
  • Cornerstones cannot be summoned in the Geode Topside Adventure Worlds.
  • Veridium and Nitro-Glitterine ore can be found scattered throughout the Geode Topside. Nitro-Glitterine is rarer than Veridium.
  • The Geode Topside is affected by Daily Bonuses.
  • Recipes have been added to the Crystallogy workbench that require materials from the Geode Topside.
    • PTS Note: These costs for these recipes are not final, and will see some further review before the update goes out.
5-Star Dungeons
  • 5 Star Dungeons are a new type of dungeon found exclusively in Geode Topside Adventure Worlds.
  • Enter the dungeon and find the Dark Heart within – interact with it to spawn Cursed Skulls and bosses.
  • Defeat all the Cursed Skulls and bosses within the time limit to get an extra reward!
Light and Dark
  • 2 new stats have been introduced – Light and Darkness.
  • Light can be found on Crystal Equipment and Cosmic Gems. Light cannot be removed from these items.
  • Darkness is only found on monsters inhabiting the Geode Topside Adventure Worlds. Light is required to overcome their Darkness and damage them.
Gems
  • All new lesser gems of Shadow Rarity and above now have stats consistent with either Fierce or Arcane Gems. Fierce Gems always grant Physical Damage, while Arcane Gems always grant Magical Damage.
  • A Fierce Gem can never reroll in to the Magic Damage stat, and an Arcane Gem can never reroll in to the Physical Damage stat.
  • Gems can no longer crack while leveling. Because of this, Jade Clovers can no longer be used while leveling gems. Jade Clovers can still be converted in to Glistening Horseshoes on the Adventurer’s Crafting Bench.
  • Gems now have a higher chance to both naturally level up and double level up while leveling.
Cosmic Gems
  • A new type of gem has appeared – Cosmic Gems!
  • Lesser Cosmic Gems come only from Cosmic Gem Boxes, and are not available in the Gem Boxes from Prime Worlds.
  • Empowered Cosmic Gems can drop from existing Empowered Gem Boxes.
  • 4 new abilities have been introduced for Empowered Cosmic Gems:
    • Berserk Battler – Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light. Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light.
    • Flower Power – Taking damage has a chance to spawn a blast flower which will decay and explode, damaging nearby enemies.
    • Empyrean Barrier – Periodically applies a shield that reduces incoming damage. When the shield is destroyed it explodes, damaging nearby enemies.
    • Vampirian Vanquisher – Dealing critical hits has a chance to increase movement speed and cause the next hit to leech health.
  • Summoning Amberine on the Rally of Heroes will offer an adventure to find 5 cosmic gem boxes in any Geode Topside World. Amberine’s spawn rate and rarity have been adjusted to match other similar Heroes.
Crystal Rarity
  • Crystal Hats, Faces, and Weapons can now drop from lair and dungeon chests in Geode Topside Adventure Worlds.
  • There are 3 tiers of Crystal rarity – Crystal 1, 2, and 3. Crystal 2 equipment can only be found in U9+, and Crystal 3 equipment can only be found in U10.
  • Crystal equipment can have 1-5 stars – the star level of Crystal items can be upgraded at the Forge.
  • Stellar and Crystal equipment return pearls when deconstructed.
  • Crystal equipment drops with a new Crystal style for each equipment slot.
  • Magic Find works differently for Crystal rarity. While higher values of Magic Find will still increase the chance of finding Crystal rarity items, even players with low Magic Find values should regularly find equipment of Crystal rarity.
New Expertise Threads
  • A new Expertise Thread to explain gems has been added to the Expertise tab of the Adventures Activities. This is available for all players above level 10. Complete the Gems thread for experience, a Stellar Mask, Gemsly (a new rare Ally), and a new Badge.
  • A new Expertise Thread to assist players access the Geode Topside is now available at 5,000 PR.
    • PTS Note: Some of these steps are PTS only.
Atlas
  • The Atlas can now be accessed from anywhere through the Atlas hotkey (defaults to CTRL+A).
  • The Atlas is still physically accessible in the Trove Hub.
  • The Atlas has also replaced the Trove Portal in the Geode Hub.
Store
  • New additions to the Store:
    • The Augmented Maniac Pack contains a tradable Sun and Moon Stellar Aura, a tradable Tome: Empowered Gem Box, 5 Class Gem Keys, 20 Empowered Gem Boxes, 200 Gem Booster Boxes, 20 Lustrous Gem Boxes, and 20 Builder’s Superior Focuses.
    • Dragon Coin Boosts – these 50, 100, or 250 Dragon Coin Boosts will double all the Dragon Coins received from any source until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked.
    • Greater Geodian Topside Caches are now available in the store on the Geode tab! Get valuable Geodian Topside crafting materials, gem augments, or (rarely) tradable mounts, allies, tomes, and costumes. Buy 33 and earn a Glowing Geodian Topside Cache, which always contains a rare result from the Greater Geodian Topside Caches!
  • The Amperium Dragon Pack, Resistor Dragon Pack, and Greater Neon Caches have been retired from the store. They may return later on special occasions.
  • The store now has a New tab, where newly available products will appear.
  • Jade Clovers have been removed from most areas of the store and replaced with an appropriate amount of Glistening Horseshoes instead. The Jade Clover Tome is still available.
Star Bar
  • Reach for the Stars! The Starbar can now be filled MULTIPLE TIMES each day, up to 5 total.
  • The first time the Starbar is filled each day will grant:
    • Non-Patrons: 500 cubits and 500 flux
    • Patrons: 1500 cubits and 1500 flux
  • Each subsequent time filling it will grant:
    • Non-Patrons: 100 cubits and a Starglint Pinata
    • Patrons: 300 cubits and 2 Starglint Pinatas
  • Note that this will only take effect on the day after the patch.
Dragons
  • 2 new Dragons have been added to Trove!
  • Jhorondir, Arms of the Goddess can be crafted by acquiring a Dormant Lightspear Dragon Egg and a Dormant Darkshield Dragon Egg and crafting them together at the Dragon Crucible. This dragon can also be acquired using a dragon effigy.
  • Phyconidia, Sower of the Sandsea can be crafted by acquiring Sandseasower Dragon Egg Fragments from Veridium and Nitro-Glitterine ore on the Geode Topside. This dragon can also be acquired using a dragon effigy.
New Player Submitted Spear Styles
  • Drain Decongester, a new Uncommon Spear style by Humpypants!
  • Sturdy Slapshooter, a new Uncommon Spear style by Stiofan!
  • Assault Vector, a new Rare Spear style by iBattleKat!
  • Temporal Time, a new Epic Spear style by Lunate87!
  • Spiked Spade, a new Epic Spear style by Demogarose!
  • Manual Missile, a new Legendary Spear style by NoisyVenom!
  • Banaknife, a new Legendary Spear style by JedaiRXRX!
  • Stormbellow, a new Legendary Spear style by Hourani95!
  • Cleaver Crosscutter, a new Legendary Spear style by Alekseyx!
  • Greyscale Gouge, a new Legendary Spear style by ArcadeSpeedaZ!
  • Fiendish Fromage Fox, a new Relic Spear style by Lisa_Kusya!
  • Regal Riser, a new Relic Spear style by FiplyLonePly!
  • Neganeedle, a new Relic Spear style by FiplyLonePly!
  • Kinetic Kadrash, a new Relic Spear style by TNT_101!
  • Love’s Clutch, a new Resplendent Spear style by Player214!
  • Deadpan Pizza, a new Resplendent Spear style by JarlBauxit!
  • Prop Prod, a new Resplendent Spear style by JojiBot!
  • Pastel Poker, a new Resplendent Spear style by ReshiramFury!
  • Lunacy Lance, a new Shadow Spear style by MonsterAnt!
  • Void Watcher, a new Shadow Spear style by Tribe!
  • Ensconced Enemy, a new Shadow Spear style by power2025!
  • Rent Reality, a new Shadow Spear style by Galeneos!
  • Sibilant Shadowfang, a new Shadow Spear style by RuiWen!
  • Crow Bar, a new Shadow Spear style by MonsterAnt!
  • Dread Diadem, a new Shadow Spear style by MadMalGuy!
  • Spikewalker Piston, a new Shadow Spear style by Wolfenstian!
  • Pinata God Pounder, a new Shadow Spear style by Zsword!
  • Weirding Warhammer, a new Shadow Spear style by GuyDude1337!
  • Crystallium Corer, a new Highlands Spear style by Heydrix!
  • Prickly Pollinator, a new Highlands Spear style by Symphoniae!
  • Peacekeeper Partisan, a new Highlands Spear style by OneWingXVI!
  • Royal Frog Polearm, a new Highlands Spear style by Ikket_Le_Marquis!
  • Crystallized Honeycomb, a new Highlands Spear style by Ketchi!
  • Riding Rainbowcorn, a new Highlands Spear style by GadgetCAT!
  • Cogforged Claw, a new Frontier Spear style by SkullZMinus!
  • Arcanium Spearial Bus, a new Frontier Spear style by ExtrysGO!
  • Scute Skewer, a new Frontier Spear style by Qoaleth!
  • Orestruck Rod, a new Frontier Spear style by Tribe!
  • Grinning Grimoire, a new Undead Spear style by GadgetCAT!
  • Haunted Hook, a new Undead Spear style by Pwanchy!
  • Butchery Blade, a new Undead Spear style by Ikket_Le_Marquis!
  • Raevensglaive, a new Undead Spear style by Poena!
  • Noxious Nightfang, a new Undead Spear style by Revoniel!
  • Revenant Reaver, a new Undead Spear style by Wolfenstian!
  • Crowing Rake, a new Undead Spear style by Galeneos!
  • Stormdance Snowflake, a new Tundra Spear style by Eriri!
  • Fossil-Iced Fork, a new Tundra Spear style by FayMonsterDad!
  • Chilling Grasp, a new Tundra Spear style by Elvarion!
  • Glacier Trekker, a new Tundra Spear style by Badges!
  • Rending Frostendrils, a new Tundra Spear style by MonsterAnt!
  • Hoary Harpoon, a new Tundra Spear style by DakotaSpine!
  • Lashing Leaf, a new Fae Spear style by KoBeWi!
  • Swinging Sapling, a new Fae Spear style by SugoiTrash!
  • Faeriedot Flanger, a new Fae Spear style by Ernestasx!
  • Searshield Spear, a new Dragon Spear style by Telna1337!
  • Piercing Pyrelance, a new Dragon Spear style by JanEroles!
  • Dinky Drake Dart, a new Dragon Spear style by CrabbyMatti!
  • Engraved Dragonfang, a new Dragon Spear style by TheJollyStNick!
  • Enraged Ember, a new Dragon Spear style by SpecterCody!
  • Ash Splinter, a new Dragon Spear style by UnikGod!
  • Dragon Hunter Harpoon, a new Dragon Spear style by Anzy!
  • Data-Driven Drill, a new Neon City Spear style by Echolink!
  • Laser-Lined Lever Rod, a new Neon City Spear style by Aodahn!
  • Rage Relic, a new Neon City Spear style by Acculluz!
  • Voltaic Voulge, a new Neon City Spear style by Badges!
  • Plasmium Powerpike, a new Neon City Spear style by Technoplasma!
  • Diode Dagger, a new Neon City Spear style by Seral!
  • Citrineon Circuitbreaker, a new Neon City Spear style by Stedms!
  • Monocular Mandrel, a new Neon City Spear style by HonorableFool!
  • Viridium Virolance, a new Neon City Spear style by Shric!
  • Luminous Liberty, a new Neon City Spear style by Sentium!
  • Tri-Vector Troubleshooter, a new Neon City Spear style by Galeneos!
  • Splintered Neonlance, a new Neon City Spear style by Cytorax!
  • Sheetmetal Shear, a new Neon City Spear style by Xodric!
  • Stream Spider, a new Neon City Spear style by DarkWolfSenpai!
  • Memory Matchstick, a new Neon City Spear style by Shadowmastr!
  • SP-34-R, a new Neon City Spear style by Ioander!
  • Rainbow Sugar Rush, a new Candy Spear style by SickInTheHead!
  • Sprinkle-Speckled Spear, a new Candy Spear style by Player214!
  • Candorian Fishing Spear, a new Candy Spear style by SkyRider3217!
  • Pinkie Pike, a new Candy Spear style by forenmagra!
  • Cherry Champion, a new Candy Spear style by Devilswarchild!
  • Chocolate Chunker, a new Candy Spear style by Stedms!
  • Sheenshard Shank, a new Radiant Spear style by Rosemourne!
  • Highwind Hand-Dart, a new Radiant Spear style by Aster_Clawfire!
  • Skyshaper Spear, a new Radiant Spear style by BasedZana!
  • Gale Glaive, a new Radiant Spear style by Nicshare!
  • Broad Daylance, a new Radiant Spear style by Parresaurs!
  • Sun Scarab Spear, a new Radiant Spear style by 0R305!
  • Righteous Retributor, a new Radiant Spear style by KamiNiisama!
  • Magus Macaxe, a new Radiant Spear style by Galeneos!
  • Dancing Thunder, a new Radiant Spear style by VoltRabbit!
  • Stratospear, a new Radiant Spear style by WishfulEnigma!
  • Pincer Prong, a new Treasure Isles Spear style by Weemuddy!
  • Fish Foe, a new Treasure Isles Spear style by lolli523!
  • Seaweed Whacker, a new Treasure Isles Spear style by FuzzyDerp!
  • Fishing Pike, a new Treasure Isles Spear style by PotatoLordEvan!
  • Harmonious Harpoon, a new Treasure Isles Spear style by Cytorax!
  • Sharkened Shoreraider, a new Treasure Isles Spear style by GogestickCJ!
  • Depth Dredger, a new Treasure Isles Spear style by Stedms!
  • Cosmic Wedge, a new Jurassic Jungle Spear style by 3ftmerica!
  • Ley Leveller, a new Forbidden Spires Spear style by Kill3rCreeper!
  • Banisher’s Beacon, a new Forbidden Spires Spear style by RuiWen!
  • Horns of Yun Bao, a new Forbidden Spires Spear style by Aseh!
Additional Updates
  • New loading screens featuring some awesome fanart.
  • Helmets that match the leveling costumes now unlock at level 10, 20, and 30 for every class.
  • Daily challenges for Friday will now run 6 Luminopolis Rampages on the half hour throughout the day and will not run rampages on the hour.
  • Lustrous Gem Boxes no longer contain Gem Dust.
  • Newly crafted Ring Boxes now automatically loot to the inventory when opened rather than needing to be thrown and looted. Existing Ring Boxes will continue to work in the previous fashion.
  • Glorious Gladiator now also unlocks after 500 Bomber Royale kills. This change is retroactive.
  • The Builder's Crafting bench has been updated - most crafting benches have been moved to this bench for clarities sake. The Mount Crafting station has been added to help make it clear where new players should go to craft mounts. Additional information has been added to some tradable mount items.
  • Fixed a Character Sheet bug where there was an unclickable area blocking most of the Tome icon.
  • Favorited Companions now have a header name in FavsNStuff.
  • Loot can now be picked up individually underwater.
  • A notification message now appears in the chat window when a Reliquary or Companion Egg is ready to open.
  • Fixed a crash that could occur when moving a large number of items between chests.
  • Fixed a crash that could occur when switching crafting stations during crafting progress.
  • Fixed a crash that could occur when trying to place a mag rail at the maximum height in a club world.
  • Fixed a crash that could occur when a ball collided with a mag rail.
  • Fixed an issue that was affecting club stability.
  • Community chests no longer function due to their ability to assist economic woes.
  • Increased the size of the hidden subterranean Forbidden Spires cinnabar veins.
  • Dealing damage after death in Bomber Royale no longer adds to your Damage listing on the scoreboard (it was already excluded from the leaderboard).
  • Fixed several cases where Bombs thrown outside of Bomber Royale could count as a bomb thrown in Bomber Royale.
  • Cubic Curtain gem ability no longer persists after switching classes.
  • The recipe to craft the Vanguardian class can now additionally be found on the Chaos Crafter. It still requires the same materials to craft.
  • Fixed an issue that could cause Run and Gun for the Gunslinger to stack multiple times, eventually leading to attacks being slower than normal speed.
  • Fixed a rare bug where shadow tower portals would become confused and drop players in to other instances of the shadow tower.
  • The Popular Section of Club Worlds will now start populating based on Homeworld Heart likes from this point forward.
  • Reduced memory usage in the credits screen and improved scrolling.
  • Added a 10x purchase option to the Trove of Wonders merchant to save some wrist pain.
  • Corrected some missing particle effects for the Neon Ninja's Digital Daemon and Masked Mercenary Costume.
  • The sail for the Automatic Frigate is now visible in Collections.
  • The Automatic Frigate now has a cannon.
  • Added a "Whats New" option on the console main menu to link to the most recent patch notes in the web browser.

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Additional Updates
  • Removed the unintended Moonlit Moss from the T5 Moonglow Grotto caves.
  • Replaced a duplicate Geodian Furnishings recipe on the Geodian Workbench with the intended recipe.
  • Tempest Dragon Fragments now also deconstruct in to 12,000 Adventurine.
  • Fixed the Climbing Claw upgrade that grants no N-Charge cost for every 3/6 crystals collected.
  • Updated reliquary descriptions to more accurately describe their contents and how Lodestars affect them.
  • Q'bthulhu strikes from unseen angles, and the Sword of Virtue is no more.
  • The Mining Platform from the Geodian Thread is no longer tradable.
  • The /mastery and /geodemastery commands should now be better about module upgrades.
  • Removed mastery from all items granted by the Streamer Dream Box - this includes all allies under Streamer Dream along with the Robo Raptor mount and Balefire Wings. The Balefire Wings have additionally been moved to the Promo category rather than the Rare category.