custom/vanishing

Vanishing

Colour Code: #000000
Type: 154
Style: 0

Now you see it, now you don't. Adventure worlds only.

Designed by: Trove Team

Dev Tracker 6
Posts the Trove developers have made that mention "Vanishing"
Thanks for reporting this, guys. We made a blanket fix to address most issues with vanishing sprites, but there are still some outliers that we need to fix by hand. I'll get to this one ASAP.

Also, if you haven't already, please make bug reports when you see issues like this. They are sure to get to me, while the chance that I'll spot them in the general forums is very small.

Notes: * Way too many spikes in the non-boss areas, people gotta fight in there you know! Also, spikes are difficult to read on checkerboard floors. * Platforms that someone with 1 jump needs to use to reach the end shouldn't be vanishing blocks. * Any place you want people to use successive vertical launchpads to ascend through an area, they need to be at least 2x1's. Singles can make for annoying gameplay. I'll set the flair on this back to active for now, when you've made edits holler in this thread and change the flair back to design review and I'll look again. Thanks!

At this point I think she'll probably need to wait unfortunately. We don't know exactly what causes this state and since we're basically revamping the whole thing as we speak we aren't in a position to track down bugs in the existing system.

We have some issues with our inventory. We're actually working right now on an inventory system revamp (both how you see it and how it works under the hood). We think it's going to take about a week to do.

Hotfix 6/17/15 Avarem / Trove Forums
* Fix for vanishing stacks of items
* Fix for U6 SA/SD not dropping shards

The post is quite long, so we won't preview it right now. Show

We have a smaller patch today mostly focused on fixing bugs. We're busy working on a few new big features that rhyme with Bling Rafting and Dandy Barbarian!

* Vanishing Blocks are now available in the metaforge. These blocks are very fragile, and will decay into dust if jostled by a Trovian.
* Fixed drifting Dracolyte idol, Fae ult staves, and Ninja/Fae decoys
* New Neon City dungeon from Sparclen.
* New Neon City lair from Brawlerella.
* Neon Ninja - Reduced energy cost of Shadow Flip (now uses 20 energy, down from 50) and Stasis Blade (now uses 45 energy, down from 50).
* Maybe fixed some instances of players getting stuck after attacking or throwing
* Members of global chat are now hidden to prevent those names being used for spam.
* A number of traps and spikes have been removed from various dungeons and lairs.
* Adjusted glowing blocks so colors are more accurate
* Fix for some biomes missing pieces of their terrain on certain Y vaules