PTS Patch Notes – Subject to change

Shadow Hunter Updates

When going into a revamp for this class we wanted to keep the core concept of the class focusing on single target basic attacks while adding new tools to assist this playstyle.
We have removed Radiant Arrow and replaced it with Shadow Seekers. Shadow Seekers uses a new resource called Seekers that are gained from basic attacking Shadow Marked targets. The Shadow Hunter now deals increased damage to Shadow Marked target and now Sun Snare now applies Shadow Mark to enemies damaged by it.
Additionally, we have implemented a new ultimate called Sacred Arrow which fires a large arrow that applies a damage over time effect to any targets hit by it. Holding down the ultimate button will continuously fire these arrows until the Shadow Hunter runs out of energy. Sacred Arrows damage over time effect can stack multiple times. Please note that this is subject to change, and we look forward to feedback on the revamp. 

  • Passive – Dark Whispers – Nearby enemies periodically receive a Shadow Mark, increasing damage done to them as well as making them visible through walls. When the Shadow Hunter uses a basic attack on Shadow Marked targets a small explosion is triggered at the target dealing 250% damage and granting the class one Seeker. Additionally, when dodging the Shadow Hunter gains a movement speed boost for a short time.
  • Basic Attack – Basic shot attack damage increased to 400% up from 250%. Projectile size has also been increased. Additionally, basic attacks can shoot through walls and enemies.
  • Gem Attack – Shadow Blitz – Basic Attack becomes a rapid-fire stream of arrows. Increased damage to 200% up from 100%. Additionally, added the ability to shoot through walls.
  • New primary ability – Shadow Seekers – Requires one Seeker to use. On use launches all Seekers that hunt the closest target and explode on contact dealing 250% damage. The Shadow Hunter can store up to 5 Seekers at a time. Each Seekers deals increased damage for each one fired when used (250%/450%/550%/650%/900%).  
  • Sun Snare – Throws a trap that detonates on proximity, dealing 400% and stunning nearby enemies. Now has increased area of effect and applies Shadow Mark to targets.
  • New Ultimate Ability – Sacred Arrow – Fire a large damaging arrow of energy that deals 300% damage every 0.5 seconds for 7.5 seconds. This arrow pierces targets and blocks. As long as the ability button is held down you will continuously fire arrows until running out of energy. Slows the player greatly. Damage over time effect can be stack multiple times on the same target. 

Combat Updates

  • Trove combat is now conducted with 64 bit precision for health and damage.  No longer will bosses be limited to a mere 2 billion health.
  • Opponents in Delves will no longer rely on somewhat random damage reduction to suppress damage (although deeper bosses are still protected by Darkness.)  Abyssal and Nightmare depths of Delves should have more accurate feedback on how much damage is actually being done. 

Additional Class Updates

The idea here is to make some balance changes to classes overall and shake up the overall meta play.  Some classes have been brought down a little to bring them in line with others, while most classes have been buffed.  We will continue to tweak these changes throughout PTS and hope for player feedback. 

Boomeranger

  • Bow basic attack Increased to 240% up from 140%. 
  • Sword basic attack Increased to 270% up from 170%. 
  • Big Bomb damage Increased to 75. 
  • Bawk-Bomb damage Increased to 800% up from 285%. 
  • Fixed a bug where minions summoned by Bawk-Bomb did not deal as much damage as minions summoned by Mysterious Urn. 
  • Boomerang damage Increased to 450% up from 275%. 
  • Mysterious Urn explosion damage Increased to 800% up from 600%, Mini bombs summoned by Mysterious Urn now deal 650% up from 400%.  

Gunslinger 

  • Full charge Charge Shot Bullet damage decreased to 325% down from 400%, explosion damage reduced to 275% down from 350%. 
  • Partial charge Charge Shot explosion damage reduced to 175% down from 200%. 
  • Basic Attack decreased to 120% down from 133%. 

Fae Trickster 

  • Basic attack without Ego Boost active increased to 300% up from 220%. 
  • Basic attack with Ego Boost active increased to 650% up from 610%. 
  • Glitterbomb damage increased to 675% up from 450%. 
  • Increased duration of Ego Boost debuff when hit to 4 up from 2. 

Ice Sage 

  • Ice Crash damage increased to 750% up from 630%. 
  • The Big Chill damage increased to 400% up from 315%. 

Chloromancer

  • Green Gatling damage decreased to 100% down from 160% 
  • Mini Bloom damage decreased to 400% down from 450% 
  • Mini Blooms have a lower chance to spawn 10% down from 20% 
  • Big Green Gatling damage decreased to 275% down from 380% 
  • Big Leafy Lasher damage decreased to 225% down from 250%  

Candy Barbarian 

  • Basic attack damage increased to 350% up from 185% and slightly increased attack size. 
  • Vanilla Swirlwind damage increased to 850% up from 650% and the energy cost has been reduced to 55 down from 60. 
  • Sugar Crash damage Increased to 650% up from 450%.
  • Scoop n’ Gloop gem damage Increased to 650% up from 450%.
  • Eis-Crom Cone damage Increased to 1800% up from 1500%.
  • Rage Candy give increased movement speed and attack speed. Additionally, it now buffs physical damage.

Neon Ninja 

  • Basic attack damage increased to 285% up from 100%.
  • Stasis Blade damage increased to 450% up from 250%.
  • Final Technique damage increased to 675% up from 300%. 
  • Shining Star damage increased to 315% up from 250% on level 1, 475% up from 450% on level 2, 850% up from 750% on level 3. 
  • Heuristic Haxstar damage increased to 315% up from 250% on level 1, 475% up from 450% on level 2, 1150% up from 950% on level 3. 

Knight

  • Movement speed when attacking increased.
  • Basic attack damage increased to 455% up from 250%.
  • Buffed basic attack damage after taking a hit increased to 700% up from 650% for 1 hit, 925% up from 800% for 2 hits, 1350% up from 1100% for 3 hits. 
  • Damage reduction of passive increased to 10% up from 5%.
  • Smash damage increased to 850% up from 600%. 
  • Duration of Smash’s taunt increased to 4.5 seconds up from 3 seconds. 
  • Charge damage increased to 650% up from 450%. 
  • Duration of Charge’s taunt increased to 2 seconds up from 1 second. 
  • Spirit Squire damage to 850% up from 800%. 
  • Duration of Iron Will increased to 12 seconds up from 10 seconds. 
  • Damage reduction of Iron Will increased to 25% up from 10%. 

Vanguardian

  • Melee basic attack damage increased to 475% up from 300%. 
  • 3rd melee basic attack damage increased to 600% up from 400%. 
  • Ranged basic attack damage increased to 300% up from 240%. 
  • 3rd ranged basic attack damage increased to 500% up from 400%.  

Dino Tamer

  • Basic attack damage increased to 250% up from 100%.
  • Dino Mount basic attack damage increased to 275% up from 250%, basic attack aoe damage increased to 200% up from 100%. 
  • Clever Snare damage increased to 350% up from 200%. 
  • Dino Mount Clever Snare damage increased to 475% up from 425%. 
  • All Dino summons have had damage increased slightly.

Pirate Captain

  • Basic attack damage increased to 200% up from 150%.
  • First Mate basic attack damage increased to 175% up from 100%.
  • Pretend Pirate aoe damage increased to 350% up from 250%. 

Revenant 

  • Increased basic attack damage to 420% up from 390%. 
  • Increased Spirit Storm overall damage. 

Dracolyte

  • Increased Spit Fire damage to 230% up from 200%, Area of effect damage increased to 415% up from 400%.
  • Burnt Offering damage increased to 500% up from 450%. 
  • Burning Ward minion’s basic attack damage increased to 100% up from 75%.

Tomb Raiser 

  • Skellittles basic attack damage decreased to 200% down from 225% 
  • Grave Goliath’s slam damage decreased to 1375% down from 1500%. 

Bard

  • Fix issue with energy on hit effect from Jubilant Song only activating for 3 secs. This effect last for 30 secs.

Additional Updates

  • Updated many references to “Deconstruction” to instead refer to “Loot Collection”. 
  • Fixed an issue that could allow voids to be created in club worlds.  This fix should also remove existing voids. 
  • Fixed an issue that could cause the mouse to spin the player rapidly after being near the edge of the screen during normal gameplay. 
  • Fixed an issue that could cause Mr. Chompy Chomp to appear during Bomber Royale. 
  • A collection category called “Temporary Styles” has been added under “FavsNStuff”. This category is intended for use with items that are only available for a limited time (for example, leaderboard banner rewards) so players can temporarily equip these rewards as styles rather than having to manually switch their equipment. 
Comments and Likes Comments 4

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If there going to have a vibrant joy contest the least they can do is make a Ganda that can’t walk across the sky creating rainbows under it. Then add it in the troves of wonders and make it just as rare as Ganda as a new goal. I’m not an artist and it would need to look sic. Lol so yeah just throwing ideas here.

Boomeranger and candy barbarian they gotten good buffs, but boomeranger needs a little bit more help. 
Im talking about his chickens, all them, sometimes, their damage are bugged.
Like sometimes just one or two chickens does no damage.
Other point that i want to talk its about the chickens "not call the atention" of the mobs, like the skeletons of TR or Dracolyte´s dragons. Boomeranger need the chickens "call" the enemies to hit them. This will  help a lot this class.

Other point to talk with the devs, its about to create a "skill tree", for all the classes.

Insted make a lot of buffs or debuffs in all classes, doing a skill tree, u will call a lot of old and new players, making more diversity in your game. 

This, in my and other players opinion, will help the game to be better.

Sincerely, we love Trove, but we need more things in the classes too.

@springtrap1717

Keep in mind chickens are non targetable due to the fact they dont have hp bar and are simply timed unlike tr and dr minnions, if booms chickens could take aggro they also would be no longer time based, so the same should apply to tr and dr and make they minnions only die from time expiration, but that could be broken as tr can extend hp/time for his minnions.

Ok i get why a chloromancer would get a nerf being a levi slayer atm. But TR and GS nerf seams taken out of no where. If anythingh TR needs a boost since Goliath and skellitles have trouble pathfinding, and they teleportation range not always covers all situations, one of such situation is the 5* dungeon that has 2 levels and 4 rooms on each level, they dont have a bridge from the main platform so goliath is stuck on the ledge leading to the room with boss/dark lair. i think perhaps the buffing/skellitle summon skill should also be a rally skill that teleports minnions to TR location, i think it makes sense as TR is close range combatant.

liked this!

2y

liked this!

2y