Chloromancer Updates
  • Current chloromancer was lacking overall in damage and healing utility. The goal of this revamp was to increase the effectiveness of Chloromancer’s plants and make the class more effective against bosses. We have revamped the class with the following changes.
  • Passive: New Ability: Mini Bloom - Basic Attacks have a 40% chance to spawn plants near enemies. They will explode in a burst of pollen that heals allies by 5% and deals 1000% Magic Damage to enemies. Healing Mini Blooms will make them explode faster. Maximum of 4 at a time.
  • Basic Attack: Fires solar energy that damages enemies and heals allies. Heals allies for 4% of their maximum health up from 2%, and plants for 18% of its maximum health up from 12%.
  • Primary Ability: New Ability: Green Gatling - Throw a seed that grows into a plant. It will fire at nearby enemies dealing 140% Magic Damage every shot. Healing plants makes them grow faster. Maximum of 3 at a time.
  • Secondary Ability 1: Leafy Lasher - Lob a seed that grows into a plant over 2s. Once fully grown, it spins around and continually snares and damages enemies for 175% Magic Damage (down from 215%) every .4s. Maximum of 2 at a time. Healing the plant will make it grow faster. Lashers’ damage stacks and radius has been increased.
  • Ultimate: New Ability: Empowered Growth - Empowers the Leafy Lasher and Green Gatling to be larger versions. Green Gatling deals increased Damage, up to 450% Magic Damage. Leafy Lasher snare gains additional effectiveness, reducing movement by 100%.
  • Class Gem: When Empowered Growth is active the Chloromancer heals nearby plants and allies. Allies are healed 15% every second for 12 sec

Additional Updates
  • Fixed very rare situations where a delve could be created with no lair. (Special thanks to those delvers who helped us isolate this issue.)
  • Updated the description for active Delve depths to reference whether the player is in a Public, Private, or challenge Delves.
  • Enemy names have been added to trophies to make it easier to associate deltalith affects with those enemies.
  • Made combat text for minion damage more consistently purple.
  • Fixed an issue where several collection entries had the Cannot be traded message.
  • Fixed an issue that could cause the client to react slowly when /getworldid is used multiple times.
  • Fixed some erroneous button highlighting that could occur on the Club UI.
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