Chloromancer Updates
Thank you for the feedback in regards to the Chloromancer Revamp we are looking into bugs related to the revamp. Currently Chloromancer is performing much better then intended so we have rebalanced the class based off of what we have seen on PTS.
  • Passive: Mini Bloom - Basic Attacks have a 30% chance to spawn plants near enemies. They will explode in a burst of pollen that heals allies by 5% and deals 850% Magic Damage to enemies. Using Basic Attack on Mini Blooms makes them explode instantly. Maximum of 4 at a time.
  • Basic Attack: Fires solar energy that damages enemies and heals allies. Heals allies for 4% of their maximum health, and plants for 18% of its maximum health.
  • Primary Ability: Green Gatling - Throw a seed that grows into a plant. It will fire 1 volley of bullets at a nearby target dealing 160% Magic Damage. Healing plants makes them grow faster. Maximum of 3 at a time.
  • Secondary Ability 1: Leafy Lasher - Lob a seed that grows into a plant over 2s. Once fully grown, it spins around and continually snares and damages enemies for 100% Magic Damage every .8s. Maximum of 2 at a time. Healing the plant will make it grow faster. Lashers’ damage stacks and radius has been increased.
  • Ultimate: New Ability: Empowered Growth - Empowers the Leafy Lasher and Green Gatling to be larger versions. Green Gatling deals up to 450% Magic Damage and fires up to 3 volleys of bullets at targets. Leafy Lasher snare gains additional effectiveness, reducing movement by 100%.
  • Class Gem: When Empowered Growth is active the Chloromancer heals nearby plants and allies. Allies are healed 10% every 1.5 seconds for 12 sec

Additional Updates
  • Added in 3 new allies to the Dev Dream collection.
  • The Carrocket now had doors. No more decompression issues.
  • The Green Sun Warrior in the Geode Hub found his right pauldron and is now properly armored to protect the vital location.
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