Yesterday, Trove senior designer Adam Hetenyi spoke at PAX East panel, discussing where the MMO genre is headed and how Trove will be involved.
2:45
How Trove is involved in the future of MMOs:
- Trove has smaller, faster updates rather than slower, bigger ones. The game is treated like a television series rather than a cinematic film-- players need frequent "hits" of entertainment.
- Trove has a strong emphasis on user-generated content, which strengthens the tie to the community, keeps the development team small, and enables that much more content to be added. The intenional 'lo-fi' art style allows users to jump in and make content with ease, particularly people who have never done it before.
22:20
On crowdfunding:
- "All upside".
- Trove has a traditional publisher (Trion) but still gets a lot of the benefits of the crowdfunding through things like early access, etc.
- Crowdfunding gives the developers an immediate connection to the customer and their feedback, and allows customers to be involved in development, which produces a better product. Early supporters tend to be more invested.
- Don't screw over your customers.
37:50
Living up to expectations and defining your game:
- Rapid integration process: less time between development/design and implementation means more time to determine what you're trying to do with the game.
- Developer's ideas don't always end up being "fun".
46:00
Discussing "pay to win":
- Pay to win, even being perceived as pay to win, is a "poison pill".
- That being said, developers have to make money because it's their livelihood.
- You can't get power out of Trove's in-game store, but you can buy speed (in the form of crafting materials) and status (costumes, etc.).
47:30
- World of Warcraft will last forever.
50:18
How do you maintain your playerbase when faced with juggernauts like WoW?
- "You update all the damn time."
- Be in people's faces, show them what you're doing, and rely on players to publicize the game.
58:56
What single improvement could be made to make MMOs about people again?
- Trove's focus is on cooperative gameplay. People feel "really really good" about working together, particularly when building things.
- Developers need to find more and better ways to allow people to share their creations with others (such as through social media, streaming on Twitch etc.).
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