If you are interested in creating Trove-esc renders of your mod, or TroveCreations styles, you can make use of standard tools supplied by Trion.

In this guide you will create a .bat file to help you render in different formats and in the end you will be able to catalog your own creations.

Preparation: Create a Catalog.bat file and a catalog directory

Go to your trove live directory and create a .txt file (Right mouse button -> New -> Text document).

Name it catalog.txt (or catalog_256.txt if you want different versions).

Open the created file and paste one of the code bits from below into the file.

Rename the file from a .txt file into a .bat file.

Repeat the steps for the other files (if you want different image sizes).

Also create the "catalog" - subfolder in the live directory.

code for Catalog_256.bat

set /p Var=Which item(s) want to be generated?
devtool.bat catalog -dimension 256 -filter '%Var%'

code for Catalog_512.bat (or catalog.bat)

set /p Var=Which item(s) want to be generated?
devtool.bat catalog -dimension 512 -filter '%Var%'

code for Catalog_1024.bat

set /p Var=Which item(s) want to be generated?
devtool.bat catalog -dimension 1024 -filter '%Var%'

 

Make sure the model you want to catalog is modded in.

The catalog tool uses the game to create renders. It follows the following chain of priorities:

  1. modded files from tmods
  2. modded files from blueprints/override
  3. original models

if you want to make a render of a complete model that has no _ui file you can mod a blueprint over a deco item and catalog that deco item

Run the catalog.bat file

In the Trove live directory, shift + right-click in the blank space and choose "Open command window here". This will open the command prompt where you can call upon your created .bat file. 512x512 is a nice size for renders, but i've included the other options so you make that choice for yourself.

Type "catalog_512"

Type the identifier for the to-be-rendered blueprint(s). It will render all pieces if you're vague on the identifier, for example

  • golem will render all models with golem in their name.
  • spirit_tank_golem will render all pieces of the guardian golem.
  • spirit_tank_golem_ui will only generate one .png file.

You can find the rendered images in the /catalog/ subfolder.

Warning: the renders fail if the blueprints are too big: catalogging dungeons or frigates is not useful.

Happy Cataloggin!

Guide Change Log

  • 2017-05-11
    • Guide Created
    • Added warning
Comments and Likes Comments 5

You must be logged in to add a comment.

I can't render the file. I've already tried everything, nothing comes out. I upload the file, it loads and then it just crashes. What to do about it?

liked this!

4y

How does this work for tmod files? I keep putting the name of the tmod file in, but it crashes every time with no renders (I'm just doing a costume, so it should die so fast, I don't think)

@RavenX

Hit me up on discord ;) but you can just reference that blueprint instead of the image.

liked this!

5y

liked this!

5y

liked this!

6y

liked this!

6y

liked this!

6y

liked this!

7y

liked this!

7y

Do wildcards work?

Ii think they are automatically added. I use the greek deco pillars for most of my catalog replacements. and i just type greek and they always appear

liked this!

8y

liked this!

8y