Want to start modding? Great! Start reading these guides to get you started. These guides have been split into several chapters, to guide you through each step. Use this index page to quickly jump to each chapter.
These guides are currently being rewritten by multiple authors, if pieces of previous guides have been used, the original author(s) (if known) is/are mentioned.
If you're interested in installing guides have a look at the following guides:
- Installing mods from Trovesaurus (WIP)
- Installing mods from Steam Workshop
- Installing mods using a modloader (WIP)
The modding community in Trove is meant for those who are creative and love to change or improve existing models, vfx or ui pieces. Lets start with the Trove modding Manifesto
Additional Do's | Additional Don'ts |
Mod because you have a great idea for a mount | Mod for credits or fame |
Ask for feedback | Ignore peoples opinions on your mod |
Your end goal
Create something because you have a great idea and want to share it with the community. Even with lots of downloads and workshop subscriptions it might not end up in-game and thats fine! Embrace the people that are subscribed and love your mod!
Index
- Index
- Chapter 1 Preparation
- Chapter 2 File extraction
- Chapter 3 Modding Blueprints Basics
- 3a Modification of blueprints in Troxel (WIP)
- 3b Modification of blueprints in Qubicle (3) (WIP)
- 3c Modification of blueprints in MagicaVoxel (WIP)
- 3d Modification of blueprints in Zoxel (WIP)
- Chapter 4 Modding Vfx (WIP)
- Chapter 5 Modding UI (WIP)
- Chapter 6 Creation of a .tmod
- Chapter 7 Sharing your mods (WIP)
- 7a: Sharing: on Trovesaurus (WIP)
- 7b: Sharing: Steam workshop
- 7c: Sharing: forum post on forums.trovegame.com (WIP)
- Chapter X-1 Trion worlds Acceptance (WIP)
Special Thanks
Modding is at the point where it is now because of a lot of effort of the community and the developers. If you spot the following people online give them a /hug for all the work they have done. If you miss someone on this list, let us know!
Milambit, Ignitas, Dusty_Mustard, TeekayM, FriedSushi
The following people were part of the Modding 101 creation, gave input or feedback.
Pendk, The_Mafian, Ainogommon
Page Change Log
- 2017-02-09
- Added chapter 3
- 2016-11-17
- Added index
Subpages
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liked this!
Can i add to this I can do
- 3c Modification of blueprints in MagicaVoxel (WIP)
To edit or change a blueprint in magicvoxel is easy.
To start off you need to use the tool to change the blueprint into a qb.
when that's done all need to do is open Magicvoxel and just drag and drop the qb into the open program and there u go.
You should now see it.
if it's a long gray block then that part of the model you are using has nothing there and you do not need to edit it just grab and drag a different qb into it
Tips to help when using magicvoxel Make a Color palette of all the Material Map so its easy to work when making stuff in it.
One I made For Magicvoxel when i working on mods
This Toolbar is your best friend and you use a lot in magic voxel.
First box the button You only need to use are as followed
(1) Is to full in the model u make with one color very helpful with u need to make the A,T,S BluePrint Parts
(2) Is To Well it says it all Fit the model in a box it's really used but still helpful
Box 2 You use all of them play around with them. they can be very helpful
Box 3 is helpful in showing Lines around your Model and Give you a Line Grid to Make easier to work with.
Box 4 is You Main Tool Box you will use I mostly only use B= Brush but u can use the others if you like to but if this all still new to you keep with B when making anything.
Also If you still cart work out what the rest do Magic Voxel has you cove you can just hover over a button and down below here It tells you what that Button does and Give you the Hotkey for that Button to make even easier
When you are all done with you Model and you need to do is make now in to a QB so How
Well, that's easy you just need to click on this tool block and then click the little qb button and there go also do not forget to name it the blueprint you u edited.
Also, Do not forget to click the save and save as button whenever you fell like u need as there no auto save.
So there you go happy model/mod making
Also If you still stuck I live stream Making Mods using magicvoxel Most Wednesday Moring my time Over On Twitch/octarock
Enjoy.
I hope this helps.
i don't mind turning this into a 3c page, but there are some bits I'm gonna change.
go for i happy just to help get more people in make stuff. with magic its been alot easy also i start to do some wights ups for other parts on it in a word doc i get back to when i done.
My sword after modding it's holding it the wrong way.... why? same for the fishing pole... i didnt change the pink dot