Prophet
Prophet is a npc found in the following biomes: Shadow Titan ,
It uses the NPC Rig: None Found! and NPC Group: mob_boss_cryingprophet .
Posts the Trove developers have made that mention "Prophet"
Preview: while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount. Show
Discover Delves: A highly anticipated dungeon crawler feature filled with new monsters, biomes, and treasures as you dive deep to face unique challenges that lurk below! The Trove Delves update is now available across all platforms (PS4, Xbox 1, and PC).
Delves are new, endless dungeon experiences that you and your group will have to overcome obstacles, enemies, and time constraints in order to open your exciting rewards! The Delve difficulty comes customly catered towards the daring Trovians in each Delve.
Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.
Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!
The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!
Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.o The final rank of Path Painter upgrade only applies in the Geode Caves.• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
• Only 78 consecutive depths can be completed in a single delve run; upon reaching the 78th consecutive depth players will receive a message asking them to restart the delve and not allowing them to progress further.
• Stealthed Neon Ninjas can walk through the Blocky Components present in the Neon Underground delve biome.
Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.
Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.
Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.
Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Shadowy Soul Vaults will only appear on specified depths in challenge delves after the completion of at least 3 consecutive depths.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:o Non-Patrons:• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.Double Crystal Dropso Patrons:
Double Shadow Shard Drops
Double Inert Geode DropsTriple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• Delve key fragments are now dropped in Geode Topside worlds.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.
Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:o 0.6% health• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
o 0.2% damage
o 4 Power Rank
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:o 10 Light• Mastery has been increased for the following items:
o 5 Power Ranko Avalon, the Happy Accident now grants 100 mastery.Tomb Raiser Changes
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:o Consumes all restless souls on use, not just one.• Banshee’s Boon (1) now does the following:
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.o Costs 5 energy to use, both with and without the class gem equipped.• Grave Goliath (2) now does the following:
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.Magic Find Changes
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.
New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
Store
• 20% first time purchase Credit Packs are now available along with the Level 25 Pack!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.
New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entrieso Soft-Helm by GrumpsaAdditional Updates
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):o Completing Hourly Challenges(all 3 tiers)• Using /stuck now gives a more helpful message.
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:o Dormant Worldspring Dragon Egg• Endless Watering Cans can no longer be deleted.
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• The Claims window now sorts the most recent claims on top.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:o Candy Barbarian candy• VFX have been added to the Afterburn mount.
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
• The Dharmic Dynast and Empress's Eminence hats have had their blueprints updated.
Preview: nd Pinatagott, Spike-Spinner und Weinender Prophet alle 1 neues Reittier bei sich tra Show
Taucht immer tiefer ein und entdeckt gleichzeitig aufregende neue Features, neue fremde Biome und wertvolle Schätze beim Grottentauchen!
Diese neue und grenzenlose Dungeon-Erfahrung bringt euch in ein schier unendliches Grotten-System, in welchem ihr unzähligen Feinden und Hindernissen entgegentreten müsst, während der Schwierigkeitsgrad auf euch und eure Gruppe angepasst wird.
Gewinnt einen Wettlauf gegen die Zeit, um es durch die umschwärmten Grotten des Bienenstocks oder die Schatzkisten bergenden und von Piraten heimgesuchten Grotten von Flakbarts Versteck zu schaffen und beim Grottentauchen immer weiter zu kommen! Rettet Geodianer, baut Schlachtflaggen aus früheren Zeiten und haltet die korrupten Bosse aus ganz Trove davon ab, aus den Grottentauchgängen auszubrechen.
Jeder Grottentauchgang hat seine eigenen Regeln, die von Deltalithen definiert werden. Diese Deltalithen repräsentieren alles: von zusätzlichen HP für einzelne Feinde bis hin zu einem Sprungmalus, um sicherzustellen, dass sich die folgenden Herausforderungen von den zuletzt bezwungenen unterscheiden!
Der Prozess ist einfach: anstehen, eintauchen, Feinde besiegen, den Boss überleben und sich irre viel Beute sichern. Wenn ihr dies innerhalb der vorgegebenen Zeit schafft, könnt ihr das Portal zum nächsten Level öffnen, wo euch ein noch tieferer und schwierigerer Grottentauchgang erwartet!
Grottentauchgänge (Delves)
- Grottentauchgänge sind eine neue Art des Gameplays, bei dem die Geode-Höhlen mit prozedural erzeugten, endlosen Kämpfen kombiniert werden. Absolviert einen Grottentauchgang, erfüllt die Ziele und besiegt den Boss schnell, um Belohnungen und die Möglichkeit zu erhalten, weiter zu tauchen! Mit zunehmender Tiefe steigen auch die Herausforderungen und der Wert der Belohnungen.
- Es gibt drei Arten des Grottentauchens: öffentliches Grottentauchen, private Grottentauchgänge und Wettgrottentauchen, mit jeweils eigenen Regeln.
- Sobald ihr für einen Grottentauchgang eines beliebigen Typs in der Warteschlange seid, bleibt ihr auch nach dem Besuch einer anderen Welt in der Warteschlange (über der HP-Leiste leuchtet eine helle Grottentauch-Idee und ein Grottentauchgang-Warteschlangensymbol als Erinnerung).
- Spieler, die sich von der Warteschlange abmelden und offline gehen, werden nicht erneut in die gleiche Warteschlange positioniert.
- Insgesamt können bis zu acht Spieler an einem Grottentauchgang teilnehmen. In privaten Grottentauchgängen können Spieler nach dem Start des Grottentauchens noch eingeladen werden. Öffentliche und Wettgrottentauchgänge können Spieler jedoch nur wieder beitreten, wenn sie Teil der ursprünglichen Warteschlange für diesen Tauchgang waren.
- Ihr könnt eure Module aus den Geodenhöhlen verwenden, euch aber auch auf Kämpfe einlassen - im Gegensatz zu Abenteuerwelten, in denen ihr zwischen Kampf- und Baumodus wechselt, wechselt ihr beim Grottentauchen zwischen Kampf- und Entdeckungsmodus.
- Der endgültige Rang des Wegweiser- Upgrades gilt nur für die Geode-Höhlen.
- Die Schildbarriere verhält sich in Geodenhöhlen und in Grottentauchgängen unterschiedlich. Beim Grottentauchen:
- Hält länger als 60 Sekunden an (skaliert beim Upgrade)
- Reduziert den erlittenen Schaden um 15-35%
- Lässt sich mit einem Staubsaugermat der Stufe 6+ kombinieren, wenn dieser ausgerüstet ist, so dass der aktivierte Schild getroffene Feinde anziehen kann, wenn er im aktiven Zustand getroffen wird.
- Das Upgrade für Mineraloskop Rang 7 bewirkt auch, dass man Grottentauchgang-Feinde durch Wände sehen kann.
- Grottentauchen ist gefährlich und der Tod dabei hat Auswirkungen von großer Bedeutung! Jedes Mal, wenn ein Trovianer stirbt, muss er mindestens 5 Sekunden warten, bevor er freigelassen werden kann. Diese Zeit erhöht sich mit jedem weiteren Tod des betreffenden Trovianers. Dieser Timer wird erst zurückgesetzt, wenn ein Boss erreicht wird, und hat keinen Einfluss auf die Wiederbelebungsdauer anderer Spieler.
- In einem Grottentauchgang freilassen verursacht, dass der Spieler zum Anfang der Stufe zurückkehrt.
- Ein "Intragrotten-Transport" - bequem am Anfang jedes Grottentauchgang-Levels platziert - kann benutzt werden, um einen Spieler zum am weitesten vorne liegenden Kontrollpunkt im Grottentauchgang zu transportieren.
- Wenn ihr einen Raum von allen Feinden in einer Grottentauchgang-Stufe befreit habt, wird er zu einem Kontrollpunkt. Dieser wird durch einen blau schattierten Hintergrund auf dem Grottentauchgang-Raum-Display angezeigt (wo sich normalerweise der Kompass befindet).
- Wenn ein Boss aktiviert ist, wird allen Spielern, die sich noch auf dem Weg zu seinem Versteck befinden, ein Teleport dorthin angeboten, um am Kampf teilzunehmen. Wenn die Aufforderung übersehen wird (möglicherweise aufgrund der Lieferung von Lebensmitteln!), verpasst der Spieler möglicherweise die Beute, er wird jedoch ebenfalls in die tieferen Grotten zur Gruppe teleportiert, falls der Boss besiegt wurde.
- Grottentauchgänge haben Modifikatoren, die durch Deltalithen gekennzeichnet sind und im ersten Raum und im Versteckraum sichtbar sind. Es gibt viele dieser Modifikatoren, einschließlich solcher, bei denen Feinde nur im Nahkampf Schaden erleiden, die die Gesundheit verringern und zusätzlichen Schaden verursachen, die die Dunkelheit der Feinde erhöhen oder verringern und viele mehr.
- Die Deltalithen, die am Eingang von Grottentauchgängen anzutreffen sind, erscheinen später neben der Trophäe des Feindes, den sie beeinflussen.
- Grottentauchgang-Abenteuer findet ihr im Grottentauchgangs-Gebäude im Hub, sowie gelegentlich nach Abschluss eines Grottentauchgang-Levels.
- Grottentauchgänge orientieren sich an bereits vorhandenen Biomen, es warten jedoch einige neue Überraschungen auf euch.
- Die Bienenstock-Grottentauchgänge machen euch mit einer neuen Flüssigkeit bekannt: Honig! Honig erhöht die Gesundheitsreneration für Spieler, die darin stehen, lässt sie aber auch vom Reittier absteigen und verlangsamt die Bewegung. (Es gibt keine Fische, die in Honig überleben können - es sind die Bienchen und die Blümchen, nicht die Bienen und die Fische.)
- Bevor die verfluchten Schädel in einem bestimmten Grottentauchgang-Level erscheinen, müssen die Spieler ein vorgegebenes Ziel erreichen, z.B. eine bestimmte Anzahl von Feinden besiegen, Kristalle sammeln oder Erz sammeln.
- Vor jedem Boss-Versteck erscheint eine Boss-Trophäe, um anzuzeigen, mit welchem Boss Spieler konfrontiert werden. Die Grotte wird auch Deltalithen haben, die angeben, welche Herausforderungen den Boss begleiten werden.
- Wenn der Boss schnell genug erreicht und besiegt wird, erscheint eine Bereitschaftsstation. Interagiert damit, haltet euch bereit und bleibt in der Nähe, um zu beschleunigen, wie schnell das Portal zum nächsten Level erscheint!
- Wenn das Team zu lange gebraucht hat, um den Boss zu erreichen oder zu besiegen, wird ein Schild angezeigt, das den Zugriff auf die nächste Tauchstufe nicht zulässt. Keine Sorge - der nächste Tauchgang ist immer nur eine Warteschlange entfernt.
- Flakons füllen sich automatisch wieder auf, sobald man auf den Boss trifft und zu Beginn eines jeden neuen Grottentauchgangslevels.
- Pell ist verfügbar, nachdem der Boss besiegt wurde, damit die Spieler zwischen den Modulen wechseln können. Andere NPCs und hilfreiche Abenteuerobjekte können ebenfalls erscheinen, nachdem der Boss besiegt wurde.
- Experten im Grottentauchen können lernen, Zeichen im Tauchgang-Pfad zu erkennen, die anzeigen, welcher Weg zum Versteck führt. Im Kampf passiert es schnell, dass man sich verläuft. Beachtet, dass diese Indikatoren zwar nützlich sind, aber bei einigen härteren Grottentauchgängen dieser Indikator jedoch möglicherweise entfernt wird.
Öffentliches Grottentauchen
- Um an einem öffentlichen Grottentauchen teilzunehmen, sucht das öffentliche Grottentauchtor, das sich im Hub an Stelle des Bomber Royale-Gebäudes befindet. Interagiert dann einfach mit dem Portal, um in die Warteschlange einzutreten. Die maximale Zeit, die in der Warteschlange verbracht wird, sollte nicht mehr als 10 Minuten betragen. Interagiert jederzeit erneut mit dem Portal, um euch aus der öffentlichen Warteschlange zu entfernen.
- Ein Grottentauchtor befindet sich auch im Geode-Hub, unten bei den Geode-Höhlenportalen.
- Die Schwierigkeit von öffentlichen Tauchgängen wird durch die Zahl der Punkte für öffentliches Grottentauchen, die die teilnehmenden Spieler in ihren jeweiligen Klassen gesammelt haben, bestimmt.
- Beachtet beim Anstehen für einen öffentlichen Grottentauchgang, dass nur die Klasse zugelassen wird, die beim Anstehen aktiv ist. Private und Wett-Tauchgänge ermöglichen jederzeit den Wechsel zwischen Klassen.
- Das Bomber Royale-Portal ist noch im Hub verfügbar - sucht es und den zugehörigen Händler in einem kleinen Zelt in der Nähe ihres früheren Standortes.
- Der Befehl "/joinme" kann verwendet werden, um Spieler wieder einzuladen, die möglicherweise die Verbindung zum Server verloren haben, aber nicht, um neue Spieler zu einem öffentlichen Grottentauchen einzuladen.
Private Grottentauchgänge
- Die Schwierigkeit von privaten Grottentauchgängen wird durch die öffentlichen Grottentauchgangs-Punkte für die Klassen in der Warteschlange zum Zeitpunkt des Grottentauchgang-Starts bestimmt.
- Ein „Grottentauchtor (Privater Modus)“, der an der Werkbank für Grottentauchgänge im Hub erstellt werden kann, kann an einer beliebigen Stelle platziert werden. Sobald es platziert ist, kann sich jeder für diesen Grottentauchgang registrieren.
- Ein einzelnes Tor kann im Baumodus platziert werden. Durch das Platzieren des Tors wird der Spieler automatisch für den privaten Grottentauchgang in die Warteschlange gestellt. Bis zu sieben weitere Spieler können das platzierte Tor verwenden, um sich beim Besitzer in die Warteschlange zu stellen.
- Der Eigentümer eines privaten Grottentauchtor kann mit dem Tor interagieren, um fortzufahren. Die erste Interaktion sendet eine Nachricht an alle Spieler in der Warteschlange, um sich fertig zu machen. Die zweite Interaktion beschleunigt die Warteschlange und teleportiert alle in den Grottentauchgang. Sobald die Gruppe vollständig ist, werden alle Spieler automatisch in den Grottentauchgang teleportiert.
- Wenn ein Tor mit dem Minenlaser beschädigt wird, kehrt es zum Inventar des Zerstörers zurück und holt alle Spieler aus der Warteschlange raus. Wenn zu irgendeinem Zeitpunkt keine Spieler in der Nähe des Tors sind, werden alle aus der Warteschlange entfernt und das Tor wird zerstört.
- Bei den privaten Grottentauchgängen können Spieler ihre Klasse nach Belieben wechseln.
- Mit dem Befehl "/joinme" können mehrere Spieler eingeladen werden (maximal acht einzelne Spieler können einem einzelnen Grottentauchgang beitreten).
- Beachtet, dass private Grottentauchgänge viel strengere Regeln in Bezug auf die Verwendung von Gegenständen und Reittieren habe. Es dürfen nur Grottentauchgang-Reittiere und -Flügel verwendet werden.
Wettgrottentauchgänge
- Wettgrottentauchgänge sind ein faires Spielfeld für alle Grottentauchgang-Teams, um gegeneinander anzutreten und zu sehen, wer am weitesten kommen kann.
- "Grottentauchtor (Wettgrotten-Modus)" und "Grottentauchtor (Wettgrotten-Modus Leicht)" können beide an der Grottenwerkbank im Hub erstellt werden.
- In Standard-Grottentauchgängen gibt es bei jeder Stufe ein zufälliges Biom. Ihr könnt Bienen in Tiefe 110 in einem Grottentauchgang und den Neon-Untergrund in Tiefe 110 in einem anderen Grottentauchgang finden. Bei jedem Besuch eines öffentlichen oder privaten Grottentauchgangs der Stufe 110 wird eine „neue“ „Tiefe 110“ generiert. In Wettgrottentauchgängen wird die Tiefe 110 jedoch nur einmal pro Woche generiert, und alle Spieler müssen gegen dieselben Monster, dieselben Ziele und dieselben Bosse antreten, um zu sehen, wer am tiefsten und wer am schnellsten durchkommt.
- Wettgrottentauchgänge beginnen in Tiefe 110.
- Jedes Mal, wenn eine Gruppe im Wettgrottenmodus erfolgreich eine Stufe absolviert, wird die Herausforderungstiefe gespeichert. Jedes Mal, wenn ein „Grottentauchtor (Wettgrotten-Modus)“ platziert wird, beginnt es mit der gespeicherten Wettgrottentauchgang-Tiefe. "Grottentauchtor (Wettgrotten-Modus Leicht)" wird immer in Tiefe 110 geöffnet.
- Am Ende der Woche nimmt die erreichte Herausforderungstiefe jedes Spielers um 8 ab, fällt jedoch niemals unter 110.
- Bestenlisten erfassen nicht nur die tiefsten Tiefen, sondern auch, welche Gruppe in der schnellsten Zeit drei aufeinanderfolgende Ebenen erreicht hat. Der lila Name wird jetzt den 100 besten Spielern zugeordnet, die die tiefsten Herausforderungstiefen erreichen.
- In Wettgrottentauchgängen ist ein Klassenwechsel zulässig, aber nur Spieler, die sich in der ursprünglichen Warteschlange befanden, können beitreten oder eingeladen werden.
- Es dürfen nur Grottentauchgang-Reittiere und -Flügel verwendet werden.
Grottentauchgänge - Belohnungen
- Nach dem Besiegen des Bosses erscheint eine Tiefdruckkiste! Jede dritte Stufe in Folge ist dies eine Starke Tiefdruckkiste mit zusätzlicher Beute.
- Nach Tiefe 25, wenn eine Starke Tiefdruckkiste erscheint, erscheint auch eine Schattenseelentruhe, die spezielle Belohnungen wie Titanseelen, Mondseelen, Geplünderte Göttlichkeit und Schattenschatzkisten enthält.
- Zum Öffnen der Schattenseelentruhe ist ein Grotten-Schattenschlüssel erforderlich. Grotten-Schattenschlüssel können an der Grottenwerkbank im Hub oder an der Schattenschlüsselform hergestellt werden, die im Boss Raum erscheint, nachdem der Boss besiegt wurde.
- Schattenseelentruhen können unbegrenzt oft geöffnet werden, aber Spieler erhalten nur Titanseelen, Mondseelen und Geplünderte Göttlichkeit von den ersten 6 Schattenseelentruhen, die jede Woche geöffnet werden.
- Fesselnde Finsternis befindet sich in Truhen und hat zusätzlich eine geringe Chance, von Feinden in Grottentauchgängen fallengelassen zu werden.
- Schattenscherben sind jetzt verfügbar, wenn die Kristalle nach einer bestimmten Tiefe in den Grottentauchgängen aufgenommen werden.
- Eine neue Währung - Inaktive Geoden - kann innerhalb der Grottentauchgänge erworben werden. Es kann immer nur ein bestimmter Betrag dieser Währung geführt werden. Verwendet sie also unbedingt, bevor ihr die Obergrenze erreicht!
- Die Währungsobergrenze für Inaktive Geoden kann durch Erhalt einer Tragtasche für Inaktive Geoden erhöht werden. Es stehen drei Tragtaschen zur Verfügung: zwei bei Rokatan, dem großen Händler im Grottentauchgang-Gebäude im Hub, und eine dritte im Shop unter der Rubrik „Geode“.
- Inaktive Geoden können verwendet werden, um Reittiere und Flügel zu kaufen, die in den privaten und Wettgrottentauchgängen funktionieren, oder um eine Vielzahl von Gegenständen in der Grottenwerkbank herzustellen.
- "Druckverriegelte Grottenkisten" können für Inaktive Geoden bei einem im Grottentauchgang eingeschlossenen geodianischen Händler gekauft werden - öffnet sie, um aufregende neue Grottentauchgang-bezogene Goodies zu finden! Sie können auch als Belohnung aus den Starke Tiefdruckkisten, gegen eine Spende Inaktive Geoden erhalten werden und gelegentlich verkauft oder gegen andere Grottentauchgang-bezogene Waren eingetauscht werden.
- Neue Grottentauchgang-Rezepte für erweiterte Tracking-Tränke findet ihr bei Geoden Händlern, die ebenfalls in den Grottentauchgängen gefangen sind. Gefangene Geodianer werden gelegentlich befreit, wenn ihr Grottentauchgang-Bosse besiegt.
- Ihr findet eine neue Art von Sammlerstücken in den Grottentauchgang - die Andenken. Jedes Andenken gewährt Beherrschung und basiert auf den Feinden, die in der Grottentauchgang-Stufe angetroffen werden.
- Andenken verfallen nach 3 Stunden Online-Zeit, wenn sie nicht gelernt wurden, können aber in Druckverriegelte Grottenkisten zerlegt werden.
- Neue Banner können über Grottentauchgänge bezogen werden. Diese Banner können durch Kombinieren von Pfählen, Flaggen und Inaktive Geoden in der Grottenwerkbank im Hub erstellt werden.
- Dekorative Versionen dieser Banner sind auch für Spieler erhältlich, die ihre Grundsteine und Klubwelten dekorieren möchten. Diese Rezepte werden von Pebble-Händlern verkauft, die beim Besiegen von Grottentauchgang-Bossen gefunden wurden.
- Zusätzlich zu den Licht-Bannern, die an der Grottenwerkbank hergestellt werden können, findet ihr bei der Kristallschmiede der Sonnensucher an der Geode Oberfläche neue Rezepte, um Fackeln zu verbessern. Diese neuen Upgrades können wieder in die ursprünglichen Fackeln zerlegt werden.
- Grottentauchgang-Gefährten sind selten in geeigneten Biomen in Grottentauchgängen zu finden oder werden an der Grottenwerkbank hergestellt.
- Einige der Bosse des Schattenturms haben sich in den Grottentauchgängen eingeschlichen und tragen einige neue Reittiere auf sich! Hydrakken konnte seine Mauer nicht unter der Erde bewegen, aber die anderen sind gelegentlich zu finden. Tochter des Mondes hat 3 neue Reittiere bei sich, während Pinatagott, Spike-Spinner und Weinender Prophet alle 1 neues Reittier bei sich tragen.
- Zu der Kristallrüstung ist der einzige Ort, an dem Kristallrüstung Stufe 4 verfügbar ist, jedoch nur für die unerschrockensten und hartgesottensten Entdecker!
- Grottentauchgänge geben außerdem 6 Abzeichen für den Abschluss von öffentlichen, privaten und Wettgrottentauchgängen.
Staubsaugermat Module
- Das Staubsaugermat, ein neues Modul, kann jetzt in der Modulwerkbank hergestellt werden. Das Staubsaugermat saugt nahe gelegene Kristalle in Geodenhöhlen und nahe gelegene Feinde in Grottentauchgängen an.
- Kristalle haben jetzt eine kleine interne Abklingzeit, da sie Energie zurückgeben und die Kosten für den Wurfanker senken.
Grottentag
- Schattentag wird ab sofort zum Grottentag!
- Die Boni für den Grottentag sind:
- Nicht-Stammspieler:
- 2x Kristalle
- 2x Schattenscherben
- 2x Inaktive Geoden
- Stammspieler:
- 3x Kristalle
- 3x Schattenscherben
- 3x Inaktive Geoden
- Die Seelenbelohnungen, die in den Grottentauchgängen verdient werden können, wurden verdreifacht, um die alten Belohnungen für den Schattentag von Stammspielern auszugleichen. 5 Geplünderte Göttlichkeiten können jetzt pro Woche verdient werden, zuvor waren es 3.
Änderungen im Schattenturm
- Schattentürme öffnen sich jetzt direkt zum Boss-Raum, aber das Öffnen der Portale ist mit höheren Kosten verbunden.
- Ein Rücksetzungsknopf ermöglicht es den Spielern, erneut gegen den Boss zu kämpfen. Ein zweiter Kampf gegen den Boss bringt keine Belohnungen, erhöht aber die Metriken. Dieser Knopf hat eine Abklingzeit von 45 Sekunden.
- Die Titanen- und Mondseelen werden ab sofort nicht mehr im Schattenturm gedroppt, sondern in den Grottentauchgängen .
- Der lila Name des Schattenturmes wurde in die Bestenlisten der Herausforderung: Tiefste Tiefe (wöchentlich) verschoben.
- Die Dracheneifragment der Fesselnde Finsternis und des Sternenfeuerdrachen werden nicht mehr im Schattenturm gedroppt, sondern stammen jetzt gelegentlich aus den Truhen, die ihr beim Abschluss von Grottentauchgangs-Stufen erhalten werdet. Drachenfragmente des Sternenfeuerdrachen können jetzt von Weltenbossen außerhalb des Schattenturmes gedroppt werden.
- Schattenschlüssel-, Mondschlüssel- und Finsterschlüsselfragmente sind nicht mehr erhältlich.
- Schatten-, Mond- und Finsterschlüssel und Fragmente können für eine begrenzte Zeit zu Grottentauchgang-Fragmenten verarbeitet werden und werden in Zukunft aus dem Spiel entfernt. Die Entfernung ist derzeit geplant für den 1. Januar 2021.
- Die Schatten- und Mondjuwelen werden ebenfalls mit den Schlüsseln und Fragmenten aus dem Spiel entfernt.
- Grottentauchgang-Schlüsselfragmente droppen jetzt anstelle von Schattenschlüssel-, Mondschlüssel- und Finsterschlüsselfragmente.
- Die Klub-Komplexe haben ab jetzt keine Wirkung mehr auf die Schlüsselfragmentendrops.
- Das Montagsabenteuer besteht nun darin ein Grottentauchgang-Schlüsselfragment zu finden.
- Das Schattenturmabenteuer wurde durch ein Grottentauchgangsabenteuer in den Klubs ersetzt.
- Die goldene Schatteneskalation ist nicht mehr verfügbar.
- Der Riesenschattenpanda kann jetzt auf dem Zwielichtmarkt hergestellt werden.
- Der Finsterschlüsselfoliant wird zum Grottentauchgangsschlüssel-Foliant und gibt jetzt Grottentauchgangsschlüssel statt Finsterschlüssel.
- Die Glotzende Glibberqualle und die Octo-BUS-Drohne sind jetzt in der Schattenturm-Lobby erhältlich.
Änderungen der Beherrschung
- Die Stat-Belohnungen für die Beherrschung wurden geändert! Stats werden nur durch die Anfangslevel gewährt und führen jetzt zu mehr Kraft für alle Spieler.
- Die Beherrschung gibt jetzt Stat-Belohnungen für die ersten 500 Level. Jedes Level gibt:
- 0,6% Gesundheit
- 0,2% Schaden
- 4 Machtränge
- Nach den ersten 500 Levels gibt die Beherrschung 1 Machtrang und 1 Magiegespür.
- Die Beherrschung gewährt zusätzlich 1 Chaosfaktor auf Level 500 und einen zusätzlichen Chaosfaktor alle 50 Levels darüber.
- Die Geode Beherrschung gibt jetzt auch Stat-Belohnungen für die ersten 100 Level. Jedes Level gibt:
- 10 Licht
- 5 Machtränge
- Die Beherrschungspunkte wurden für folgenden Gegenstände erhöht:
- Avalon, das Glück im Unglück gewährt jetzt 100 Beherrschungspunkte.
- Nachbrennen gewährt jetzt 100 Beherrschungspunkte.
- Der fliegende Trove-Teppich gewährt jetzt 100 Beherrschungspunkte.
- Prinzessin Edelherz und Prinz Dunkleseel gewähren jetzt beide 100 Beherrschungspunkte.
- Das Kampfflugzeug gewährt jetzt 100 Beherrschungspunkte.
- Das Weltallsaurus Reittier gewährt jetzt 50 Beherrschungspunkte.
- Die Aura: Ruhm des Sieges gewährt jetzt 50 Beherrschungspunkte.
- Die Aura: Gram der Niederlage gewährt jetzt 50 Beherrschungspunkte.
- Das Kleeheld Kostüm für den Revolverheld gewährt jetzt 70 Beherrschungspunkte.
- Das Trickfee Kostüm für den Feengaukler gewährt jetzt 70 Beherrschungspunkte.
- Das Trovianischer Gardist Kostüm für den Ritter gewährt jetzt 70 Beherrschungspunkte.
Änderungen beim Gruftwandler
- Der passive Skill des Gruftwandlers beschwört jetzt einen Knöchernen Gefolgen und gewährt dem Gruftwandler eine Wandernde Seele für jeden Tick.
Knöcherne Gefolgen werden in Hub- und Klubwelten nicht passiv beschworen.- Bei Knöchernen Gefolgen wurde der Grundschaden um das dreifache erhöht.
- Knöcherne Gefolgen erscheinen nicht passiv in Hub- und Klubwelten.
- Der primäre Angriff (M1) hat jetzt einen größeren Trefferradius, der genauer mit dem Videoeffekt übereinstimmt. Er fügt zusätzlich 3,3x Schaden zu (auf der Ebene der Geisterform zuvor).
- Geisterform fügt jetzt ungefähr 1,5x mehr Schaden zu.
- Knöcherne Gefolgschaft (M2) wurde wie folgt geändert:
- Verbraucht alle unruhigen Seelen, nicht nur eine.
- Beschwört für jede verbrauchte Seele einen Knöchernen Gefolgen.
- Wenn bereits 6 Knöcherne Gefolgen aktiv sind, besitzen zusätzliche Seelen aktive Gefolgen, wodurch sie zusätzlichen Schaden erleiden und verursachen.
- Wohltat der Todesfee (1) wurde wie folgt geändert:
- Die Nutzung kostet 5 Energie, sowohl mit, als auch ohne ausgerüstetes Klassenjuwel.
- Hat eine Abklingzeit von 2 Sekunden.
- Es wurde geklärt, was die Fähigkeit tut, nachdem das Juwel ausgerüstet wurde (Der Geistermodus wird weiterhin aktiviert).
- Das Klassen-Juwel Todesfee-Skill dauert jetzt 2 Sekunden und verwandelt sich beim Tod in einen rastlosen Geist (das Beschwören einer neuen Todesfee führt nicht zu einem rastlosen Geist).
- Gruftgoliath (2) wurde wie folgt geändert:
- Ist von Basis aus jetzt so stark wie der Gruftgoliath früher.
- Gruftgoliath knallt jetzt viel häufiger (ungefähr bei jedem zweiten Angriff).
- Wenn diese Fähigkeit verwendet wird, wird sie jetzt je nach Anzahl der vorhandenen Knöchernen Gefolgen ausgelöst.
- Wenn diese Fähigkeit verwendet wird, werden Knöcherne Gefolgen nicht mehr getötet und stattdessen ihr besessener Zustand entfernt.
Änderungen beim Magiegespür
- Der Magiegespürbonus, der durch das Besiegen von Feinden gewährt wird, wurde verbessert. Nach 150 Magiefunden wird der Bonus multipliziert!
- Bei Kills erhält der Spieler 1% Magiegespür (bis zu 50% zusätzlichen Magiegespür) oder 1 Magiegespür pro Kill (bis zu 50 Magiegespür), je nachdem, welcher Wert größer ist. Die Meldung über den Tod im Zusammenhang mit dem Verlust des Magiegespürs ist jetzt deutlicher.
- Die Verwendung von "/respawn" verringert jetzt das Magiegespür, wenn man es in Kampfwelten verwendet.
Änderungen bei den Folianten
- Legendäre Folianten erinnern den Spieler jetzt alle 30 Sekunden, sie auszuwechseln wenn sie nach dem vollständigen Aufladen noch ausgerüstet sind.
- Folianten sammeln jetzt Erfahrung wenn Reliquien dies tun.
- Das Aufsammeln von Pflanzen in Geodenhöhlen bietet jetzt Erfahrung (und Reliquienerfahrung).
- Bomber Royale und Team Deathmatch geben keine Folianten-Erfahrung mehr.
- Die Foliantenbeschreibungen wurden neu formatiert, um besser lesbar zu sein.
- Es wurden Informationen darüber hinzugefügt, wo alle Bücher erworben werden können.
- Das Füllen von Folianten wird jetzt als „Aufladen“ bezeichnet.
Anmeldeboni für neue Spieler
- Der Anmeldebonusbildschirm wird jetzt automatisch in sich ändernden Welten nach dem Anmelden geöffnet, wenn der Spieler eine Belohnung zu beanspruchen hat.
- Das Aktivieren eines Stammspielerpasses gewährt jetzt nicht mehr alle Anmeldebonus-Belohnungen für neue Spieler, sondern nur noch Belohnungen für den aktuellen Tag.
- Wenn der Spieler den Stammspielerpass aktiviert, nachdem er bereits die tägliche Belohnung beansprucht hat, kann er die Stammspielerbelohnung für diesen bestimmten Tag weiterhin beanspruchen.
- Wenn der Stammspielerpass zum ersten Mal aktiviert wird, nachdem der Spieler die Anmeldeboni für neue Spieler vollständig abgeschlossen hat, werden keine Stammspielerbelohnungen vergeben. Benutzt oder verliert es!
- Die Anmeldeboni für neue Spieler werden jetzt zur normalen täglichen Rücksetzzeit (11 Uhr UTC) korrekt fortgesetzt.
- Die Anmeldeboni für neue Spieler werden jeweils nur an einem Tag fortgesetzt. Spieler können nicht mehr alle Belohnungen gleichzeitig beanspruchen, indem sie den Bonusbildschirm erst am letzten Tag öffnen.
- Spieler können jetzt in der ersten Woche jederzeit den Bildschirm "Anmeldeboni für neue Spieler" öffnen, auch wenn sie die Belohnung für diesen Tag bereits beansprucht haben.
- Anmeldeboni werden nicht mehr automatisch aus dem Bonnusfenster beansprucht.
- Die Nachrichten für den letzten Tag der Anmeldung wurden aus Gründen der Übersichtlichkeit im Bonusfenster aktualisiert.
- Die Nachrichten zur Inanspruchnahme von Stammspielerbelohnungen wurden aus Gründen der Übersichtlichkeit im Bonusfenster aktualisiert.
- Zur Feier der Änderungen des Anmeldebonus' für neue Spieler können alle Spieler erneut alle Belohnungen beanspruchen!
Änderungen bei den Strukturen
- Strukturen, die klein genug sind, um in den Grundstein zu passen, können jetzt in Grundsteine platziert werden.
- Strukturen zeigen jetzt alle an, wo sie platziert werden können (entweder Grundstein und Klubwelten oder nur Klubwelten).
- Durch das Platzieren von Strukturen werden zerstörte Blöcke nicht mehr an Spieler zurückgegeben.
- Bei vielen Strukturen wurde die Standardplatzierung gedreht, um die Übersichtlichkeit zu verbessern.
- Das Leuchten auf neu platzierten Hundertjähriger Chalcedonbaum Strukturen (und solchen, die in freier Wildbahn zu finden sind) wurde korrigiert.
- Die Struktur "Holzbrücke" wurde in "Grasige Brücke" umbenannt, da sie nicht aus Holz ist.
- Die von der Expertise bereitgestellte Struktur "Grundsteinschrein" wurde in "Einfacher Grundsteinschrein" umbenannt, da es nicht die gleiche Struktur ist, als die, die auf der Verbotene Werkbank hergestellt werden kann.
Shop
- Tägliche Angebote wurden dem Shop hinzugefügt! Es gibt 5 mögliche Angebote und ein zufälliges Angebot wird 4 Stunden lang alle 24 Stunden angeboten. Verpasst diese Angebote nicht!
- Eine Tragtasche für Inaktive Geoden-Erweiterung ist im Shop für 1250 Credits einmalig erhältlich.
Neue 1-Stern-Dungeons
- In das Verfluchte Tal - von Thor designed!
- In das Kirschrotes Sandmeer - von Evilagician kreiert!
- In dem Drachenfeuergipfel - von onigiry erdacht!
Neue Stile
- “Gammarochen” – ein neuer Neon City Stabstil von onigiry!
- “Schiff in einer Hand” – ein neuer Schatzinseln Stabstil von Nezz!
- “Schrei der dunklen Flamme” – ein neuer Schatten Stabstil von TFMHisztike!
- “Panzer des Schamanen” – ein neuer Schatzinseln Speerstil von Never7iamond5!
- “Gleve des Turmes” – ein neuer Verbotene Gipfel Speerstil von thatsea251!
- “Licht des Mönchs” – ein neuer Verbotene Gipfel Speerstil von Vadosk!
- “Nachtpiekser” – ein neuer Schatten Speerstil von TFMHisztike!
- “Rote Drachenbüchse” – ein neuer Drachenfeuergipfel Pistolestil von thatsea251!
- “Triloblaster” – ein neuer Dinodschungel Pistolestil von Shmebulock666!
- “Klinge des Abgrunds” – ein neuer Schatten Nahkampfwaffestil von ncati!
- “Abgeleitete Strahlung” – ein neuer Verfluchten Himmelslanden Nahkampfwaffestil von seedyman!
- “Für den ganz großen (und heißen) Auftritt” - ein neuer Drachenfeuergipfel Nahkampfwaffestil von Nezz!
- “Haarknoten” – ein neuer Heiligen Hochland Hutstil von OscarLaom!
- Der Kategorie "Exklusivversteck" wurden 12 neue Tierhelme aus Trovesaurus-Wettbewerbsbeiträgen hinzugefügt:
- Weicher Helm von Grumpsa
- Tricerablöcke von _FutureHero_
- Hirschheld von _FutureHero_
- Hochnäsiges Schlängchen von SkyTheVirus
- Eulenhelm von SkyTheVirus
- Hübsch in rosa von AirRider
- Himmelsmaus von DycukGaming
- Pandamonium von Ainogommon
- Partyhüpfer von BluePenguin77
- Fisch aus dem Wasser von Polkadog
- Teilen von DGater
- Eiskaltes Bärchen von theevil203
Zusätzliche Updates
- Verbesserungen der Farben bei sammelbaren Tooltips. Sammlungen, die noch freigeschaltet werden können, haben jetzt an allen Stellen blauen Text. Bereits freigeschaltete Sammlungen haben an allen Stellen orangefarbenen Text. Das Orange ist heller als das alte Rot, um die Sichtbarkeit für alle zu verbessern.
- Fallschäden wurden jetzt überall außer in Geodenhöhlen entfernt.
- Chaosfaktor-Belohnungen sind jetzt an das Abschließen von Dungeons pro Tag gebunden. Jede Dungeon-Fertigstellung gewährt 1 Chaos Truhe bis zur Höhe des Chaosfaktors. Stammspieler erhalten 2 Chaos Truhen für jeden abgeschlossenen Dungeon. (Wenn ein Spieler beispielsweise 10 Chaosfaktoren hat, ein Stammspieler ist und einen Dungeon abschließt, erhält er 2 Chaos Truhen. Wenn er dann 9 weitere Dungeons abschließt, erhält er 18 weitere Chaos Truhen also insgesamt 20.)
- Die Zeit für die Wiederbelebung anderer Spieler wurde auf 4 Sekunden, anstatt der vorherigen 8 Sekunden, reduziert.
- Kristallrüstungen 2 und 3 droppen jetzt öfters.
- Das Zerstören von Kristallrüstungen 3 gibt jetzt je nach Anzahl der Sterne zwischen 10 und 285 Kristallkerne zurück.
- Pinatas können jetzt ausschließlich in Klub- und Hub-Welten verwendet werden.
- Klubtelefone können jetzt nur von Klubmitgliedern in Klubs verwendet werden.
- Namenswechsler können nur in Hubs und Klubs verwendet werden.
- Die Leviathan-Truhe sollte geöffnet werden können, auch wenn der Spieler zurückläuft, wenn der Boss stirbt. Nur Personen, die aktiv am Schaden beteiligt waren, sind zur Beute berechtigt.
- Komplexe überprüfen jetzt besser ihre Platzierung, bevor sie nach einem Upgrade neu erstellt werden. Wenn sie nicht erfolgreich wiederhergestellt werden können, erstatten sie ihren Platzierungspreis und müssen erneut platziert werden.
- Spieler können jetzt Klubbits an Klubs spenden, denen sie nicht angehören. Um dies für euren Klub zu aktivieren, entfernt bitte eure Klubbit-Spaßkasse und setzt sie wieder in die Welt ein.
- Nicht-Klub-Mitglieder können jetzt die Klubbitmünzpräge der Klubbit-Spaßkasse verwenden (jedoch nicht die Große Klubbitmünzpräge). Um dies für euren Klub zu aktivieren, entfernt bitte eure Klubbit-Spaßkasse und setzt sie wieder in die Welt ein.
- Klassen-Bestenlisten erfordern jetzt Aufwand für die Klasse, um Fortschritte zu erzielen. Die folgenden Dinge zählen alle für diese Bestenliste (in unterschiedlichen Mengen, vom größten bis zum kleinsten):
- Stündliche Herausforderungen abschließen (alle 3 Stufen)
- Rampages beenden (alle 3 Stufen)
- Abschluss einer Wettgrottentauchgangsstufe
- Abschluss einer privaten Grottentauchgangsstufe
- Abschluss einer öffentlichen Grottentauchgangstufe
- Einen Leviathan töten
- Finden eines Begleitereis
- Eine Reliquie vollständig aufladen
- Abschluss eines Fünf-Sterne-Dungeons innerhalb des Zeitlimits
- Ein Bomber Royale Match gewinnen
- Ein Abenteuer beenden (außerhalb des goldenen threads)
- Abschluss eines Drei-Sterne-Dungeons
- Abschluss eines Fünf-Sterne-Dungeons (dies ist zusätzlich zu den Punkten für den Drei-Sterne- und einen Stern, die er erzeugt)
- Abschluss eines Ein-Stern-Dungeons
- Einen Weltboss besiegen
- Einen Feind in Bomber Royale besiegen
- Pflanzen gießen
- Pflanzen ernten
- Feindliche Tötungen
- Blöcke zerstören
- Wenn "/stuck" benutzt wird, wird eine hilfreichere Meldung angezeigt.
- Der Befehl "/freeze_companion" ist jetzt für die Verwendung in Klubwelten verfügbar. Er kann verwendet werden, um eure Verbündeten an Ort und Stelle einzufrieren und schöne Fotos zu machen!
- Sowohl "/debugtext" als auch "/debug_text" können jetzt zum Anzeigen von Debug-Text verwendet werden.
- Der Befehl "/exportmetrics" kann jetzt verwendet werden. Dieser Befehl funktioniert nur auf dem PC.
- Der Befehl "/played" sollte jetzt wieder verwendbar sein.
- Der Befehl "/switchcornerstone" kann nicht mehr verwendet werden, da die Benutzeroberfläche viel einfacher ist.
- Der Befehl "/stuck" wurde leicht verändert.
- Schrägstrichbefehle haben jetzt eine gemeinsame Abklingzeit von 0,5 Sekunden.
- Bei vielen Metriken wurden die Namen aus Gründen der Klarheit und Konsistenz aktualisiert.
- Die Währungen vom Schneefest 2019 sind jetzt geschmolzen.
- Die geworfenen Bomber Royale Bomben werden nicht mehr von Feengaukler-Glitzerbomben erhöht.
- Der Revolverheld-Unterklassen-Buff bleibt nach dem Klassenwechsel nicht länger bestehen.
- Der Ultimativ des Dinobändigers und die Geisterspeere des Wiedergängers werden jetzt entfernt, wenn ihr zwischen dem Abenteuer- und dem Entdeckungsmodus wechselt.
- Pflanzen in der Geode geben jetzt Reliquienerfahrung.
- Kristalle haben jetzt eine kleine interne Abklingzeit, da sie Energie zurückgeben und die Kosten für Wurfanker senken.
- Der Wechsel eures primären Klubs ist mit keiner Abklingzeit mehr verbunden.
- Wenn ihr euer primären Klub jetzt ordnungsgemäß ändert, werden die vorherigen Clubvorteile entfernt.
- Alle Frisuren können jetzt von allen Kopftypen verwendet werden. Die Typen Frau und Mann Kopf wurden in Rasiert und Stoppel umbenannt.
- Ein Problem, welches zum Absturz führen konnte, wenn unmittelbar nach dem Öffnen einer persönlichen Truhe mit einem Portal interagiert wurde, wurde behoben.
- Ein Rezept zum Herstellen eines Drachentiegels wurde dem Arbeitstisch des Baumeisters hinzugefügt.
- Die Kosten für die Herstellung von Geodianischen Stilverstecken wurden erheblich reduziert. Es sind jetzt 250 Kristalle, 250 Veridium, 25 Nitroglitzerin, 100 Konstruktit und 15 Kristallinerzen erforderlich.
- Gekaufte Sammlungen, die keine Beherrschung verleihen, werden jetzt ausgeblendet, sofern sie nicht freigeschaltet sind.
- Die Rezepte "Spezialblöcke", "Luminopolis" und "Blockchain" werden nicht mehr in Sammlungen angezeigt, da sie immer freigeschaltet sind und keine Beherrschung geben. Die Rezepte können weiterhin wie gewohnt hergestellt werden.
- Spieler sollten nicht länger auf mysteriöse Weise Bonus-Chaos-Truhen erhalten, wenn Spieler in der Nähe Truhen mit Schlüsseln öffnen.
- Neuen Spielern sollte jetzt der gesamte erste Satz von goldenen Thread Questen angeboten werden, bevor Events mit der automatischen Verfolgung beginnen.
- Die Aufforderung, Bomber Royale beizutreten, wird neuen Spielern nicht mehr angeboten.
- Neue Spieler dürfen jetzt im Tutorial springen und ausweichen, bevor es ihnen beigebracht wird.
- Extras der folgenden Elemente können jetzt alle abgebaut werden:
- Inaktives Weltenquelldrachenei
- Inaktives Blitzdrachenei
- Inaktives Eisenherzdrachenei
- Lichtprisma
- Immerwährende Gießkannen können nicht mehr gelöscht werden.
- Die für Abenteuro gekauften Haustiere, Reittiere und Auren geben jetzt wieder Abenteuros beim Zerlegen.
- Die auf dem Marktplatz sichtbare Beschreibung des Creditbeutels wurde präzisiert.
- Der Kurzinfo-Beschreibung des Explosiven Epilogs wurden Leerzeichen hinzugefügt.
- Die Neonnemesis Stellar Aura wurde in Lebhafte Stimmung umbenannt. Es gibt nicht mehr zwei Auren mit demselben Namen.
- Der Kopf des Schattenhydrakken-Kostüms für den Mondulan wurde gesenkt.
- Geode Biome Terraformer sind jetzt auf dem Weltenquelltisch verfügbar.
- Terraformer haben jetzt deutlichere Warnungen.
- Die 1-Stern-Dungeon-Spawn-Regeln im Verfluchten Tal-Biom wurden leicht geändert.
- Die Beschreibung der Gemeinen Kristallschatzkiste wurde korrigiert, um genauer zu sein.
- Das "BOMBER ROYALE PORTAL" wird jetzt klein geschrieben.
- Die folgenden Fähigkeiten sollten keine sichtbaren Änderungen aufweisen, wurden jedoch geändert:
- Blutzuckerbarbar Süßigkeiten
- Dinobändiger Fleisch
- Piratenkapitän Dublone
- Bumeranger Gesundheits- und Energietränke
- Videoeffekte wurden dem Nachbrenner-Reittier hinzugefügt.
- Die Quasten der Muckematte sollten jetzt alle individuell modifizierbar sein.
- Korrigierte Tooltips für die Kaugummikanonier und Dämoneninferno-Kostüme.
- Temporäre Namensfarbänderungen ändern sich nicht mehr für immer. Wenn eine Namensfarbe abläuft, werden die Spieler auf die Standardfarbe eingestellt, bis sie eine neue Namensfarbe auswählen.
- Chaoskerne beziehen sich jetzt korrekt auf den Chaoskernfertiger, anstelle des "Chaoshandwerk".
- Frost der Pein des Eisweisen kann nicht mehr mit Treffern anderer Eisweiser gestapelt werden.
Preview: while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount. Show
Dive ever-deeper as you unearth new biomes and treasures in this exciting new feature: Delves!
This new and endless-dungeon experience sets you loose on countless caves full of enemies and obstacles at a difficulty custom catered to you and your group.
Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.
Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!
The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!
Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it: Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while activeo The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.
Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.
Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.
Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:o Non-Patrons: Double Crystal Drops
Double Shadow Shard Drops
Double Inert Geode Dropso Patrons:• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3. Triple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.
Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:o 0.6% health• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
o 0.2% damage
o 4 Power Rank
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:o 10 Light• Mastery has been increased for the following items:
o 5 Power Ranko Avalon, the Happy Accident now grants 100 mastery.Tomb Raiser Changes
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:o Consumes all restless souls on use, not just one.• Banshee’s Boon (1) now does the following:
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.o Costs 5 energy to use, both with and without the class gem equipped.• Grave Goliath (2) now does the following:
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.Magic Find Changes
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.
New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
Store
• Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.
New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entrieso Soft-Helm by GrumpsaAdditional Updates
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):o Completing Hourly Challenges(all 3 tiers)• Using /stuck now gives a more helpful message.
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• The /exportmetrics command is now available for use. This command will only work on PC.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:o Dormant Worldspring Dragon Egg• Endless Watering Cans can no longer be deleted.
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:o Candy Barbarian candy• VFX have been added to the Afterburn mount.
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
Preview: while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount. Show
Introduction
Welcome to the initial public testing period for Trove - Delves! These notes provide information about the great new system and changes available with the update. Please be aware that the delve content has yet to receive a final treatment but this is partially to allow us to incorporate your feedback. We hope you enjoy playing Trove - Delves!
Delves
A Note on Delve Balance
The Delve system attempts to match groups of random players with appropriate challenges. But to do this successfully it needs lots of data about just how difficult those challenges are. Thus, especially in the early days, the challenges you face in a Delve may be way too easy, or way too hard. This is why we need players not just giving feedback, but also actively trying to get as deep as they can, giving the Delve system as much data as we can so that it can make a more balanced experiencePublic Delves
- Delves are a new type of gameplay, combining the gameplay of the Geode caves with procedurally generated endless combat! Run through a delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the depth increases, so do the challenges and the rewards.
- There are 3 kinds of delves – public delves, private delves, and challenge delves. Currently only public and private delves are available.
- Once queued for a delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead as a reminder.)
- Players who log out while queued will be unqueued.
- Up to eight players can enter any delve. Note that this is not eight players at a time – each delve is locked to those eight unique players.
- Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in delves players switch between combat and discovery mode.
- Delves are a dangerous place. If the player dies, allies will be able to resurrect them in four seconds.
- Each death will increase the time it takes to release by five seconds – i.e. the first death will take five seconds, the second death ten seconds, the third death fifteen, etc. (This accumulated time is reset when the lair boss is available and on advancing to the next depth.) Ressurrection by allies always only takes four seconds.
- Releasing in a delve will return the player to the beginning of that delve tier, but there is an intra-Delve Transport that will teleport the player forward to the farthest fully cleared room.
- Whenever all creatures in a room are defeated, that room will be “checkpointed” and be made available for fast travel from the entrance. A checkpointed room will have a blue glow appear somewhere in the room, and the room’s box in the tier progress bar will be highlighted.
- When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
- Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increased or reduced Darkness, and many more.
- Delves are themed around existing biomes with a few surprises – initially on PTS brave the depths of The Hive, the Saurian Swamp, or rarely a special surprise biome.
- The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
- Delve objectives are also variable – some delves will ask players to defeat any enemies or specific enemies, while others will ask for crystals or ore to be gathered.
- One new objective type called Monoliths asks players to hunt down a number of Monoliths, engage them, and defeat all of the spawned enemies.
- A boss trophy appears before every boss room to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
- If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
- If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
- A personal chest, a shadow key mold, and more might appear after the boss is defeated. Flasks should automatically refill once the boss is initially summoned and again once the Ready Station is created.
- Pell is available after the lair boss is defeated to allow players to switch between modules.
- Expert delvers may learn to spot signs in the delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
Private Delves
- To enter a public delve, find the delve entrance in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
- When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private delves allow switching between classes at any time.
- The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
- Mounts and wings can be used in public delves. (Ganda’s special ability will not work in Delves.)
- /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite players for the first time in to a public delve.
Delve Rewards
- A private delve matchmaker can be placed anywhere, but once placed anyone can use it to register for that delve.
- A single matchmaker can be placed while in build mode. Placing the matchmaker will automatically queue the player for the private delve. Up to seven more players can use the placed matchmaker to be queued with the owner.
- The owner of a private delve matchmaker can interact with the matchmaker – the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the delve. If at any time a full set of eight players are queued, the matchmaker will immediately trigger and force everyone in to the delve.
- If a private delve matchmaker is broken using the mining laser, it will return to the owner’s inventory and unqueue all queued players. If every nearby player instead runs away from it, it will unqueue everyone and destroy itself.
- Private delves allow players to change their class at will.
- The /joinme command can be used to invite more players (up to a maximum of eight unique players in to a delve).
- Note that private delves are much stricter on what items and mounts can be used. Only delve mounts and wings may be used in private delves.
Vaca-matic Module
- After defeating the boss, a chest will appear! (Different kinds of chests?)
- A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies experienced in the delve.
- Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
- A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
- The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet.
- Inert Geodes can be used to purchase mounts and wings that will work in private delves, along with private delve gateways and a new set of allies.
- Delve allies can be found in appropriate biomes or crafted at the Delve Workbench.
- Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
- In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
- Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Delve Day
- The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals.
- Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Shadow Tower Changes
- Shadow Day is now known as Delve Day!
- The bonuses for Delve Day are:
- Non-Patrons:
- Double Crystal Drops
- Double Shadow Shard Drops
- Double Inert Geode Drops
- Patrons:
- Triple Crystal Drops
- Triple Shadow Shard Drops
- Triple Inert Geode Drops
Mastery Changes
- Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
- The Shadow Tower purple name has been retired, but will likely appear in Delves as a later reward.
- Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
- Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
- Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
- Shadow and Moon Gems will also be removed from the game with the keys and fragments.
- Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
- Fixtures no longer affect key fragment drops.
- The Monday Adventure offered during events is now to find a delve key fragment - this is subject to change, if you have ideas let us know!
- The ST adventure has been replaced with a delve adventure in clubs.
- Chests at the end of shadow towers no longer require a key to open. Delve chests do require a key to open.
- The Shadow Escalation golden thread is no longer available.
- The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
- The Eclipse Key tome now is the delve key tome and gives delve keys instead of eclipse keys
Tomb Raiser Changes
- Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
- Mastery now gives stat rewards for the first 200 levels. Each level gives:
- 1.5% health
- 0.5% damage
- 10 Power Rank
- Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
- 10 Light
- 5 Power Rank
- Mastery has been increased for the following items:
- Avalon, the Happy Accident now grants 100 mastery.
- Afterburn now grants 100 mastery.
- The Magic Trove Carpet now grants 100 mastery.
- Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
- The War Plane now grants 100 mastery.
- The Spaceosaurus mount now gives 50 mastery.
- The Glory of Victory Aura now grants 50 mastery.
- The Sorrow of Defeat Aura now grants 50 mastery.
- The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
- The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
- The Trovian Guard costume for the Knight now grants 70 mastery.
Magic Find Changes
- Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick.
- Skellittles do not passively spawn in hub & club worlds.
- The primary attack (m1) now has a wider hit radius that more accurately matches the vfx.
- Bonetorage (m2) now does the following:
- Consumes all restless souls on use, not just one.
- Summons a Skellittle for each soul consumed.
- If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
- Banshee’s Boon (1) now does the following:
- Costs 20 energy to use, both with and without the class gem equipped.
- Has a 10 second cooldown.
- Clarified what the ability does after the gem is equipped (it still activates ghost mode).
- Class Gem banshee now lasts 5 seconds.
- Grave Goliath (2) now does the following:
- Base level Grave Goliath is now as strong as the Grave Goliath used to be.
- Using this ability now triggers off how many Skellittles are possessed.
- Using the ability no longer kills Skellittles and instead removes their possessed state.
Tome Changes
- The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
- Using /respawn now decreases magic find when used in combat worlds.
New Player Login Bonuses
- Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
- Tomes now gain experience whenever reliquaries do.
- Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
- Bomber Royale and Team Deathmatch no longer give tome experience.
- Tome descriptions have been reformatted to be more readable.
- Information has been added about where to acquire all tomes.
- Filling tomes is now called “charging” for consistency.
Framework Changes
- The login bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
- Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
- If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
- If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
- The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
- The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
- Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
- Login bonuses are no longer autoclaimed from the claims window.
- The messaging for the final day of logging in has been updated for clarity in the claims window.
- The messaging for claiming Patron rewards has been updated for clarity in the claims window.
- In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Store
- Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
- Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
- Placing frameworks will no longer return destroyed blocks to players.
- Many frameworks have had their default placement rotated to be clearer.
- Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
- The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
- The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
- The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
New Dungeons
- Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
New Styles
- Added a new 1 star dungeon to the Cursed Vale by Thor!
- Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
- Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
Additional Updates
- “Gamma Ray” – a new Neon City Staff Style by onigiry!
- “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
- “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
- “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
- “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
- “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
- “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
- “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
- “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
- “Blade of the Abyss” – a new Shadow Melee Style by ncati!
- “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
- “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
- “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
- Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
- Fall damage has now been removed from everywhere but geode caves.
- Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
- Pinatas can now exclusively be used in club and hub worlds.
- Club Phones can now only be used in clubs by club members.
- Name Changers can only be used in hubs and clubs.
- Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
- Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
- Using /stuck now gives a more helpful message.
- The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
- The currencies from Snowfest 2019 have now melted.
- The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
- The Gunslinger subclass buff will no longer persist after changing classes.
- Plants in Geode now give reliquary experience.
- There is no longer a cooldown associated with changing your primary club.
- All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
- Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
- The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
- Promotional collections that don't give mastery are now hidden unless they are unlocked.
- Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
- Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
- New players should now be offered the entire first set of golden thread steps before events start auto tracking.
- The prompt to join bomber royale is no longer provided to new players.
- New players are now allowed to jump and dodge in the tutorial before they are taught how.
- Extras of the following items can now all be deconstructed:
- Dormant Worldspring Dragon Egg
- Dormant Lightning Dragon Egg
- Dormant Valiant Dragon Egg
- Prism of Light
- Clarified the Credit Pouch description that can be seen in the marketplace
- Added some spacing to the Explosive Epilogue tooltip description.
- Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
- Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
- Geode Biome Terraformers are now available on the Worldspring bench.
- Terraformers now have more noticeable warnings.
- The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
- Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
- Corrected a typo on the “Collect a Chaos Chest” adventure.
- Chaos Cores is now correctly capitalized in the Chaos Chest description.
- Fixed the description for Lesser Crystal Caches to be more accurate.
- The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
- The following abilities should not have any visible changes, but have been touched:
- Candy Barbarian candy
- Dinotamer meat
- Pirate Captain Doubloons
- Boomeranger Health and Energy Potions
- VFX have been added to the Afterburn mount.
- The Musical Mat tassels should now all be individually modifiable.
- Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
- Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
- Corrected typo with diggsly's shadow's shadow.
- Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
Preview: r Normal/Hard/Ultra: 1/2/3 Weeping Prophet Normal/Hard/Ultra: 1/2/3 V Show
Patch Notes
Gem Stat Augment and Reroll SystemGem Booster Boxes have been rebalanced:
- Improve or change a stat on a gem using the new Gem Forge!
- The recipe to craft a personal Gem Forge can be found in an Adventurer's Crafting Bench under the “Gem & Gear Improvement” section.
- New crafting materials to support this system have also been added:
- Bound Brilliance, which can be found in Boons or collected from events. (What’s a Boon? See the note on “Daily Reward Chests” below!)
- Binding Darkness, which can be found in Gem Booster Boxes and Empowered Gem Boxes, or can (rarely) be dropped by mini bosses in the open world.
- Four additional recipes have also been added to the Adventurer's Crafting Bench in the “Gems” section:
- Builder's Rough Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 4 Hearts of Darkness, and 2,000 flux to craft.
- Builder's Precise Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 3,000 water gem dust, 3,000 fire gem dust, 3,000 air gem dust, and 4,000 flux to craft.
- Builder's Superior Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 30 Diamond Dragonite, 3 Titan Souls, and 150,000 flux to craft.
- Contained Chaos Spark: Can be used to reroll any stat on a gem. (Be aware that gems can’t have both the Physical Damage and Magic Damage stats simultaneously.) Requires 3 Lunar Souls, 4 Binding Darkness, and 2,100 Eyes of Q'bthulhu to craft.
- The Health Regeneration stat will no longer appear on newly obtained gems! Existing gems with Health Regen will continue to function and may be improved with the new system. However, if Health Regen is removed from a gem via rerolling, it can never be replaced. (The Health Regen stat on equipment remains unchanged.)
- Binding Darkness has been added to the drop table.
- Gem dust has returned to the drop table.
- The drop rates for Jade Clovers, Glittering Horseshoes, Golden Gem Keys have been reduced.
- These changes were necessary to ensure the drops from Gem Booster boxes support a wider range of players.
- Daily Reward Chests have been rebalanced and are now called Boons of a Celestial Paragon:
- There are 12 boons in total, one for each month of the year.
- They now have a very rare chance to drop the 18-token monthly reward.
- Bound Brilliance has been added to the common drop table.
- The number of Dragon Coins that drop from one roll has been increased. (MOAR RAWR!)
- The number of Jade Clovers that drop from one roll has been decreased.
- These changes raise the overall value of drops from daily chests. Err, Boons. They raise the value of drops from Boons. Because that’s what daily chests are called now.
- The Book of Bound Brilliance is now available to craft at the Adventurer’s Crafting Bench! This Legendary Tome will grant 5 Bound Brilliance once a week.
- Loot collecting leveled gems just got a whole lot better! The amount of Gem Dust obtained from deconstructing a leveled gem has been increased by up to 300% at Level 5, 700-1200% at level 10, up to 2000% at level 15, and up to 1000% at Level 20+. Transitioning from an older gem to a shiny new one will now be MUCH less expensive.
SubclassesShadow Tower Foyer
- The new subclass system is unlocked ~automagically~ at level 10!
- Any unlocked class can now be equipped as a subclass using the new 5th ability slot on the Character Sheet.
- Each subclass provides a unique passive ability along with a stat boost! The effectiveness of the passive increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.
- An active class may not be designated as its own subclass.
- Subclasses are now also displayed on the “Select a Class” window, along with the class's level and power rank.
- Each class gives the following bonuses when selected as a subclass:
- Gunslinger: Provides extra jump and increases all damage done to enemies while airborne.
- Neon Ninja: Provides extra jump and grants a chance to deal bonus damage to enemies at less than 20% health.
- Dino Tamer: Provides extra Attack Speed and grants Critical Hits a chance to briefly root targets.
- Lunar Lancer: Provides extra Attack Speed; during combat, grants a chance to briefly transform into a Lunar Lancer and receive some of its power.
- Ice Sage: Provides extra Magic Damage; activates a shield that absorbs incoming damage when successfully attacking foes. The shield is equal to 5% of Max Health.
- Dracolyte: Reduces cooldowns and grants Physical Damage a chance to set enemies on fire.
- Knight: Provides extra flask capacity and increases movement speed while riding ground-based mounts.
- Pirate Captain: Provides extra magic find and has a chance to drop a cannon ball from the sky when damaging enemies.
- Chloromancer: Provides extra Maximum Health; damaging enemies grants a chance to activate thistles and reflect incoming damage.
- Tomb Raiser: Provides extra Critical Hit and has a chance to spawn a random minion from a fallen foe. Only one minion of this type can be active at any given time.
- Revenant: Reduces incoming damage and grants basic attacks a chance to trigger a taunt.
- Shadow Hunter: Provides extra Magic Damage and grants magic attacks a chance to activate Searing Light, which deals damage over time.
- Candy Barbarian: Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.
- Fae Trickster: Increases gliding speed and grants Critical Hits a chance to spawn bombs that damage and stun enemies.
- Boomeranger: Increases Critical Damage and spawns a fae companion that provides healing if its master falls to low health.
- Note that the subclass passive for the Dracolyte is designed to support players who primarily play magic damage classes and want to experiment with physical damage classes. The subclass passive for Shadowhunters is designed to do the opposite. These may be swapped if they prove too confusing.
Shadow Hydrakken
- Players entering the Shadow Tower via the Atlas spawn into the new Shadow Tower Foyer:
- The foyer contains three separate platforms indicating desired difficulty level, allowing players to easily find other adventurers to partner with. The platforms may or may not also provide random pools to fish in.
- Entering the foyer automatically adds players to the "ShadowTower" chat channel. Leaving the foyer automatically removes them.
- Players entering the Shadow Tower via a portal now have the option of entering the tower directly or heading first to the foyer.
Darknik Dreadnought
- The fearsome Shadow Hydrakken has awakened on the Shadow Tower’s fourth floor! This ancient, multi-headed beast spews vile acid on its foes--talk about morning breath!
- Watch out for parasites!
- Hisssssssssssss. Don't heck with him. 5x Wall Snek.
- The Darknik Dreadnought, Dr. Darknik's latest mechanical machination, now guards the fifth floor of the Shadow Tower. A battle robot bristling with armaments, it’s ready to give Trovian invaders a very, VERY warm welcome!
- You won't like him when he's angry.
- Adventurers wishing to avoid their curtain call had best employ a better defense than Cubic Curtain.
Additional Shadow Tower Updates
- Daughter of the Moon has relocated to her new penthouse on the sixth floor of the Shadow Tower.
- Higher-quality keys can now be used to open Shadow Vaults. Moon Keys can open Normal and Hard Shadow Vaults, while Eclipse Keys can open Normal, Hard, and Ultra Shadow Vaults.
- Titan and Lunar Souls now drop from Shadow Vaults instead of being directly awarded after defeating a Shadow Titan.
- Daughter of the Moon now drops a new resource called Despoiled Divinity in addition to Lunar Souls. One Despoiled Divinity can be earned for each Shadow Tower difficulty, up to a maximum of 3 per week.
- Many new rewards have been added to the Shadowy Market for Hearts of Darkness, Titan Souls, Lunar Souls, and Despoiled Divinity.
- The amount of Flux dropped from Titan's Treasures has been significantly reduced.
- The number of Titan Souls dropped by Shadow Titans has been adjusted as follows:
- Spikewalker Normal/Hard/Ultra: 1/2/3
- Weeping Prophet Normal/Hard/Ultra: 1/2/3
- Vengeful Pinata God Normal/Hard/Ultra: 1/3/5
- Shadow Hydrakken Normal/Hard/Ultra: 1/3/5
- Darknik Dreadnought Mk II Normal/Hard/Ultra: 1/3/5
- Previously, explosions only damaged Shadow Titans if they occurred near the center of the Titan. This bug has been fixed, and explosions now damage Shadow Titans if they hit any part of them.
- Elite enemies can now spawn in the Shadow Tower. Each drops a guaranteed Shadow Shard, with a chance for one extra shard in Hard mode and two extra shards in Ultra.
- An assortment of new enemies have migrated to the Shadow Tower.
- Shields no longer prevent being killed by the Daughter of the Moon's one-shot attack.
- Elemental worlds now drop Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. These all have a chance to drop from clearing 1-star and 3-star dungeons, similar to how gem boxes currently drop in Prime Worlds. Patron status gives two such chances (which may result on any given chest as 0, or 1, or 2 of the drops that a Prime World chest of the same Uber level would drop.)
- Prime Worlds now drop more Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. 1-star Dungeons will see their drops increased by approximately 50%, while 3-star dungeons will see their drops increased by variable amounts. Patron status doubles such drops.
New Dragons
- Seven new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
- Voidwalker Dragon Egg Fragments for Indurion, the Unwavering, can be found in Shadow Caches.
- Iridescent Dragon Egg Fragments for Baesmuth, the Shaper's Gift, can be found randomly while mining.
- Spinner Dragon Egg Fragments for Rachnaphon, the Silent Spectator, can be found as a rare drop from spiders in the Fae Forest biome.
- Floral Dragon Egg Fragments for Petallura, Nature's Beckoning, can be found randomly from planted harvests.
- Preserver Dragon Egg Fragments for Miraldis, the Primordial Preserver, can be found as a rare drop from dinosaurs in the Jurassic Jungle biome.
- Ice Dragon Egg Fragments for Wyntegra, Galenor's Pride, can be found while mining ice shards in the Permafrost biome.
- Kami Dragon Egg Fragments for Crisopeia, The Crucible of Souls, can be found as a rare drop from robots in the Neon City biome or from Shadow Vaults.
- A new category, Ancestral Dragon, has been added to Collections to break up the large Legendary category and more accurately reflect the different methods of acquisition.
Trovian Atlas
- The Portal Tower in the Hub World has been replaced with the Sun Goddess Statue!
- The Sun Goddess Statue is surrounded by:
- A Radiant Merchant, where Radiant Sovereigns can be spent on great rewards!
- A Radiant Dayspring, where amazing new items can be earned with Daily Login tokens!
- Three copies of the new Trovian Atlas (details below)!
- The Trovian Atlas is a new visual representation of all the worlds in Trove, including the Prime Worlds, Drowned Worlds, Cursed Skylands, Igneous Islands, Shores of the Everdark, and the Shadow Tower Foyer. It’s basically an easy-to-use overworlds map that grants access to any world. (Yo block, we heard you like maps, so we put some maps in your map…)
- Simply open the Trovian Atlas, select the desired world, select Enter, and let the adventure begin. (Power Rank requirements still apply!)
- All existing Adventure World portals are still functional. However, going forward, none will be located in the hub. A personal copy of the Trovian Atlas may be obtainable in the future, but for now it only exists in the Hub World.
Fae Trickster Updates
- The duration of Faerie Dance staves has been increased to 15s from 10s.
- Faerie Dance staves now use player health and take 75% less damage.
- The attack speed of Faerie Dance staves now shoot 20% faster.
- Ego Blast now deals 20% more damage.
- Glitterbomb now has a 0.5s stun and deals 33% more damage.
- Glitterbomb no longer knocks back enemies.
- The explosion radius on Glitterbomb has increased to 3.5 from 3.0.
- The Fae Trickster class gem, Faerocious Facsimile, has been temporarily removed from the class gem loot table until it can be improved. Existing copies of Faerocious Facsimile can continue to be used.
- A completely new class gem has been added for Fae Tricksters! This new gem shields Ego Blast for one additional hit before the bonus damage is temporarily removed. It can be found in the Shores of the Everdark with a class gem key. Enjoy!
Store
- The Progression Weekly Deal has been reborn as the Turboriffic Weekly Deal! It now offers 25 Golden Gem keys, 10 Double Experience Potions (2x the previous) and 20 Bound Brilliance! This blockalicious bundle will appear in the Store every four weeks.
- The Eclipse Pack is here! Sun? Moon? Darkness? Why not all three at once thanks to this new pack that's stuffed with Radiant, Lunar, and Shadow goodies! Contains 3 awesome allies, 6 magnificent mounts, and 18 slick styles.
Additional Updates
- Legendary and Primordial Dragons now unlock directly into Collections when crafted.
- Diamond Dragon Eggs can now be loot collected in to 250 diamond dragonite.
- The “Select a Class” window can now be sorted by level, power rank, or availability. Sorting the same category a second time reverses the display order, making it easy to find classes with the lowest level or power rank.
- Fixed an exploit with the Loot Collected leaderboard.
- The prevalence of the Peaceful Hills biome has been increased in all worlds. Sunlight Bulb harvesters rejoice!
- The spawn rate of Sunflower Shrines in Peaceful Hills biomes has been increased.
- Added a message letting players know they cannot fish without a lure.
- Added the Regal Eagle, Water Goat, and Wolfrik Hat Styles to Stash Exclusives. Get them with Super Style Unlockers!
- They skitter, they squeak, they have cubular feet! Rat mounts have been added to the Adventurer's Crafting Bench. Rat Talismans can be found very rarely in Uber 8 and higher adventure worlds.
- The rewards for completing the Golden Thread have been revamped for new players.
- Three new maps by xandllu (fire and ice, spring bellowing, Valley of Colors) and 2 new maps by Nuxus1 (Hotel, MetalWorld) have been added to the PvP rotation.
- New spear styles by Zayth and Rosain have been added to the game!
- ”Daily Loot Chests” have been renamed “Leaderboard Reward Chests” to reduce confusion, since they are now only available from the XP Weekly Leaderboard.
- The “Show Challenges and Objectives” menu option no longer requires a restart to take effect.
- Fixed the "Any" category in the Marketplace.
- Fixed an issue where some Chaos Chests could not be claimed as currency on sold auctions.
- Fixed a bug where pressing the “locate” button on a crafting item claim directed you to the Adventure Inventory instead of the Crafting Inventory.
- The Trolling Trawler now grants 100 mastery and requires 3 Ancient Scales to craft rather than 200.
- Fixed the gem border for an ability in adventure mode sticking around in build mode.
- The Triumphant Troveblade weapon style, a special blade obtained by purchasing a $100 pack, is now in the "Store" sub-category in Collections/Styles/Melee.
- Fixed a bug that occurred when quitting the client after loading the game for the first time.
- New biome-specific craftable benches have been added to the Builder's Crafting Bench for every biome. The biome-specific recipes previously found in the Workbench have been moved to these individual benches. Generic recipes remain on the original Workbench.
- Unlocking Selene the Celestial via a Golden Dragon Effigy will now grant the Lunar New Year Dragon Spirit Badge.
- Attempting to replace a gem with another gem that won't fit in the socket will now result in the correct error message.
- Removed a duplicate item from the Medieval Highlands recipes.
- Fixed inconsistencies with the item and collection names of the following, per community feedback:
- Shuffling Shrimp Nigiri
- Cygnus_01 Speedcycle
- Snowfest Log
- Trovian Tumbler
- Personal Pop Parade
- Pink Gummy Barbearian
- Blue Gummy Barbearian
- Pink & Blue Gummy Barbearian
- Fixed the Shadow Fridge Bottom referencing an incorrect blueprint. Thanks, Etaew!
- Wings can now be opened with 0 jumps remaining during minigames.
- Improved the report spam feature.
- Fixed Chloromancer heal VFX for seedlings when using a skin.
- Minigame elements no longer appear in PvP maps or incompatible minigame maps.
- Fixed an issue that could cause the currency selection to change unexpectedly when searching the Marketplace.
- The Ice Towers dungeon in the Permafrost biome has been removed to reduce FPS issues.
- To prevent a client crash, the Marketplace can no longer be opened while a dialog popup is visible.
- Scaled down all dragon allies to prevent them from appearing larger than some player characters.
- Dino Tamer minions now show combat numbers.
- The issue with the Knight rapidly swinging the primary attack after a charge has been fixed.
- The Floral Fantasy aura will now correctly unlock when crafted in the Chaos Crafter.
- When Cursed Skulls are active, they are now transparent and no longer block projectiles.
- The Vial of Unleashed Power now has a 10 second cooldown.
- The client no longer captures the mouse immediately upon starting and waits until the world has loaded.
- Crafting recipes which unlock collections will now display x1 if the collection hasn't been unlocked and x0 if the collection has already been unlocked.
- Fixed the A.M.O.K. Aimbot torso and left shoulder and the Royal Ranger left shoulder.
- Projectiles in the Dracolyte's Burning Ward ability now match the theme of the equipped costume.
- The Neon Ninja Ultimate no longer displays Fae Trickster VFX.
- Fixed the duration of the Reboot Ult VFX to match the duration of the power.
- Various optimizations and client crash fixes
Preview: r Normal/Hard/Ultra: 1/2/3 Weeping Prophet Normal/Hard/Ultra: 1/2/3 V Show
Trovian Atlas
- The Portal Tower in the Hub World has been replaced with the Sun Goddess Statue!
- The Sun Goddess Statue is surrounded by:
- A Radiant Merchant, where Radiant Sovereigns can be spent on great rewards!
- A Radiant Dayspring, where amazing new items can be earned with Daily Login tokens!
- Three copies of the new Trovian Atlas (details below)!
- The Trovian Atlas is a new visual representation of all the worlds in Trove, including the Prime Worlds, Drowned Worlds, Cursed Skylands, Igneous Islands, Shores of the Everdark, and the Shadow Tower Foyer. It’s basically an easy-to-use overworlds map that grants access to any world. (Yo block, we heard you like maps, so we put some maps in your map…)
- Simply open the Trovian Atlas, select the desired world, select Enter, and let the adventure begin. (Power Rank requirements still apply!)
- All existing Adventure World portals are still functional. However, going forward, none will be located in the hub. A personal copy of the Trovian Atlas may be obtainable in the future, but for now it only exists in the Hub World.
Gem Stat Augment and Reroll System
- Improve or change a stat on a gem using the new Gem Forge!
- The recipe to craft a personal Gem Forge can be found in an Adventurer's Crafting Bench under the “Gem & Gear Improvement” section.
- New crafting materials to support this system have also been added:
- Bound Brilliance, which can be found in Boons or collected from events. (What’s a Boon? See the note on “Daily Reward Chests” below!)
- Binding Darkness, which can be found in Gem Booster Boxes and Empowered Gem Boxes, or can (rarely) be dropped by mini bosses in the open world.
- Four additional recipes have also been added to the Adventurer's Crafting Bench in the “Gems” section:
- Builder's Rough Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 4 Hearts of Darkness, and 2,000 flux to craft.
- Builder's Precise Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brillance, 3,000 water gem dust, 3,000 fire gem dust, 3,000 air gem dust, and 4,000 flux to craft.
- Builder's Superior Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 30 Diamond Dragonite, 3 Titan Souls, and 150,000 flux to craft.
- Contained Chaos Spark: Can be used to reroll any stat on a gem. (Be aware that gems can’t have both the Physical Damage and Magic Damage stats simultaneously.) Requires 3 Lunar Souls, 4 Binding Darkness, and 2,100 Eyes of Q'bthulhu to craft.
- The Health Regeneration stat will no longer appear on newly obtained gems! Existing gems with Health Regen will continue to function and may be improved with the new system. However, if Health Regen is removed from a gem via rerolling, it can never be replaced. (The Health Regen stat on equipment remains unchanged.)
- Gem Booster Boxes have been rebalanced:
- Binding Darkness has been added to the drop table.
- Gem dust has returned to the drop table.
- The drop rates for Jade Clovers, Glittering Horseshoes, Golden Gem Keys have been reduced.
- These changes were necessary to ensure the drops from Gem Booster boxes support a wider range of players.
- Daily Reward Chests have been rebalanced and are now called Boons of a Celestial Paragon:
- There are 12 boons in total, one for each month of the year.
- They now have a very rare chance to drop the 18-token monthly reward.
- Bound Brilliance has been added to the common drop table.
- The number of Dragon Coins that drop from one roll has been increased. (MOAR RAWR!)
- The number of Jade Clovers that drop from one roll has been decreased.
- These changes raise the overall value of drops from daily chests. Err, Boons. They raise the value of drops from Boons. Because that’s what daily chests are called now.
- Loot collecting leveled gems just got a whole lot better! The amount of Gem Dust obtained from deconstructing a leveled gem has been increased by up to 300% at Level 5, 700-1200% at level 10, up to 2000% at level 15, and up to 1000% at Level 20+. Transitioning from an older gem to a shiny new one will now be MUCH less expensive.
Subclasses
- The new subclass system is unlocked ~automagically~ at level 10!
- Any unlocked class can now be equipped as a subclass using the new 5th ability slot on the Character Sheet.
- Each subclass provides a unique passive ability along with a stat boost! The effectiveness of the passive increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.
- An active class may not be designated as its own subclass.
- Subclasses are now also displayed on the “Select a Class” window, along with the class's level and power rank.
- The “Select a Class” window can now be sorted by level, power rank, or availability. Sorting the same category a second time reverses the display order, making it easy to find classes with the lowest level or power rank.
- Each class gives the following bonuses when selected as a subclass:
- Gunslinger: Provides extra jump and increases all damage done to enemies while airborne.
- Neon Ninja: Provides extra jump and grants a chance to deal bonus damage to enemies at less than 20% health.
- Dino Tamer: Provides extra Attack Speed and grants Critical Hits a chance to briefly root targets.
- Lunar Lancer: Provides extra Attack Speed; during combat, grants a chance to briefly transform into a Lunar Luncer and receive some of its power.
- Ice Sage: Provides extra Magic Damage; activates a shield that absorbs incoming damage when successfully attacking foes. The shield is equal to 5% of Max Health.
- Dracolyte: Reduces cooldowns and grants Physical Damage a chance to set enemies on fire.
- Knight: Provides extra flask capacity and increases movement speed while riding ground-based mounts.
- Pirate Captain: Provides extra magic find and has a chance to drop a cannon ball from the sky when damaging enemies.
- Chloromancer: Provides extra Maximum Health; damaging enemies grants a chance to activate thistles and reflect incoming damage.
- Tomb Raiser: Provides extra Critical Hit and has a chance to spawn a random minion from a fallen foe. Only one minion of this type can be active at any given time.
- Revenant: Reduces incoming damage and grants basic attacks a chance to trigger a taunt.
- Shadow Hunter: Provides extra Magic Damage and grants magic attacks a chance to activate Searing Light, which deals damage over time.
- Candy Barbarian: Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.
- Fae Trickster: Increases gliding speed and grants Critical Hits a chance to spawn bombs that damage and stun enemies.
- Boomeranger: Increases Critical Damage and spawns a fae companion that provides healing if its master falls to low health.
- Note that the subclass passive for the Dracolyte is designed to support players who primarily play magic damage classes and want to experiment with physical damage classes. The subclass passive for Shadowhunters is designed to do the opposite. These may be swapped if they prove too confusing.
Shadow Tower Foyer
- Players entering the Shadow Tower via the Atlas spawn into the new Shadow Tower Foyer:
- The foyer contains three separate platforms indicating desired difficulty level, allowing players to easily find other adventurers to partner with. The platforms may or may not also provide random pools to fish in.
- Entering the foyer automatically adds players to the "ShadowTower" chat channel. Leaving the foyer automatically removes them.
- Players entering the Shadow Tower via a portal now have the option of entering the tower directly or heading first to the foyer.
Shadow Hydrakken
- The fearsome Shadow Hydrakken has awakened on the Shadow Tower’s fourth floor! This ancient, multi-headed beast spews vile acid on its foes--talk about morning breath!
- Watch out for parasites!
- Hisssssssssssss. Don't heck with him. 5x Wall Snek.
Darknik Dreadnought
- The Darknik Dreadnought, Dr. Darknik's latest mechanical machination, now guards the fifth floor of the Shadow Tower. A battle robot bristling with armaments, it’s ready to give Trovian invaders a very, VERY warm welcome!
- You won't like him when he's angry.
- Adventurers wishing to avoid their curtain call had best employ a better defense than Cubic Curtain.
Additional Shadow Tower Updates
- Daughter of the Moon has relocated to her new penthouse on the sixth floor of the Shadow Tower.
- Higher-quality keys can now be used to open Shadow Vaults. Moon Keys can open Normal and Hard Shadow Vaults, while Eclipse Keys can open Normal, Hard, and Ultra Shadow Vaults.
- Titan and Lunar Souls now drop from Shadow Vaults instead of being directly awarded after defeating a Shadow Titan.
- Daughter of the Moon now drops a new resource called Despoiled Divinity in addition to Lunar Souls. One Despoiled Divinity can be earned for each Shadow Tower difficulty, up to a maximum of 3 per week.
- Many new rewards have been added to the Shadowy Market for Hearts of Darkness, Titan Souls, Lunar Souls, and Despoiled Divinity.
- The amount of Flux dropped from Titan's Treasures has been significantly reduced.
- The number of Titan Souls dropped by Shadow Titans has been adjusted as follows:
- Spikewalker Normal/Hard/Ultra: 1/2/3
- Weeping Prophet Normal/Hard/Ultra: 1/2/3
- Vengeful Pinata God Normal/Hard/Ultra: 1/3/5
- Shadow Hydrakken Normal/Hard/Ultra: 1/3/5
- Darknik Dreadnought Mk II Normal/Hard/Ultra: 1/3/5
- Previously, explosions only damaged Shadow Titans if they occurred near the center of the Titan. This bug has been fixed, and explosions now damage Shadow Titans if they hit any part of them.
- Elite enemies can now spawn in the Shadow Tower. Each drops a guaranteed Shadow Shard, with a chance for one extra shard in Hard mode and two extra shards in Ultra.
- An assortment of new enemies have migrated to the Shadow Tower.
- Shields no longer prevent being killed by the Daughter of the Moon's one-shot attack.
Fae Trickster Updates
- The duration of Faerie Dance staves has been increased to 15s from 10s.
- Faerie Dance staves now use player health and take 75% less damage.
- The attack speed of Faerie Dance staves has been reduced to 1.0 from 1.25.
- Ego Blast now deals 20% more damage.
- An Ego Blast crit is now 51% of base damage.
- Glitterbomb now has a 0.5s stun and deals 33% more damage.
- Glitterbomb no longer knocks back enemies.
- The explosion radius on Glitterbomb has increased to 3.5 from 3.0.
- The Fae Trickster class gem, Faerocious Facsimile, has been temporarily removed from the class gem loot table until it can be improved. Existing copies of Faerocious Facsimile can continue to be used.
- A completely new class gem has been added for Fae Tricksters! This new gem shields Ego Blast for one additional hit before the bonus damage is temporarily removed. It can be found in the Shores of the Everdark with a class gem key. Enjoy!
Store
- The Progression Weekly Deal has been reborn as the Turboriffic Weekly Deal! It now offers 25 Golden Gem keys, 10 Double Experience Potions (2x the previous) and 20 Bound Brilliance! This blockalicious bundle will appear in the Store every four weeks.
New Dragons
- Five new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
- Voidwalker Dragon Egg Fragments for Indurion, the Unwavering, can be found in Shadow Caches.
- Iridescent Dragon Egg Fragments for Baesmuth, the Shaper's Gift, can be found randomly while mining.
- Spinner Dragon Egg Fragments for Rachnaphon, the Silent Spectator, can be found as a rare drop from spiders in the Fae Forest biome.
- Floral Dragon Egg Fragments for Petallura, Nature's Beckoning, can be found randomly from planted harvests.
- Preserver Dragon Egg Fragments for Miraldis, the Primordial Preserver, can be found as a rare drop from dinosaurs in the Jurassic Jungle biome.
- Ice Dragon Egg Fragments for Wyntegra, Galenor's Pride, can be found while mining ice shards in the Permafrost biome.
- A new category, Ancestral Dragon, has been added to Collections to break up the large Legendary category and more accurately reflect the different methods of acquisition.
PTS only
- A special login event just for PTS has begun! Each daily login for the next four days will grant:
- 1 Gem Forge
- 500 Bound Brilliance
- 500 Binding Darkness
- 15 Level 25 XP coins
- 15 Level 20 XP coins
- 1,000,000 Flux
- 9999 Eyes of Q’bthulhu
- 500 Hearts of Darkness
- 500 Diamond Dragonite
- 100 Titan Souls
- 100 Lunar Souls
- 25 Stellar Empowered Gem Boxes
- 100 each of yellow/red/blue Shadow Gem Boxes
- 1,000,000 each of yellow/red/blue gem dust
- 500 Ninth Lives
- 5 Builder's Rough Focus
- 5 Builder's Precise Focus
- 5 Builder's Superior Focus
- 5 Contained Chaos Spark
Additional Updates
- Legendary and Primordial Dragons now unlock directly into Collections when crafted.
- Fixed an exploit with the Loot Collected leaderboard.
- The prevalence of the Peaceful Hills biome has been increased in all worlds. Sunlight Bulb harvesters rejoice!
- The spawn rate of Sunflower Shrines in Peaceful Hills biomes has been increased.
- Added a message letting players know they cannot fish without a lure.
- Added the Regal Eagle, Water Goat, and Wolfrik Hat Styles to Stash Exclusives. Get them with Super Style Unlockers!
- They skitter, they squeak, they have cubular feet! Rat mounts have been added to the Adventurer's Crafting Bench. Rat Talismans can be found very rarely in Uber 8 and higher adventure worlds.
- The rewards for completing the Golden Thread have been revamped for new players.
- Three new maps by xandllu (fire and ice, spring bellowing, Valley of Colors) and 2 new maps by Nuxus1 (Hotel, MetalWorld) have been added to the PvP rotation.
- New spear styles by Zayth and Rosain have been added to the game!
- ”Daily Loot Chests” have been renamed “Leaderboard Reward Chests” to reduce confusion, since they are now only available from the XP Weekly Leaderboard.
- The “Show Challenges and Objectives” menu option no longer requires a restart to take effect.
- Fixed the "Any" category in the Marketplace.
- Fixed an issue where some Chaos Chests could not be claimed as currency on sold auctions.
- Fixed a bug where pressing the “locate” button on a crafting item claim directed you to the Adventure Inventory instead of the Crafting Inventory.
- The Trolling Trawler now grants 100 mastery and requires 3 Ancient Scales to craft rather than 200.
- Fixed the gem border for an ability in adventure mode sticking around in build mode.
- The Triumphant Troveblade weapon style, a special blade obtained by purchasing a $100 pack, is now in the "Store" sub-category in Collections/Styles/Melee.
- Fixed a bug that occurred when quitting the client after loading the game for the first time.
- New biome-specific craftable benches have been added to the Builder's Crafting Bench for every biome. The biome-specific recipes previously found in the Workbench have been moved to these individual benches. Generic recipes remain on the original Workbench.
- Unlocking Selene the Celestial via a Golden Dragon Effigy will now grant the Lunar New Year Dragon Spirit Badge.
- Attempting to replace a gem with another gem that won't fit in the socket will now result in the correct error message.
- Removed a duplicate item from the Medieval Highlands recipes.
- Fixed inconsistencies with the item and collection names of the following, per community feedback:
- Shuffling Shrimp Nigiri
- Cygnus_01 Speedcycle
- Snowfest Log
- Trovian Tumbler
- Personal Pop Parade
- Pink Gummy Barbearian
- Blue Gummy Barbearian
- Pink & Blue Gummy Barbearian
- Fixed the Shadow Fridge Bottom referencing an incorrect blueprint. Thanks, Etaew!
- Wings can now be opened with 0 jumps remaining during minigames.
- Improved the report spam feature.
- Fixed Chloromancer heal VFX for seedlings when using a skin.
- Minigame elements no longer appear in PvP maps or incompatible minigame maps.
- Fixed an issue that could cause the currency selection to change unexpectedly when searching the Marketplace.
- The Ice Towers dungeon in the Permafrost biome has been removed to reduce FPS issues.
- To prevent a client crash, the Marketplace can no longer be opened while a dialog popup is visible.
- Scaled down all dragon allies to prevent them from appearing larger than some player characters.
- Dino Tamer minions now show combat numbers.
- When Cursed Skulls are active, they are now transparent and no longer block projectiles.
- The Vial of Unleashed Power now has a 10 second cooldown.
- The client no longer captures the mouse immediately upon starting and waits until the world has loaded.
- Crafting recipes which unlock collections will now display x1 if the collection hasn't been unlocked and x0 if the collection has already been unlocked.
- Fixed the A.M.O.K. Aimbot torso and left shoulder and the Royal Ranger left shoulder.
- Projectiles in the Dracolyte's Burning Ward ability now match the theme of the equipped costume.
- The Neon Ninja Ultimate no longer displays Fae Trickster VFX.
- Fixed the duration of the Reboot Ult VFX to match the duration of the power.
Thanks for making noise about this one, y'all. It definitely helped me find the fix, which should be going out with tomorrow's patch.
Hey all! The team has found the map which was tripping this glitch and we'll be removing that particular map from the Shadow Tower rotation until it can be fixed. The map should be pulled by end of the day today, so it won't trip you up any longer.