Saltwater Sam

Saltwater Sam is a npc found in the following biomes: Vendor ,

It uses the NPC Rig: biped_medium_npc_merchant and NPC Group: mob_icecream_priest .

Found in the Hub sells fishing and boat related items for Glim.

Dev Tracker 6
Posts the Trove developers have made that mention "Saltwater Sam"

https://sitecdn.trionworlds.com/uploads/2020/08/2fe0b436-faq_pirates1.jpg Set sail and search for Saltwater Sam in the main Trove hub world to set off on your epic journey for this event! The...

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Additional Updates
  • Correction to a previous patch note - the Leviathans will destroy bocks around players rather than just blocks placed near the Leviathans.
  • Saltwater sam should no longer anger wandering monsters.
  • Gameplay blocks (such as verticle jump blocks and turrets) can now only be placed in cornerstones and club worlds to prevent their accidental loss.
  • Buffed darkness on leviathans and reduced their lifespan to 10 minutes.
  • Lobstroso is tuned for groups of 8 players who are comfortable in U10. Timmense is tuned for those same players who have crafted the weekly torch from Lobstroso. Ifera should present a real challenge for fully geared groups of 8 players.
  • Leviathan trophies should now actually be kind of rare.
  • Shambling Nottoc should correctly show in collections, even if it isn't unlocked
  • The Chaos Core Crafter is no longer giving glimpses in to the future.
  • The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
  • Fixed an issue where areas in Luminopolis could be the same map color as Neon City.
  • Corrected a specular map issue with the Lancer of the Hydrakken costume.
  • Added mau5head to the "designed by" credit to the Rabbity Raiser costume, thank you!
  • The Fire Rakers fist style now grants 1 mastery instead of 10.
  • Corrected a typo with the Quester's Vial.
  • Corrected a typo for the Fabricator's Firearm.

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Additional Updates
  • Fixed a crash that could occur when Ifera ate minions.
  • Killing leviathans should now correctly give leaderboard credit for all players who get quest credit, not just the one who lands the killing blow.
  • Leviathans that time out now properly reset the cursed skull.
  • Leviathans should be much easier to hit.
  • You can no longer destroy the Leviathan fight locations.
  • Added donation stations to the geode topside outposts and the medieval highlands outpost. These donation stations have a chance to give Adventurine Strongbox Key.
  • Leviathan Torches can no longer be deconstructed.
  • The adventure given in Dragonfire Peaks no longer asks for Infinium, and now asks for Bleached Bones.
  • Geode and Outpost Adventures will now correctly hide when the Show All button is turned off.
  • Corrected a typo in the Luminopolis Defeat 10 Enemies Adventure.
  • Added "Designed by" tag to the UI blueprint for the "Captain Cold" costume--sorry, Ainogommon!
  • Saltwater Sam can no longer be pushed around.
  • Merchant ships in Treasure Isles can no longer be damaged.
  • Fixed the Resistor Workbench Beacon category name.

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Known Issue
  • A change in this patch will prevent purchasing more than one of any item that unlocks a collection, even if that item is tradable. This will affect the Treasure Isles merchants along with Saltwater Sam in the hub. A fix is already in progress and will be released as soon as possible.

New Player Login Rewards
  • Players now get a new bonus item every day for the next 7 days they log in, ending in a Golden Chaos Chest. Find the new icon in the lower-left side of your screen the first time you login each day.
  • Patrons will receive an additional flux bonus with these rewards.

Store
  • The Square Necessities Pack is now in the Store! Containing a flying griffon, wings, and an ally, a framework, 7 styles and a host of useful items, it’s a fantastic addition to anyone’s collection.
  • Tomes in the Store now precisely match the name of the item you actually receive.

Club Updates
  • Only the first 30 enemies killed from a cursed skull will count towards Adventures or Events.
  • Increased Adventurine rewards for Adventures from the Rally of Heroes fixture based on the rarity of the Hero giving the Adventure. The amount of increase is: Uncommon - 10%, Rare - 25%, Epic - 50%, Legendary - 100%
  • Placing a Repose of Heroes fixture no longer prevents Boothilda or Davey Drowner Heroes from spawning.
  • Editing a member’s permissions no longer resets the sorting being used for the member’s list in the Club UI.
  • Updated the text in the Adventure section of the Club UI to be more accurate when a slot is empty.
  • Updated the Travelling Club Merchant Fixture bonus to require rent.
  • The world map now displays the club name even if you are not part of that club.
  • Fixed a crash that could occur when trying to upgrade a fixture after changing Primary Clubs.
  • Collecting Clubits from the Travelling Merchant fixture will now appear in the Club log.
  • Fixed an issue that could cause a player’s primary club to reset.
  • Fixed a client crash that could occur in the Adventures tab on the Club UI.
  • Club Power Rank Leaderboard should now always populate, rather than only the week after a patch.

Additional Updates
  • Stun duration in PVP has been reduced because crowd control effects on players are not fun.
  • The Racing Raptor should now be extinct from Chaos Chests.
  • Destroying signs should now give the sign back.
  • Dino Tamer pets now despawn when changing classes.
  • The effect, 'Fae-go my Ego' on the Fae Trickster Empowered Gem will now refresh the stacks if the Fae Trickster takes no damage for two seconds.
  • Power rank requirements in the Trovian Atlas are now colored red when not met.
  • The Consecutive Days Logged In Badge should now display progress correctly again.
  • Headhunters rejoice! The Hydrasnek Trophy has been found inside the Shadow Hydrakken vaults!
  • Acid blocks now block health regeneration again.
  • Cinnabar now drops on the Chaos Chest common loot table.
  • Added better messaging when login fails.
  • Text in the Barber Shop should no longer flicker.
  • Being disconnected while fishing will no longer consume the lure.
  • Text on the "Go Shopping" Adventure in the Golden Thread has been clarified; any purchase (for cubits, of a free item... anything!) will satisfy this Adventure, not just claiming the Free Class Coin. This was always so but the text was misleading.
  • The “Seasonal” category under Collections > Mounts has been renamed to the “Pinata” category to more accurately reflect the mounts in the category.
  • Updated Subclass vfx and sounds to only trigger when swapping instead of also triggering when changing worlds.
  • Fixed an issue that could prevent the Battle Level tab on the character sheet from scrolling properly.
  • Fixed an issue where, for non-English language players, Chaos Chests were incorrectly using the rare pause delay for all items.
  • Removed the extraneous leaderboard for the Dungeons Completed Weekly contest. This leaderboard will now correctly appear in rotation instead of every week.
  • Wildflower Warlock and Hiveoponic Horticulturist Chloromancer costumes now show models for the Class Gem's Green Gatling.
  • Fixed some bad geo on the Floating Tutti Fruitsicle mount.
  • Fixed some bad geo on the Chloromancer’s Spiteful Spikelayer costume’s right foot.
  • Fixed an issue with the transparency of Blizzard Behemoth's middle right wing.
  • Onbari’s wings should have flames instead of blocks when jumping or gliding.
  • Fixed the back left foot of the Kami Llami mount.
  • The distinctive pattern for Baesmuth’s prints now show clearly.
  • The hammer on the Frosty Workbench should no longer float.
  • Fixed the feet on the Hexflame Harrier.
  • Fixed some blocks that were failing to glow on the Chromatic Key Pad.
  • The centering of the Smoky Fox Spirit trophy has been adjusted.

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A traveler on the temporal seas has come back in time to prevent unfathomable anguish… and some really badly executed sequels.

Blocky Bonus
Before we dive into the mind-bending reality of time travel, let’s talk about something spectacular happening here in the OG timeline: Blocky Bonuses!

Starting today on the PC and Xbox One, and October 3 if you are a PlayStation Plus member, you’ll receive a free gift just for logging into Trove before October 23!

Relive the halcyon days of the season just passed with Sabaddar, Summer’s Rapture. Bring this beacon of hope and light with you on all your adventures!


Greater Dragon Cache Sale
Between now and October 10th save 25% off Greater Dragon Caches!


Saminator*
In Trove’s darkest timeline the world is overrun with cyborg clones of Saltwater Sam. These high-tech terrors are part parrot, part machine. Underneath, it's a hyper alloy combat chassis, microprocessor-controlled. They are not programmed to sell sea-themed sundries – they deal only in cubic catastrophe!


Catch three fish (or Old Boots) to start on a journey into a Dysblockian Future where terrible secrets are waiting to be revealed!

Daily Login Rewards
Starting on September 27th and running through the end of the event on October 9th get spectacular login rewards like Bound Brilliance, Builder’s Superior Focus, and a Ninth Life gem booster!

September 27 – 10 Dragon Coins
September 28 - 3 Bound Brilliance
September 29 – 5 Heart-A-Phone
September 30 – 3 Lapis Luckbug
October 1 – 3 Greater Dragon Cache
October 2 - 3 Bound Brilliance
October 3 – 5 Gem Booster Boxes
October 4 – 3 Bound Brilliance
October 5 – 5 Gem Booster Boxes
October 6 – 3 Bound Brilliance
October 7 – 10 Chaos Chests
October 8 – 1 Builder’s Superior Focus
October 9 – 1 Ninth Life

The future is what we make it, Trovians – let’s not make it a world full of cyber Saltwater Sam simulacrums!

* Click here for info on the Saminator quest Power Rank issue.

Hotfix 4/1/15 Avarem / Trove Forums

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No joke. This is a hotfix.

* Fixed bug where logging out while fishing will cause bobber to stay in the water, and the player to be in a bad state upon relogin until fishing again
* Saltwater Sam no longer wanders off in the hub.
* Fixed item quantities not displayed in Saltwater Sam's store.
* Fixed bug where boat movement speed was reduced in water
* Fix to fishing sound problem.
* Fixed crash that could occur when a nearby player fished

We will do another hotfix later this week to address the UI issues and a few other small bugs.