Tutorial VD

Tutorial is a npc found in the following biomes: None Set

It uses the NPC Rig: chest and NPC Group: mob_treasurechest .

Dev Tracker 61
Posts the Trove developers have made that mention "Tutorial"

Preview: players are now allowed to jump and dodge in the tutorial before they are taught how. • Show



Discover Delves: A highly anticipated dungeon crawler feature filled with new monsters, biomes, and treasures as you dive deep to face unique challenges that lurk below! The Trove Delves update is now available across all platforms (PS4, Xbox 1, and PC).

Delves are new, endless dungeon experiences that you and your group will have to overcome obstacles, enemies, and time constraints in order to open your exciting rewards! The Delve difficulty comes customly catered towards the daring Trovians in each Delve.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
• Only 78 consecutive depths can be completed in a single delve run; upon reaching the 78th consecutive depth players will receive a message asking them to restart the delve and not allowing them to progress further.
• Stealthed Neon Ninjas can walk through the Blocky Components present in the Neon Underground delve biome.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Shadowy Soul Vaults will only appear on specified depths in challenge delves after the completion of at least 3 consecutive depths.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
Double Crystal Drops
Double Shadow Shard Drops
Double Inert Geode Drops
o Patrons:
Triple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• Delve key fragments are now dropped in Geode Topside worlds.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• 20% first time purchase Credit Packs are now available along with the Level 25 Pack!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• The Claims window now sorts the most recent claims on top.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
• The Dharmic Dynast and Empress's Eminence hats have had their blueprints updated.

Preview: ten. Neue Spieler dürfen jetzt im Tutorial springen und ausweichen, bevor es Show

Taucht immer tiefer ein und entdeckt gleichzeitig aufregende neue Features, neue fremde Biome und wertvolle Schätze beim Grottentauchen!

Diese neue und grenzenlose Dungeon-Erfahrung bringt euch in ein schier unendliches Grotten-System, in welchem ihr unzähligen Feinden und Hindernissen entgegentreten müsst, während der Schwierigkeitsgrad auf euch und eure Gruppe angepasst wird.

Gewinnt einen Wettlauf gegen die Zeit, um es durch die umschwärmten Grotten des Bienenstocks oder die Schatzkisten bergenden und von Piraten heimgesuchten Grotten von Flakbarts Versteck zu schaffen und beim Grottentauchen immer weiter zu kommen! Rettet Geodianer, baut Schlachtflaggen aus früheren Zeiten und haltet die korrupten Bosse aus ganz Trove davon ab, aus den Grottentauchgängen auszubrechen.

Jeder Grottentauchgang hat seine eigenen Regeln, die von Deltalithen definiert werden. Diese Deltalithen repräsentieren alles: von zusätzlichen HP für einzelne Feinde bis hin zu einem Sprungmalus, um sicherzustellen, dass sich die folgenden Herausforderungen von den zuletzt bezwungenen unterscheiden!

Der Prozess ist einfach: anstehen, eintauchen, Feinde besiegen, den Boss überleben und sich irre viel Beute sichern. Wenn ihr dies innerhalb der vorgegebenen Zeit schafft, könnt ihr das Portal zum nächsten Level öffnen, wo euch ein noch tieferer und schwierigerer Grottentauchgang erwartet!


Grottentauchgänge (Delves)
  • Grottentauchgänge sind eine neue Art des Gameplays, bei dem die Geode-Höhlen mit prozedural erzeugten, endlosen Kämpfen kombiniert werden. Absolviert einen Grottentauchgang, erfüllt die Ziele und besiegt den Boss schnell, um Belohnungen und die Möglichkeit zu erhalten, weiter zu tauchen! Mit zunehmender Tiefe steigen auch die Herausforderungen und der Wert der Belohnungen.
  • Es gibt drei Arten des Grottentauchens: öffentliches Grottentauchen, private Grottentauchgänge und Wettgrottentauchen, mit jeweils eigenen Regeln.
  • Sobald ihr für einen Grottentauchgang eines beliebigen Typs in der Warteschlange seid, bleibt ihr auch nach dem Besuch einer anderen Welt in der Warteschlange (über der HP-Leiste leuchtet eine helle Grottentauch-Idee und ein Grottentauchgang-Warteschlangensymbol als Erinnerung).
  • Spieler, die sich von der Warteschlange abmelden und offline gehen, werden nicht erneut in die gleiche Warteschlange positioniert.
  • Insgesamt können bis zu acht Spieler an einem Grottentauchgang teilnehmen. In privaten Grottentauchgängen können Spieler nach dem Start des Grottentauchens noch eingeladen werden. Öffentliche und Wettgrottentauchgänge können Spieler jedoch nur wieder beitreten, wenn sie Teil der ursprünglichen Warteschlange für diesen Tauchgang waren.
  • Ihr könnt eure Module aus den Geodenhöhlen verwenden, euch aber auch auf Kämpfe einlassen - im Gegensatz zu Abenteuerwelten, in denen ihr zwischen Kampf- und Baumodus wechselt, wechselt ihr beim Grottentauchen zwischen Kampf- und Entdeckungsmodus.
    • Der endgültige Rang des Wegweiser- Upgrades gilt nur für die Geode-Höhlen.
    • Die Schildbarriere verhält sich in Geodenhöhlen und in Grottentauchgängen unterschiedlich. Beim Grottentauchen:
      • Hält länger als 60 Sekunden an (skaliert beim Upgrade)
      • Reduziert den erlittenen Schaden um 15-35%
      • Lässt sich mit einem Staubsaugermat der Stufe 6+ kombinieren, wenn dieser ausgerüstet ist, so dass der aktivierte Schild getroffene Feinde anziehen kann, wenn er im aktiven Zustand getroffen wird.
    • Das Upgrade für Mineraloskop Rang 7 bewirkt auch, dass man Grottentauchgang-Feinde durch Wände sehen kann.
  • Grottentauchen ist gefährlich und der Tod dabei hat Auswirkungen von großer Bedeutung! Jedes Mal, wenn ein Trovianer stirbt, muss er mindestens 5 Sekunden warten, bevor er freigelassen werden kann. Diese Zeit erhöht sich mit jedem weiteren Tod des betreffenden Trovianers. Dieser Timer wird erst zurückgesetzt, wenn ein Boss erreicht wird, und hat keinen Einfluss auf die Wiederbelebungsdauer anderer Spieler.
  • In einem Grottentauchgang freilassen verursacht, dass der Spieler zum Anfang der Stufe zurückkehrt.
  • Ein "Intragrotten-Transport" - bequem am Anfang jedes Grottentauchgang-Levels platziert - kann benutzt werden, um einen Spieler zum am weitesten vorne liegenden Kontrollpunkt im Grottentauchgang zu transportieren.
  • Wenn ihr einen Raum von allen Feinden in einer Grottentauchgang-Stufe befreit habt, wird er zu einem Kontrollpunkt. Dieser wird durch einen blau schattierten Hintergrund auf dem Grottentauchgang-Raum-Display angezeigt (wo sich normalerweise der Kompass befindet).
  • Wenn ein Boss aktiviert ist, wird allen Spielern, die sich noch auf dem Weg zu seinem Versteck befinden, ein Teleport dorthin angeboten, um am Kampf teilzunehmen. Wenn die Aufforderung übersehen wird (möglicherweise aufgrund der Lieferung von Lebensmitteln!), verpasst der Spieler möglicherweise die Beute, er wird jedoch ebenfalls in die tieferen Grotten zur Gruppe teleportiert, falls der Boss besiegt wurde.
  • Grottentauchgänge haben Modifikatoren, die durch Deltalithen gekennzeichnet sind und im ersten Raum und im Versteckraum sichtbar sind. Es gibt viele dieser Modifikatoren, einschließlich solcher, bei denen Feinde nur im Nahkampf Schaden erleiden, die die Gesundheit verringern und zusätzlichen Schaden verursachen, die die Dunkelheit der Feinde erhöhen oder verringern und viele mehr.
  • Die Deltalithen, die am Eingang von Grottentauchgängen anzutreffen sind, erscheinen später neben der Trophäe des Feindes, den sie beeinflussen.
  • Grottentauchgang-Abenteuer findet ihr im Grottentauchgangs-Gebäude im Hub, sowie gelegentlich nach Abschluss eines Grottentauchgang-Levels.
  • Grottentauchgänge orientieren sich an bereits vorhandenen Biomen, es warten jedoch einige neue Überraschungen auf euch.
  • Die Bienenstock-Grottentauchgänge machen euch mit einer neuen Flüssigkeit bekannt: Honig! Honig erhöht die Gesundheitsreneration für Spieler, die darin stehen, lässt sie aber auch vom Reittier absteigen und verlangsamt die Bewegung. (Es gibt keine Fische, die in Honig überleben können - es sind die Bienchen und die Blümchen, nicht die Bienen und die Fische.)
  • Bevor die verfluchten Schädel in einem bestimmten Grottentauchgang-Level erscheinen, müssen die Spieler ein vorgegebenes Ziel erreichen, z.B. eine bestimmte Anzahl von Feinden besiegen, Kristalle sammeln oder Erz sammeln.
  • Vor jedem Boss-Versteck erscheint eine Boss-Trophäe, um anzuzeigen, mit welchem Boss Spieler konfrontiert werden. Die Grotte wird auch Deltalithen haben, die angeben, welche Herausforderungen den Boss begleiten werden.
  • Wenn der Boss schnell genug erreicht und besiegt wird, erscheint eine Bereitschaftsstation. Interagiert damit, haltet euch bereit und bleibt in der Nähe, um zu beschleunigen, wie schnell das Portal zum nächsten Level erscheint!
  • Wenn das Team zu lange gebraucht hat, um den Boss zu erreichen oder zu besiegen, wird ein Schild angezeigt, das den Zugriff auf die nächste Tauchstufe nicht zulässt. Keine Sorge - der nächste Tauchgang ist immer nur eine Warteschlange entfernt.
  • Flakons füllen sich automatisch wieder auf, sobald man auf den Boss trifft und zu Beginn eines jeden neuen Grottentauchgangslevels.
  • Pell ist verfügbar, nachdem der Boss besiegt wurde, damit die Spieler zwischen den Modulen wechseln können. Andere NPCs und hilfreiche Abenteuerobjekte können ebenfalls erscheinen, nachdem der Boss besiegt wurde.
  • Experten im Grottentauchen können lernen, Zeichen im Tauchgang-Pfad zu erkennen, die anzeigen, welcher Weg zum Versteck führt. Im Kampf passiert es schnell, dass man sich verläuft. Beachtet, dass diese Indikatoren zwar nützlich sind, aber bei einigen härteren Grottentauchgängen dieser Indikator jedoch möglicherweise entfernt wird.


Öffentliches Grottentauchen
  • Um an einem öffentlichen Grottentauchen teilzunehmen, sucht das öffentliche Grottentauchtor, das sich im Hub an Stelle des Bomber Royale-Gebäudes befindet. Interagiert dann einfach mit dem Portal, um in die Warteschlange einzutreten. Die maximale Zeit, die in der Warteschlange verbracht wird, sollte nicht mehr als 10 Minuten betragen. Interagiert jederzeit erneut mit dem Portal, um euch aus der öffentlichen Warteschlange zu entfernen.
  • Ein Grottentauchtor befindet sich auch im Geode-Hub, unten bei den Geode-Höhlenportalen.
  • Die Schwierigkeit von öffentlichen Tauchgängen wird durch die Zahl der Punkte für öffentliches Grottentauchen, die die teilnehmenden Spieler in ihren jeweiligen Klassen gesammelt haben, bestimmt.
  • Beachtet beim Anstehen für einen öffentlichen Grottentauchgang, dass nur die Klasse zugelassen wird, die beim Anstehen aktiv ist. Private und Wett-Tauchgänge ermöglichen jederzeit den Wechsel zwischen Klassen.
  • Das Bomber Royale-Portal ist noch im Hub verfügbar - sucht es und den zugehörigen Händler in einem kleinen Zelt in der Nähe ihres früheren Standortes.
  • Der Befehl "/joinme" kann verwendet werden, um Spieler wieder einzuladen, die möglicherweise die Verbindung zum Server verloren haben, aber nicht, um neue Spieler zu einem öffentlichen Grottentauchen einzuladen.


Private Grottentauchgänge
  • Die Schwierigkeit von privaten Grottentauchgängen wird durch die öffentlichen Grottentauchgangs-Punkte für die Klassen in der Warteschlange zum Zeitpunkt des Grottentauchgang-Starts bestimmt.
  • Ein „Grottentauchtor (Privater Modus)“, der an der Werkbank für Grottentauchgänge im Hub erstellt werden kann, kann an einer beliebigen Stelle platziert werden. Sobald es platziert ist, kann sich jeder für diesen Grottentauchgang registrieren.
  • Ein einzelnes Tor kann im Baumodus platziert werden. Durch das Platzieren des Tors wird der Spieler automatisch für den privaten Grottentauchgang in die Warteschlange gestellt. Bis zu sieben weitere Spieler können das platzierte Tor verwenden, um sich beim Besitzer in die Warteschlange zu stellen.
  • Der Eigentümer eines privaten Grottentauchtor kann mit dem Tor interagieren, um fortzufahren. Die erste Interaktion sendet eine Nachricht an alle Spieler in der Warteschlange, um sich fertig zu machen. Die zweite Interaktion beschleunigt die Warteschlange und teleportiert alle in den Grottentauchgang. Sobald die Gruppe vollständig ist, werden alle Spieler automatisch in den Grottentauchgang teleportiert.
  • Wenn ein Tor mit dem Minenlaser beschädigt wird, kehrt es zum Inventar des Zerstörers zurück und holt alle Spieler aus der Warteschlange raus. Wenn zu irgendeinem Zeitpunkt keine Spieler in der Nähe des Tors sind, werden alle aus der Warteschlange entfernt und das Tor wird zerstört.
  • Bei den privaten Grottentauchgängen können Spieler ihre Klasse nach Belieben wechseln.
  • Mit dem Befehl "/joinme" können mehrere Spieler eingeladen werden (maximal acht einzelne Spieler können einem einzelnen Grottentauchgang beitreten).
  • Beachtet, dass private Grottentauchgänge viel strengere Regeln in Bezug auf die Verwendung von Gegenständen und Reittieren habe. Es dürfen nur Grottentauchgang-Reittiere und -Flügel verwendet werden.


Wettgrottentauchgänge
  • Wettgrottentauchgänge sind ein faires Spielfeld für alle Grottentauchgang-Teams, um gegeneinander anzutreten und zu sehen, wer am weitesten kommen kann.
  • "Grottentauchtor (Wettgrotten-Modus)" und "Grottentauchtor (Wettgrotten-Modus Leicht)" können beide an der Grottenwerkbank im Hub erstellt werden.
  • In Standard-Grottentauchgängen gibt es bei jeder Stufe ein zufälliges Biom. Ihr könnt Bienen in Tiefe 110 in einem Grottentauchgang und den Neon-Untergrund in Tiefe 110 in einem anderen Grottentauchgang finden. Bei jedem Besuch eines öffentlichen oder privaten Grottentauchgangs der Stufe 110 wird eine „neue“ „Tiefe 110“ generiert. In Wettgrottentauchgängen wird die Tiefe 110 jedoch nur einmal pro Woche generiert, und alle Spieler müssen gegen dieselben Monster, dieselben Ziele und dieselben Bosse antreten, um zu sehen, wer am tiefsten und wer am schnellsten durchkommt.
  • Wettgrottentauchgänge beginnen in Tiefe 110.
  • Jedes Mal, wenn eine Gruppe im Wettgrottenmodus erfolgreich eine Stufe absolviert, wird die Herausforderungstiefe gespeichert. Jedes Mal, wenn ein „Grottentauchtor (Wettgrotten-Modus)“ platziert wird, beginnt es mit der gespeicherten Wettgrottentauchgang-Tiefe. "Grottentauchtor (Wettgrotten-Modus Leicht)" wird immer in Tiefe 110 geöffnet.
  • Am Ende der Woche nimmt die erreichte Herausforderungstiefe jedes Spielers um 8 ab, fällt jedoch niemals unter 110.
  • Bestenlisten erfassen nicht nur die tiefsten Tiefen, sondern auch, welche Gruppe in der schnellsten Zeit drei aufeinanderfolgende Ebenen erreicht hat. Der lila Name wird jetzt den 100 besten Spielern zugeordnet, die die tiefsten Herausforderungstiefen erreichen.
  • In Wettgrottentauchgängen ist ein Klassenwechsel zulässig, aber nur Spieler, die sich in der ursprünglichen Warteschlange befanden, können beitreten oder eingeladen werden.
  • Es dürfen nur Grottentauchgang-Reittiere und -Flügel verwendet werden.


Grottentauchgänge - Belohnungen
  • Nach dem Besiegen des Bosses erscheint eine Tiefdruckkiste! Jede dritte Stufe in Folge ist dies eine Starke Tiefdruckkiste mit zusätzlicher Beute.
  • Nach Tiefe 25, wenn eine Starke Tiefdruckkiste erscheint, erscheint auch eine Schattenseelentruhe, die spezielle Belohnungen wie Titanseelen, Mondseelen, Geplünderte Göttlichkeit und Schattenschatzkisten enthält.
  • Zum Öffnen der Schattenseelentruhe ist ein Grotten-Schattenschlüssel erforderlich. Grotten-Schattenschlüssel können an der Grottenwerkbank im Hub oder an der Schattenschlüsselform hergestellt werden, die im Boss Raum erscheint, nachdem der Boss besiegt wurde.
  • Schattenseelentruhen können unbegrenzt oft geöffnet werden, aber Spieler erhalten nur Titanseelen, Mondseelen und Geplünderte Göttlichkeit von den ersten 6 Schattenseelentruhen, die jede Woche geöffnet werden.
  • Fesselnde Finsternis befindet sich in Truhen und hat zusätzlich eine geringe Chance, von Feinden in Grottentauchgängen fallengelassen zu werden.
  • Schattenscherben sind jetzt verfügbar, wenn die Kristalle nach einer bestimmten Tiefe in den Grottentauchgängen aufgenommen werden.
  • Eine neue Währung - Inaktive Geoden - kann innerhalb der Grottentauchgänge erworben werden. Es kann immer nur ein bestimmter Betrag dieser Währung geführt werden. Verwendet sie also unbedingt, bevor ihr die Obergrenze erreicht!
  • Die Währungsobergrenze für Inaktive Geoden kann durch Erhalt einer Tragtasche für Inaktive Geoden erhöht werden. Es stehen drei Tragtaschen zur Verfügung: zwei bei Rokatan, dem großen Händler im Grottentauchgang-Gebäude im Hub, und eine dritte im Shop unter der Rubrik „Geode“.
  • Inaktive Geoden können verwendet werden, um Reittiere und Flügel zu kaufen, die in den privaten und Wettgrottentauchgängen funktionieren, oder um eine Vielzahl von Gegenständen in der Grottenwerkbank herzustellen.
  • "Druckverriegelte Grottenkisten" können für Inaktive Geoden bei einem im Grottentauchgang eingeschlossenen geodianischen Händler gekauft werden - öffnet sie, um aufregende neue Grottentauchgang-bezogene Goodies zu finden! Sie können auch als Belohnung aus den Starke Tiefdruckkisten, gegen eine Spende Inaktive Geoden erhalten werden und gelegentlich verkauft oder gegen andere Grottentauchgang-bezogene Waren eingetauscht werden.
  • Neue Grottentauchgang-Rezepte für erweiterte Tracking-Tränke findet ihr bei Geoden Händlern, die ebenfalls in den Grottentauchgängen gefangen sind. Gefangene Geodianer werden gelegentlich befreit, wenn ihr Grottentauchgang-Bosse besiegt.
  • Ihr findet eine neue Art von Sammlerstücken in den Grottentauchgang - die Andenken. Jedes Andenken gewährt Beherrschung und basiert auf den Feinden, die in der Grottentauchgang-Stufe angetroffen werden.
  • Andenken verfallen nach 3 Stunden Online-Zeit, wenn sie nicht gelernt wurden, können aber in Druckverriegelte Grottenkisten zerlegt werden.
  • Neue Banner können über Grottentauchgänge bezogen werden. Diese Banner können durch Kombinieren von Pfählen, Flaggen und Inaktive Geoden in der Grottenwerkbank im Hub erstellt werden.
  • Dekorative Versionen dieser Banner sind auch für Spieler erhältlich, die ihre Grundsteine und Klubwelten dekorieren möchten. Diese Rezepte werden von Pebble-Händlern verkauft, die beim Besiegen von Grottentauchgang-Bossen gefunden wurden.
  • Zusätzlich zu den Licht-Bannern, die an der Grottenwerkbank hergestellt werden können, findet ihr bei der Kristallschmiede der Sonnensucher an der Geode Oberfläche neue Rezepte, um Fackeln zu verbessern. Diese neuen Upgrades können wieder in die ursprünglichen Fackeln zerlegt werden.
  • Grottentauchgang-Gefährten sind selten in geeigneten Biomen in Grottentauchgängen zu finden oder werden an der Grottenwerkbank hergestellt.
  • Einige der Bosse des Schattenturms haben sich in den Grottentauchgängen eingeschlichen und tragen einige neue Reittiere auf sich! Hydrakken konnte seine Mauer nicht unter der Erde bewegen, aber die anderen sind gelegentlich zu finden. Tochter des Mondes hat 3 neue Reittiere bei sich, während Pinatagott, Spike-Spinner und Weinender Prophet alle 1 neues Reittier bei sich tragen.
  • Zu der Kristallrüstung ist der einzige Ort, an dem Kristallrüstung Stufe 4 verfügbar ist, jedoch nur für die unerschrockensten und hartgesottensten Entdecker!
  • Grottentauchgänge geben außerdem 6 Abzeichen für den Abschluss von öffentlichen, privaten und Wettgrottentauchgängen.


Staubsaugermat Module
  • Das Staubsaugermat, ein neues Modul, kann jetzt in der Modulwerkbank hergestellt werden. Das Staubsaugermat saugt nahe gelegene Kristalle in Geodenhöhlen und nahe gelegene Feinde in Grottentauchgängen an.
  • Kristalle haben jetzt eine kleine interne Abklingzeit, da sie Energie zurückgeben und die Kosten für den Wurfanker senken.


Grottentag
  • Schattentag wird ab sofort zum Grottentag!
  • Die Boni für den Grottentag sind:
    • Nicht-Stammspieler:
      • 2x Kristalle
      • 2x Schattenscherben
      • 2x Inaktive Geoden
    • Stammspieler:
      • 3x Kristalle
      • 3x Schattenscherben
      • 3x Inaktive Geoden
  • Die Seelenbelohnungen, die in den Grottentauchgängen verdient werden können, wurden verdreifacht, um die alten Belohnungen für den Schattentag von Stammspielern auszugleichen. 5 Geplünderte Göttlichkeiten können jetzt pro Woche verdient werden, zuvor waren es 3.


Änderungen im Schattenturm
  • Schattentürme öffnen sich jetzt direkt zum Boss-Raum, aber das Öffnen der Portale ist mit höheren Kosten verbunden.
  • Ein Rücksetzungsknopf ermöglicht es den Spielern, erneut gegen den Boss zu kämpfen. Ein zweiter Kampf gegen den Boss bringt keine Belohnungen, erhöht aber die Metriken. Dieser Knopf hat eine Abklingzeit von 45 Sekunden.
  • Die Titanen- und Mondseelen werden ab sofort nicht mehr im Schattenturm gedroppt, sondern in den Grottentauchgängen .
  • Der lila Name des Schattenturmes wurde in die Bestenlisten der Herausforderung: Tiefste Tiefe (wöchentlich) verschoben.
  • Die Dracheneifragment der Fesselnde Finsternis und des Sternenfeuerdrachen werden nicht mehr im Schattenturm gedroppt, sondern stammen jetzt gelegentlich aus den Truhen, die ihr beim Abschluss von Grottentauchgangs-Stufen erhalten werdet. Drachenfragmente des Sternenfeuerdrachen können jetzt von Weltenbossen außerhalb des Schattenturmes gedroppt werden.
  • Schattenschlüssel-, Mondschlüssel- und Finsterschlüsselfragmente sind nicht mehr erhältlich.
  • Schatten-, Mond- und Finsterschlüssel und Fragmente können für eine begrenzte Zeit zu Grottentauchgang-Fragmenten verarbeitet werden und werden in Zukunft aus dem Spiel entfernt. Die Entfernung ist derzeit geplant für den 1. Januar 2021.
  • Die Schatten- und Mondjuwelen werden ebenfalls mit den Schlüsseln und Fragmenten aus dem Spiel entfernt.
  • Grottentauchgang-Schlüsselfragmente droppen jetzt anstelle von Schattenschlüssel-, Mondschlüssel- und Finsterschlüsselfragmente.
  • Die Klub-Komplexe haben ab jetzt keine Wirkung mehr auf die Schlüsselfragmentendrops.
  • Das Montagsabenteuer besteht nun darin ein Grottentauchgang-Schlüsselfragment zu finden.
  • Das Schattenturmabenteuer wurde durch ein Grottentauchgangsabenteuer in den Klubs ersetzt.
  • Die goldene Schatteneskalation ist nicht mehr verfügbar.
  • Der Riesenschattenpanda kann jetzt auf dem Zwielichtmarkt hergestellt werden.
  • Der Finsterschlüsselfoliant wird zum Grottentauchgangsschlüssel-Foliant und gibt jetzt Grottentauchgangsschlüssel statt Finsterschlüssel.
  • Die Glotzende Glibberqualle und die Octo-BUS-Drohne sind jetzt in der Schattenturm-Lobby erhältlich.


Änderungen der Beherrschung
  • Die Stat-Belohnungen für die Beherrschung wurden geändert! Stats werden nur durch die Anfangslevel gewährt und führen jetzt zu mehr Kraft für alle Spieler.
  • Die Beherrschung gibt jetzt Stat-Belohnungen für die ersten 500 Level. Jedes Level gibt:
    • 0,6% Gesundheit
    • 0,2% Schaden
    • 4 Machtränge
  • Nach den ersten 500 Levels gibt die Beherrschung 1 Machtrang und 1 Magiegespür.
  • Die Beherrschung gewährt zusätzlich 1 Chaosfaktor auf Level 500 und einen zusätzlichen Chaosfaktor alle 50 Levels darüber.
  • Die Geode Beherrschung gibt jetzt auch Stat-Belohnungen für die ersten 100 Level. Jedes Level gibt:
    • 10 Licht
    • 5 Machtränge
  • Die Beherrschungspunkte wurden für folgenden Gegenstände erhöht:
    • Avalon, das Glück im Unglück gewährt jetzt 100 Beherrschungspunkte.
    • Nachbrennen gewährt jetzt 100 Beherrschungspunkte.
    • Der fliegende Trove-Teppich gewährt jetzt 100 Beherrschungspunkte.
    • Prinzessin Edelherz und Prinz Dunkleseel gewähren jetzt beide 100 Beherrschungspunkte.
    • Das Kampfflugzeug gewährt jetzt 100 Beherrschungspunkte.
    • Das Weltallsaurus Reittier gewährt jetzt 50 Beherrschungspunkte.
    • Die Aura: Ruhm des Sieges gewährt jetzt 50 Beherrschungspunkte.
    • Die Aura: Gram der Niederlage gewährt jetzt 50 Beherrschungspunkte.
    • Das Kleeheld Kostüm für den Revolverheld gewährt jetzt 70 Beherrschungspunkte.
    • Das Trickfee Kostüm für den Feengaukler gewährt jetzt 70 Beherrschungspunkte.
    • Das Trovianischer Gardist Kostüm für den Ritter gewährt jetzt 70 Beherrschungspunkte.


Änderungen beim Gruftwandler
  • Der passive Skill des Gruftwandlers beschwört jetzt einen Knöchernen Gefolgen und gewährt dem Gruftwandler eine Wandernde Seele für jeden Tick.
    Knöcherne Gefolgen werden in Hub- und Klubwelten nicht passiv beschworen.
  • Bei Knöchernen Gefolgen wurde der Grundschaden um das dreifache erhöht.
  • Knöcherne Gefolgen erscheinen nicht passiv in Hub- und Klubwelten.
  • Der primäre Angriff (M1) hat jetzt einen größeren Trefferradius, der genauer mit dem Videoeffekt übereinstimmt. Er fügt zusätzlich 3,3x Schaden zu (auf der Ebene der Geisterform zuvor).
  • Geisterform fügt jetzt ungefähr 1,5x mehr Schaden zu.
  • Knöcherne Gefolgschaft (M2) wurde wie folgt geändert:
    • Verbraucht alle unruhigen Seelen, nicht nur eine.
    • Beschwört für jede verbrauchte Seele einen Knöchernen Gefolgen.
    • Wenn bereits 6 Knöcherne Gefolgen aktiv sind, besitzen zusätzliche Seelen aktive Gefolgen, wodurch sie zusätzlichen Schaden erleiden und verursachen.
  • Wohltat der Todesfee (1) wurde wie folgt geändert:
    • Die Nutzung kostet 5 Energie, sowohl mit, als auch ohne ausgerüstetes Klassenjuwel.
    • Hat eine Abklingzeit von 2 Sekunden.
    • Es wurde geklärt, was die Fähigkeit tut, nachdem das Juwel ausgerüstet wurde (Der Geistermodus wird weiterhin aktiviert).
    • Das Klassen-Juwel Todesfee-Skill dauert jetzt 2 Sekunden und verwandelt sich beim Tod in einen rastlosen Geist (das Beschwören einer neuen Todesfee führt nicht zu einem rastlosen Geist).
  • Gruftgoliath (2) wurde wie folgt geändert:
    • Ist von Basis aus jetzt so stark wie der Gruftgoliath früher.
    • Gruftgoliath knallt jetzt viel häufiger (ungefähr bei jedem zweiten Angriff).
    • Wenn diese Fähigkeit verwendet wird, wird sie jetzt je nach Anzahl der vorhandenen Knöchernen Gefolgen ausgelöst.
    • Wenn diese Fähigkeit verwendet wird, werden Knöcherne Gefolgen nicht mehr getötet und stattdessen ihr besessener Zustand entfernt.


Änderungen beim Magiegespür
  • Der Magiegespürbonus, der durch das Besiegen von Feinden gewährt wird, wurde verbessert. Nach 150 Magiefunden wird der Bonus multipliziert!
  • Bei Kills erhält der Spieler 1% Magiegespür (bis zu 50% zusätzlichen Magiegespür) oder 1 Magiegespür pro Kill (bis zu 50 Magiegespür), je nachdem, welcher Wert größer ist. Die Meldung über den Tod im Zusammenhang mit dem Verlust des Magiegespürs ist jetzt deutlicher.
  • Die Verwendung von "/respawn" verringert jetzt das Magiegespür, wenn man es in Kampfwelten verwendet.


Änderungen bei den Folianten
  • Legendäre Folianten erinnern den Spieler jetzt alle 30 Sekunden, sie auszuwechseln wenn sie nach dem vollständigen Aufladen noch ausgerüstet sind.
  • Folianten sammeln jetzt Erfahrung wenn Reliquien dies tun.
  • Das Aufsammeln von Pflanzen in Geodenhöhlen bietet jetzt Erfahrung (und Reliquienerfahrung).
  • Bomber Royale und Team Deathmatch geben keine Folianten-Erfahrung mehr.
  • Die Foliantenbeschreibungen wurden neu formatiert, um besser lesbar zu sein.
  • Es wurden Informationen darüber hinzugefügt, wo alle Bücher erworben werden können.
  • Das Füllen von Folianten wird jetzt als „Aufladen“ bezeichnet.


Anmeldeboni für neue Spieler
  • Der Anmeldebonusbildschirm wird jetzt automatisch in sich ändernden Welten nach dem Anmelden geöffnet, wenn der Spieler eine Belohnung zu beanspruchen hat.
  • Das Aktivieren eines Stammspielerpasses gewährt jetzt nicht mehr alle Anmeldebonus-Belohnungen für neue Spieler, sondern nur noch Belohnungen für den aktuellen Tag.
  • Wenn der Spieler den Stammspielerpass aktiviert, nachdem er bereits die tägliche Belohnung beansprucht hat, kann er die Stammspielerbelohnung für diesen bestimmten Tag weiterhin beanspruchen.
  • Wenn der Stammspielerpass zum ersten Mal aktiviert wird, nachdem der Spieler die Anmeldeboni für neue Spieler vollständig abgeschlossen hat, werden keine Stammspielerbelohnungen vergeben. Benutzt oder verliert es!
  • Die Anmeldeboni für neue Spieler werden jetzt zur normalen täglichen Rücksetzzeit (11 Uhr UTC) korrekt fortgesetzt.
  • Die Anmeldeboni für neue Spieler werden jeweils nur an einem Tag fortgesetzt. Spieler können nicht mehr alle Belohnungen gleichzeitig beanspruchen, indem sie den Bonusbildschirm erst am letzten Tag öffnen.
  • Spieler können jetzt in der ersten Woche jederzeit den Bildschirm "Anmeldeboni für neue Spieler" öffnen, auch wenn sie die Belohnung für diesen Tag bereits beansprucht haben.
  • Anmeldeboni werden nicht mehr automatisch aus dem Bonnusfenster beansprucht.
  • Die Nachrichten für den letzten Tag der Anmeldung wurden aus Gründen der Übersichtlichkeit im Bonusfenster aktualisiert.
  • Die Nachrichten zur Inanspruchnahme von Stammspielerbelohnungen wurden aus Gründen der Übersichtlichkeit im Bonusfenster aktualisiert.
  • Zur Feier der Änderungen des Anmeldebonus' für neue Spieler können alle Spieler erneut alle Belohnungen beanspruchen!


Änderungen bei den Strukturen
  • Strukturen, die klein genug sind, um in den Grundstein zu passen, können jetzt in Grundsteine platziert werden.
  • Strukturen zeigen jetzt alle an, wo sie platziert werden können (entweder Grundstein und Klubwelten oder nur Klubwelten).
  • Durch das Platzieren von Strukturen werden zerstörte Blöcke nicht mehr an Spieler zurückgegeben.
  • Bei vielen Strukturen wurde die Standardplatzierung gedreht, um die Übersichtlichkeit zu verbessern.
  • Das Leuchten auf neu platzierten Hundertjähriger Chalcedonbaum Strukturen (und solchen, die in freier Wildbahn zu finden sind) wurde korrigiert.
  • Die Struktur "Holzbrücke" wurde in "Grasige Brücke" umbenannt, da sie nicht aus Holz ist.
  • Die von der Expertise bereitgestellte Struktur "Grundsteinschrein" wurde in "Einfacher Grundsteinschrein" umbenannt, da es nicht die gleiche Struktur ist, als die, die auf der Verbotene Werkbank hergestellt werden kann.


Shop
  • Tägliche Angebote wurden dem Shop hinzugefügt! Es gibt 5 mögliche Angebote und ein zufälliges Angebot wird 4 Stunden lang alle 24 Stunden angeboten. Verpasst diese Angebote nicht!
  • Eine Tragtasche für Inaktive Geoden-Erweiterung ist im Shop für 1250 Credits einmalig erhältlich.


Neue 1-Stern-Dungeons
  • In das Verfluchte Tal - von Thor designed!
  • In das Kirschrotes Sandmeer - von Evilagician kreiert!
  • In dem Drachenfeuergipfel - von onigiry erdacht!


Neue Stile
  • “Gammarochen” – ein neuer Neon City Stabstil von onigiry!
  • “Schiff in einer Hand” – ein neuer Schatzinseln Stabstil von Nezz!
  • “Schrei der dunklen Flamme” – ein neuer Schatten Stabstil von TFMHisztike!
  • “Panzer des Schamanen” – ein neuer Schatzinseln Speerstil von Never7iamond5!
  • “Gleve des Turmes” – ein neuer Verbotene Gipfel Speerstil von thatsea251!
  • “Licht des Mönchs” – ein neuer Verbotene Gipfel Speerstil von Vadosk!
  • “Nachtpiekser” – ein neuer Schatten Speerstil von TFMHisztike!
  • “Rote Drachenbüchse” – ein neuer Drachenfeuergipfel Pistolestil von thatsea251!
  • “Triloblaster” – ein neuer Dinodschungel Pistolestil von Shmebulock666!
  • “Klinge des Abgrunds” – ein neuer Schatten Nahkampfwaffestil von ncati!
  • “Abgeleitete Strahlung” – ein neuer Verfluchten Himmelslanden Nahkampfwaffestil von seedyman!
  • “Für den ganz großen (und heißen) Auftritt” - ein neuer Drachenfeuergipfel Nahkampfwaffestil von Nezz!
  • “Haarknoten” – ein neuer Heiligen Hochland Hutstil von OscarLaom!
  • Der Kategorie "Exklusivversteck" wurden 12 neue Tierhelme aus Trovesaurus-Wettbewerbsbeiträgen hinzugefügt:
    • Weicher Helm von Grumpsa
    • Tricerablöcke von _FutureHero_
    • Hirschheld von _FutureHero_
    • Hochnäsiges Schlängchen von SkyTheVirus
    • Eulenhelm von SkyTheVirus
    • Hübsch in rosa von AirRider
    • Himmelsmaus von DycukGaming
    • Pandamonium von Ainogommon
    • Partyhüpfer von BluePenguin77
    • Fisch aus dem Wasser von Polkadog
    • Teilen von DGater
    • Eiskaltes Bärchen von theevil203


Zusätzliche Updates
  • Verbesserungen der Farben bei sammelbaren Tooltips. Sammlungen, die noch freigeschaltet werden können, haben jetzt an allen Stellen blauen Text. Bereits freigeschaltete Sammlungen haben an allen Stellen orangefarbenen Text. Das Orange ist heller als das alte Rot, um die Sichtbarkeit für alle zu verbessern.
  • Fallschäden wurden jetzt überall außer in Geodenhöhlen entfernt.
  • Chaosfaktor-Belohnungen sind jetzt an das Abschließen von Dungeons pro Tag gebunden. Jede Dungeon-Fertigstellung gewährt 1 Chaos Truhe bis zur Höhe des Chaosfaktors. Stammspieler erhalten 2 Chaos Truhen für jeden abgeschlossenen Dungeon. (Wenn ein Spieler beispielsweise 10 Chaosfaktoren hat, ein Stammspieler ist und einen Dungeon abschließt, erhält er 2 Chaos Truhen. Wenn er dann 9 weitere Dungeons abschließt, erhält er 18 weitere Chaos Truhen also insgesamt 20.)
  • Die Zeit für die Wiederbelebung anderer Spieler wurde auf 4 Sekunden, anstatt der vorherigen 8 Sekunden, reduziert.
  • Kristallrüstungen 2 und 3 droppen jetzt öfters.
  • Das Zerstören von Kristallrüstungen 3 gibt jetzt je nach Anzahl der Sterne zwischen 10 und 285 Kristallkerne zurück.
  • Pinatas können jetzt ausschließlich in Klub- und Hub-Welten verwendet werden.
  • Klubtelefone können jetzt nur von Klubmitgliedern in Klubs verwendet werden.
  • Namenswechsler können nur in Hubs und Klubs verwendet werden.
  • Die Leviathan-Truhe sollte geöffnet werden können, auch wenn der Spieler zurückläuft, wenn der Boss stirbt. Nur Personen, die aktiv am Schaden beteiligt waren, sind zur Beute berechtigt.
  • Komplexe überprüfen jetzt besser ihre Platzierung, bevor sie nach einem Upgrade neu erstellt werden. Wenn sie nicht erfolgreich wiederhergestellt werden können, erstatten sie ihren Platzierungspreis und müssen erneut platziert werden.
  • Spieler können jetzt Klubbits an Klubs spenden, denen sie nicht angehören. Um dies für euren Klub zu aktivieren, entfernt bitte eure Klubbit-Spaßkasse und setzt sie wieder in die Welt ein.
  • Nicht-Klub-Mitglieder können jetzt die Klubbitmünzpräge der Klubbit-Spaßkasse verwenden (jedoch nicht die Große Klubbitmünzpräge). Um dies für euren Klub zu aktivieren, entfernt bitte eure Klubbit-Spaßkasse und setzt sie wieder in die Welt ein.
  • Klassen-Bestenlisten erfordern jetzt Aufwand für die Klasse, um Fortschritte zu erzielen. Die folgenden Dinge zählen alle für diese Bestenliste (in unterschiedlichen Mengen, vom größten bis zum kleinsten):
    • Stündliche Herausforderungen abschließen (alle 3 Stufen)
    • Rampages beenden (alle 3 Stufen)
    • Abschluss einer Wettgrottentauchgangsstufe
    • Abschluss einer privaten Grottentauchgangsstufe
    • Abschluss einer öffentlichen Grottentauchgangstufe
    • Einen Leviathan töten
    • Finden eines Begleitereis
    • Eine Reliquie vollständig aufladen
    • Abschluss eines Fünf-Sterne-Dungeons innerhalb des Zeitlimits
    • Ein Bomber Royale Match gewinnen
    • Ein Abenteuer beenden (außerhalb des goldenen threads)
    • Abschluss eines Drei-Sterne-Dungeons
    • Abschluss eines Fünf-Sterne-Dungeons (dies ist zusätzlich zu den Punkten für den Drei-Sterne- und einen Stern, die er erzeugt)
    • Abschluss eines Ein-Stern-Dungeons
    • Einen Weltboss besiegen
    • Einen Feind in Bomber Royale besiegen
    • Pflanzen gießen
    • Pflanzen ernten
    • Feindliche Tötungen
    • Blöcke zerstören
  • Wenn "/stuck" benutzt wird, wird eine hilfreichere Meldung angezeigt.
  • Der Befehl "/freeze_companion" ist jetzt für die Verwendung in Klubwelten verfügbar. Er kann verwendet werden, um eure Verbündeten an Ort und Stelle einzufrieren und schöne Fotos zu machen!
  • Sowohl "/debugtext" als auch "/debug_text" können jetzt zum Anzeigen von Debug-Text verwendet werden.
  • Der Befehl "/exportmetrics" kann jetzt verwendet werden. Dieser Befehl funktioniert nur auf dem PC.
  • Der Befehl "/played" sollte jetzt wieder verwendbar sein.
  • Der Befehl "/switchcornerstone" kann nicht mehr verwendet werden, da die Benutzeroberfläche viel einfacher ist.
  • Der Befehl "/stuck" wurde leicht verändert.
  • Schrägstrichbefehle haben jetzt eine gemeinsame Abklingzeit von 0,5 Sekunden.
  • Bei vielen Metriken wurden die Namen aus Gründen der Klarheit und Konsistenz aktualisiert.
  • Die Währungen vom Schneefest 2019 sind jetzt geschmolzen.
  • Die geworfenen Bomber Royale Bomben werden nicht mehr von Feengaukler-Glitzerbomben erhöht.
  • Der Revolverheld-Unterklassen-Buff bleibt nach dem Klassenwechsel nicht länger bestehen.
  • Der Ultimativ des Dinobändigers und die Geisterspeere des Wiedergängers werden jetzt entfernt, wenn ihr zwischen dem Abenteuer- und dem Entdeckungsmodus wechselt.
  • Pflanzen in der Geode geben jetzt Reliquienerfahrung.
  • Kristalle haben jetzt eine kleine interne Abklingzeit, da sie Energie zurückgeben und die Kosten für Wurfanker senken.
  • Der Wechsel eures primären Klubs ist mit keiner Abklingzeit mehr verbunden.
  • Wenn ihr euer primären Klub jetzt ordnungsgemäß ändert, werden die vorherigen Clubvorteile entfernt.
  • Alle Frisuren können jetzt von allen Kopftypen verwendet werden. Die Typen Frau und Mann Kopf wurden in Rasiert und Stoppel umbenannt.
  • Ein Problem, welches zum Absturz führen konnte, wenn unmittelbar nach dem Öffnen einer persönlichen Truhe mit einem Portal interagiert wurde, wurde behoben.
  • Ein Rezept zum Herstellen eines Drachentiegels wurde dem Arbeitstisch des Baumeisters hinzugefügt.
  • Die Kosten für die Herstellung von Geodianischen Stilverstecken wurden erheblich reduziert. Es sind jetzt 250 Kristalle, 250 Veridium, 25 Nitroglitzerin, 100 Konstruktit und 15 Kristallinerzen erforderlich.
  • Gekaufte Sammlungen, die keine Beherrschung verleihen, werden jetzt ausgeblendet, sofern sie nicht freigeschaltet sind.
  • Die Rezepte "Spezialblöcke", "Luminopolis" und "Blockchain" werden nicht mehr in Sammlungen angezeigt, da sie immer freigeschaltet sind und keine Beherrschung geben. Die Rezepte können weiterhin wie gewohnt hergestellt werden.
  • Spieler sollten nicht länger auf mysteriöse Weise Bonus-Chaos-Truhen erhalten, wenn Spieler in der Nähe Truhen mit Schlüsseln öffnen.
  • Neuen Spielern sollte jetzt der gesamte erste Satz von goldenen Thread Questen angeboten werden, bevor Events mit der automatischen Verfolgung beginnen.
  • Die Aufforderung, Bomber Royale beizutreten, wird neuen Spielern nicht mehr angeboten.
  • Neue Spieler dürfen jetzt im Tutorial springen und ausweichen, bevor es ihnen beigebracht wird.
  • Extras der folgenden Elemente können jetzt alle abgebaut werden:
    • Inaktives Weltenquelldrachenei
    • Inaktives Blitzdrachenei
    • Inaktives Eisenherzdrachenei
    • Lichtprisma
  • Immerwährende Gießkannen können nicht mehr gelöscht werden.
  • Die für Abenteuro gekauften Haustiere, Reittiere und Auren geben jetzt wieder Abenteuros beim Zerlegen.
  • Die auf dem Marktplatz sichtbare Beschreibung des Creditbeutels wurde präzisiert.
  • Der Kurzinfo-Beschreibung des Explosiven Epilogs wurden Leerzeichen hinzugefügt.
  • Die Neonnemesis Stellar Aura wurde in Lebhafte Stimmung umbenannt. Es gibt nicht mehr zwei Auren mit demselben Namen.
  • Der Kopf des Schattenhydrakken-Kostüms für den Mondulan wurde gesenkt.
  • Geode Biome Terraformer sind jetzt auf dem Weltenquelltisch verfügbar.
  • Terraformer haben jetzt deutlichere Warnungen.
  • Die 1-Stern-Dungeon-Spawn-Regeln im Verfluchten Tal-Biom wurden leicht geändert.
  • Die Beschreibung der Gemeinen Kristallschatzkiste wurde korrigiert, um genauer zu sein.
  • Das "BOMBER ROYALE PORTAL" wird jetzt klein geschrieben.
  • Die folgenden Fähigkeiten sollten keine sichtbaren Änderungen aufweisen, wurden jedoch geändert:
    • Blutzuckerbarbar Süßigkeiten
    • Dinobändiger Fleisch
    • Piratenkapitän Dublone
    • Bumeranger Gesundheits- und Energietränke
  • Videoeffekte wurden dem Nachbrenner-Reittier hinzugefügt.
  • Die Quasten der Muckematte sollten jetzt alle individuell modifizierbar sein.
  • Korrigierte Tooltips für die Kaugummikanonier und Dämoneninferno-Kostüme.
  • Temporäre Namensfarbänderungen ändern sich nicht mehr für immer. Wenn eine Namensfarbe abläuft, werden die Spieler auf die Standardfarbe eingestellt, bis sie eine neue Namensfarbe auswählen.
  • Chaoskerne beziehen sich jetzt korrekt auf den Chaoskernfertiger, anstelle des "Chaoshandwerk".
  • Frost der Pein des Eisweisen kann nicht mehr mit Treffern anderer Eisweiser gestapelt werden.

Preview: players are now allowed to jump and dodge in the tutorial before they are taught how. • Ex Show

Dive ever-deeper as you unearth new biomes and treasures in this exciting new feature: Delves!

This new and endless-dungeon experience sets you loose on countless caves full of enemies and obstacles at a difficulty custom catered to you and your group.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
 Lasts 60+ seconds (scales as it is upgraded)
 Reduces incoming damage by 15-35%
 Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
 Double Crystal Drops
 Double Shadow Shard Drops
 Double Inert Geode Drops
o Patrons:
 Triple Crystal Drops
 Triple Shadow Shard Drops
 Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• The /exportmetrics command is now available for use. This command will only work on PC.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.

Preview: players are now allowed to jump and dodge in the tutorial before they are taught how. Extr Show

Introduction
Welcome to the initial public testing period for Trove - Delves! These notes provide information about the great new system and changes available with the update. Please be aware that the delve content has yet to receive a final treatment but this is partially to allow us to incorporate your feedback. We hope you enjoy playing Trove - Delves!

Delves
A Note on Delve Balance
The Delve system attempts to match groups of random players with appropriate challenges. But to do this successfully it needs lots of data about just how difficult those challenges are. Thus, especially in the early days, the challenges you face in a Delve may be way too easy, or way too hard. This is why we need players not just giving feedback, but also actively trying to get as deep as they can, giving the Delve system as much data as we can so that it can make a more balanced experience
  • Delves are a new type of gameplay, combining the gameplay of the Geode caves with procedurally generated endless combat! Run through a delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the depth increases, so do the challenges and the rewards.
  • There are 3 kinds of delves – public delves, private delves, and challenge delves. Currently only public and private delves are available.
  • Once queued for a delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead as a reminder.)
  • Players who log out while queued will be unqueued.
  • Up to eight players can enter any delve. Note that this is not eight players at a time – each delve is locked to those eight unique players.
  • Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in delves players switch between combat and discovery mode.
  • Delves are a dangerous place. If the player dies, allies will be able to resurrect them in four seconds.
  • Each death will increase the time it takes to release by five seconds – i.e. the first death will take five seconds, the second death ten seconds, the third death fifteen, etc. (This accumulated time is reset when the lair boss is available and on advancing to the next depth.) Ressurrection by allies always only takes four seconds.
  • Releasing in a delve will return the player to the beginning of that delve tier, but there is an intra-Delve Transport that will teleport the player forward to the farthest fully cleared room.
  • Whenever all creatures in a room are defeated, that room will be “checkpointed” and be made available for fast travel from the entrance. A checkpointed room will have a blue glow appear somewhere in the room, and the room’s box in the tier progress bar will be highlighted.
  • When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
  • Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increased or reduced Darkness, and many more.
  • Delves are themed around existing biomes with a few surprises – initially on PTS brave the depths of The Hive, the Saurian Swamp, or rarely a special surprise biome.
  • The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
  • Delve objectives are also variable – some delves will ask players to defeat any enemies or specific enemies, while others will ask for crystals or ore to be gathered.
  • One new objective type called Monoliths asks players to hunt down a number of Monoliths, engage them, and defeat all of the spawned enemies.
  • A boss trophy appears before every boss room to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
  • If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
  • If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
  • A personal chest, a shadow key mold, and more might appear after the boss is defeated. Flasks should automatically refill once the boss is initially summoned and again once the Ready Station is created.
  • Pell is available after the lair boss is defeated to allow players to switch between modules.
  • Expert delvers may learn to spot signs in the delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
Public Delves
  • To enter a public delve, find the delve entrance in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
  • When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private delves allow switching between classes at any time.
  • The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
  • Mounts and wings can be used in public delves. (Ganda’s special ability will not work in Delves.)
  • /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite players for the first time in to a public delve.
Private Delves
  • A private delve matchmaker can be placed anywhere, but once placed anyone can use it to register for that delve.
  • A single matchmaker can be placed while in build mode. Placing the matchmaker will automatically queue the player for the private delve. Up to seven more players can use the placed matchmaker to be queued with the owner.
  • The owner of a private delve matchmaker can interact with the matchmaker – the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the delve. If at any time a full set of eight players are queued, the matchmaker will immediately trigger and force everyone in to the delve.
  • If a private delve matchmaker is broken using the mining laser, it will return to the owner’s inventory and unqueue all queued players. If every nearby player instead runs away from it, it will unqueue everyone and destroy itself.
  • Private delves allow players to change their class at will.
  • The /joinme command can be used to invite more players (up to a maximum of eight unique players in to a delve).
  • Note that private delves are much stricter on what items and mounts can be used. Only delve mounts and wings may be used in private delves.
Delve Rewards
  • After defeating the boss, a chest will appear! (Different kinds of chests?)
  • A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies experienced in the delve.
  • Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
  • A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
  • The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet.
  • Inert Geodes can be used to purchase mounts and wings that will work in private delves, along with private delve gateways and a new set of allies.
  • Delve allies can be found in appropriate biomes or crafted at the Delve Workbench.
  • Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
  • In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
  • Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Vaca-matic Module
  • The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals.
  • Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Delve Day
  • Shadow Day is now known as Delve Day!
  • The bonuses for Delve Day are:
    • Non-Patrons:
      • Double Crystal Drops
      • Double Shadow Shard Drops
      • Double Inert Geode Drops
    • Patrons:
      • Triple Crystal Drops
      • Triple Shadow Shard Drops
      • Triple Inert Geode Drops
Shadow Tower Changes
  • Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
  • The Shadow Tower purple name has been retired, but will likely appear in Delves as a later reward.
  • Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
  • Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
  • Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
  • Shadow and Moon Gems will also be removed from the game with the keys and fragments.
  • Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
  • Fixtures no longer affect key fragment drops.
  • The Monday Adventure offered during events is now to find a delve key fragment - this is subject to change, if you have ideas let us know!
  • The ST adventure has been replaced with a delve adventure in clubs.
  • Chests at the end of shadow towers no longer require a key to open. Delve chests do require a key to open.
  • The Shadow Escalation golden thread is no longer available.
  • The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
  • The Eclipse Key tome now is the delve key tome and gives delve keys instead of eclipse keys
Mastery Changes
  • Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
  • Mastery now gives stat rewards for the first 200 levels. Each level gives:
    • 1.5% health
    • 0.5% damage
    • 10 Power Rank
  • Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
    • 10 Light
    • 5 Power Rank
  • Mastery has been increased for the following items:
    • Avalon, the Happy Accident now grants 100 mastery.
    • Afterburn now grants 100 mastery.
    • The Magic Trove Carpet now grants 100 mastery.
    • Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
    • The War Plane now grants 100 mastery.
    • The Spaceosaurus mount now gives 50 mastery.
    • The Glory of Victory Aura now grants 50 mastery.
    • The Sorrow of Defeat Aura now grants 50 mastery.
    • The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
    • The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
    • The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
  • Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick.
  • Skellittles do not passively spawn in hub & club worlds.
  • The primary attack (m1) now has a wider hit radius that more accurately matches the vfx.
  • Bonetorage (m2) now does the following:
    • Consumes all restless souls on use, not just one.
    • Summons a Skellittle for each soul consumed.
    • If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
  • Banshee’s Boon (1) now does the following:
    • Costs 20 energy to use, both with and without the class gem equipped.
    • Has a 10 second cooldown.
    • Clarified what the ability does after the gem is equipped (it still activates ghost mode).
    • Class Gem banshee now lasts 5 seconds.
  • Grave Goliath (2) now does the following:
    • Base level Grave Goliath is now as strong as the Grave Goliath used to be.
    • Using this ability now triggers off how many Skellittles are possessed.
    • Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
  • The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
  • Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
  • Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
  • Tomes now gain experience whenever reliquaries do.
  • Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
  • Bomber Royale and Team Deathmatch no longer give tome experience.
  • Tome descriptions have been reformatted to be more readable.
  • Information has been added about where to acquire all tomes.
  • Filling tomes is now called “charging” for consistency.
New Player Login Bonuses
  • The login bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
  • Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
  • If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
  • If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
  • The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
  • The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
  • Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
  • Login bonuses are no longer autoclaimed from the claims window.
  • The messaging for the final day of logging in has been updated for clarity in the claims window.
  • The messaging for claiming Patron rewards has been updated for clarity in the claims window.
  • In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Framework Changes
  • Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
  • Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
  • Placing frameworks will no longer return destroyed blocks to players.
  • Many frameworks have had their default placement rotated to be clearer.
  • Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
  • The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
  • The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
  • The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
Store
  • Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
New Dungeons
  • Added a new 1 star dungeon to the Cursed Vale by Thor!
  • Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
  • Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
New Styles
  • “Gamma Ray” – a new Neon City Staff Style by onigiry!
  • “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
  • “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
  • “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
  • “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
  • “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
  • “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
  • “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
  • “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
  • “Blade of the Abyss” – a new Shadow Melee Style by ncati!
  • “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
  • “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
  • “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
Additional Updates
  • Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
  • Fall damage has now been removed from everywhere but geode caves.
  • Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
  • Pinatas can now exclusively be used in club and hub worlds.
  • Club Phones can now only be used in clubs by club members.
  • Name Changers can only be used in hubs and clubs.
  • Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
  • Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
  • Using /stuck now gives a more helpful message.
  • The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
  • The currencies from Snowfest 2019 have now melted.
  • The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
  • The Gunslinger subclass buff will no longer persist after changing classes.
  • Plants in Geode now give reliquary experience.
  • There is no longer a cooldown associated with changing your primary club.
  • All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
  • Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
  • The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
  • Promotional collections that don't give mastery are now hidden unless they are unlocked.
  • Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
  • Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
  • New players should now be offered the entire first set of golden thread steps before events start auto tracking.
  • The prompt to join bomber royale is no longer provided to new players.
  • New players are now allowed to jump and dodge in the tutorial before they are taught how.
  • Extras of the following items can now all be deconstructed:
    • Dormant Worldspring Dragon Egg
    • Dormant Lightning Dragon Egg
    • Dormant Valiant Dragon Egg
    • Prism of Light
  • Clarified the Credit Pouch description that can be seen in the marketplace
  • Added some spacing to the Explosive Epilogue tooltip description.
  • Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
  • Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
  • Geode Biome Terraformers are now available on the Worldspring bench.
  • Terraformers now have more noticeable warnings.
  • The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
  • Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
  • Corrected a typo on the “Collect a Chaos Chest” adventure.
  • Chaos Cores is now correctly capitalized in the Chaos Chest description.
  • Fixed the description for Lesser Crystal Caches to be more accurate.
  • The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
  • The following abilities should not have any visible changes, but have been touched:
    • Candy Barbarian candy
    • Dinotamer meat
    • Pirate Captain Doubloons
    • Boomeranger Health and Energy Potions
  • VFX have been added to the Afterburn mount.
  • The Musical Mat tassels should now all be individually modifiable.
  • Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
  • Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
  • Corrected typo with diggsly's shadow's shadow.
  • Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."

Preview: closer together. Fixed an issue in the tutorial where the player could get stuck in Adven Show


Geode
  • Rowan has been sending out an SOS, and the Trovians have responded! It's time to go visit that mysterious cube that's been showing up on the Atlas.
  • Geode is a whole new world with its own Hub. Explore the caves of Geode, meet new Companions, and gather resources to level Crystallogy.
  • To the East of the Trove Hub is the giant SS Solidarity that'll carry any Trovian to Geode - just look for the Geode portal on the ground or climb up the ship. Geode can also be accessed via the Atlas.
  • Follow the Geode Expertise Thread to get an explanation of all things Geode. It will start automatically the first time you zone in to Geode. All but the first of these Adventures will grant class experience upon completion along with the various item rewards.
  • Daily Bonuses do not apply when you're on the planet Geode, except XP day.


Geode - Sanctuary
  • Sunseeker Spire - the Geode Hub is where all the Geodians from the largest Boulder to the smallest Pebble have gathered to resist the Shadows.
  • The Geode Hub consists of four levels:
    • The 1st level is where portals to the Geode Caves can be found along with a module forge and module workbench.
    • The 2nd level is Crafter’s Commons. Around the edges of this level can be found:
      • The Crystallogy Center, where Sunseeker Lazul teaches about Crystallogy, an ancient Geodian profession
      • The Companion Ranch where Sunseeker Gabbro awaits to assist with hatching or training Companions
    • The 3rd level is Sunseeker Square, where the Sunseekers make their home. Around the edges of this level can be found:
      • The Reliquary Research Center for all Reliquary-related needs
      • The Bomber Royale Blastadium for all Bomber Royale rewards
    • The 4th level is Sunseeker Landing - access this area to go back to the Trove Hub. The Blue Transit Portal in Crafter’s Commons will fast travel right there!
  • Travel between levels using either the Transit Portals or the airavators (built with the new Anti-gravity blocks).
  • Three new repeatable Adventures are available from assistant Pebbles found near Lazul, Th’lan, and Gabbro. These Adventures reward class experience and Lesser Crystal Caches for the first 20 completions per day.
  • Sunseeker Spire is protected by a massive energy shield that keeps the Shadows out and the Geodians in. The surface outside the shield is too dangerous for Trovians currently. Once the Trovians are better prepared, they will be able to venture beyond the barrier and into the Geodian wilderness.


Geode Caves
  • Travel through 3 new environments to gather resources, upgrade new modules, and meet a new set of creatures.
  • Geodians are usually pacifists, so aggressive abilities are not allowed in the caves - instead there are Modules to assist in cave journeys.
  • The atmosphere of the caves is intense and difficult for Trovian life – no mounts, wings, or allies can be summoned in the caves.
  • Up to 14 players can be found in the same cave at a time. Players cannot be invited in to caves.
  • All caves have up to 5 tiers. Travel through airlocks in order to reach deeper tiers of the caves.
  • Look for signs in the cave that point to lairs – lairs can contain a jackpot of resources, sometimes including a Bronze Companion Egg!
  • All caves contain Gleamstone, Builderite, Ancient Gears, Day Drops, Moonlit Moss, and Wallflowers.
  • The Moonglow Grotto is a predominantly purple cave that uniquely contains Moonstone, Quirkstone, Lunarium, Dream Dew, Acrobat Bark, and Queen Trumpets.
  • The Sunken Sunvault is a predominantly orange cave that uniquely contains Blazine, Sparkzite, Everlight, Sun Sap, Cave Birds, and Fireheart Flowers.
  • The Verdant Veins is a predominantly green cave that uniquely contains Geminite, Chronozine, Mightstone, Cave Kelp, Cogwine, and Builder’s Blossoms.
  • Watch out for hazards - the caves contain explosive plants, fire flowers which will drain N-charge, and creatures.
  • Creatures can be injured, hungry, cold, or overburdened with treasure. Solve their problems to receive crystals or Lesser Crystal Caches!
  • Lesser Crystal Caches can contain crystals or (rarely) Crystal Pinatas, Drillbits, or Bronze Companion Eggs.
  • Drillbits can be used to craft the Bovine Buildmaster or Rocket Drill mounts.


Reliquaries
  • Reliquaries are resource caches which can be equipped while exploring the Geode caves to charge them up.
  • Reliquaries are charged up by feeding, healing, and comforting creatures in the caves.
  • After a Reliquary is fully charged, take it to the Reliquary Cracker in the Geode Hub to open it!
  • Reliquaries can have their chances of an uncommon or rare result improved through the use of Lodestars.
  • Most Reliquaries will take 6 hours to open, while rare Reliquaries will take 2 hours.
  • Accelerite can be applied to speed up Reliquary opening - each Accelerite consumed will reduce the time by 2 hours.
  • Additional Reliquary slots can be obtained using Space Expanders.

Modules
  • Modules are a new type of equipment that will assist progress through the Geode Caves.
  • There are 8 modules, and all can be leveled 10 times. Leveled modules are more efficient in even the early cave tiers.
    • The Geodian Acclimation System (GAS) controls how long the player can survive in the caves. Upgrading it allows for longer, deeper cave dives. When you're out of GAS, you're out!
    • N-Charge powers the other modules - upgrade it to stay stronger longer.
    • The Omni-Tool allows the player to harvest Geodian blocks and interact with cave creatures. Upgrade it to mine faster or further.
    • The Climbing Claw allows the player to grapple to any location within range or to stun cave creatures. Upgrade it to travel faster or further and stun stronger creatures.
    • Rocket Boots allow the player to hover or travel upwards to reach resources that might otherwise be difficult.
    • The Thumper makes crystals and ore visible that would otherwise be hidden.
    • Barrier Generator protects against fire flowers and other hazards.
    • Path Painter allows for marking paths. While staying on a marked path, movement speed is increased.

Companions
  • Companions are cave creatures who've been raised to assist the player in the caves.
  • There are 8 types of companions with 3 different rarity tiers.
  • All Companions grant various benefits when taken on journeys in to the Geode Caves.
  • Companions can be hatched from Bronze, Silver, or Gold Companion Eggs. Gold Companion Eggs are always a rare result, while Silver Companion Eggs are always an uncommon or rare.
  • Companion Eggs can be hatched in the Egg Incubator found in the Geode Hub near Gabbro.
  • Bronze Companion Eggs can have their chances of an uncommon or rare result improved through the use of Lodestars.
  • Companion Eggs will take some time to hatch - Bronze Companion Eggs will hatch in 10 hours, while Silver and Gold Companion Eggs hatch in 2 hours.
  • Accelerite can be applied to speed up Egg hatching - each Accelerite consumed will reduce the time by 2 hours.
  • Companions can be trained in the Companion Trainer found next to the Incubator. Training Companions will add new benefits or increase existing ones.
  • Any unwanted Companions (you monster) can be sent to find a much better, actually loving home by using the Forever Home Finder near the Egg Incubator.

Crystallogy
  • Crystallogy is a new profession found in the Geode Hub.
  • Gain resources while in the Geode Caves in order to level up this profession and craft all the recipes.
  • This profession has recipes for items to assist cave travel in various ways, including assisting cave creatures, tomes for Geodian resources, costumes, and even Space Expanders to add additional reliquary or incubator slots.
  • New VFX Blocks can be crafted from this profession. Add a range of vfx to a cornerstone or club world with these blocks.
  • New Anti-gravity blocks can also be crafted from this profession. Add an airavator to a cornerstone or club world with these new blocks!
  • A new Geode Biome workbench has been added to the Crystallogy Center. Recipe unlockers for the recipes on this workbench can be crafted via Crystallogy.

Geode Mastery
  • Geode has a new type of Mastery.
  • Acquiring items from the Geode Caves, leveling Crystallogy, or leveling Modules will all grant Geode Mastery. (These all continue to also grant Trove Mastery.)
  • Geode Mastery contains rewards to assist progress through the Geode caves – earn metamatter to level Modules, Eggs to earn new Companions, and Space Expanders to unlock additional reliquary or incubator slots.
  • Geode Mastery does not grant stat bonuses.
  • A /geodemastery command is available, similar to the existing /mastery command.

Leaderboards
  • Geode Mastery Points – Tracks total Geode Mastery points. The top 2000 players in this category receive a blue name color weekly.
  • Total Mastery Points – Tracks combined Mastery and Geode Mastery points. The top 2000 players in this category receive an orange name color weekly.
  • Weekly Companion Eggs Found – Tracks the number of Companion eggs collected on Geode. The top 1000 players in this category receive 10 Crystal Piñatas. Resets weekly.
  • Weekly Adventures Completed (Excludes Expertise) – Tracks the number of Geode, Crystallogy, Event, Club, and Outpost Adventures completed. The top 1000 players receive a Golden Chaos Chest. Resets weekly.
  • Weekly Bomber Royale Games Won – Tracks wins in Bomber Royale. The top 1000 players receive increasing amounts of Bomb Coins related to their placement on the Leaderboard. Resets weekly.
  • Weekly Bomber Royale Kills – Tracks kills in Bomber Royale. The top 1000 players receive increasing amounts of Bomb Coins related to their placement on the Leaderboard. Resets weekly.

Bomber Royale
  • Bomber Royale is a new competitive combat mode that can be accessed via a top level menu item – it’s literally the bomb.
  • Up to 20 players can join in a Bomber Royale match, although the match will start 15 seconds after 15 players are queued.
  • Players will start on a glass platform that deconstructs, eventually dropping them to the actual map.
  • Bomber Royale maps are completely destructible and will randomly deconstruct themselves over time. The goal is to be the last player standing - literally!
  • Bomber Royale is completely independent of class abilities - every player starts equipped with Rubber Bombs and a Climbing Claw. All players also have the same health and energy amounts.
    • Rubber Bombs are a thrown explosive that bounce off the first surface they hit and explode on the second surface. They consume energy when thrown and will damage other players.
    • The Climbing Claw is a grappling hook that pulls the player to the target location.
    • Several power ups are available across the map:
    • Rubber Bomb power ups decrease the energy cost of throwing a Rubber Bomb
    • Climbing Claw power ups decrease the cooldown of the Climbing Claw ability
    • Health power ups heal the player when triggered - but also slow them down! Only one can be held at a time.
    • Lava Bomb power ups change the next 3 Rubber Bombs thrown to Lava Bombs - these will turn the area in to lava, including any water
    • Sticky Bomb power ups grant the Sticky Bomb on the first pick up, and reduce the cooldown on subsequent gains. The Sticky Bomb does not bounce - it lands in one spot and explodes 5 seconds later.
    • Bomb Jump power up grants the use of the Bomb Jump ability. Bomb Jump gives the player a little escape ability - use it to quickly blast out of the way or knock back an opponent.
  • The last 10 players standing will receive the following rewards:
    • 3 coins to the last player standing
    • 2 coins to the last 2-4 players standing
    • 1 coin to the last 5-10 players standing
  • The first player to kill an opponent will also receive a coin.
  • Coins can be redeemed for rewards at the Bomber Royale Merchant in the Geode Hub.

Inventory Changes
  • To accommodate the new items added in Geode, 2 new inventory tabs have been added.
  • A module inventory has been added to hold modules for exploring the Geode caves. Players cannot directly interact with the modules in the inventory – but can upgrade them at the Mining Facility in the Geode Hub.
  • The Geode inventory tab contains all the resources collected in Geode, including Companions.
  • The Geode inventory tab will have the same amount of unlocked space as the Adventure and Build mode inventory.
  • An additional free tab has also been added to the Personal Chest.

Revenant Rework
  • Vengeful Spirits Passive
    • 5% of Basic Attack and Bulwark Bash damage is returned to the Revenant as health.
    • Vengeful Spirits should now leech the correct amount of health when used in Ultra Shadow Towers.
    • Vengeful Spirits now causes the Basic Attack to increase target incoming damage by 5% from all sources. Additional attacks refresh the debuff.
    • Spirit Wraith is now 20% larger to help increase visibility.
  • Basic Attack
    • Now applies a debuff to targets increasing their incoming damage by 5% from all sources. Lasts 5s. Additional attacks refresh the debuff.
    • The damage on Basic Attack has been increased by 300% from 1.3 coefficient to 3.9 coefficient.
  • Bulwark Bash
    • The cooldown on Bulwark Bash has been reduced from 7s to 5s.
    • The width of Bulwark Bash has been widened by half a block.
    • The distance of Bulwark Bash has been increased by half a block.
    • Increased the damage of Bulwark Bash by 25%.
  • Spirit Spears
    • Spirit Spears has been changed to be a toggled ability.
    • Spirit Spears damage no longer scales based on hit points.
    • Spirit Spears now uses Physical Damage for calculation and not Max Health.
    • Physical Damage coefficient is set to 4.0.
    • Spirit Spears now costs 3% health for the initial activation and 5% each tick.
    • Spirit Spears now ticks twice as fast as previously.
    • The width of Spirit Spears has been widened by half a block.
    • The distance of Spirit Spears has been increased by half a block.
    • The movement restrictions have been softened from 75% to 50%.
    • Revenants are immune to the effects of Knockback while Spirit Spears is active.
  • Spirit Storm
    • Is no longer a toggled ability.
    • Health cost for use reduced from 25% to 20%.
    • Spirit Storm now lasts for 5s.
    • Spirit Storm now applies a snare to all targets at the end of its 5s duration.
    • Spirit Storm now releases spirit blasts twice as fast.
    • Spirit Storm will release spirit blasts for 5s.
    • The healing from spirit blasts has been reduced from 10% to 5%.
    • Spirit Storm now does 400% more damage.
    • The radius on Spirit Storm's magnet pull is now 20% larger.
    • Revenants are immune to the effects of Knockback while Spirit Storm is active.
  • Aegis Assault Empowered Gem
    • 5% of Aegis Assault damage is returned to the Revenant as health. The damage-over-time effect does not return health.
    • Increased the damage on the Aegis Assault DOT effect by 100%.
    • Increased the damage of Aegis Assault by 25%.
  • Revenant Sub-class Ability
    • Damaging enemies returns a percentage of character max health.
      • Tier I - Returns 1% with a 0.25 second cooldown
      • Tier II - Returns 1.5% with a 0.25 second cooldown
      • Tier III - Returns 2% with a 0.25 second cooldown
      • Tier IV - Returns 2.5% with a 0.25 second cooldown
      • Tier V - Returns 3% with a 0.25 second cooldown
      • Tier VI - Returns 3.5% with a 0.25 second cooldown

Store
  • New additions to the Store:
    • The Geodian Super Pack gives a rocket boost assisted jump on Geodian collections. Contains a Gold Companion Egg (always a rare Companion), 10 Metamatter, 20 Accelerite, 6 Lodestars, 5 +50% Crystal Gathering Potions, 1 Luckiest Reliquary, and 10,000 Credits.
    • The Great Geodian Pack has appeared to assist Geodian resource gathering. Contains a tradeable Day Drop Download Legendary tome, 20 Greater Crystal Caches, 15 Crystal Pinatas, 1 Luckiest Reliquary, and 1 +50% Crystal Gathering Potion.
    • The Geode Companion Pack 1 contains an Uncommon Howlug Companion, 10 Accelerite, 2 Lodestars, 25 Crystal Pinatas, and 5 Bronze Companion Eggs.
    • The Rocket Drill has been added to the Style tab. This flying bulldozer smashes through everything in it's path in Club Worlds (with the appropriate build permissions.)
    • The Bovine Buildmaster has been added to the Style tab. This mount has new functionality - while in build mode, it will place a trail of the block type in your active build mode slot in Club Worlds with the appropriate build permissions. Note that the Bovine Buildmaster only drops blocks and plants.
    • The Mythical Marksman Gunslinger costume has also been added to the Style tab.
    • Crystal Pinatas can be found on the Geode tab and have improved resource drops and a new aura along with a Pinata head, mount, and weapon styles.
    • Greater Crystal Caches can be found on the Geode tab and contain Geodian crafting materials, Accelerite, Lodestars, Silver Companion Eggs, tradable mounts, and tradable Space Expanders.
    • A 10 pack of Regemerators has been added to the Gems tab of the Store.
  • A new Geode tab contains all the Pinatas, Caches, and anything else found on Geode.
  • Chaos chests have been moved to the More tab of the Store.
  • The following items have been removed from the Store. They will be returning later on Luxion. - Note added on July 2
  • More Tab:
    • Balanced Elysian Flask
    • Shadow Shrike Emblem
    • Unyielding Emblem
    • Zealous Emblem
    • Sorcerous Servant Emblem
    • Restorative Emblem
    • Soothing Rain Emblem
    • Energetic Emblem
    • Repulsing Emblem
    • Energizing Rain Emblem
    • Twinkling Tome
    • Pyrotechnics Papers
    • Insta-Grower Informational
    • Recipe: Standard Signs
  • Style Tab:
    • Mount: Bull Dozer
    • Wings: Soulfire Wings
    • Ship: Arcanium Steamboat

Dragons
  • Four new Dragons have been added to Trove! Carys, Seraph of the Golden Vale, Xendri, the Arc Tempest, Cy and Sanguine, the Twin Plagues and Norari, the Wayward Spear!
  • Xendri, the Arc Tempest Egg Fragments can now be purchased from Level 3 of the Travelling Club Merchant with Adventurine. Xendri, the Arc Tempest can be crafted from these Egg Fragments at the Dragon Crucible in the Hub World.
  • Xendri, the Arc Tempest can also be obtained with the Golden Dragon Effigy.
  • Dragon Egg Fragments for Carys, Seraph of the Golden Vale can be obtained while mining Crystalized Cloud Ore found in the Radiant Ruins and Cursed Skylands worlds. Alternatively, fragments for this dragon may drop from future events. Carys, Seraph of the Golden Vale can be crafted from these Egg Fragments at the Dragon Crucible in the Hub World.
  • Carys, Seraph of the Golden Vale can also be obtained with the Golden Dragon Effigy.
  • Norari, the Wayward Spear can be obtained by collecting Egg Fragments from Light Chaos Vaults and then crafting the egg at the Dragon Crucible in the Hub.
  • Norari, the Wayward Spear can also be obtained with the Golden Dragon Effigy.
  • Light Chaos Vaults can now be crafted at the Chaos Core Crafter Workbench.
  • The Golden Twin Plague Dragon Egg for Cy and Sanguine, the Twin Plagues can be obtained from the Bomber Royale Merchant.
  • Hang on to those Golden Dragon Effigies! The following Ancestral dragons are now Legendary and are obtainable via the Golden Dragon Effigy:
    • Aurym, Keeper of Histories
    • Blocktron, the Guardian Beyond the Sky
    • Fulguras, the Lightning Blade
    • Tanbleddyn of the Western Peaks
  • To help improve the dragon fragment collection experience and sense of progression, we have increased the drop rates considerably. However, this also means that the amount needed to craft the below list of dragons has also been increased. Any old dragon fragments for the below list of dragons can now be Loot Collected for the new fragments at a ratio of 20 new fragments for 1 old fragment. These changes also apply to Gathering Day (Tuesday) and Dragon Day (Friday).
    • Baesmuth, the Shaper's Gift
    • Sarsaponia, the Pristine
    • Almakhestia, Host of Starfire
    • Petallura, Nature's Beckoning
    • Miraldis, the Primordial Preserver
    • Wyntegra, Galenor's Pride
    • Crisopeia, The Crucible of Souls
    • Rachnaphon, the Silent Spectator
  • Added the Starfire Dragon Fragments to the Friday Dragon Day bonus.
  • Moonsilver Dragon Fragments can now be deconstructed in to Despoiled Divinity at a 1:1 ratio.
  • Tempest and Blocktron Dragon Fragments can be deconstructed in to 12,000 Adventurine.

Achievements and Trophies
  • Added new achievements and trophies focused around the new Geode content:
    • 6 Steam Achievements
    • 6 Xbox Achievements
    • 3 PS4 Trophies

New Dungeons
  • New Fae Wilds lair from Evilagician!
  • New Forbidden Spires dungeon from Frokly!
  • New Forbidden Spires dungeon from Keyserino95!
  • New Forbidden Spires lair from Frokly!
  • New Forbidden Spires Lair from Poena!
  • New Neon City lair from Pennry!
  • New Luminopolis Neon City lair from Frokly!

Additional Updates
  • Equipment upgrade costs for Resplendent, Shadow, Radiant and Stellar have been reduced! Shaper's Stars are no longer required for any upgrades at the Forge. You can now craft shadow, radiant and stellar souls at the Shadowy Market!
  • Shaper's Stars can now be deconstructed into 1 Titan Soul. Shaper's Star Keys can be deconstructed in to 5 Titan Souls.
  • The amount of Club Experience required for most Club Levels has been reduced:
    • The amount of Club Experience required to reach level 2 from level 1 has been reduced by 66%
    • The amount of Club Experience required to reach level 3 from level 2 has been reduced by 66%
    • The amount of Club Experience required to reach level 4 from level 3 has been reduced by 66%
    • The amount of Club Experience required to reach level 5 from level 4 has been reduced by 47%
    • The amount of Club Experience required to reach level 6 from level 5 has been reduced by 33%
    • The amount of Club Experience required to reach level 7 from level 6 has been reduced by 33%
    • The amount of Club Experience required to reach level 8 from level 7 has been reduced by 24%
  • Some server optimizations related to clubs and club worlds.
  • The Barbershop UI has been revamped.
  • Fixed an issue that could cause duplicate member ranks to be shown in the dropdown in the club roster.
  • Fixed an issue that could cause club members to appear online or hidden while they were offline.
  • Fixed an issue that could cause crashing if magrail blocks were placed at the maximum world height.
  • The Player Name and Club Name displayed above the player's head are now closer together.
  • Fixed an issue in the tutorial where the player could get stuck in Adventure Mode.
  • Cinnabar Veins in Forbidden Spires now produce more ore.
  • Fiery Feathers now deconstruct in to 15 Cinnabar instead of Flux.
  • A new tome - Cinnabar Sensibility - is now available to craft on the Runecrafting Bench. This tome grants 40 Cinnabar when filled.
  • Adjusted the volume of rain drop sounds.
  • Fixed a bug where non-full liquid blocks were fully opaque.
  • The Heartbreaker costume now credits CloBunny as its creator.
  • Removed mastery from all items granted by the Streamer Dream Box - this includes all allies under Streamer Dream along with the Robo Raptor mount and Balefire Wings. The Balefire Wings have additionally been moved to the Promo category rather than the Rare category.
  • Updated the Gloaming Guardian costume to grant 175 Trove Mastery.
  • Updated the following costumes to grant 70 Trove Mastery instead of 35 Trove Mastery:
    • Platinum Paladin
    • Delicacy Dealer
    • Bubble Blaster
    • Amorous Archer
    • Skysunder Sniper
    • Hallowed Shadow Hunter
    • Cogforge Commander
    • Beast Battler
    • Expired Explorer
    • Heart Eater
    • Stone Shaper
    • Gleaming Golemancer
    • Heralded Harrier
    • Mk X Spirit Armor
    • Rosy Ravisher
    • Hiveoponic Horticulturist
    • The Blocktor
    • Green Dinotamer
    • Snowpeak Sentinel
    • Permafrost Plunderer
    • Wildflower Warlock
    • Red Storm
  • Empowered Gems descriptions now include information about cooldowns for their effects.
  • Fixed an issue that could cause Vanguardian's Touchdown passive to trigger multiple times.
  • Buying a class from the Store will now immediately swap to that class.
  • Updated the descriptions for some legendary tomes to reflect only being able to use them once a week.
  • Renamed the "Shadow Ranger" costume to the "Anarchy Archer".
  • Heart-A-Phones and Club Phones can now only be used at a rate of 3 every 45 seconds.
  • Removed the global announcements from the Light Chaos Vault uncommon rewards to reduce chat spam.
  • Removed the Shadow Dungeon Tree dungeon from the list of Shadow Tower dungeons.
  • Q'bthulhu strikes from unseen angles, and the Sword of Virtue is no more.
  • Adjusted Chloromancer flowers' health bars to be above the flower.
  • Fixed an issue with the geo on the Tomb Raiser's Resistor Dominator costume.
  • Fixed an issue that was allowing blocked players to join clubs.
  • Fixed an issue that could let the Dracolyte erroneously appear as a Starter Class.
  • The movement speed issue with the Trovian Triple Ace has been fixed.
  • Fixed an issue where some Chaos Chest chase items were not deconstructing in to the correct materials.
  • Plasmium has been added to Chaos Chests.
  • Cinnabar Veins now have a rare chance to drop Miner's Troves.
  • Pinata Coins can no longer be deconstructed.
  • (PS4 and Xbox only) Added client version information to the main menu.
  • (Xbox only) Fixed an issue that could prevent the Inventory opening after canceling a trade.

Preview: mastery is at rank 1 and it's making me redo the tutorial and I haven't tried the hub but I guess I Show

Quote Originally Posted by Hellotto View Post
yeah my mastery is at rank 1 and it's making me redo the tutorial and I haven't tried the hub but I guess I can see what happens

everything stays as if I am a new player so still seems like my character was wiped
If you played at all after Beta you're just logged into the wrong email address in Glyph. We've never wiped account progress so that is very literally the only way to explain your account being level 1. Even if you're confident I am mistaken, please try logging into Glyph with an alternate email address and we'll see if that works.

If you're still having trouble finding the right account reach out to our support team by submitting a ticket.

Preview: i> Fixed bug where you could get stuck in the tutorial when dismounting your Mag Rider. Show


Additional Updates
  • (PS4 Only) Fixed some issues causing serious graphical corruption and client crashes.
  • Fixed a potential crash when zoning and pressing a button.
  • Fixed bug where you could get stuck in the tutorial when dismounting your Mag Rider.
  • Updated the Splash Screens and Loading Screens with the Trove: Heroes artwork!
  • Luxion has learnt from the Dhevs, and has hardened his armor against ladybugs.
  • Fixed a bug with Lunar Lancer's Throw that teleported players to the spear's location if they transformed shortly after throwing it.
  • Fixed bug where the Darknik Dreadnought's resistance shields didn't resist damage from the Dino Tamer and Vanguardian.
  • The Total Power Rank Leaderboard now includes the Vanguardian class.
  • The following costume issues will be solved for players who already own them by the end of the week:
    • The Digital Daemon Dreadsabre is now granted by the Digital Daemon item as well as the recipe.
    • The Resistor Vanguard Crash Helmet is now granted by the Resistor Vanguard item as well as the recipe.
    • The Kami Animist Stonehelm and Kami Animist Corvigne are now granted by the Kami Animist item and the recipe.
  • Blockchain items on the Resistor Workbench now have a description that reads "Decor item only - has no additional value."
  • Ganda Coins have been renamed to Skygold Coins.
  • Fix an incorrect price being displayed for inventory expansions.
  • The 33 Greater Neon Caches product in the Store now correctly references the Flashing Neon Cache that was always included.
  • The descriptive text on the various free Class Coins now better explain what classes they can unlock.
  • The Club Renamer Tag now correctly refers to Club Presidents instead of club leaders.
  • C455_ANDRA should no longer jitter when pathing around Luminopolis.
  • Fixed the Vanguardian’s fishing pole orientation.
  • Neon City Luminopolis Terraformers will now generate terrain that has the correct clouds and music. Luminopolis terrain generated before this fix are now unfortunate curiosities for the connoisseur of trovian travel.

Known Issues (PS4 and Xbox Only) The tutorial may crash immediately after the first kill two enemies step. This should only occur once per account, and should not occur again after a restart. ...

Preview: to address a problem with the trove lore. In the tutorial, u end up fighting this guy who vanishes Show

Quote Originally Posted by Mr0da0dragon View Post
Hello, I would like to address a problem with the trove lore. In the tutorial, u end up fighting this guy who vanishes and says it isn't the last you see of him. Well, it is, there is no more lore from that point on. What the heck? please fix this.
Sorry for the confusion! Think of a book series or television show that you've enjoyed. Did every question get answered in the first episode or first book? The tutorial is setting things up for the future. It'll be very clear what was happening there in the updates to come.

Preview: mportant stuff they need to know in game. The new tutorial helps new players just getting started bu Show

Quote Originally Posted by Tortorion View Post
Hello,

The suggestion is to add guides, tips and informations where players will have free access to. We could find them under the [V] Navigation Menu hotkey.

They would contain information like: possible stat rolls in gear, ring stats, list of unique drops in U1-U9 worlds (e.g. talismans), how to trade with someone and much more.

Why? There is a lot of players in the /join trade chat who are trying to buy PD hats, MD bows or AS rings. New players and old (that came back after a break), they have problems adding the calculated number of currency. Especially a warning should be added to check the item (s) you intend to buy before clicking the [ACCEPT] button (~ scammers).
We definitely don't do as much as we'd like to show players all the important stuff they need to know in game. The new tutorial helps new players just getting started but there is more to be done. Some of that is in the works already. We are aware of these concerns for sure.

Preview: amped clubs for playing with friends, a brand-new tutorial for players just starting with Trove, new Show


Trove – Adventures is an all-new, free expansion for Trove! Today we’ve taken things to a whole new level with completely revamped clubs for playing with friends, a brand-new tutorial for players just starting with Trove, new tools for building, and so much more!

One of the most exciting new additions is the Forbidden Spires biome. This gorgeous new Asian-inspired zone holds new dungeons, enemies, a brand-new resource (Cinnabar) and spectacular styles!


Want to go clubbin’? Clubs got a massive upgrade with new ranks, new permissions, and the addition of Fixtures that can grant bonuses or offer new adventures in exchange for great rewards!


As luck would have it, there’s also the new Super Starter Pack that includes forty bucks worth of goodies for $5 USD! The Super Starter Pack is available to everyone until November 21, 2017 but after that it’ll only be available to new players, so don’t delay!


The Infinium Chef Pack comes with a cornucopia of culinary collectibles and is available now!


Last, but not least, we have a stunning new Blocky Bonus item that is available to claim from the Deals tab of the Trove Store – Prismatic Lasercorn! This frolicking, rainbow-colored unicorn is FREE for players on the PC, Mac, Xbox One, or with PlayStation Plus through December 18th!


Join us on the start of an incredible new adventure!

Preview: ly Game ChangesThere is now a new tutorial – learn all the basics of Trove! E Show

Adventures Window
  • The Adventures Window is a consolidated place to view all available Adventures (formerly known as the golden thread). Press the Menu button on XB1, the Options Button on PS4, or the “I” key on PC to access it.
  • Choose what to show in the HUD: Club Adventures, Event Adventures, or Expertise Adventures. Even control whether to see the Star Bar or Tomes Bar.
  • All new players who hit character level 8 will gain a new series of Expertise Adventures teaching them how to build, bomb, collect recipes, craft, place Frameworks, create Workbenches, and more. Older players will also receive these Adventures.
  • The option to hide challenges and objectives has been moved out of settings and can now be found in the Adventures Window.
Frameworks
  • Framework recipes have been added to the Workbench, Forbidden Workbench, Haunted Workbench, Candy Workbench, Store, and Mastery Rewards. These new recipes allow players to craft and place entire structures in their Club World.
  • The Forbidden Workbench now has Advanced Frameworks. These recipes have a rare chance to drop from Forbidden Spires recipe dungeons.
  • The Radiant Watchtower and Shadowy Watchtower can be found in the store, each of which grant one ready to place framework and unlock the recipe.
  • Once placed, these Frameworks cannot be picked up again. They can only be deconstructed into individual blocks and decorations.
  • Blocks that overlap where a Framework are placed are dropped as loot.
Forbidden Spires Biome
  • The Forbidden Spires, a peaceful and ancient place, has been discovered. This biome appears in low-level worlds, and is the featured biome in Uber-6.
  • A new crafting material, Cinnabar, can be found in the Forbidden Spires biome.
  • New Forbidden Spires decoration recipes have been added to the recipe dungeons in the biome.
  • A new workbench, the Forbidden workbench, has been added to the Builder’s Crafting Bench. Craft one to craft Forbidden Spires decorations and frameworks.
  • Monsters in the Forbidden Spires biome will rarely drop Fiery Feathers. Collect 100 along with other materials to craft Onbari, Empress of the Southern Skies on the Forbidden workbench.
  • Panda Mounts can now be crafted on the Adventurer's Crafting Bench using Panda Talismans, which are rarely found in Uber 8 and higher adventure worlds.
  • The Spire Spirits Adventure Box – containing the Frolicksome Fox Spirit and Crimson-Crested Crane mounts – can now drop from any world.
Tethering [Public Evaluation]
  • Tethers are a new way for players to group up and share XP and loot. Each tether gets an icon and name, and by default these appear in nameplates and in the upper left corner of the UI.
  • To create a tether, just use the Tether hotkey and look at another player to automatically invite them to a tether. The same hotkey can be used to leave an existing tether or kick another player. (Only the tether’s leader can kick a member.)
  • By default, the tethering hotkey is Ctrl-E on PC. On Xbox and PS4, tethering actions can be performed by holding down the button used to switch between adventure and build mode.
  • XP and loot from killing NPCs is now distributed only to individual players and members of a tether that have dealt damage to that NPC.
  • Players who move 500 blocks away from the tether’s leader will automatically be kicked after 30 seconds.
  • Options for Tethering can be found under Settings > Social. Tethers can be automatically rejected from all sources, automatically accepted from friends and club members, automatically accepted from anyone, or set to always manually accept or decline. The display of Tethering icons can be set to show only the player’s icon on the nameplate, everyone’s icons, or no one’s icons.
  • We're aware that there may be concerns about how loot (and not experience) is distributed as a result of two different tethers competing over a lair/dungeon boss chest. In some cases, the first tether was able to disarm the chest and collect loot before any members from the secondary tether could damage the chest. Tethering is still in the "Public Evaluation" phase at the release of the Adventures expansion so it's highly likely this will change, or tethering will be removed, as a result of live feedback on this topic.
Mastery
  • Mastery rewards have been extended past Mastery Rank 300.
  • The mastery tab in the character sheet has been adjusted to make it easier to find relevant information. Mastery is now displayed in chunks of 50 or 100 – complete 1 chunk to unlock the next!
  • Early mastery rewards have been reworked to more clearly call out when Marketplace, Trading Post, and forum posting privileges are unlocked.
  • New mastery rewards have been added at 220 (5 Radiant Sovereigns) and 270 (the Eclipse Key Codex), filling existing gaps. Any player who would have earned these will receive them upon first login.
  • New mastery rewards at 100 (the Dragon Horde Deposition Tome), 250 (a Golden Dragon Effigy), and 260 (Goldwing Falkanzer Cub Ally) replace Chaos Coins or Golden Chaos Chests at these levels. Any player above these Mastery levels will receive the new rewards upon first login.
  • The Mastery Points required to achieve Mastery Rank 0-300 is unchanged. Above 300, players will need half the targeted Mastery Rank in Mastery Points to Progress. For example, 150 Mastery Points are needed to achieve Mastery Rank 301. 300 Mastery Points are required to achieve Mastery Rank 600.
  • Players with enough Mastery Points will jump from 300 to the appropriate Mastery Rank and receive all the benefits immediately.
  • There’s no longer an extra chaos factor granted for being at Mastery cap.
  • The bonus damage from each Mastery level has been reduced from .2% down to .15%
  • New rewards include:
    • Dragon Horde Deposition – a new tome which grants 15 dragon coins and 1 Trove of Wonders once a week
    • Eclipse Key Codex – a new tome which grants 5 Eclipse Keys once a week
    • Several framework recipes, which together can be used to build golden castle walls
    • New tomes that grant gem dust once a week
    • New mounts, allies, fishing rods, boats, auras, and more!
Leaderboards
  • The leaderboards now have an entry for the highest PR clubs under Power Rank. Club PR is calculated by adding the club’s 50 highest members’ total Power Ranks.
  • New leaderboards have been added for Flawless runs of every Ultra Shadow Tower boss. To achieve a flawless run, all players must live throughout the boss fight. These leaderboards count flawless victories in a week – lead teams to glory and earn Light Chaos Vaults!
  • A new leaderboard has been added for Weekly World Boss defeats. This tracks defeats of T-Rexes in Jurassic Jungle along with Flakbeard, Thallasion, and Dracocolatl defeats. The top 300 players on this leaderboard each week will each earn 10 Party Animal Pinatas.
  • A new leaderboard has been added for Weekly Club Experience earned. Earn Experience for a Club by completing Adventures, found in that Club’s Club World. The Top 1000 Club Experience earners each week will be rewarded with a Golden Chaos Chest!
  • A new leaderboard has been added that tracks Weekly Dungeon Clears. Rank in the top 30,000 Dungeon Clearers to earn an Empowered Gem Box!
  • The Mastery leaderboard has been redesigned, following changes to the Mastery system. This leaderboard now grants a unique name tint to the top 2000 players for Mastery rating each week. Rewards which used to be available from placing on the Mastery leaderboard are now instead available through the above new leaderboards.
  • Weekly contests for Defeating Enemies and Opening Boxes now occur more frequently.
  • The following leaderboards have been removed from the game: Total Blocks Placed, Total Blocks Destroyed, Total Fish Caught, Total Heart-A-Phone Hearts Received, and Total Hearts Sent.
Trophies, Badges, and Achievements
  • New Badges for the Eclipse Update have been added! Defeat the Shadow Tower bosses, select various sub-classes, and upgrade gems to complete these new Badges!
  • These badges can be found under the Collections menu, but are also achievements for Xbox and Trophies for PS4.
  • (PC only) Steam achievements have now been added to Trove.
Store
  • New additions to the Store:
    • The Infinium Chef Pack is available! Contains 5 tasty mounts, the Delicacy Dealer costume (Knight), 2 nifty styles, the SS Tekka boat with matching sail, and the Infinium Chef ally himself.
    • The Super Starter Pack is available, and the old Starter Pack is retired. This 8x value is a great start for new players, contains the new Chaotic Pinata Mount, and is available to all (new and old!) players for the first week.
    • The Radiant Watchtower and Shadowy Watchtower are now available in the Style tab. Make a Cornerstone auto-impressive with this ready-to-place Framework or use the included recipe to cover a Club World in Watchtowers.
    • The Land Scaper 8000-T has been added for any bulldozing needs. Throw on the (not included) Blastcap Builder costume, get out the Land Scaper 8000-T, and get ready to knock it all down.
    • The G.R.Y.P.H. 3000 is now available, and has moved from the Events section in Collections to the Store section.
    • Wings of the Phoenix for individual purchase (previously this was part of the Essentials Pack)
    • A six-pack of Ninth Lives for all those gem leveling needs
  • Many mounts, wings, magriders, and costumes are now cheaper on the Store!
  • The Essentials Pack will be retiring from the store at the end of November! The Wings of the Phoenix will be available for direct purchase. (The other items will be available again in some other fashion.)
  • The price of patron has been reduced across the board.
  • Patrons now additionally earn 33% extra Adventurine.
  • The Deals tab of the Store has been reordered to better display all the free products first.
  • Two new allies (the Winking Tentabox and the Chaotic Mimic) have been added permanently to the Chaos Chest. Both deconstruct to Chaos Cores.
  • Chaos Coins no longer drop from Chaos Chests.
  • Patron Points have been renamed to Loyalty, but their functionality remains the same.
  • Radiant Sovereigns no longer drop from Boons.
  • The Radiant Sovereigns cost of a Golden Chaos Chest in the Radiant Merchant in the Hub has increased from 3 to 4.
  • Wings sold in the Store are now found under the Store heading for Wings rather than under Rare.
  • Koroki, the Sower of Chaos, and the Contorting Contemplator are now found under the Chaotic heading in collections for Mounts and Pets respectively.
  • (PS4 and Xbox only) 3 month, 6 month, and 12 month Patron is now available.
  • (PS4 and Xbox only) Disaeon is back for console players! Earn a free dragon with the purchase of any pack as an extra thank you. (Note: PC players can earn Disaeon through the Refer-A-Friend program.)
Luxion of the Golden Hoard
  • Luxion of the Golden Hoard has been spotted heading towards the hub.
  • Twice a month he will land and vend his artifacts and curios for a limited time in exchange for Dragon Coins. He will have some new items, some highly-sought items, and some timely goodies. Don't miss him - he will touch down on December 15th for the first time! Look for him in the Hub beside the Dragon Crucible.
  • Chaos Chests will still contain exciting new items, as well as the backlog of previous chaotic items, and very rare “permanent rares”. But they will no longer contain items that had been given out in Events or are otherwise no longer available. Instead, Luxion of the Golden Hoard will occasionally vend such items.
Dragons
  • 3 new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
    • Bubble Dragon Egg Fragments for Sarsaponia, the Pristine can be found fishing in water
    • Blocktron Dragon Egg Fragments for Blocktron, the Guardian Beyond the Sky, can be found at the Market Fixture in Club Worlds
    • Starfire Dragon Egg Fragments for Almakhestia, Host of Starfire, can be found defeating elites in the Shadow Tower
Knight Updates
  • The basic melee attack for the Knight can now hit NPCs one block above or below
  • The Basic Attack for the Knight now does 117% more damage
  • Retribution now causes the Knight's basic attack to reduce target outgoing damage by up to 5%. Additional attacks refresh stacks of the debuff.
  • Smash energy cost has been reduced by 50%
  • Smash no longer has a knockback
  • Smash no longer has a stun effect
  • Smash now has a 3s taunt effect similar to the Empowered Revenant Gem, "Aegis Assault"
  • Charge now does 22% more damage
  • Charge now does damage when passing enemies
  • Charge now applies a taunt to all NPCs effected by the ability
  • Charge now applies a 1s stun to all targets that take damage
  • Iron Will energy cost has been reduced by 50%
  • Iron Will now reduces 50% of all incoming damage to the Knight (versus 75% previously)
  • Iron Will now reduces 10% of all incoming damage for 7 players within 8 blocks of the Knight
  • Iron Will now redirects 10% of all incoming damage to the Knight for up to 7 players within 8 blocks
  • Spirit Squire Class Gem Changes:
    • Cooldown time has been removed
    • No longer slows down the Knight when used, allowing for greater freedom of movement
    • Energy cost has been reduced
Radiant and Stellar Rings
  • Recipes for Radiant and Stellar rings have been added to the Ringcrafting Bench. 250 skill is required to craft these items. If you like a class, you should put a ring on it.
  • New Ringcrafting Recipes:
    • Celestial Diamond – 10 Meteorite Fragments, 25 Crystallized Cloud, Golden Soul, and 1000 Flux
    • Vitality, Power, Wisdom, and Delving Spiral Boxes – 2 Shadow Diamonds, 2 Penta-forged Shadow Souls, and 25 Infinium Ore. Open Spiral Boxes to reveal a random Level 1-5 Shadow Ring with a small chance for a Level 1-2 Radiant Ring.
    • Vitality, Power, Wisdom, and Delving Seal Boxes – 2 Celestial Diamonds, 2 Forged Radiant Souls, and 25 Formicite Ore. Open Seal Boxes to reveal a random Level 1-5 Radiant Ring with a small chance for a Level 1-2 Stellar Ring.
    • Vitality, Power, Wisdom, and Delving Solitaire Boxes – 2 Celestial Diamonds, 2 Forged Stellar Souls, and 25 Cinnabar. Open Solitaire Boxes to reveal a random Level 1-5 Stellar ring.
  • Radiant Rings now loot collect into 1 Celestial Diamond and Flux.
  • Stellar Rings now loot collect into 2 Celestial Diamonds and Flux.
  • Rings can no longer be erroneously added to the forge.
Plasma Fishing
  • Plasma Fishing has been added to Trove! Craft the new N-0 Depth Scoper fishing pole on the Nautical Assembler workbench in the Hub, grab some lures, and hit the nearest plasma pool.
  • Many of these fish can only be caught under special circumstances – crafty and patient anglers will be rewarded with the rarest catches.
  • All plasma fish can be caught at trophy weights – better have a gold catch to back up your fish story!
  • Fish are now unlocked by default in the Loot Collector.
Early Game Changes
  • There is now a new tutorial – learn all the basics of Trove! Experienced players can check it out using /tutorial.
  • New players can now choose between the Candy Barbarian, Boomeranger, Tomb Raiser, Gunslinger, and Knight classes. Detailed number-crunching shows that new players enjoy these classes the most. The Free Starter Class Coin now reflects these starting classes.
  • The Lunar Lancer, Dracolyte, Boomeranger, and Pirate Captain are now in the ‘Basic Classes” section of the Chaos Crafter, but their crafting costs are unchanged. The Class Coin and Store remain unchanged.
LED Blocks
  • A new type of block has been added - LED blocks. Don’t blink or you’ll miss them!
  • These blocks are available in 15 different colors and have 3 different behaviors. Every block should switch transition when it's looked at and the loot hotkey is used - i.e. if it's a Short Interval block and it's on On/Off, interaction will switch it to Off/On.
  • Persistent LED blocks stay in 1 Y9QW state – persisting On or Off.
  • Short Interval LED blocks transition between On and Off every 1 second.
  • Long Interval LED blocks transition between On and Off every 3 seconds.
  • LED Block Recipes have a rare chance to drop from Recipe Lairs in all Biomes or can be purchased from the Club Merchants for Adventurine.
  • LED blocks can be crafted on the Cube Converter.
Music Note Blocks
  • Extended the range of music note blocks by adding an octave at the upper and lower ends. They now span C2-C7# instead of G3-C6.
  • If an instrument block is equipped on the hotbar, interacting with a note block on the hotbar now uses that instrument instead of the piano sound.
  • When placing a music block below an instrument block, it now uses that instrument instead of the piano sound.
  • Added 7 new instruments to the instrument block: Clarinet, Female Vocal, Sine Wave, Saw Wave, Tubular Bell, Split Chip Bass, and Split Chip Bass 2.
New Dungeons
  • New Shadow Tower dungeon from Frokly!
  • New Frontier Lair from Tobstarrix!
  • New Frontier Lair from Frokly!
  • New Frontier Lair from Xegor!
  • New Radiant Lair from blahblahbal!
  • New Highlands Dungeon from Evilagician!
  • New Treasure Isles Dungeon from Pennry!
Additional Updates
  • Completing the Star bar now grants 500 Flux in addition to 500 Cubits, or 1500 of each when in Patron status!
  • Flux Treasures now have a chance to drop from boss chests that appear after completing a dungeon or lair (not including chests in the shadow tower). They stack, are untradable, and can be deconstructed into flux at a loot collector.
  • Dracolyte's passive now also causes their target to take 2.5% increased damage for 5 seconds after receiving any damage from the Dracolyte.
  • The Dracolyte's Class Gem now has an increased chance to spawn a minion from Burnt Offerings, and those minions' lifetime has been increased from 20 seconds up to 25 seconds.
  • The PVP Portal in the Hub now leads to 5v5 Team Death Match instead of Capture the Flag.
  • Stellar Weapons, Hats, and Face equipment can now be loot collected resulting in a Forged Stellar Soul and some flux.
  • Fixed a crash that could occur when using /joinme while changing worlds.
  • There is now a short required internal cooldown for emblem equips which is not affected by cooldown reduction.
  • Fixed an issue where the Gunslinger's subclass passive wasn't removed correctly.
  • Subclasses that do damage should no longer trigger effects that trigger when doing damage to enemies.
  • The stats on the Clownish Kicker dev ally have been nerfed. Sorry, Morticus!
  • Attempting to claim an item without inventory space will now display an appropriate error message.
  • Fishing under the influence of Lunacy will no longer leave the player in a bad state.
  • Lunar Lancer's spear now orients correctly when activating Blessing of the Moon while transformed by Lunacy.
  • Five new Stellar Auras have been added to the Prism of Light! The Supermagical Surge, Bubbling Biofield, Dance of the Firefly, Tough Love, and Neon Nemesis auras are now available.
  • Added new costumes to the Chaos Crafting Workbench! There are new costumes for the Boomeranger, Chloromancer, Dinotamer, Gunslinger, Lunar Lancer, Pirate Captain, Shadow Hunter, Revenant and Tomb Raiser!
  • Fixed an issue where the Shadow Tower UI would not display the correct cost when switching difficulties.
  • There’s a new option in Settings to enable or disable visibility of the player’s own name and power rank.
  • Minigames now display a timer before they start rather than a “Waiting for Players” message.
  • Fixed a gem level-up animation bug that could make the maximum HP stat appear to increase more than it actually was.
  • Fixed an issue where the socket gem prompt could display twice and cause the new gem to be deleted.
  • Attempting to equip a second Volatile Velocity empowered gem will now give the appropriate error message.
  • Added /waddtarget to the metaforge. This adds the targeted block to the build inventory.
  • The UI to unlock a class will now correctly say “Unlock” rather than “Buy” on the button.
  • The “Go Shopping” Golden Thread now specifies that any Store purchase - including credits, cubits, or free items - will satisfy the requirements.
  • Fixed an issue with the "Add to your Collection?" popup where the "LEARN" button could be pushed off the bottom of the screen, preventing players from using certain large collection granting items. Which is pretty much the saddest thing ever.
  • Gunslinger Costumes with custom VFX for the M2 ability now use that VFX even if the Gunslinger Class Gem is equipped.
  • The Skysunder Sniper costume for the Shadow Hunter has found the missing part of its leg. (Silly Skysunder Sniper, missing legs are for Pirate Captains!)
  • Revenant’s Spirit Storm VFX should no longer be left behind or obscure the player when descending stairs.
  • Using a class coin now swaps to the newly unlocked class.
  • Purchasing a class in the store will now swap to the newly unlocked class.
  • The description for non-tradable Class Coins now reflects their actual decon value of 3 Double Experience Potions.
  • Added 3 more speed settings for magrails.
  • The Sky-High Pancake Stack ally now has stats.
  • The Frontier Workbench now has unique visuals instead of masquerading as an Adventuring Workbench.
  • Fixed Razer Chroma bug where locked ability keys appeared green instead of red.
  • The skull for the Shadow Hunter’s Shadowmark is now visible when wearing the Skysunder Sniper costume.
  • Repositioned the left wheel VFX of the Blacklight Neon Cycle to align properly with the bike.
  • Fixed an issue where the subclass ability icon in the character sheet would not reset.
  • All heal VFX have been made visually consistent. Heal VFX are now pink with small hearts, regardless of how the heal is applied, or of the class or skin of the player.
  • The Shadow Hunter Anarchy Archer costume now has green and purple VFX.

New tutorial world Morticus / Trove Forums
Thanks for the feedback! Lots of these have already been addressed and we're looking into the issue with fishing as well.