Skeleton
Skeleton is a npc found in the following biomes: Cursed Vale, Medieval Highlands,
It uses the NPC Rig: biped_medium_npc and NPC Group: mob_skeleton .
Posts the Trove developers have made that mention "Skeleton"
Preview: ath... It's so plan and dull looking, the default skeleton looks far better than the Resistor counte Show
Share your thoughts on what you were hoping to see. It's tough to get where you want us to be without clearly knowing the directions. I can definitely give the team info on what players like so we can figure out why people like what they like and make decisions with that in mind.
Sword fish have been made a few times and we have one and I think a skeleton version too. Sorry to be the bearer of bad news :(
We have a few skeleton staves like this and I believe one that is modeled after the player. We're getting to the point where a lot of weapons have been created so we are getting duplicates. So don't take it to heart if I have to reject something because it's already found it's way into the game :)
I would try boxing up the head a bit more. We get a lot of people trying to make the an item look as close to something real as they can get it but Trove creatures are shaped differently. So I would maybe take a bit of time to mess with the design a bit and make the creature feel a bit more Trove like.
I chuckled at the tomato mask, so that's a good sign :) I feel the spider mask could use being a little chunkier, maybe make the body rounder and the legs short and stubby so they still fit on the face slot. You could maybe make the body a large circle and the head a smaller circle. I know it's hard with such a small space to work with, but I believe in you! The dragon staff is also a neat design, but it feels maybe a teensy bit flimsy. I understand that's probably the desired effect, being a skeleton and all, but still, it doesn't look as intimidating as it could. All in all a very good batch, I look forward to seeing where you can take these with a few tweaks. Good job!
Dope as always!