Cr0nicl3's Boss Radar Definitive Version

Mod Description
READ BEFORE DOWNLOADING
IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:

-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)

-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)

-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
-Bosses
-Cursed Skulls
-Chests
-5-Star activators

As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-(EXPERIMENTAL) Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved

Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works

I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that

This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in the collection this mod is added in called "Cr0nicl3's Radars"

FaQ

Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars

The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized

Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances

The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable

Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service

Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside

Versions Different versions of files for this mod.
crosses have been redesigned

Please read the description. There is important info you need to know to make the radar work as best as it can


1.3 MB

Please read the description. There is important info you need to know to make the radar work as best as it can


1.3 MB

Text

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!READ ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:

ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)

SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)

SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)

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This is awesome. I know you have a "St Qubeslick Chest Locator" mod already, but since those chests only appear during the event, what do you think about including them in this mod? Those bluish beams are useful but they can't be seen inside dungeons when swimming around the ocean floor.

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Quick TMOD

Please read the description. There is important info you need to know to make the radar work as best as it can

TMOD MetadataShow

Author: Cr0nicl3D3str0y3r

Tags: not found

Notes: Adds a cross and the distance to it at bosses, cursed skulls, chests and 5-star activators as well as an arrow to those that aren't on your direct eyesigh

Mod FilesShow

  • pkfx 35+
    • character_mount_dragon_deepsea_headglow_02
    • character_npc_affix_aoeheal_ambient_01
    • character_npc_affix_beam_ambient_01
    • character_npc_affix_beam_magic_ambient_01
    • character_npc_affix_bee_01
    • character_npc_affix_clone_01
    • character_npc_affix_clone_01-gold
    • character_npc_affix_gravitypylon_ambient_01
    • character_npc_affix_gravitywell_01
    • character_npc_affix_iceaura_01
    • character_npc_affix_iceaura_ambient_01
    • character_npc_affix_icebomb_ambient_01
    • character_npc_affix_meteor_ambient_01
    • character_npc_affix_meteor_ice_ambient_01
    • character_npc_affix_mirrorimage_ambient_01
    • character_npc_affix_mushrooms_ambient_01
    • character_npc_affix_nova_ambient_01
    • character_npc_affix_sawblade_ambient_01
    • character_npc_affix_shadowchick_01
    • character_npc_affix_shadowchick_ambient_01
    • character_npc_affix_shadrone_01
    • character_npc_affix_spiders_01
    • character_npc_affix_spikes_ambient_01
    • character_npc_affix_stinky_01
    • character_npc_affix_teleport_01
    • character_npc_affix_teleport_summon_ambient_01
    • character_npc_affix_turret_ambient_01
    • character_npc_affix_turret_flamethrower_ambient_01
    • character_npc_affix_vortex_ambient_01
    • character_npc_dragon_egg_keeper_pirate_breath_01
    • environment_ominous_totem_active_01
    • environment_ominous_totem_idle_01
    • item_atlas_light_01
    • item_treasurechest_aura_02
    • item_treasurechest_aura_shadow
  • png 1+
    • bossradardefinitive
Replaces
Objectives' VFX
Info Extra information for this mod.

Created: February 28, 2023

Updated: March 2, 2023

Type: TMOD

Originality: Original Work

Trovesaurus Views: 34,010

Steam Workshop Views: 11,703

Downloads: 15,270

Visible on TroveTools