Shadow Key
item/shadowkey
Legacy Item. Can be exchanged for Delve Shadowkey Fragments at the Adventurer's Crafting Bench. Extra Shadow Keys will eventually fade back into Shadow.
Designed by: Trove Team
Cannot be traded
Database Links
Community Links
Posts the Trove developers have made that mention "Shadow Key"
Preview: at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Bos Show
Discover Delves: A highly anticipated dungeon crawler feature filled with new monsters, biomes, and treasures as you dive deep to face unique challenges that lurk below! The Trove Delves update is now available across all platforms (PS4, Xbox 1, and PC).
Delves are new, endless dungeon experiences that you and your group will have to overcome obstacles, enemies, and time constraints in order to open your exciting rewards! The Delve difficulty comes customly catered towards the daring Trovians in each Delve.
Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.
Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!
The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!
Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.o The final rank of Path Painter upgrade only applies in the Geode Caves.• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
• Only 78 consecutive depths can be completed in a single delve run; upon reaching the 78th consecutive depth players will receive a message asking them to restart the delve and not allowing them to progress further.
• Stealthed Neon Ninjas can walk through the Blocky Components present in the Neon Underground delve biome.
Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.
Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.
Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.
Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Shadowy Soul Vaults will only appear on specified depths in challenge delves after the completion of at least 3 consecutive depths.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:o Non-Patrons:• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.Double Crystal Dropso Patrons:
Double Shadow Shard Drops
Double Inert Geode DropsTriple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• Delve key fragments are now dropped in Geode Topside worlds.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.
Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:o 0.6% health• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
o 0.2% damage
o 4 Power Rank
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:o 10 Light• Mastery has been increased for the following items:
o 5 Power Ranko Avalon, the Happy Accident now grants 100 mastery.Tomb Raiser Changes
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:o Consumes all restless souls on use, not just one.• Banshee’s Boon (1) now does the following:
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.o Costs 5 energy to use, both with and without the class gem equipped.• Grave Goliath (2) now does the following:
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.Magic Find Changes
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.
New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
Store
• 20% first time purchase Credit Packs are now available along with the Level 25 Pack!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.
New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entrieso Soft-Helm by GrumpsaAdditional Updates
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):o Completing Hourly Challenges(all 3 tiers)• Using /stuck now gives a more helpful message.
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:o Dormant Worldspring Dragon Egg• Endless Watering Cans can no longer be deleted.
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• The Claims window now sorts the most recent claims on top.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:o Candy Barbarian candy• VFX have been added to the Afterburn mount.
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
• The Dharmic Dynast and Empress's Eminence hats have had their blueprints updated.
Preview: at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Bos Show
Dive ever-deeper as you unearth new biomes and treasures in this exciting new feature: Delves!
This new and endless-dungeon experience sets you loose on countless caves full of enemies and obstacles at a difficulty custom catered to you and your group.
Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.
Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!
The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!
Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it: Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while activeo The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.
Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.
Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.
Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:o Non-Patrons: Double Crystal Drops
Double Shadow Shard Drops
Double Inert Geode Dropso Patrons:• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3. Triple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.
Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:o 0.6% health• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
o 0.2% damage
o 4 Power Rank
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:o 10 Light• Mastery has been increased for the following items:
o 5 Power Ranko Avalon, the Happy Accident now grants 100 mastery.Tomb Raiser Changes
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:o Consumes all restless souls on use, not just one.• Banshee’s Boon (1) now does the following:
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.o Costs 5 energy to use, both with and without the class gem equipped.• Grave Goliath (2) now does the following:
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.Magic Find Changes
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.
New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
Store
• Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.
New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entrieso Soft-Helm by GrumpsaAdditional Updates
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):o Completing Hourly Challenges(all 3 tiers)• Using /stuck now gives a more helpful message.
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• The /exportmetrics command is now available for use. This command will only work on PC.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:o Dormant Worldspring Dragon Egg• Endless Watering Cans can no longer be deleted.
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:o Candy Barbarian candy• VFX have been added to the Afterburn mount.
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
Preview: s just a queue away. A personal chest, a shadow key mold, and more might appear after the b Show
Introduction
Welcome to the initial public testing period for Trove - Delves! These notes provide information about the great new system and changes available with the update. Please be aware that the delve content has yet to receive a final treatment but this is partially to allow us to incorporate your feedback. We hope you enjoy playing Trove - Delves!
Delves
A Note on Delve Balance
The Delve system attempts to match groups of random players with appropriate challenges. But to do this successfully it needs lots of data about just how difficult those challenges are. Thus, especially in the early days, the challenges you face in a Delve may be way too easy, or way too hard. This is why we need players not just giving feedback, but also actively trying to get as deep as they can, giving the Delve system as much data as we can so that it can make a more balanced experiencePublic Delves
- Delves are a new type of gameplay, combining the gameplay of the Geode caves with procedurally generated endless combat! Run through a delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the depth increases, so do the challenges and the rewards.
- There are 3 kinds of delves – public delves, private delves, and challenge delves. Currently only public and private delves are available.
- Once queued for a delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead as a reminder.)
- Players who log out while queued will be unqueued.
- Up to eight players can enter any delve. Note that this is not eight players at a time – each delve is locked to those eight unique players.
- Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in delves players switch between combat and discovery mode.
- Delves are a dangerous place. If the player dies, allies will be able to resurrect them in four seconds.
- Each death will increase the time it takes to release by five seconds – i.e. the first death will take five seconds, the second death ten seconds, the third death fifteen, etc. (This accumulated time is reset when the lair boss is available and on advancing to the next depth.) Ressurrection by allies always only takes four seconds.
- Releasing in a delve will return the player to the beginning of that delve tier, but there is an intra-Delve Transport that will teleport the player forward to the farthest fully cleared room.
- Whenever all creatures in a room are defeated, that room will be “checkpointed” and be made available for fast travel from the entrance. A checkpointed room will have a blue glow appear somewhere in the room, and the room’s box in the tier progress bar will be highlighted.
- When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
- Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increased or reduced Darkness, and many more.
- Delves are themed around existing biomes with a few surprises – initially on PTS brave the depths of The Hive, the Saurian Swamp, or rarely a special surprise biome.
- The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
- Delve objectives are also variable – some delves will ask players to defeat any enemies or specific enemies, while others will ask for crystals or ore to be gathered.
- One new objective type called Monoliths asks players to hunt down a number of Monoliths, engage them, and defeat all of the spawned enemies.
- A boss trophy appears before every boss room to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
- If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
- If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
- A personal chest, a shadow key mold, and more might appear after the boss is defeated. Flasks should automatically refill once the boss is initially summoned and again once the Ready Station is created.
- Pell is available after the lair boss is defeated to allow players to switch between modules.
- Expert delvers may learn to spot signs in the delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
Private Delves
- To enter a public delve, find the delve entrance in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
- When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private delves allow switching between classes at any time.
- The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
- Mounts and wings can be used in public delves. (Ganda’s special ability will not work in Delves.)
- /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite players for the first time in to a public delve.
Delve Rewards
- A private delve matchmaker can be placed anywhere, but once placed anyone can use it to register for that delve.
- A single matchmaker can be placed while in build mode. Placing the matchmaker will automatically queue the player for the private delve. Up to seven more players can use the placed matchmaker to be queued with the owner.
- The owner of a private delve matchmaker can interact with the matchmaker – the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the delve. If at any time a full set of eight players are queued, the matchmaker will immediately trigger and force everyone in to the delve.
- If a private delve matchmaker is broken using the mining laser, it will return to the owner’s inventory and unqueue all queued players. If every nearby player instead runs away from it, it will unqueue everyone and destroy itself.
- Private delves allow players to change their class at will.
- The /joinme command can be used to invite more players (up to a maximum of eight unique players in to a delve).
- Note that private delves are much stricter on what items and mounts can be used. Only delve mounts and wings may be used in private delves.
Vaca-matic Module
- After defeating the boss, a chest will appear! (Different kinds of chests?)
- A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies experienced in the delve.
- Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
- A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
- The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet.
- Inert Geodes can be used to purchase mounts and wings that will work in private delves, along with private delve gateways and a new set of allies.
- Delve allies can be found in appropriate biomes or crafted at the Delve Workbench.
- Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
- In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
- Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Delve Day
- The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals.
- Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Shadow Tower Changes
- Shadow Day is now known as Delve Day!
- The bonuses for Delve Day are:
- Non-Patrons:
- Double Crystal Drops
- Double Shadow Shard Drops
- Double Inert Geode Drops
- Patrons:
- Triple Crystal Drops
- Triple Shadow Shard Drops
- Triple Inert Geode Drops
Mastery Changes
- Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
- The Shadow Tower purple name has been retired, but will likely appear in Delves as a later reward.
- Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
- Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
- Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
- Shadow and Moon Gems will also be removed from the game with the keys and fragments.
- Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
- Fixtures no longer affect key fragment drops.
- The Monday Adventure offered during events is now to find a delve key fragment - this is subject to change, if you have ideas let us know!
- The ST adventure has been replaced with a delve adventure in clubs.
- Chests at the end of shadow towers no longer require a key to open. Delve chests do require a key to open.
- The Shadow Escalation golden thread is no longer available.
- The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
- The Eclipse Key tome now is the delve key tome and gives delve keys instead of eclipse keys
Tomb Raiser Changes
- Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
- Mastery now gives stat rewards for the first 200 levels. Each level gives:
- 1.5% health
- 0.5% damage
- 10 Power Rank
- Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
- 10 Light
- 5 Power Rank
- Mastery has been increased for the following items:
- Avalon, the Happy Accident now grants 100 mastery.
- Afterburn now grants 100 mastery.
- The Magic Trove Carpet now grants 100 mastery.
- Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
- The War Plane now grants 100 mastery.
- The Spaceosaurus mount now gives 50 mastery.
- The Glory of Victory Aura now grants 50 mastery.
- The Sorrow of Defeat Aura now grants 50 mastery.
- The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
- The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
- The Trovian Guard costume for the Knight now grants 70 mastery.
Magic Find Changes
- Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick.
- Skellittles do not passively spawn in hub & club worlds.
- The primary attack (m1) now has a wider hit radius that more accurately matches the vfx.
- Bonetorage (m2) now does the following:
- Consumes all restless souls on use, not just one.
- Summons a Skellittle for each soul consumed.
- If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
- Banshee’s Boon (1) now does the following:
- Costs 20 energy to use, both with and without the class gem equipped.
- Has a 10 second cooldown.
- Clarified what the ability does after the gem is equipped (it still activates ghost mode).
- Class Gem banshee now lasts 5 seconds.
- Grave Goliath (2) now does the following:
- Base level Grave Goliath is now as strong as the Grave Goliath used to be.
- Using this ability now triggers off how many Skellittles are possessed.
- Using the ability no longer kills Skellittles and instead removes their possessed state.
Tome Changes
- The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
- Using /respawn now decreases magic find when used in combat worlds.
New Player Login Bonuses
- Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
- Tomes now gain experience whenever reliquaries do.
- Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
- Bomber Royale and Team Deathmatch no longer give tome experience.
- Tome descriptions have been reformatted to be more readable.
- Information has been added about where to acquire all tomes.
- Filling tomes is now called “charging” for consistency.
Framework Changes
- The login bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
- Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
- If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
- If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
- The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
- The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
- Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
- Login bonuses are no longer autoclaimed from the claims window.
- The messaging for the final day of logging in has been updated for clarity in the claims window.
- The messaging for claiming Patron rewards has been updated for clarity in the claims window.
- In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Store
- Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
- Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
- Placing frameworks will no longer return destroyed blocks to players.
- Many frameworks have had their default placement rotated to be clearer.
- Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
- The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
- The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
- The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
New Dungeons
- Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
New Styles
- Added a new 1 star dungeon to the Cursed Vale by Thor!
- Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
- Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
Additional Updates
- “Gamma Ray” – a new Neon City Staff Style by onigiry!
- “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
- “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
- “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
- “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
- “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
- “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
- “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
- “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
- “Blade of the Abyss” – a new Shadow Melee Style by ncati!
- “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
- “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
- “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
- Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
- Fall damage has now been removed from everywhere but geode caves.
- Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
- Pinatas can now exclusively be used in club and hub worlds.
- Club Phones can now only be used in clubs by club members.
- Name Changers can only be used in hubs and clubs.
- Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
- Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
- Using /stuck now gives a more helpful message.
- The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
- The currencies from Snowfest 2019 have now melted.
- The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
- The Gunslinger subclass buff will no longer persist after changing classes.
- Plants in Geode now give reliquary experience.
- There is no longer a cooldown associated with changing your primary club.
- All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
- Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
- The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
- Promotional collections that don't give mastery are now hidden unless they are unlocked.
- Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
- Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
- New players should now be offered the entire first set of golden thread steps before events start auto tracking.
- The prompt to join bomber royale is no longer provided to new players.
- New players are now allowed to jump and dodge in the tutorial before they are taught how.
- Extras of the following items can now all be deconstructed:
- Dormant Worldspring Dragon Egg
- Dormant Lightning Dragon Egg
- Dormant Valiant Dragon Egg
- Prism of Light
- Clarified the Credit Pouch description that can be seen in the marketplace
- Added some spacing to the Explosive Epilogue tooltip description.
- Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
- Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
- Geode Biome Terraformers are now available on the Worldspring bench.
- Terraformers now have more noticeable warnings.
- The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
- Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
- Corrected a typo on the “Collect a Chaos Chest” adventure.
- Chaos Cores is now correctly capitalized in the Chaos Chest description.
- Fixed the description for Lesser Crystal Caches to be more accurate.
- The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
- The following abilities should not have any visible changes, but have been touched:
- Candy Barbarian candy
- Dinotamer meat
- Pirate Captain Doubloons
- Boomeranger Health and Energy Potions
- VFX have been added to the Afterburn mount.
- The Musical Mat tassels should now all be individually modifiable.
- Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
- Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
- Corrected typo with diggsly's shadow's shadow.
- Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
Preview: drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.Level 1: 3,600 Show
Clubs 2.0Club Adventures
- The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
- Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of active members.
- There is now a Club HQ building in the hub world, replacing the club portals.
- The Club HQ has portals that lead to club worlds which are:
- Popular (based on likes)
- Small but Active
- New Fixtures (based on clubits spent in the past week)
- High Power Rating
- Random
- To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
- Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
- Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
- Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Hero NPCs
- Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
- Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
- Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
- The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
- Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
- Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
- Adventurine can be spent to buy these rewards:
- New Club décor from the female merchant in the Club HQ at the Hub World
- New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
- At the Travelling Merchant fixture (Tier 1-3) in a Club World
- Must be a member of the club to access the Travelling Merchant
- T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
- Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
- Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
- Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
- Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
- Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
- Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
- When an Adventure is completed, Club Experience is granted to the club it was taken from.
- Unwanted adventures can be abandoned at will.
Club Fixtures
- 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
- 6 COMMON rarity Heroes:
- Mysterious Champion
- Visits for 9 hours and costs 50 clubits to remove
- Never sleeps – can’t stop, won’t stop
- Grants PVP adventures
- Ol’ Boothilda the Crazy Boot Lady
- Visits for 12 hours and costs 150 clubits to remove
- Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
- Grants fishing adventures
- No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
- Davey Drowner the Skeletal Pirrot
- Visits for 1 day, 6 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures to defeat living Pirrots - All of them
- No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
- Mycenius the Starcap Sporeceror
- Visits for 18 hours and costs 100 clubits to remove
- Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
- Grants adventures for the Medieval Highlands Adventure World
- Marshall McTaggart the Frontier Lawbot
- Visits for 21 hours and costs 100 clubits to remove
- Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
- Grants adventures for the Desert Frontier Adventure World
- Cardinal Richemelieu
- Visits for 18 hours and costs 100 clubits to remove
- Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
- Grants adventures for the Candoria Adventure World
- 4 UNCOMMON rarity Heroes:
- Chief Brosquatch
- Visits for 14 hours and costs 125 clubits to remove
- Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
- Grants adventures for the Permafrost Adventure World
- Archlich Kizappian
- Visits for 1 day, 2 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures for the Cursed Vale Adventure World
- Lady Seldarine the Moon Prophet
- Visits for 12 hours and costs 80 clubits to remove
- Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
- Grants adventures for the Fae Wilds Adventure World
- Sarlash the First Hunter
- Visits for 21 hours and costs 150 clubits to remove
- Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
- Grants adventures for the Jurassic Jungle Adventure World
- 4 RARE rarity Heroes:
- Neologus the Robot Overlord
- Visits for 18 hours and costs 250 clubits to remove
- Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
- Grants adventures for the Neon City Adventure World
- Katonnis the Ember Drake Lord
- Visits for 18 hours and costs 200 clubits to remove
- Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
- Grants adventures for the Dragonfire Peaks Adventure World
- Narandir the Last Awake
- Visits for 15 hours and costs 300 clubits to remove
- Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
- (Yes that sleep timer is correct… zZzzzZzz…)
- Grants adventures for the Radiant Ruins Adventure World
- Requires Tier 1 Repose of Heroes fixture to spawn
- Larsene the Shady Dealer
- Visits for 1 day and costs 400 clubits to remove
- Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
- Grants adventures for the Shadow Tower
- Requires Tier 1 Repose of Heroes fixture to spawn
- 6 EPIC rarity Heroes:
- Dracantes the Pirate King
- Visits for 21 hours and costs 500 clubits to remove
- Sleeps for 1 hour every hour and costs 75 clubits to wake
- Grants adventures for the Treasure Isles Adventure World
- Irran-Shu the Windfox Trickster
- Visits for 18 hours and costs 300 clubits to remove
- Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
- Grants adventures for the Forbidden Spires Adventure World
- Requires Tier 1 Repose of Heroes fixture to spawn
- Uzumi the Envoy of the Seas
- Visits for 1 day and costs 400 clubits to remove
- Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
- Grants adventures to collect Water Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Susiria the Wind Emissary
- Visits for 18 hours and costs 400 clubits to remove
- Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
- Grants adventures to collect Air Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Udunn the Fiery Magmagister
- Visits for 12 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures to collect Fire Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Snackle the Hoarder of Shinies
- Visits for 1 day, 2 hours and costs 100 clubits to remove
- Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
- Grants chaotic adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
- 2 LEGENDARY rarity Heroes:
- Ambarine the Deep Delver
- Visits for 6 hours and costs 10 clubits to remove
- Never sleeps
- Grants mining adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
- Ganda the Sky Shepherd
- Visits for 15 hours and costs 10 clubits to remove
- Never sleeps
- Grants loot hunting adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
Club Ranks and Permissions
- Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
- Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
- At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
- Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
- The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
- Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
- Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
- There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
- Base Fixtures:
- Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
- Level 1: Granted for free, 3 Hero Rally Points are available
- Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
- Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
- Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
- Level 1: Granted for free, Club Clubit cap of 3,000
- Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
- Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
- Combat Fixtures:
- Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
- Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
- Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
- Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
- Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
- Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
- Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
- Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
- Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
- Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
- Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
- Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
- Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
- Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
- Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
- Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
- Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
- Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
- Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
- Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
- Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
- Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
- Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
- Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
- Utility Fixtures:
- Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
- Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
- Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
- Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
- Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
- Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
- Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
- Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
- Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
- Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
- Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
- Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
- Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
- Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
- Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
- Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
- Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
- Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
- Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
- Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
- Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
- Ultimate Fixtures:
- Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
- Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
- Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
- Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
- Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
- Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
- Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
- Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
- Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
- Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
- Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
- Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
- Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
- Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
- Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
- Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
- Club ranks are now: President, VP (Vice President), Officer, Enforcer, Captain, and Member.
- The “Leader” rank is now known as “Vice President” or “VP.”
- The “Architect” rank is now known as “Enforcer.”
- A club may only have 1 President. At the release of the Adventures update the Leader (VP) who has most recently been online will be promoted to the President rank. If the club has no VPs then the President will be chosen from the highest populated rank.
- If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
- Club permissions are now editable for each rank. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
- Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
- Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
- Promotion changes:
- Presidents can always promote any other club member, and can always demote other club members above the rank of Member. Presidents can never demote themselves; instead they should pick someone else to promote to President.
- VPs can always demote themselves, and if their rank has demote permissions they can demote other Officers, Enforcers, and Captains. VPs, if their rank has the promote permission, can promote Officers, Enforcers, Captains, and Members.
- Officers can always demote themselves, and if their rank has demote permissions they can demote Enforcers and Captains. Officers, if their rank has promote permission, can promote Enforcers, Captains, and Members.
- Enforcers can always demote themselves, and if their rank has demote permissions they can demote Captains. Enforcers, if their rank has promote permissions, can promote Captains and Members.
- Captains can always demote themselves. Captains, if their rank has promote permissions, can promote Members.
- Players at the Member rank can never demote or promote.
- Permissions List:
- Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission. Ranks with the Modify permission and the BasicModify permission can build in a club zone that has been sanctioned with the ‘zonerestrict standard’ setting.
- AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Standard, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of
instead of . The player using the command must be standing inside the club world zone they intend to restrict. - BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
- ExpertModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict expert’ setting. Note that the rank must also have access to the Modify and BasicModify permissions to access the ExpertModify permission.
- Bomb – Enables or disables the ability to use a bomb in a club world. Note that ranks with the Bomb permission are still blocked from using a bomb (or other destructive tools) in a zone they have not been sanctioned to edit with the /zonerestrict command. Also note that ‘/club setzonedamageable’ can be used to block a zone from being damaged by anyone regardless of their Bomb permission setting or the zone’s zonerestrict configuration.
- Terraform – Enables or disables the ability to use a terraformer in a club world.
- Craft – Enables or disables the ability to craft at a club workbench.
- Invite – Allows members with this permission to invite new members to the club.
- Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
- Demote – Allows members with this permission to demote existing members to a lower rank.
- Kick – Allows members with this permission to kick existing members out of the club. Cya!
- ClubChest – Enables or disables the ability to interact with the club’s chest.
- OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
- EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
- EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
- FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
- FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
- FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
- ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
- Blocklist – Allows members with this permission to ban non-club members from entering the club world with the ‘/club block’ and ‘/club unblock’ commands.
Preview: drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.Level 1: 3,600 Show
Introduction
Welcome to the initial public testing period for the Trove – Adventures expansion! These notes provide detailed information about all the great new systems and content available with the update. While most of the features are nearing completion, please be aware that the content you experience may change prior to release of the update. This includes recipe ingredients, reward values, availability of systems, and gameplay balance. You will notice that some systems have yet to receive a final treatment but part of that is also due to us leaving room to incorporate your feedback. We know that there are a ton of notes but appreciate you taking the time to skim through them.
Some systems (like Tethering) are in a [Public Evaluation] phase. This means we need to evaluate how they perform in a populated environment before we add them to the live game. If you see the [Public Evaluation] tag on an update note, please try it out and let us know what you think. We hope you enjoy playing Trove – Adventures!
Character Copy to PTSClubs 2.0
- Characters can now be copied from Live PC to PTS by using the /exportaccount command on Live. This will not copy club worlds.
- This will completely overwrite your PTS character with your Live character, including your cornerstones.
Club Adventures
- Welcome to a new club experience.
- The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
- Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of members.
- There is now a Club HQ building in the hub world, replacing the club portals.
- The Club HQ has portals that lead to club worlds which are:
- Popular (based on likes)
- Small but Active
- New Fixtures (based on clubits spent in the past week)
- High Power Rating
- Random
- To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
- Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
- Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
- Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Hero NPCs
- Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
- Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
- Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
- The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
- Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
- Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
- Adventurine can be spent to buy these rewards:
- New Club décor from the female merchant in the Club HQ at the Hub World
- New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
- At the Travelling Merchant fixture (Tier 1-3) in a Club World
- Must be a member of the club to access the Travelling Merchant
- T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
- Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
- Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
- Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
- Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
- Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
- Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
- When an Adventure is completed, Club Experience is granted to the club it was taken from.
- Unwanted adventures can be abandoned at will.
- (PTS only) The Hero NPCs are still being a bit shy and are refusing to get their pictures taken until they collectively have a good hair day. Don’t worry, they’ll have icons in the Adventure window before the update goes live.
Club Fixtures
- 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
- 6 COMMON rarity Heroes:
- Mysterious Champion
- Visits for 9 hours and costs 50 clubits to remove
- Never sleeps – can’t stop, won’t stop
- Grants PVP adventures
- Ol’ Boothilda the Crazy Boot Lady
- Visits for 12 hours and costs 150 clubits to remove
- Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
- Grants fishing adventures
- No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
- Davey Drowner the Skeletal Pirrot
- Visits for 1 day, 6 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures to defeat living Pirrots - All of them
- No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
- Mycenius the Starcap Sporeceror
- Visits for 18 hours and costs 100 clubits to remove
- Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
- Grants adventures for the Medieval Highlands Adventure World
- Marshall McTaggart the Frontier Lawbot
- Visits for 21 hours and costs 100 clubits to remove
- Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
- Grants adventures for the Desert Frontier Adventure World
- Cardinal Richemelieu
- Visits for 18 hours and costs 100 clubits to remove
- Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
- Grants adventures for the Candoria Adventure World
- 4 UNCOMMON rarity Heroes:
- Chief Brosquatch
- Visits for 14 hours and costs 125 clubits to remove
- Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
- Grants adventures for the Permafrost Adventure World
- Archlich Kizappian
- Visits for 1 day, 2 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures for the Cursed Vale Adventure World
- Lady Seldarine the Moon Prophet
- Visits for 12 hours and costs 80 clubits to remove
- Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
- Grants adventures for the Fae Wilds Adventure World
- Sarlash the First Hunter
- Visits for 21 hours and costs 150 clubits to remove
- Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
- Grants adventures for the Jurassic Jungle Adventure World
- 4 RARE rarity Heroes:
- Neologus the Robot Overlord
- Visits for 18 hours and costs 250 clubits to remove
- Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
- Grants adventures for the Neon City Adventure World
- Katonnis the Ember Drake Lord
- Visits for 18 hours and costs 200 clubits to remove
- Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
- Grants adventures for the Dragonfire Peaks Adventure World
- Narandir the Last Awake
- Visits for 15 hours and costs 300 clubits to remove
- Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
- (Yes that sleep timer is correct… zZzzzZzz…)
- Grants adventures for the Radiant Ruins Adventure World
- Requires Tier 1 Repose of Heroes fixture to spawn
- Larsene the Shady Dealer
- Visits for 1 day and costs 400 clubits to remove
- Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
- Grants adventures for the Shadow Tower
- Requires Tier 1 Repose of Heroes fixture to spawn
- 6 EPIC rarity Heroes:
- Dracantes the Pirate King
- Visits for 21 hours and costs 500 clubits to remove
- Sleeps for 1 hour every hour and costs 75 clubits to wake
- Grants adventures for the Treasure Isles Adventure World
- Irran-Shu the Windfox Trickster
- Visits for 18 hours and costs 300 clubits to remove
- Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
- Grants adventures for the Forbidden Spires Adventure World
- Requires Tier 1 Repose of Heroes fixture to spawn
- Uzumi the Envoy of the Seas
- Visits for 1 day and costs 400 clubits to remove
- Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
- Grants adventures to collect Water Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Susiria the Wind Emissary
- Visits for 18 hours and costs 400 clubits to remove
- Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
- Grants adventures to collect Air Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Udunn the Fiery Magmagister
- Visits for 12 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures to collect Fire Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Snackle the Hoarder of Shinies
- Visits for 1 day, 2 hours and costs 100 clubits to remove
- Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
- Grants chaotic adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
- 2 LEGENDARY rarity Heroes:
- Ambarine the Deep Delver
- Visits for 6 hours and costs 10 clubits to remove
- Never sleeps
- Grants mining adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
- Ganda the Sky Shepherd
- Visits for 15 hours and costs 10 clubits to remove
- Never sleeps
- Grants loot hunting adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
Club Ranks and Permissions
- Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
- Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
- At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
- Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
- The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
- Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
- Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
- There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
- Base Fixtures:
- Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
- Level 1: Granted for free, 3 Hero Rally Points are available
- Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
- Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
- Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
- Level 1: Granted for free, Club Clubit cap of 3,000
- Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
- Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
- Combat Fixtures:
- Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
- Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
- Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
- Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
- Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
- Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
- Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
- Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
- Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
- Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
- Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
- Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
- Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
- Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
- Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
- Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
- Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
- Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
- Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
- Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
- Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
- Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
- Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
- Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
- Utility Fixtures:
- Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
- Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
- Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
- Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
- Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
- Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
- Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
- Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
- Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
- Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
- Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
- Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
- Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
- Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
- Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
- Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
- Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
- Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
- Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
- Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
- Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
- Ultimate Fixtures:
- Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
- Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
- Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
- Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
- Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
- Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
- Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
- Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
- Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
- Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
- Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
- Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
- Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
- Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
- Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
- Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
- Club ranks are now: President, Vice President, Officer, Enforcer, Captain, and Member.
- The “Leader” rank is now known as “Vice President” or “VP.”
- The “Architect” rank is now known as “Enforcer.”
- A club may only have 1 President. At the release of the Adventures update the Leader (VP) with the most tenure/activity will be promoted to the President rank.
- If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
- Club permissions are no longer linked to specific ranks within the club. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
- Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
- Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
- Permissions List:
- Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission.
- AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of <basic/modify/expert/nobody> instead of <architect/officer/member/nobody>. The player using the command must be standing inside club world zone they intend to restrict.
- BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
- ExpertModify – Grants the ability to build (modify) in a LFWP club zone that has been sanctioned with the ‘/zonerestrict expert’ setting.
- Speak – Enables or disables the ability to speak in club chat.
- Bomb – Enables or disables the ability to use a bomb in a club world.
- Terraform – Enables or disables the ability to use a terraformer in a club world.
- Craft – Enables or disables the ability to craft at a club workbench.
- Invite – Allows members with this permission to invite new members to the club.
- Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
- Demote – Allows members with this permission to demote existing members to a lower rank.
- Kick – Allows members with this permission to kick existing members out of the club. Cya!
- ClubChest – Enables or disables the ability to interact with the club’s chest.
- OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
- EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
- EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
- FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
- FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
- FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
- ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
- Blocklist – Allows members with this permission to ban non-club members from entering the club world.
Preview: attack. Elemental worlds now drop Shadow Key Fragments, Moon Key Fragments, a Show
Patch Notes
Gem Stat Augment and Reroll SystemGem Booster Boxes have been rebalanced:
- Improve or change a stat on a gem using the new Gem Forge!
- The recipe to craft a personal Gem Forge can be found in an Adventurer's Crafting Bench under the “Gem & Gear Improvement” section.
- New crafting materials to support this system have also been added:
- Bound Brilliance, which can be found in Boons or collected from events. (What’s a Boon? See the note on “Daily Reward Chests” below!)
- Binding Darkness, which can be found in Gem Booster Boxes and Empowered Gem Boxes, or can (rarely) be dropped by mini bosses in the open world.
- Four additional recipes have also been added to the Adventurer's Crafting Bench in the “Gems” section:
- Builder's Rough Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 4 Hearts of Darkness, and 2,000 flux to craft.
- Builder's Precise Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 3,000 water gem dust, 3,000 fire gem dust, 3,000 air gem dust, and 4,000 flux to craft.
- Builder's Superior Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 30 Diamond Dragonite, 3 Titan Souls, and 150,000 flux to craft.
- Contained Chaos Spark: Can be used to reroll any stat on a gem. (Be aware that gems can’t have both the Physical Damage and Magic Damage stats simultaneously.) Requires 3 Lunar Souls, 4 Binding Darkness, and 2,100 Eyes of Q'bthulhu to craft.
- The Health Regeneration stat will no longer appear on newly obtained gems! Existing gems with Health Regen will continue to function and may be improved with the new system. However, if Health Regen is removed from a gem via rerolling, it can never be replaced. (The Health Regen stat on equipment remains unchanged.)
- Binding Darkness has been added to the drop table.
- Gem dust has returned to the drop table.
- The drop rates for Jade Clovers, Glittering Horseshoes, Golden Gem Keys have been reduced.
- These changes were necessary to ensure the drops from Gem Booster boxes support a wider range of players.
- Daily Reward Chests have been rebalanced and are now called Boons of a Celestial Paragon:
- There are 12 boons in total, one for each month of the year.
- They now have a very rare chance to drop the 18-token monthly reward.
- Bound Brilliance has been added to the common drop table.
- The number of Dragon Coins that drop from one roll has been increased. (MOAR RAWR!)
- The number of Jade Clovers that drop from one roll has been decreased.
- These changes raise the overall value of drops from daily chests. Err, Boons. They raise the value of drops from Boons. Because that’s what daily chests are called now.
- The Book of Bound Brilliance is now available to craft at the Adventurer’s Crafting Bench! This Legendary Tome will grant 5 Bound Brilliance once a week.
- Loot collecting leveled gems just got a whole lot better! The amount of Gem Dust obtained from deconstructing a leveled gem has been increased by up to 300% at Level 5, 700-1200% at level 10, up to 2000% at level 15, and up to 1000% at Level 20+. Transitioning from an older gem to a shiny new one will now be MUCH less expensive.
SubclassesShadow Tower Foyer
- The new subclass system is unlocked ~automagically~ at level 10!
- Any unlocked class can now be equipped as a subclass using the new 5th ability slot on the Character Sheet.
- Each subclass provides a unique passive ability along with a stat boost! The effectiveness of the passive increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.
- An active class may not be designated as its own subclass.
- Subclasses are now also displayed on the “Select a Class” window, along with the class's level and power rank.
- Each class gives the following bonuses when selected as a subclass:
- Gunslinger: Provides extra jump and increases all damage done to enemies while airborne.
- Neon Ninja: Provides extra jump and grants a chance to deal bonus damage to enemies at less than 20% health.
- Dino Tamer: Provides extra Attack Speed and grants Critical Hits a chance to briefly root targets.
- Lunar Lancer: Provides extra Attack Speed; during combat, grants a chance to briefly transform into a Lunar Lancer and receive some of its power.
- Ice Sage: Provides extra Magic Damage; activates a shield that absorbs incoming damage when successfully attacking foes. The shield is equal to 5% of Max Health.
- Dracolyte: Reduces cooldowns and grants Physical Damage a chance to set enemies on fire.
- Knight: Provides extra flask capacity and increases movement speed while riding ground-based mounts.
- Pirate Captain: Provides extra magic find and has a chance to drop a cannon ball from the sky when damaging enemies.
- Chloromancer: Provides extra Maximum Health; damaging enemies grants a chance to activate thistles and reflect incoming damage.
- Tomb Raiser: Provides extra Critical Hit and has a chance to spawn a random minion from a fallen foe. Only one minion of this type can be active at any given time.
- Revenant: Reduces incoming damage and grants basic attacks a chance to trigger a taunt.
- Shadow Hunter: Provides extra Magic Damage and grants magic attacks a chance to activate Searing Light, which deals damage over time.
- Candy Barbarian: Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.
- Fae Trickster: Increases gliding speed and grants Critical Hits a chance to spawn bombs that damage and stun enemies.
- Boomeranger: Increases Critical Damage and spawns a fae companion that provides healing if its master falls to low health.
- Note that the subclass passive for the Dracolyte is designed to support players who primarily play magic damage classes and want to experiment with physical damage classes. The subclass passive for Shadowhunters is designed to do the opposite. These may be swapped if they prove too confusing.
Shadow Hydrakken
- Players entering the Shadow Tower via the Atlas spawn into the new Shadow Tower Foyer:
- The foyer contains three separate platforms indicating desired difficulty level, allowing players to easily find other adventurers to partner with. The platforms may or may not also provide random pools to fish in.
- Entering the foyer automatically adds players to the "ShadowTower" chat channel. Leaving the foyer automatically removes them.
- Players entering the Shadow Tower via a portal now have the option of entering the tower directly or heading first to the foyer.
Darknik Dreadnought
- The fearsome Shadow Hydrakken has awakened on the Shadow Tower’s fourth floor! This ancient, multi-headed beast spews vile acid on its foes--talk about morning breath!
- Watch out for parasites!
- Hisssssssssssss. Don't heck with him. 5x Wall Snek.
- The Darknik Dreadnought, Dr. Darknik's latest mechanical machination, now guards the fifth floor of the Shadow Tower. A battle robot bristling with armaments, it’s ready to give Trovian invaders a very, VERY warm welcome!
- You won't like him when he's angry.
- Adventurers wishing to avoid their curtain call had best employ a better defense than Cubic Curtain.
Additional Shadow Tower Updates
- Daughter of the Moon has relocated to her new penthouse on the sixth floor of the Shadow Tower.
- Higher-quality keys can now be used to open Shadow Vaults. Moon Keys can open Normal and Hard Shadow Vaults, while Eclipse Keys can open Normal, Hard, and Ultra Shadow Vaults.
- Titan and Lunar Souls now drop from Shadow Vaults instead of being directly awarded after defeating a Shadow Titan.
- Daughter of the Moon now drops a new resource called Despoiled Divinity in addition to Lunar Souls. One Despoiled Divinity can be earned for each Shadow Tower difficulty, up to a maximum of 3 per week.
- Many new rewards have been added to the Shadowy Market for Hearts of Darkness, Titan Souls, Lunar Souls, and Despoiled Divinity.
- The amount of Flux dropped from Titan's Treasures has been significantly reduced.
- The number of Titan Souls dropped by Shadow Titans has been adjusted as follows:
- Spikewalker Normal/Hard/Ultra: 1/2/3
- Weeping Prophet Normal/Hard/Ultra: 1/2/3
- Vengeful Pinata God Normal/Hard/Ultra: 1/3/5
- Shadow Hydrakken Normal/Hard/Ultra: 1/3/5
- Darknik Dreadnought Mk II Normal/Hard/Ultra: 1/3/5
- Previously, explosions only damaged Shadow Titans if they occurred near the center of the Titan. This bug has been fixed, and explosions now damage Shadow Titans if they hit any part of them.
- Elite enemies can now spawn in the Shadow Tower. Each drops a guaranteed Shadow Shard, with a chance for one extra shard in Hard mode and two extra shards in Ultra.
- An assortment of new enemies have migrated to the Shadow Tower.
- Shields no longer prevent being killed by the Daughter of the Moon's one-shot attack.
- Elemental worlds now drop Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. These all have a chance to drop from clearing 1-star and 3-star dungeons, similar to how gem boxes currently drop in Prime Worlds. Patron status gives two such chances (which may result on any given chest as 0, or 1, or 2 of the drops that a Prime World chest of the same Uber level would drop.)
- Prime Worlds now drop more Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. 1-star Dungeons will see their drops increased by approximately 50%, while 3-star dungeons will see their drops increased by variable amounts. Patron status doubles such drops.
New Dragons
- Seven new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
- Voidwalker Dragon Egg Fragments for Indurion, the Unwavering, can be found in Shadow Caches.
- Iridescent Dragon Egg Fragments for Baesmuth, the Shaper's Gift, can be found randomly while mining.
- Spinner Dragon Egg Fragments for Rachnaphon, the Silent Spectator, can be found as a rare drop from spiders in the Fae Forest biome.
- Floral Dragon Egg Fragments for Petallura, Nature's Beckoning, can be found randomly from planted harvests.
- Preserver Dragon Egg Fragments for Miraldis, the Primordial Preserver, can be found as a rare drop from dinosaurs in the Jurassic Jungle biome.
- Ice Dragon Egg Fragments for Wyntegra, Galenor's Pride, can be found while mining ice shards in the Permafrost biome.
- Kami Dragon Egg Fragments for Crisopeia, The Crucible of Souls, can be found as a rare drop from robots in the Neon City biome or from Shadow Vaults.
- A new category, Ancestral Dragon, has been added to Collections to break up the large Legendary category and more accurately reflect the different methods of acquisition.
Trovian Atlas
- The Portal Tower in the Hub World has been replaced with the Sun Goddess Statue!
- The Sun Goddess Statue is surrounded by:
- A Radiant Merchant, where Radiant Sovereigns can be spent on great rewards!
- A Radiant Dayspring, where amazing new items can be earned with Daily Login tokens!
- Three copies of the new Trovian Atlas (details below)!
- The Trovian Atlas is a new visual representation of all the worlds in Trove, including the Prime Worlds, Drowned Worlds, Cursed Skylands, Igneous Islands, Shores of the Everdark, and the Shadow Tower Foyer. It’s basically an easy-to-use overworlds map that grants access to any world. (Yo block, we heard you like maps, so we put some maps in your map…)
- Simply open the Trovian Atlas, select the desired world, select Enter, and let the adventure begin. (Power Rank requirements still apply!)
- All existing Adventure World portals are still functional. However, going forward, none will be located in the hub. A personal copy of the Trovian Atlas may be obtainable in the future, but for now it only exists in the Hub World.
Fae Trickster Updates
- The duration of Faerie Dance staves has been increased to 15s from 10s.
- Faerie Dance staves now use player health and take 75% less damage.
- The attack speed of Faerie Dance staves now shoot 20% faster.
- Ego Blast now deals 20% more damage.
- Glitterbomb now has a 0.5s stun and deals 33% more damage.
- Glitterbomb no longer knocks back enemies.
- The explosion radius on Glitterbomb has increased to 3.5 from 3.0.
- The Fae Trickster class gem, Faerocious Facsimile, has been temporarily removed from the class gem loot table until it can be improved. Existing copies of Faerocious Facsimile can continue to be used.
- A completely new class gem has been added for Fae Tricksters! This new gem shields Ego Blast for one additional hit before the bonus damage is temporarily removed. It can be found in the Shores of the Everdark with a class gem key. Enjoy!
Store
- The Progression Weekly Deal has been reborn as the Turboriffic Weekly Deal! It now offers 25 Golden Gem keys, 10 Double Experience Potions (2x the previous) and 20 Bound Brilliance! This blockalicious bundle will appear in the Store every four weeks.
- The Eclipse Pack is here! Sun? Moon? Darkness? Why not all three at once thanks to this new pack that's stuffed with Radiant, Lunar, and Shadow goodies! Contains 3 awesome allies, 6 magnificent mounts, and 18 slick styles.
Additional Updates
- Legendary and Primordial Dragons now unlock directly into Collections when crafted.
- Diamond Dragon Eggs can now be loot collected in to 250 diamond dragonite.
- The “Select a Class” window can now be sorted by level, power rank, or availability. Sorting the same category a second time reverses the display order, making it easy to find classes with the lowest level or power rank.
- Fixed an exploit with the Loot Collected leaderboard.
- The prevalence of the Peaceful Hills biome has been increased in all worlds. Sunlight Bulb harvesters rejoice!
- The spawn rate of Sunflower Shrines in Peaceful Hills biomes has been increased.
- Added a message letting players know they cannot fish without a lure.
- Added the Regal Eagle, Water Goat, and Wolfrik Hat Styles to Stash Exclusives. Get them with Super Style Unlockers!
- They skitter, they squeak, they have cubular feet! Rat mounts have been added to the Adventurer's Crafting Bench. Rat Talismans can be found very rarely in Uber 8 and higher adventure worlds.
- The rewards for completing the Golden Thread have been revamped for new players.
- Three new maps by xandllu (fire and ice, spring bellowing, Valley of Colors) and 2 new maps by Nuxus1 (Hotel, MetalWorld) have been added to the PvP rotation.
- New spear styles by Zayth and Rosain have been added to the game!
- ”Daily Loot Chests” have been renamed “Leaderboard Reward Chests” to reduce confusion, since they are now only available from the XP Weekly Leaderboard.
- The “Show Challenges and Objectives” menu option no longer requires a restart to take effect.
- Fixed the "Any" category in the Marketplace.
- Fixed an issue where some Chaos Chests could not be claimed as currency on sold auctions.
- Fixed a bug where pressing the “locate” button on a crafting item claim directed you to the Adventure Inventory instead of the Crafting Inventory.
- The Trolling Trawler now grants 100 mastery and requires 3 Ancient Scales to craft rather than 200.
- Fixed the gem border for an ability in adventure mode sticking around in build mode.
- The Triumphant Troveblade weapon style, a special blade obtained by purchasing a $100 pack, is now in the "Store" sub-category in Collections/Styles/Melee.
- Fixed a bug that occurred when quitting the client after loading the game for the first time.
- New biome-specific craftable benches have been added to the Builder's Crafting Bench for every biome. The biome-specific recipes previously found in the Workbench have been moved to these individual benches. Generic recipes remain on the original Workbench.
- Unlocking Selene the Celestial via a Golden Dragon Effigy will now grant the Lunar New Year Dragon Spirit Badge.
- Attempting to replace a gem with another gem that won't fit in the socket will now result in the correct error message.
- Removed a duplicate item from the Medieval Highlands recipes.
- Fixed inconsistencies with the item and collection names of the following, per community feedback:
- Shuffling Shrimp Nigiri
- Cygnus_01 Speedcycle
- Snowfest Log
- Trovian Tumbler
- Personal Pop Parade
- Pink Gummy Barbearian
- Blue Gummy Barbearian
- Pink & Blue Gummy Barbearian
- Fixed the Shadow Fridge Bottom referencing an incorrect blueprint. Thanks, Etaew!
- Wings can now be opened with 0 jumps remaining during minigames.
- Improved the report spam feature.
- Fixed Chloromancer heal VFX for seedlings when using a skin.
- Minigame elements no longer appear in PvP maps or incompatible minigame maps.
- Fixed an issue that could cause the currency selection to change unexpectedly when searching the Marketplace.
- The Ice Towers dungeon in the Permafrost biome has been removed to reduce FPS issues.
- To prevent a client crash, the Marketplace can no longer be opened while a dialog popup is visible.
- Scaled down all dragon allies to prevent them from appearing larger than some player characters.
- Dino Tamer minions now show combat numbers.
- The issue with the Knight rapidly swinging the primary attack after a charge has been fixed.
- The Floral Fantasy aura will now correctly unlock when crafted in the Chaos Crafter.
- When Cursed Skulls are active, they are now transparent and no longer block projectiles.
- The Vial of Unleashed Power now has a 10 second cooldown.
- The client no longer captures the mouse immediately upon starting and waits until the world has loaded.
- Crafting recipes which unlock collections will now display x1 if the collection hasn't been unlocked and x0 if the collection has already been unlocked.
- Fixed the A.M.O.K. Aimbot torso and left shoulder and the Royal Ranger left shoulder.
- Projectiles in the Dracolyte's Burning Ward ability now match the theme of the equipped costume.
- The Neon Ninja Ultimate no longer displays Fae Trickster VFX.
- Fixed the duration of the Reboot Ult VFX to match the duration of the power.
- Various optimizations and client crash fixes
Preview: agonite. Elemental worlds now drop Shadow Key Fragments, Moon Key Fragments, a Show
Fae Trickster Updates
- Correction: Ego Blast's critical damage multiplier is unchanged from Live. This was erroneously reported as changed in the previous patch notes.
Additional Updates
- Lunar Lancer's subclass ability can no longer be used to turn in to a giant. Sorry for all the Godzilla rp out there!
- The Book of Bound Brilliance is now available to craft at the Adventurer’s Crafting Bench! This Legendary Tome will grant 5 Bound Brilliance once a week.
- Bound brilliance has been removed from the Leaderboard Reward Chest loot tables.
- Fixed a rounding error in power rank for gems.
- Empowered gems with the same ability can no longer be equipped at the same time; note that this won’t fix any currently equipped duplicates.
- Diamond Dragon Eggs can now be loot collected in to 250 diamond dragonite.
- Elemental worlds now drop Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. These all have a chance to drop from clearing 1-star and 3-star dungeons, similar to how gem boxes currently drop in Prime Worlds. Patron status gives two such chances (which may result on any given chest as 0, or 1, or 2 of the drops that a Prime World chest of the same Uber level would drop.)
- Prime Worlds now drop more Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. 1-star Dungeons will see their drops increased by approximately 50%, while 3-star dungeons will see their drops increased by variable amounts. Patron status doubles such drops.
- The Shadow Tower Lobby portals now only open to the specific difficulty for their platform.
- Prophetic Dance Pad now credits both Mew2ian & Spree as creators.
- Fixed leaderboard scrolling in the Shadow Tower leaderboards.
- The Shadow Ranger costume box now unlocks the appropriate costume.
- The Maelstrom Monitor (purchased from the Shadowy Market for Titan’s Souls) is now tradable.
- Fixed a hole in the Spikewalker Sail.
- Pressing ‘E’ to enter the selected world now works in the Trovian Atlas.
- Nodes in the Trovian Atlas now highlight on hover.
- Fixed an issue causing Tomb Raiser's subclass to give much less Critical Hit Chance than intended.
- The character sheet icon will now update when the equipped subclass is changed.
- Returned the Reveling Reindeer’s missing feet.
- Fulguras is no longer a tripod.
- The Workbench once again appears on the Builder's Crafting Bench.
PTS only
- A special login event just for PTS has begun! Each daily login for the next three days will grant:
- 1 Gem Forge
- 500 Bound Brilliance
- 500 Binding Darkness
- 15 Level 25 XP coins
- 15 Level 20 XP coins
- 1,000,000 Flux
- 9999 Eyes of Q’bthulhu
- 500 Hearts of Darkness
- 500 Diamond Dragonite
- 100 Titan Souls
- 100 Lunar Souls
- 25 Stellar Empowered Gem Boxes
- 100 each of yellow/red/blue Shadow Gem Boxes
- 1,000,000 each of yellow/red/blue gem dust
- 500 Ninth Lives
- 5 Builder's Rough Focus
- 5 Builder's Precise Focus
- 5 Builder's Superior Focus
- 5 Contained Chaos Spark
- 50 Class Gem Keys
- 250 Shaper’s Stars
Preview: n all of your adventures Double Shadow Key Fragments – Get 100% m Show
Give yourself the gift that keeps on giving: Patron status! Buy a 3, 6, or 12 month Patron Pass between now and September 5th and save up to 25%!
What comes with Patron status? Glad you asked!
With the Dino Tamer on the horizon there's never been a better time to lock in the year's best price on Patron perks!
- +50% Bonus XP – Level up faster with more adventure XP
- +4 Chaos Factor – Increase chaos and get 4 bonus Chaos Chests every day you play!
- +2 Flask Capacity – Get 2 extra flask charges and adventure your heart out
- +5 Jump – Leap to greater heights with bonus jumps added to your multi-jump stat
- +50 Lasermancy – Collect ore at super speed with a boost to your mining skill
- +100% Crafting Speed – Craft blocks, bombs, and more, at double speed!
- +200 Magic Find – Collect stronger, more powerful loot in all of your adventures
- Double Shadow Key Fragments – Get 100% more Shadow Key Fragments from Uber Dungeons
- +100% Battle Factor - Earn double Battle Boxes from PvP each week
- Collect Battle Boxes twice as fast!
Resource bubbles = health and energy The shadow arena is where you have the highest chance for the best gear and it has a unique mount drop. In order to participate you need to use a shadow key on a shadow lock, only one key is needed per 8 people. You can craft keys or pick them up in the store.
Preview: ger have any recipes attached to them * The shadow key is now crafted in the 'V' menu * Show
* New Frontier dungeon from Cretoriani
* Costumes now have VFX
* The Cube Converter now has all block recipes
* The Workbench now has all decoration recipes
* The Crafting Station now has all crafting station recipes
* Biome workbenches, other cube converters, and the formicite and infinium crafting benches no longer have any recipes attached to them
* The shadow key is now crafted in the 'V' menu
* The Awesome Ball is now available in the store
* Craters should no longer occur where 3 zones touch.
* The Shadow Arena's "ready room" is now home to a style saver and a personal chest
* Interacting with the Mag Rail Speed Changer and Mag Rail Booster now plays a sound
* The undead Shadow Arena quest should no longer get stuck on the third wave of spawns
* Stepping on a Launchpad now plays a sound and launches more consistently
* Shader update - Fixed DirectX cross-compatibility
* Players and Pets no longer cause in-world tooltips to disappear if they walk front of you.
* Mastery rank now appears in the friends list for friends who are online
* Added experimental DirectX renderer. Add "Device = DirectX" under the [Rendering] category in Trove.cfg ( %appdata%/Trove/Trove.cfg ) to test it out!
* Enemies are now more likely to lose aggro if you are trying to escape them
* New items from Walyn, Estherix, taiN, Arull, ArtyCutie, Tribe, Thresio and Milambit have been added to the game.
* New items from Spoink, MoonFlake, SirWuf, TheMagicalChawkzhel, MajorTom, Talita, Skalpos, aFamilyMember, WaffleBoy, MrGeek, Goldworthy, BluePixel, Acenovar, Mot, Maneledo, Mandalorian, Wolkodav7, Orekei, Estherix, Tsukiyo, Grapher, The_King, Mitchell, MaggotF00D, Zyron, BryanVI, rosetta, Yalfoosh, Sukinato, Astrum, klosax, Nezz, Curtharv, DarKobalt, Tzavok, BeastWagon, SAOgamer, Nissalee, Gradepuxi, ThatGuyNex, Hexji, Lelouch, TehRedReaper, Blindside, Stedms, RisinHero, TheSlayer, Milambit, Aviarei, and Swashbuckler have been added to the game!
Preview: [Join Trade Chat] * The player that uses a shadow key to unlock a shadow arena portal now get Show
Note: This patch is scheduled to go live at 7 AM 1/13.
* Players now start with a non-tradable class coin which grants a free class.
* The Gunslinger class now must be unlocked in the store. All existing players will still have the Gunslinger unlocked.
* You can now purchase a tradable class coin on the store for 1200 Credits if you want to gift or trade a class - classes are otherwise able to be purchased as normal.
* Your name is now colored gold in chat if you are max mastery rank
* Flasks are now 750 credits down from 1300 - your credits will be returned to you if you already purchased flasks
* You can now join the official trade channel by checking [Settings] -> [Social] -> [Join Trade Chat]
* The player that uses a shadow key to unlock a shadow arena portal now gets a reserved slot in the shadow arena
* The player who unlocked a shadow arena portal can now kick other players from the arena with /kick
* Shadow Dungeons are now more common
* Invasions no longer drop prisms.
* Tentacles are now slightly rarer drops.
* Added missing deco to workbench
* Neon Ninja's basic attack now reaches further and all levels of the shuriken now deal more damage.
* Candy barbarian smash attack now does 33% less damage to blocks.
* The Fae Trickster can no longer teleport into spaces too small to fit.
* The Ice Sage's Icicles now only explode when they hit the ground instead of exploding when they hit foes and not doing enough AE damage
* Fixed bug where riding a mag rider could teleport you outside of world bounds
* Fixed bug where players with the "appear offline" option set still appeared as online to friends
* Adjusted rendering color curve (improves some color contrast).
* Improved performance of object rendering.
* Slightly improved performance of liquid pixelshader
* Minor server optimizations and increased server logging (we're tracking down the lag issues, promise!)
* Improved performance of liquid vertex shader.
* Fixed bug where dodging while attacking and walking backwards made you dodge forward
* Fix to volume sliders affecting sounds correctly. Music affects all music - including music blocks, and sfx slider affects all other non-music audio including UI now.
* Autumn and Winter pinatas should now drop updated recipes
* Fixed spinning mag riders
* Corrected screen flickering issue when dying
* Recipe lairs in Undead biomes will now generate as often as all other biomes.
* Players now automatically stop using abilities when switching between Adventure and Build modes.
* Stone Hearth is no longer craftable.
* Neon City "grass" is now craftable at the Cube Converter.
* Snowfest lairs have been deactivated.
* Liquid chocolate audio added.
* The Volcano dungeon in Dragonfire Peaks should now properly spawn an exit portal.
* New pistol styles by Walyn, Snaggor, Aethoryn, Aceship, Stedms, Cats_Sky, 5p3x, lizard455, GadgetCAT, Valaadus, GoldenDragon, Nox, Arkawn, Dyceman, Jalana, Qoaleth, and DogG6 have been added to the game!
* New face styles by NinjaKitten, Kokaburr, Arnoxuz, Axelbrito, Capteal, ShamusAran, FellMartyr, Qoaleth and Mouserat have been added to the game
* New hairstyles by Dragoes, Tomoki, WaffleBoy, Fhilian and Subtitles have been added to the game!
* New hat styles from Tribe, Zareko, Gameheros, Tichondria, Ixion, Aviarei, TehRedReaper, AddAustin, Solipso, and Phydra have been added to the game!
* New staves by Patt, Kodiakman, Tichondria, EdgeG, Astrum, EpicMidget, Uberzolik, Aceship, Heat777, Solipso, and Skritnic have been added to the game!
* New melee styles by MiszterSoul, Zerock, AlphaJD, Bahamuth, Ranen, MtkEndamine, Kobitz, Stedms, Kyameron, TheGiv32, EyeballPrincessII, Chadpole, Cretoriani, KingDead95, KtlavskoX, Aodahn, Protichsx, FaDiel, Alterblade, SillyBob, GadgetCAT, LemanRuss, RayLemon, Smorph, Enever, Blindside, Quedifuv, Dirkalo, FriedSushi, MajorTom, Erudito, Omenlex, Khang, Cloudvox, Kikkinwang, Lordgale, iLugag, Danieru, Wakan_Cheshire, 909mody, and Afalach have been added to the game!
Tomorrow's update will turn them in to to real keys.
Preview: 's Crafting Bench. * Additionally, a Shadow Key Mold crafting bench has been add Show
Arriving on 6/30/15!
== FEATURES ==
CONTINUED UI UPDATES
* The character sheet has new UI.
* The ESC menu has new UI.
CRAFTING BENCH ADJUSTMENTS
* For players in need of a Novice Crafting Bench, please visit the small hut in the Northern area of the Hub.
* The Crafting Bench has had a name change! It is now an Adventurer's Crafting Bench.
* Many recipes that used to be on the Crafting Bench can now be found on the Builder's Crafting Bench, which can be made at the Novice Crafting Bench.
* Many recipes that used to be on the Novice Crafting Bench have been moved to either the Adventurer's Crafting Bench or the Builder's Crafting Bench.
* The V crafting menu has been removed from the game.
* All recipes that were once on the V crafting menu have been moved to either the Adventurer's Crafting Bench or the Builder's Crafting Bench.
* Additionally, a Shadow Key Mold crafting bench has been added to Shadow Arena entrances and preparation rooms.
* The Advanced Forge has had its name legally changed to Enchanted Forge.
== GAME UPDATE ==
NEW IN THE STORE
* Chaos chests have been randomized! Featuring Stormcaller's Wings.
UI AND SETTINGS
* You can now hold down Alt for a quick way to get access to a free mouse cursor.
* In-world tooltips are no longer visible with the UI hidden (F7).
* Equipment stats comparison now shows unchanged stats; stats comparison no longer shows for items that can't be equipped.
LOOT
* Azulian Dragon Caches now drop fewer eyes.
CLASSES
* The descriptions for class abilities have been updated to be more specific. For example, Dracolyte's Avatar of Flame now notes that it increases movement speed, stability, and the damage of the Dracolyte's basic attack, while also reducing damage taken.
* Knight: Iron Will: This ability now heals you immediately, like flasks, instead of after a short delay.
ADVENTURING
* Desert Frontier zones have a new set of NPCs and quests that target them.
* The amount of ore veins that spawn in the world has been slightly decreased.
* The amount of Somber Soul spawns that occur in Undead Hills ore veins has been increased.
BUG FIXES AND POLISH
* Updated golden thread with new objectives.
* Fixed an issue with water simulation.
* Remove some unnecessary network messages.
* Optimized server animations.
* Dropped items and equipment now last 3 minutes instead of 1.
* Fixed bug where hitspark appeared when hitting other players with melee attacks .
* Fixed bug where lobber and falling traps did very little damage.
COMMUNITY CREATIONS
* New Novice Highlands lair from Stedms.
* New Novice Highlands lair from Ampitere.
* New Novice Highlands lair from IcerenNodd.
Preview: r /> * Uber 6 chests will now properly drop Shadow Key Fragments and Gems. * Inv Show
Arriving on 6/23/15!
== FEATURES ==
UI UPDATE!
* The new inventory UI is live!
MAP UPDATE
* The world map now has biome style-icons to help differentiate different types of biome. Now color-blind people can find candy biomes!
== GAME UPDATE ==
NEW IN THE STORE
* Deals are now live! Deals appear in the store under the 'Packs' tab and are the equivalent of a Credit purchase with an extra bonus on top. As you purchase goods on the store (earning Patron Points) your deals improve. You can also get free 'Treasure Troves' full of resources under the store in place of a deal, randomly. Deals rotate daily.
* Deals are in BETA and may change in the future. Buy them if you're interested in what is in them and know that they may change or go away entirely!
* Some deals have Shadow Pinatas. Yes, they're real.
* The Starter Pack is now only available for the first 8 days after a new player starts playing the game.
* Selecting "Get Chaos Chests" on the welcome screen now opens the store to the Goods page.
* The common rewards for the original 'Party Animal' pinata have been adjusted to be similar to current pinata rewards (i.e., Glim, Flux, and Common Ore).
CHALLENGES
* Challenges now enforce world level requirements. If your level is too low for the world you're in, then you cannot participate in challenges.
* Tier 3 and 4 challenge levels now award 3 Caches each.
DRAGONS
* Old Blue Dragon Pup and Elder Dragon Pup have their own 'Dragon' category in the Allies tab of the collections window.
* The Spirit of Azorian badge now grants 100 Mastery Points and a permanent +10% Max Health, +1 Jump and + 50 Magic Find
ADVENTURING
* Adventurer's Neon Dragon Kami Boxes no longer drop. They have been replaced with Earthly Dragon Adventurer's Chests, which have a chance of containing the rare Paunchy Dragon Pup (designed by Gadget Cat) or Prodigal Peridoter (designed by Astrick) mounts!
* Completing a dungeon will now create a large red 'x' over it in the world, similar to lairs.
* Uber 5 now requires level 26 and Uber 6 now requires level 36.
LOOT
* Weapons that drop now are always of a type the class you are playing can use.
* Magic Find now happens more often regardless of your Magic Find stat. Because that's more fun.
* Uber 6 chests will now properly drop Shadow Key Fragments and Gems.
* Invading Shadow Giants in Uber 6 worlds will now properly drop Tentacles of Q'bthulhu.
BUG FIXES AND POLISH
* Fixed three of our most common crash causes. Please continue to send crash reports!
* Dungeon objective completion sound effects are now way more exciting.
* Laptops with Nvidia GPU's should now default to High Performance Graphics for Trove.exe (ie. it will autoselect the Nvidia GPU instead of the Intel/AMD one)
* Bench Section decor pieces have been fixed and should all have unique (and matching!) models.
* The Mullet and Argumentative Strawman hairstyles should now work better with hat styles that leave the top of the character's head exposed.
* Weapons are now hidden in build mode.
* Unobtainable allies have been removed from the Allies tab of the Collections window.
* Fixed escape menu showing up when using escape to close other windows.
* Fixed bug where Chronomantic Emblem had no effect on Ice Sage's ultimate.
* Fix the store not remembering your select payment method after reopening the Store.
- Note: You still need to change your default payment method in Account Management otherwise it will revert after logging out.