item_crafting_chaoscore

Chaos Core

Used to craft rare chaotic collectibles at the Chaos Core Crafter.

Acquire from Chaos Chests and by Loot Collecting Chaos Chests rewards.

Designed by: Trove Team

Cannot be traded

Dev Tracker 19
Posts the Trove developers have made that mention "Chaos Core"

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Discover Delves: A highly anticipated dungeon crawler feature filled with new monsters, biomes, and treasures as you dive deep to face unique challenges that lurk below! The Trove Delves update is now available across all platforms (PS4, Xbox 1, and PC).

Delves are new, endless dungeon experiences that you and your group will have to overcome obstacles, enemies, and time constraints in order to open your exciting rewards! The Delve difficulty comes customly catered towards the daring Trovians in each Delve.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
• Only 78 consecutive depths can be completed in a single delve run; upon reaching the 78th consecutive depth players will receive a message asking them to restart the delve and not allowing them to progress further.
• Stealthed Neon Ninjas can walk through the Blocky Components present in the Neon Underground delve biome.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Shadowy Soul Vaults will only appear on specified depths in challenge delves after the completion of at least 3 consecutive depths.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
Double Crystal Drops
Double Shadow Shard Drops
Double Inert Geode Drops
o Patrons:
Triple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• Delve key fragments are now dropped in Geode Topside worlds.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• 20% first time purchase Credit Packs are now available along with the Level 25 Pack!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• The Claims window now sorts the most recent claims on top.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
• The Dharmic Dynast and Empress's Eminence hats have had their blueprints updated.

The post is quite long, so we won't preview it right now. Show

Dive ever-deeper as you unearth new biomes and treasures in this exciting new feature: Delves!

This new and endless-dungeon experience sets you loose on countless caves full of enemies and obstacles at a difficulty custom catered to you and your group.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
 Lasts 60+ seconds (scales as it is upgraded)
 Reduces incoming damage by 15-35%
 Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
 Double Crystal Drops
 Double Shadow Shard Drops
 Double Inert Geode Drops
o Patrons:
 Triple Crystal Drops
 Triple Shadow Shard Drops
 Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• The /exportmetrics command is now available for use. This command will only work on PC.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.

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Introduction
Welcome to the initial public testing period for Trove - Delves! These notes provide information about the great new system and changes available with the update. Please be aware that the delve content has yet to receive a final treatment but this is partially to allow us to incorporate your feedback. We hope you enjoy playing Trove - Delves!

Delves
A Note on Delve Balance
The Delve system attempts to match groups of random players with appropriate challenges. But to do this successfully it needs lots of data about just how difficult those challenges are. Thus, especially in the early days, the challenges you face in a Delve may be way too easy, or way too hard. This is why we need players not just giving feedback, but also actively trying to get as deep as they can, giving the Delve system as much data as we can so that it can make a more balanced experience
  • Delves are a new type of gameplay, combining the gameplay of the Geode caves with procedurally generated endless combat! Run through a delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the depth increases, so do the challenges and the rewards.
  • There are 3 kinds of delves – public delves, private delves, and challenge delves. Currently only public and private delves are available.
  • Once queued for a delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead as a reminder.)
  • Players who log out while queued will be unqueued.
  • Up to eight players can enter any delve. Note that this is not eight players at a time – each delve is locked to those eight unique players.
  • Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in delves players switch between combat and discovery mode.
  • Delves are a dangerous place. If the player dies, allies will be able to resurrect them in four seconds.
  • Each death will increase the time it takes to release by five seconds – i.e. the first death will take five seconds, the second death ten seconds, the third death fifteen, etc. (This accumulated time is reset when the lair boss is available and on advancing to the next depth.) Ressurrection by allies always only takes four seconds.
  • Releasing in a delve will return the player to the beginning of that delve tier, but there is an intra-Delve Transport that will teleport the player forward to the farthest fully cleared room.
  • Whenever all creatures in a room are defeated, that room will be “checkpointed” and be made available for fast travel from the entrance. A checkpointed room will have a blue glow appear somewhere in the room, and the room’s box in the tier progress bar will be highlighted.
  • When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
  • Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increased or reduced Darkness, and many more.
  • Delves are themed around existing biomes with a few surprises – initially on PTS brave the depths of The Hive, the Saurian Swamp, or rarely a special surprise biome.
  • The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
  • Delve objectives are also variable – some delves will ask players to defeat any enemies or specific enemies, while others will ask for crystals or ore to be gathered.
  • One new objective type called Monoliths asks players to hunt down a number of Monoliths, engage them, and defeat all of the spawned enemies.
  • A boss trophy appears before every boss room to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
  • If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
  • If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
  • A personal chest, a shadow key mold, and more might appear after the boss is defeated. Flasks should automatically refill once the boss is initially summoned and again once the Ready Station is created.
  • Pell is available after the lair boss is defeated to allow players to switch between modules.
  • Expert delvers may learn to spot signs in the delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
Public Delves
  • To enter a public delve, find the delve entrance in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
  • When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private delves allow switching between classes at any time.
  • The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
  • Mounts and wings can be used in public delves. (Ganda’s special ability will not work in Delves.)
  • /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite players for the first time in to a public delve.
Private Delves
  • A private delve matchmaker can be placed anywhere, but once placed anyone can use it to register for that delve.
  • A single matchmaker can be placed while in build mode. Placing the matchmaker will automatically queue the player for the private delve. Up to seven more players can use the placed matchmaker to be queued with the owner.
  • The owner of a private delve matchmaker can interact with the matchmaker – the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the delve. If at any time a full set of eight players are queued, the matchmaker will immediately trigger and force everyone in to the delve.
  • If a private delve matchmaker is broken using the mining laser, it will return to the owner’s inventory and unqueue all queued players. If every nearby player instead runs away from it, it will unqueue everyone and destroy itself.
  • Private delves allow players to change their class at will.
  • The /joinme command can be used to invite more players (up to a maximum of eight unique players in to a delve).
  • Note that private delves are much stricter on what items and mounts can be used. Only delve mounts and wings may be used in private delves.
Delve Rewards
  • After defeating the boss, a chest will appear! (Different kinds of chests?)
  • A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies experienced in the delve.
  • Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
  • A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
  • The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet.
  • Inert Geodes can be used to purchase mounts and wings that will work in private delves, along with private delve gateways and a new set of allies.
  • Delve allies can be found in appropriate biomes or crafted at the Delve Workbench.
  • Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
  • In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
  • Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Vaca-matic Module
  • The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals.
  • Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Delve Day
  • Shadow Day is now known as Delve Day!
  • The bonuses for Delve Day are:
    • Non-Patrons:
      • Double Crystal Drops
      • Double Shadow Shard Drops
      • Double Inert Geode Drops
    • Patrons:
      • Triple Crystal Drops
      • Triple Shadow Shard Drops
      • Triple Inert Geode Drops
Shadow Tower Changes
  • Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
  • The Shadow Tower purple name has been retired, but will likely appear in Delves as a later reward.
  • Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
  • Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
  • Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
  • Shadow and Moon Gems will also be removed from the game with the keys and fragments.
  • Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
  • Fixtures no longer affect key fragment drops.
  • The Monday Adventure offered during events is now to find a delve key fragment - this is subject to change, if you have ideas let us know!
  • The ST adventure has been replaced with a delve adventure in clubs.
  • Chests at the end of shadow towers no longer require a key to open. Delve chests do require a key to open.
  • The Shadow Escalation golden thread is no longer available.
  • The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
  • The Eclipse Key tome now is the delve key tome and gives delve keys instead of eclipse keys
Mastery Changes
  • Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
  • Mastery now gives stat rewards for the first 200 levels. Each level gives:
    • 1.5% health
    • 0.5% damage
    • 10 Power Rank
  • Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
    • 10 Light
    • 5 Power Rank
  • Mastery has been increased for the following items:
    • Avalon, the Happy Accident now grants 100 mastery.
    • Afterburn now grants 100 mastery.
    • The Magic Trove Carpet now grants 100 mastery.
    • Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
    • The War Plane now grants 100 mastery.
    • The Spaceosaurus mount now gives 50 mastery.
    • The Glory of Victory Aura now grants 50 mastery.
    • The Sorrow of Defeat Aura now grants 50 mastery.
    • The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
    • The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
    • The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
  • Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick.
  • Skellittles do not passively spawn in hub & club worlds.
  • The primary attack (m1) now has a wider hit radius that more accurately matches the vfx.
  • Bonetorage (m2) now does the following:
    • Consumes all restless souls on use, not just one.
    • Summons a Skellittle for each soul consumed.
    • If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
  • Banshee’s Boon (1) now does the following:
    • Costs 20 energy to use, both with and without the class gem equipped.
    • Has a 10 second cooldown.
    • Clarified what the ability does after the gem is equipped (it still activates ghost mode).
    • Class Gem banshee now lasts 5 seconds.
  • Grave Goliath (2) now does the following:
    • Base level Grave Goliath is now as strong as the Grave Goliath used to be.
    • Using this ability now triggers off how many Skellittles are possessed.
    • Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
  • The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
  • Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
  • Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
  • Tomes now gain experience whenever reliquaries do.
  • Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
  • Bomber Royale and Team Deathmatch no longer give tome experience.
  • Tome descriptions have been reformatted to be more readable.
  • Information has been added about where to acquire all tomes.
  • Filling tomes is now called “charging” for consistency.
New Player Login Bonuses
  • The login bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
  • Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
  • If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
  • If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
  • The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
  • The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
  • Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
  • Login bonuses are no longer autoclaimed from the claims window.
  • The messaging for the final day of logging in has been updated for clarity in the claims window.
  • The messaging for claiming Patron rewards has been updated for clarity in the claims window.
  • In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Framework Changes
  • Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
  • Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
  • Placing frameworks will no longer return destroyed blocks to players.
  • Many frameworks have had their default placement rotated to be clearer.
  • Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
  • The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
  • The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
  • The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
Store
  • Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
New Dungeons
  • Added a new 1 star dungeon to the Cursed Vale by Thor!
  • Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
  • Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
New Styles
  • “Gamma Ray” – a new Neon City Staff Style by onigiry!
  • “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
  • “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
  • “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
  • “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
  • “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
  • “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
  • “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
  • “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
  • “Blade of the Abyss” – a new Shadow Melee Style by ncati!
  • “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
  • “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
  • “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
Additional Updates
  • Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
  • Fall damage has now been removed from everywhere but geode caves.
  • Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
  • Pinatas can now exclusively be used in club and hub worlds.
  • Club Phones can now only be used in clubs by club members.
  • Name Changers can only be used in hubs and clubs.
  • Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
  • Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
  • Using /stuck now gives a more helpful message.
  • The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
  • The currencies from Snowfest 2019 have now melted.
  • The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
  • The Gunslinger subclass buff will no longer persist after changing classes.
  • Plants in Geode now give reliquary experience.
  • There is no longer a cooldown associated with changing your primary club.
  • All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
  • Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
  • The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
  • Promotional collections that don't give mastery are now hidden unless they are unlocked.
  • Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
  • Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
  • New players should now be offered the entire first set of golden thread steps before events start auto tracking.
  • The prompt to join bomber royale is no longer provided to new players.
  • New players are now allowed to jump and dodge in the tutorial before they are taught how.
  • Extras of the following items can now all be deconstructed:
    • Dormant Worldspring Dragon Egg
    • Dormant Lightning Dragon Egg
    • Dormant Valiant Dragon Egg
    • Prism of Light
  • Clarified the Credit Pouch description that can be seen in the marketplace
  • Added some spacing to the Explosive Epilogue tooltip description.
  • Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
  • Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
  • Geode Biome Terraformers are now available on the Worldspring bench.
  • Terraformers now have more noticeable warnings.
  • The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
  • Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
  • Corrected a typo on the “Collect a Chaos Chest” adventure.
  • Chaos Cores is now correctly capitalized in the Chaos Chest description.
  • Fixed the description for Lesser Crystal Caches to be more accurate.
  • The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
  • The following abilities should not have any visible changes, but have been touched:
    • Candy Barbarian candy
    • Dinotamer meat
    • Pirate Captain Doubloons
    • Boomeranger Health and Energy Potions
  • VFX have been added to the Afterburn mount.
  • The Musical Mat tassels should now all be individually modifiable.
  • Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
  • Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
  • Corrected typo with diggsly's shadow's shadow.
  • Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."

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Hello Trovians,

We have a hotfix coming for PC and PS4 NA/EU this Friday, January 24th at 8:00am PST / 16:00 UTC.

Downtime is expected to be about 4 hours and will only affect PC and PS4 platforms (Xbox One will have an update at a later date).

Patch Notes:
  • Flakstubble is now craftable at the Chaos Core Crafter
  • The Noodle item now correctly unlocks the noodle mount instead of the chicken chunk mount
  • (PS4 only) Fixed an issue with some Knight and Ice Sage abilities not functioning correctly

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Greetings, Trovians!

We are happy to announce that Into the Deep is coming to Consoles!

Leviathan World Bosses
  • Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
  • There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
  • Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
  • The top 8 defeaters of Leviathans any day will receive an Ego Potion.
    • Ego Potions can be used to temporarily increase the size of the player’s head.
    • Unused Ego Potions will vanish during each weekly reset.
  • Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
  • Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
  • Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
  • Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
  • Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
  • Fragile Torches last only until the next daily reset at 11 AM UTC.

General Adventure Updates
  • Adventure Heroes now have an exclamation point over their heads.
    • Yellow exclamation points indicate a Trovian Adventure Hero.
    • Blue exclamation points indicate a Geodian Adventure Hero.
    • Green exclamation points indicate an Event Adventure Hero.
  • All Adventures from Adventure Heroes now state what type of adventure is being accepted.
  • The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.

Club Adventures
  • The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
  • The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
  • The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
  • Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
  • The Requirement to place the Respite of Heroes has been reduced to club level 3.
  • Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
    • Common Adventures give 150 Adventurine.
    • Uncommon Adventures give 200 Adventurine.
    • Rare Adventures give 250 Adventurine.
    • Epic Adventures give 300 Adventurine.
    • Legendary Adventures give 350 Adventurine.
  • The rarities for Club Adventure Heroes have been adjusted.
    • The Mysterious Champion is now Rare instead of Common.
    • Neologus is now Uncommon instead of Rare.
    • Lady Seldarine is now Common instead of Uncommon.
    • Dracantes is now Uncommon instead of Epic.
    • Katonnis is now Uncommon instead of Rare.
    • Chief Brosquatch is now Common instead of Uncommon.
    • Irran-Shu is now Uncommon instead of Epic.
  • Club Adventure Heroes no longer fall asleep.
  • Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
  • All Adventure Heroes of a given rarity now hang around for the same length of time
    • Common Adventure Heroes last for 24 hours.
    • Uncommon Adventure Heroes last for 12 hours.
    • Rare Adventure Heroes last for 6 hours.
    • Epic Adventure Heroes last for 3 hours.
    • Legendary Adventure Heroes last for 1 hour.
  • Many club adventures no longer have quest text as the title itself is enough to describe the text.
  • Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
  • Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
  • The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
  • Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
    • This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
  • Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.

Geodian Outpost Adventures
  • Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
  • Only one Geodian Outpost Adventure can be active at a time.
  • The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
  • Geodian Outpost Adventures now give 350 Adventurine as a reward.
  • The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
  • The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
  • The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
  • The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
  • The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
  • Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
  • Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.

Trovian Outpost Adventures
  • The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
  • Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
  • Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
  • Each Trovian Outpost Adventure can only be completed once per day.
  • Trovian Outpost Adventures now give 75 Adventurine each.
  • An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
  • There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
    • In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
    • In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
  • All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
    • A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
    • The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
    • The fish kami now asks only for fish rather than sometimes asking for plasmium.
    • The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
    • The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
    • The bird kami now asks only for Charged Circuits to be crafted.
  • The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
  • Adventure Outposts found in Luminopolis can no longer be damaged.
  • A Donation Station has been added to the Adventure Outposts found in Luminopolis.
    • Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
    • Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
  • The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
  • Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
  • The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
  • The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
  • The Pixel Ally can be deconstructed into an Adventure Key.

Store
  • The first time each credit pack is purchased it now gives an extra 20% credits!
  • The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
    • The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
    • Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
  • Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.

NOTE: The Level 25 and the 20% Extra Credit Packs are not going to debut on Console on December 16th. This is a known issue and Trove Team is working on having them released for consoles as soon as possible. We will update our Community when we have all the details.

Additional Updates
  • A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
  • Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
  • Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
  • Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
  • Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
  • To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
  • Fixed an issue where the Atlas could become unresponsive after resizing the window.
  • The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
  • Luminopolis and Neon City are now slightly different colors on the world map.
  • Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
  • Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
  • Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
  • Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
  • Shapestone ore is now more common in the Medieval Highlands worlds.
  • Cinnabar no longer spawns in the Medieval Highlands world.
  • Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
  • The Qubesly ally now gives 2 jump in addition to superstition.
  • The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
  • Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
  • Spear Vault Style can now be obtained with Super Style Stashes.
  • A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
  • Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
  • Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
  • Trial classes can no longer gain experience beyond level 4.
  • Experience coins now give errors when used on trial or max level classes instead of silently not working.
  • Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
  • Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
  • The Crystallogy section of the Geode Adventures Tracker has been removed.
  • Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
  • The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
  • Mounts that plant seeds will no longer avoid club world caps.
  • The Ship to Geode will finally depart the hub once it changes to winter.
  • Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
  • Corrected some grey voxels on Armored Abyss Assailant.
  • The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
  • Event recipe collections now only show recipes that need to be unlocked.
  • Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
  • Racing challenges have been removed from rotation.
  • Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
  • The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
  • Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
  • The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
  • Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
  • You can now Loot Collect in the Hub - the Loot Collector has been placed at the spot of the Trading Post and the Trading Post has been shifted slightly close to the Battle Arena building in turn.
  • The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
  • The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
  • The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
  • Mounts summoned by Leash Blocks can no longer be killed.

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Leviathan World Bosses
  • Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
  • There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
  • Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
  • The top 8 defeaters of Leviathans any day will receive an Ego Potion.
    • Ego Potions can be used to temporarily increase the size of the player’s head.
    • Unused Ego Potions will vanish during each weekly reset.
  • Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
  • Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
  • Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
  • Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
  • Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
  • Fragile Torches last only until the next daily reset at 11 AM UTC.

General Adventure Updates
  • Adventure Heroes now have an exclamation point over their heads.
    • Yellow exclamation points indicate a Trovian Adventure Hero.
    • Blue exclamation points indicate a Geodian Adventure Hero.
    • Green exclamation points indicate an Event Adventure Hero.
  • All Adventures from Adventure Heroes now state what type of adventure is being accepted.
  • The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.

Club Adventures
  • The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
  • The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
  • The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
  • Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
  • The Requirement to place the Respite of Heroes has been reduced to club level 3.
  • Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
    • Common Adventures give 150 Adventurine.
    • Uncommon Adventures give 200 Adventurine.
    • Rare Adventures give 250 Adventurine.
    • Epic Adventures give 300 Adventurine.
    • Legendary Adventures give 350 Adventurine.
  • The rarities for Club Adventure Heroes have been adjusted.
    • The Mysterious Champion is now Rare instead of Common.
    • Neologus is now Uncommon instead of Rare.
    • Lady Seldarine is now Common instead of Uncommon.
    • Dracantes is now Uncommon instead of Epic.
    • Katonnis is now Uncommon instead of Rare.
    • Chief Brosquatch is now Common instead of Uncommon.
    • Irran-Shu is now Uncommon instead of Epic.
  • Club Adventure Heroes no longer fall asleep.
  • Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
  • All Adventure Heroes of a given rarity now hang around for the same length of time
    • Common Adventure Heroes last for 24 hours.
    • Uncommon Adventure Heroes last for 12 hours.
    • Rare Adventure Heroes last for 6 hours.
    • Epic Adventure Heroes last for 3 hours.
    • Legendary Adventure Heroes last for 1 hour.
  • Many club adventures no longer have quest text as the title itself is enough to describe the text.
  • Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
  • Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
  • The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
  • Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
    • This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
  • Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.

Geodian Outpost Adventures
  • Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
  • Only one Geodian Outpost Adventure can be active at a time.
  • The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
  • Geodian Outpost Adventures now give 350 Adventurine as a reward.
  • The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
  • The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
  • The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
  • The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
  • The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
  • Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
  • Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.

Trovian Outpost Adventures
  • The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
  • Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
  • Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
  • Each Trovian Outpost Adventure can only be completed once per day.
  • Trovian Outpost Adventures now give 75 Adventurine each.
  • An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
  • There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
    • In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
    • In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
  • All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
    • A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
    • The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
    • The fish kami now asks only for fish rather than sometimes asking for plasmium.
    • The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
    • The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
    • The bird kami now asks only for Charged Circuits to be crafted.
  • The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
  • Adventure Outposts found in Luminopolis can no longer be damaged.
  • A Donation Station has been added to the Adventure Outposts found in Luminopolis.
    • Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
    • Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
  • The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
  • Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
  • The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
  • The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
  • The Pixel Ally can be deconstructed into an Adventure Key.

Store
  • The first time each credit pack is purchased it now gives an extra 20% credits!
  • The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
    • The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
    • Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
  • Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.

Additional Updates
  • A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
  • Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
  • Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
  • Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
  • Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
  • To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
  • Fixed an issue where the Atlas could become unresponsive after resizing the window.
  • The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
  • Luminopolis and Neon City are now slightly different colors on the world map.
  • Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
  • Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
  • Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
  • Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
  • Shapestone ore is now more common in the Medieval Highlands worlds.
  • Cinnabar no longer spawns in the Medieval Highlands world.
  • Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
  • The Qubesly ally now gives 2 jump in addition to superstition.
  • The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
  • Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
  • Spear Vault Style can now be obtained with Super Style Stashes.
  • A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
  • Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
  • Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
  • Trial classes can no longer gain experience beyond level 4.
  • Experience coins now give errors when used on trial or max level classes instead of silently not working.
  • Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
  • Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
  • The Crystallogy section of the Geode Adventures Tracker has been removed.
  • Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
  • The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
  • Mounts that plant seeds will no longer avoid club world caps.
  • The Ship to Geode will finally depart the hub once it changes to winter.
  • Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
  • Corrected some grey voxels on Armored Abyss Assailant.
  • The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
  • Event recipe collections now only show recipes that need to be unlocked.
  • Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
  • Racing challenges have been removed from rotation.
  • Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
  • The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
  • Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
  • The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
  • Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
  • You can now Loot Collect in the Hub- the Loot Collector has been placed at the spot of the Trading Post, the Trading Post has been shifted slightly close to the Battle Arena building in turn
  • The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
  • The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
  • The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
  • Mounts summoned by Leash Blocks can no longer be killed.

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Additional Updates
  • Correction to a previous patch note - the Leviathans will destroy bocks around players rather than just blocks placed near the Leviathans.
  • Saltwater sam should no longer anger wandering monsters.
  • Gameplay blocks (such as verticle jump blocks and turrets) can now only be placed in cornerstones and club worlds to prevent their accidental loss.
  • Buffed darkness on leviathans and reduced their lifespan to 10 minutes.
  • Lobstroso is tuned for groups of 8 players who are comfortable in U10. Timmense is tuned for those same players who have crafted the weekly torch from Lobstroso. Ifera should present a real challenge for fully geared groups of 8 players.
  • Leviathan trophies should now actually be kind of rare.
  • Shambling Nottoc should correctly show in collections, even if it isn't unlocked
  • The Chaos Core Crafter is no longer giving glimpses in to the future.
  • The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
  • Fixed an issue where areas in Luminopolis could be the same map color as Neon City.
  • Corrected a specular map issue with the Lancer of the Hydrakken costume.
  • Added mau5head to the "designed by" credit to the Rabbity Raiser costume, thank you!
  • The Fire Rakers fist style now grants 1 mastery instead of 10.
  • Corrected a typo with the Quester's Vial.
  • Corrected a typo for the Fabricator's Firearm.

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Geode
  • Rowan has been sending out an SOS, and the Trovians have responded! It's time to go visit that mysterious cube that's been showing up on the Atlas.
  • Geode is a whole new world with its own Hub. Explore the caves of Geode, meet new Companions, and gather resources to level Crystallogy.
  • To the East of the Trove Hub is the giant SS Solidarity that'll carry any Trovian to Geode - just look for the Geode portal on the ground or climb up the ship. Geode can also be accessed via the Atlas.
  • Follow the Geode Expertise Thread to get an explanation of all things Geode. It will start automatically the first time you zone in to Geode. All but the first of these Adventures will grant class experience upon completion along with the various item rewards.
  • Daily Bonuses do not apply when you're on the planet Geode, except XP day.


Geode - Sanctuary
  • Sunseeker Spire - the Geode Hub is where all the Geodians from the largest Boulder to the smallest Pebble have gathered to resist the Shadows.
  • The Geode Hub consists of four levels:
    • The 1st level is where portals to the Geode Caves can be found along with a module forge and module workbench.
    • The 2nd level is Crafter’s Commons. Around the edges of this level can be found:
      • The Crystallogy Center, where Sunseeker Lazul teaches about Crystallogy, an ancient Geodian profession
      • The Companion Ranch where Sunseeker Gabbro awaits to assist with hatching or training Companions
    • The 3rd level is Sunseeker Square, where the Sunseekers make their home. Around the edges of this level can be found:
      • The Reliquary Research Center for all Reliquary-related needs
      • The Bomber Royale Blastadium for all Bomber Royale rewards
    • The 4th level is Sunseeker Landing - access this area to go back to the Trove Hub. The Blue Transit Portal in Crafter’s Commons will fast travel right there!
  • Travel between levels using either the Transit Portals or the airavators (built with the new Anti-gravity blocks).
  • Three new repeatable Adventures are available from assistant Pebbles found near Lazul, Th’lan, and Gabbro. These Adventures reward class experience and Lesser Crystal Caches for the first 20 completions per day.
  • Sunseeker Spire is protected by a massive energy shield that keeps the Shadows out and the Geodians in. The surface outside the shield is too dangerous for Trovians currently. Once the Trovians are better prepared, they will be able to venture beyond the barrier and into the Geodian wilderness.


Geode Caves
  • Travel through 3 new environments to gather resources, upgrade new modules, and meet a new set of creatures.
  • Geodians are usually pacifists, so aggressive abilities are not allowed in the caves - instead there are Modules to assist in cave journeys.
  • The atmosphere of the caves is intense and difficult for Trovian life – no mounts, wings, or allies can be summoned in the caves.
  • Up to 14 players can be found in the same cave at a time. Players cannot be invited in to caves.
  • All caves have up to 5 tiers. Travel through airlocks in order to reach deeper tiers of the caves.
  • Look for signs in the cave that point to lairs – lairs can contain a jackpot of resources, sometimes including a Bronze Companion Egg!
  • All caves contain Gleamstone, Builderite, Ancient Gears, Day Drops, Moonlit Moss, and Wallflowers.
  • The Moonglow Grotto is a predominantly purple cave that uniquely contains Moonstone, Quirkstone, Lunarium, Dream Dew, Acrobat Bark, and Queen Trumpets.
  • The Sunken Sunvault is a predominantly orange cave that uniquely contains Blazine, Sparkzite, Everlight, Sun Sap, Cave Birds, and Fireheart Flowers.
  • The Verdant Veins is a predominantly green cave that uniquely contains Geminite, Chronozine, Mightstone, Cave Kelp, Cogwine, and Builder’s Blossoms.
  • Watch out for hazards - the caves contain explosive plants, fire flowers which will drain N-charge, and creatures.
  • Creatures can be injured, hungry, cold, or overburdened with treasure. Solve their problems to receive crystals or Lesser Crystal Caches!
  • Lesser Crystal Caches can contain crystals or (rarely) Crystal Pinatas, Drillbits, or Bronze Companion Eggs.
  • Drillbits can be used to craft the Bovine Buildmaster or Rocket Drill mounts.


Reliquaries
  • Reliquaries are resource caches which can be equipped while exploring the Geode caves to charge them up.
  • Reliquaries are charged up by feeding, healing, and comforting creatures in the caves.
  • After a Reliquary is fully charged, take it to the Reliquary Cracker in the Geode Hub to open it!
  • Reliquaries can have their chances of an uncommon or rare result improved through the use of Lodestars.
  • Most Reliquaries will take 6 hours to open, while rare Reliquaries will take 2 hours.
  • Accelerite can be applied to speed up Reliquary opening - each Accelerite consumed will reduce the time by 2 hours.
  • Additional Reliquary slots can be obtained using Space Expanders.

Modules
  • Modules are a new type of equipment that will assist progress through the Geode Caves.
  • There are 8 modules, and all can be leveled 10 times. Leveled modules are more efficient in even the early cave tiers.
    • The Geodian Acclimation System (GAS) controls how long the player can survive in the caves. Upgrading it allows for longer, deeper cave dives. When you're out of GAS, you're out!
    • N-Charge powers the other modules - upgrade it to stay stronger longer.
    • The Omni-Tool allows the player to harvest Geodian blocks and interact with cave creatures. Upgrade it to mine faster or further.
    • The Climbing Claw allows the player to grapple to any location within range or to stun cave creatures. Upgrade it to travel faster or further and stun stronger creatures.
    • Rocket Boots allow the player to hover or travel upwards to reach resources that might otherwise be difficult.
    • The Thumper makes crystals and ore visible that would otherwise be hidden.
    • Barrier Generator protects against fire flowers and other hazards.
    • Path Painter allows for marking paths. While staying on a marked path, movement speed is increased.

Companions
  • Companions are cave creatures who've been raised to assist the player in the caves.
  • There are 8 types of companions with 3 different rarity tiers.
  • All Companions grant various benefits when taken on journeys in to the Geode Caves.
  • Companions can be hatched from Bronze, Silver, or Gold Companion Eggs. Gold Companion Eggs are always a rare result, while Silver Companion Eggs are always an uncommon or rare.
  • Companion Eggs can be hatched in the Egg Incubator found in the Geode Hub near Gabbro.
  • Bronze Companion Eggs can have their chances of an uncommon or rare result improved through the use of Lodestars.
  • Companion Eggs will take some time to hatch - Bronze Companion Eggs will hatch in 10 hours, while Silver and Gold Companion Eggs hatch in 2 hours.
  • Accelerite can be applied to speed up Egg hatching - each Accelerite consumed will reduce the time by 2 hours.
  • Companions can be trained in the Companion Trainer found next to the Incubator. Training Companions will add new benefits or increase existing ones.
  • Any unwanted Companions (you monster) can be sent to find a much better, actually loving home by using the Forever Home Finder near the Egg Incubator.

Crystallogy
  • Crystallogy is a new profession found in the Geode Hub.
  • Gain resources while in the Geode Caves in order to level up this profession and craft all the recipes.
  • This profession has recipes for items to assist cave travel in various ways, including assisting cave creatures, tomes for Geodian resources, costumes, and even Space Expanders to add additional reliquary or incubator slots.
  • New VFX Blocks can be crafted from this profession. Add a range of vfx to a cornerstone or club world with these blocks.
  • New Anti-gravity blocks can also be crafted from this profession. Add an airavator to a cornerstone or club world with these new blocks!
  • A new Geode Biome workbench has been added to the Crystallogy Center. Recipe unlockers for the recipes on this workbench can be crafted via Crystallogy.

Geode Mastery
  • Geode has a new type of Mastery.
  • Acquiring items from the Geode Caves, leveling Crystallogy, or leveling Modules will all grant Geode Mastery. (These all continue to also grant Trove Mastery.)
  • Geode Mastery contains rewards to assist progress through the Geode caves – earn metamatter to level Modules, Eggs to earn new Companions, and Space Expanders to unlock additional reliquary or incubator slots.
  • Geode Mastery does not grant stat bonuses.
  • A /geodemastery command is available, similar to the existing /mastery command.

Leaderboards
  • Geode Mastery Points – Tracks total Geode Mastery points. The top 2000 players in this category receive a blue name color weekly.
  • Total Mastery Points – Tracks combined Mastery and Geode Mastery points. The top 2000 players in this category receive an orange name color weekly.
  • Weekly Companion Eggs Found – Tracks the number of Companion eggs collected on Geode. The top 1000 players in this category receive 10 Crystal Piñatas. Resets weekly.
  • Weekly Adventures Completed (Excludes Expertise) – Tracks the number of Geode, Crystallogy, Event, Club, and Outpost Adventures completed. The top 1000 players receive a Golden Chaos Chest. Resets weekly.
  • Weekly Bomber Royale Games Won – Tracks wins in Bomber Royale. The top 1000 players receive increasing amounts of Bomb Coins related to their placement on the Leaderboard. Resets weekly.
  • Weekly Bomber Royale Kills – Tracks kills in Bomber Royale. The top 1000 players receive increasing amounts of Bomb Coins related to their placement on the Leaderboard. Resets weekly.

Bomber Royale
  • Bomber Royale is a new competitive combat mode that can be accessed via a top level menu item – it’s literally the bomb.
  • Up to 20 players can join in a Bomber Royale match, although the match will start 15 seconds after 15 players are queued.
  • Players will start on a glass platform that deconstructs, eventually dropping them to the actual map.
  • Bomber Royale maps are completely destructible and will randomly deconstruct themselves over time. The goal is to be the last player standing - literally!
  • Bomber Royale is completely independent of class abilities - every player starts equipped with Rubber Bombs and a Climbing Claw. All players also have the same health and energy amounts.
    • Rubber Bombs are a thrown explosive that bounce off the first surface they hit and explode on the second surface. They consume energy when thrown and will damage other players.
    • The Climbing Claw is a grappling hook that pulls the player to the target location.
    • Several power ups are available across the map:
    • Rubber Bomb power ups decrease the energy cost of throwing a Rubber Bomb
    • Climbing Claw power ups decrease the cooldown of the Climbing Claw ability
    • Health power ups heal the player when triggered - but also slow them down! Only one can be held at a time.
    • Lava Bomb power ups change the next 3 Rubber Bombs thrown to Lava Bombs - these will turn the area in to lava, including any water
    • Sticky Bomb power ups grant the Sticky Bomb on the first pick up, and reduce the cooldown on subsequent gains. The Sticky Bomb does not bounce - it lands in one spot and explodes 5 seconds later.
    • Bomb Jump power up grants the use of the Bomb Jump ability. Bomb Jump gives the player a little escape ability - use it to quickly blast out of the way or knock back an opponent.
  • The last 10 players standing will receive the following rewards:
    • 3 coins to the last player standing
    • 2 coins to the last 2-4 players standing
    • 1 coin to the last 5-10 players standing
  • The first player to kill an opponent will also receive a coin.
  • Coins can be redeemed for rewards at the Bomber Royale Merchant in the Geode Hub.

Inventory Changes
  • To accommodate the new items added in Geode, 2 new inventory tabs have been added.
  • A module inventory has been added to hold modules for exploring the Geode caves. Players cannot directly interact with the modules in the inventory – but can upgrade them at the Mining Facility in the Geode Hub.
  • The Geode inventory tab contains all the resources collected in Geode, including Companions.
  • The Geode inventory tab will have the same amount of unlocked space as the Adventure and Build mode inventory.
  • An additional free tab has also been added to the Personal Chest.

Revenant Rework
  • Vengeful Spirits Passive
    • 5% of Basic Attack and Bulwark Bash damage is returned to the Revenant as health.
    • Vengeful Spirits should now leech the correct amount of health when used in Ultra Shadow Towers.
    • Vengeful Spirits now causes the Basic Attack to increase target incoming damage by 5% from all sources. Additional attacks refresh the debuff.
    • Spirit Wraith is now 20% larger to help increase visibility.
  • Basic Attack
    • Now applies a debuff to targets increasing their incoming damage by 5% from all sources. Lasts 5s. Additional attacks refresh the debuff.
    • The damage on Basic Attack has been increased by 300% from 1.3 coefficient to 3.9 coefficient.
  • Bulwark Bash
    • The cooldown on Bulwark Bash has been reduced from 7s to 5s.
    • The width of Bulwark Bash has been widened by half a block.
    • The distance of Bulwark Bash has been increased by half a block.
    • Increased the damage of Bulwark Bash by 25%.
  • Spirit Spears
    • Spirit Spears has been changed to be a toggled ability.
    • Spirit Spears damage no longer scales based on hit points.
    • Spirit Spears now uses Physical Damage for calculation and not Max Health.
    • Physical Damage coefficient is set to 4.0.
    • Spirit Spears now costs 3% health for the initial activation and 5% each tick.
    • Spirit Spears now ticks twice as fast as previously.
    • The width of Spirit Spears has been widened by half a block.
    • The distance of Spirit Spears has been increased by half a block.
    • The movement restrictions have been softened from 75% to 50%.
    • Revenants are immune to the effects of Knockback while Spirit Spears is active.
  • Spirit Storm
    • Is no longer a toggled ability.
    • Health cost for use reduced from 25% to 20%.
    • Spirit Storm now lasts for 5s.
    • Spirit Storm now applies a snare to all targets at the end of its 5s duration.
    • Spirit Storm now releases spirit blasts twice as fast.
    • Spirit Storm will release spirit blasts for 5s.
    • The healing from spirit blasts has been reduced from 10% to 5%.
    • Spirit Storm now does 400% more damage.
    • The radius on Spirit Storm's magnet pull is now 20% larger.
    • Revenants are immune to the effects of Knockback while Spirit Storm is active.
  • Aegis Assault Empowered Gem
    • 5% of Aegis Assault damage is returned to the Revenant as health. The damage-over-time effect does not return health.
    • Increased the damage on the Aegis Assault DOT effect by 100%.
    • Increased the damage of Aegis Assault by 25%.
  • Revenant Sub-class Ability
    • Damaging enemies returns a percentage of character max health.
      • Tier I - Returns 1% with a 0.25 second cooldown
      • Tier II - Returns 1.5% with a 0.25 second cooldown
      • Tier III - Returns 2% with a 0.25 second cooldown
      • Tier IV - Returns 2.5% with a 0.25 second cooldown
      • Tier V - Returns 3% with a 0.25 second cooldown
      • Tier VI - Returns 3.5% with a 0.25 second cooldown

Store
  • New additions to the Store:
    • The Geodian Super Pack gives a rocket boost assisted jump on Geodian collections. Contains a Gold Companion Egg (always a rare Companion), 10 Metamatter, 20 Accelerite, 6 Lodestars, 5 +50% Crystal Gathering Potions, 1 Luckiest Reliquary, and 10,000 Credits.
    • The Great Geodian Pack has appeared to assist Geodian resource gathering. Contains a tradeable Day Drop Download Legendary tome, 20 Greater Crystal Caches, 15 Crystal Pinatas, 1 Luckiest Reliquary, and 1 +50% Crystal Gathering Potion.
    • The Geode Companion Pack 1 contains an Uncommon Howlug Companion, 10 Accelerite, 2 Lodestars, 25 Crystal Pinatas, and 5 Bronze Companion Eggs.
    • The Rocket Drill has been added to the Style tab. This flying bulldozer smashes through everything in it's path in Club Worlds (with the appropriate build permissions.)
    • The Bovine Buildmaster has been added to the Style tab. This mount has new functionality - while in build mode, it will place a trail of the block type in your active build mode slot in Club Worlds with the appropriate build permissions. Note that the Bovine Buildmaster only drops blocks and plants.
    • The Mythical Marksman Gunslinger costume has also been added to the Style tab.
    • Crystal Pinatas can be found on the Geode tab and have improved resource drops and a new aura along with a Pinata head, mount, and weapon styles.
    • Greater Crystal Caches can be found on the Geode tab and contain Geodian crafting materials, Accelerite, Lodestars, Silver Companion Eggs, tradable mounts, and tradable Space Expanders.
    • A 10 pack of Regemerators has been added to the Gems tab of the Store.
  • A new Geode tab contains all the Pinatas, Caches, and anything else found on Geode.
  • Chaos chests have been moved to the More tab of the Store.
  • The following items have been removed from the Store. They will be returning later on Luxion. - Note added on July 2
  • More Tab:
    • Balanced Elysian Flask
    • Shadow Shrike Emblem
    • Unyielding Emblem
    • Zealous Emblem
    • Sorcerous Servant Emblem
    • Restorative Emblem
    • Soothing Rain Emblem
    • Energetic Emblem
    • Repulsing Emblem
    • Energizing Rain Emblem
    • Twinkling Tome
    • Pyrotechnics Papers
    • Insta-Grower Informational
    • Recipe: Standard Signs
  • Style Tab:
    • Mount: Bull Dozer
    • Wings: Soulfire Wings
    • Ship: Arcanium Steamboat

Dragons
  • Four new Dragons have been added to Trove! Carys, Seraph of the Golden Vale, Xendri, the Arc Tempest, Cy and Sanguine, the Twin Plagues and Norari, the Wayward Spear!
  • Xendri, the Arc Tempest Egg Fragments can now be purchased from Level 3 of the Travelling Club Merchant with Adventurine. Xendri, the Arc Tempest can be crafted from these Egg Fragments at the Dragon Crucible in the Hub World.
  • Xendri, the Arc Tempest can also be obtained with the Golden Dragon Effigy.
  • Dragon Egg Fragments for Carys, Seraph of the Golden Vale can be obtained while mining Crystalized Cloud Ore found in the Radiant Ruins and Cursed Skylands worlds. Alternatively, fragments for this dragon may drop from future events. Carys, Seraph of the Golden Vale can be crafted from these Egg Fragments at the Dragon Crucible in the Hub World.
  • Carys, Seraph of the Golden Vale can also be obtained with the Golden Dragon Effigy.
  • Norari, the Wayward Spear can be obtained by collecting Egg Fragments from Light Chaos Vaults and then crafting the egg at the Dragon Crucible in the Hub.
  • Norari, the Wayward Spear can also be obtained with the Golden Dragon Effigy.
  • Light Chaos Vaults can now be crafted at the Chaos Core Crafter Workbench.
  • The Golden Twin Plague Dragon Egg for Cy and Sanguine, the Twin Plagues can be obtained from the Bomber Royale Merchant.
  • Hang on to those Golden Dragon Effigies! The following Ancestral dragons are now Legendary and are obtainable via the Golden Dragon Effigy:
    • Aurym, Keeper of Histories
    • Blocktron, the Guardian Beyond the Sky
    • Fulguras, the Lightning Blade
    • Tanbleddyn of the Western Peaks
  • To help improve the dragon fragment collection experience and sense of progression, we have increased the drop rates considerably. However, this also means that the amount needed to craft the below list of dragons has also been increased. Any old dragon fragments for the below list of dragons can now be Loot Collected for the new fragments at a ratio of 20 new fragments for 1 old fragment. These changes also apply to Gathering Day (Tuesday) and Dragon Day (Friday).
    • Baesmuth, the Shaper's Gift
    • Sarsaponia, the Pristine
    • Almakhestia, Host of Starfire
    • Petallura, Nature's Beckoning
    • Miraldis, the Primordial Preserver
    • Wyntegra, Galenor's Pride
    • Crisopeia, The Crucible of Souls
    • Rachnaphon, the Silent Spectator
  • Added the Starfire Dragon Fragments to the Friday Dragon Day bonus.
  • Moonsilver Dragon Fragments can now be deconstructed in to Despoiled Divinity at a 1:1 ratio.
  • Tempest and Blocktron Dragon Fragments can be deconstructed in to 12,000 Adventurine.

Achievements and Trophies
  • Added new achievements and trophies focused around the new Geode content:
    • 6 Steam Achievements
    • 6 Xbox Achievements
    • 3 PS4 Trophies

New Dungeons
  • New Fae Wilds lair from Evilagician!
  • New Forbidden Spires dungeon from Frokly!
  • New Forbidden Spires dungeon from Keyserino95!
  • New Forbidden Spires lair from Frokly!
  • New Forbidden Spires Lair from Poena!
  • New Neon City lair from Pennry!
  • New Luminopolis Neon City lair from Frokly!

Additional Updates
  • Equipment upgrade costs for Resplendent, Shadow, Radiant and Stellar have been reduced! Shaper's Stars are no longer required for any upgrades at the Forge. You can now craft shadow, radiant and stellar souls at the Shadowy Market!
  • Shaper's Stars can now be deconstructed into 1 Titan Soul. Shaper's Star Keys can be deconstructed in to 5 Titan Souls.
  • The amount of Club Experience required for most Club Levels has been reduced:
    • The amount of Club Experience required to reach level 2 from level 1 has been reduced by 66%
    • The amount of Club Experience required to reach level 3 from level 2 has been reduced by 66%
    • The amount of Club Experience required to reach level 4 from level 3 has been reduced by 66%
    • The amount of Club Experience required to reach level 5 from level 4 has been reduced by 47%
    • The amount of Club Experience required to reach level 6 from level 5 has been reduced by 33%
    • The amount of Club Experience required to reach level 7 from level 6 has been reduced by 33%
    • The amount of Club Experience required to reach level 8 from level 7 has been reduced by 24%
  • Some server optimizations related to clubs and club worlds.
  • The Barbershop UI has been revamped.
  • Fixed an issue that could cause duplicate member ranks to be shown in the dropdown in the club roster.
  • Fixed an issue that could cause club members to appear online or hidden while they were offline.
  • Fixed an issue that could cause crashing if magrail blocks were placed at the maximum world height.
  • The Player Name and Club Name displayed above the player's head are now closer together.
  • Fixed an issue in the tutorial where the player could get stuck in Adventure Mode.
  • Cinnabar Veins in Forbidden Spires now produce more ore.
  • Fiery Feathers now deconstruct in to 15 Cinnabar instead of Flux.
  • A new tome - Cinnabar Sensibility - is now available to craft on the Runecrafting Bench. This tome grants 40 Cinnabar when filled.
  • Adjusted the volume of rain drop sounds.
  • Fixed a bug where non-full liquid blocks were fully opaque.
  • The Heartbreaker costume now credits CloBunny as its creator.
  • Removed mastery from all items granted by the Streamer Dream Box - this includes all allies under Streamer Dream along with the Robo Raptor mount and Balefire Wings. The Balefire Wings have additionally been moved to the Promo category rather than the Rare category.
  • Updated the Gloaming Guardian costume to grant 175 Trove Mastery.
  • Updated the following costumes to grant 70 Trove Mastery instead of 35 Trove Mastery:
    • Platinum Paladin
    • Delicacy Dealer
    • Bubble Blaster
    • Amorous Archer
    • Skysunder Sniper
    • Hallowed Shadow Hunter
    • Cogforge Commander
    • Beast Battler
    • Expired Explorer
    • Heart Eater
    • Stone Shaper
    • Gleaming Golemancer
    • Heralded Harrier
    • Mk X Spirit Armor
    • Rosy Ravisher
    • Hiveoponic Horticulturist
    • The Blocktor
    • Green Dinotamer
    • Snowpeak Sentinel
    • Permafrost Plunderer
    • Wildflower Warlock
    • Red Storm
  • Empowered Gems descriptions now include information about cooldowns for their effects.
  • Fixed an issue that could cause Vanguardian's Touchdown passive to trigger multiple times.
  • Buying a class from the Store will now immediately swap to that class.
  • Updated the descriptions for some legendary tomes to reflect only being able to use them once a week.
  • Renamed the "Shadow Ranger" costume to the "Anarchy Archer".
  • Heart-A-Phones and Club Phones can now only be used at a rate of 3 every 45 seconds.
  • Removed the global announcements from the Light Chaos Vault uncommon rewards to reduce chat spam.
  • Removed the Shadow Dungeon Tree dungeon from the list of Shadow Tower dungeons.
  • Q'bthulhu strikes from unseen angles, and the Sword of Virtue is no more.
  • Adjusted Chloromancer flowers' health bars to be above the flower.
  • Fixed an issue with the geo on the Tomb Raiser's Resistor Dominator costume.
  • Fixed an issue that was allowing blocked players to join clubs.
  • Fixed an issue that could let the Dracolyte erroneously appear as a Starter Class.
  • The movement speed issue with the Trovian Triple Ace has been fixed.
  • Fixed an issue where some Chaos Chest chase items were not deconstructing in to the correct materials.
  • Plasmium has been added to Chaos Chests.
  • Cinnabar Veins now have a rare chance to drop Miner's Troves.
  • Pinata Coins can no longer be deconstructed.
  • (PS4 and Xbox only) Added client version information to the main menu.
  • (Xbox only) Fixed an issue that could prevent the Inventory opening after canceling a trade.

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Bomber Royale Changes
  • A couple of potential Bomber Royale maps are currently running on PTS, but may not be included in the final Improvements Update. Please feel free to give feedback on these maps!
  • Kill credit is now granted to the most recent player to damage someone if they die from environmental damage or falling within 15 seconds.
  • Bomber Royale experience gain has been tuned to award more active, aggressive play. Some experience is now granted based on damage done to other players, and the amount of experience granted for just staying alive has been reduced. Experience for each kill has also been reduced since it is now easier to get credit for kills on players who die from lava or falling. Average experience gain may be lower, but very aggressive and accurate players will be more rewarded.
  • The Bomber Royale scoreboard will now show how much damage has been dealt by each player (not including lava bombs).
  • Damage Done (not including lava) in Bomber Royale is now also tracked in /metrics.
  • In Bomber Royale, there is now an option to spectate the rest of the match. Which living player is being watched can be swapped at any time, and if the current target dies it will automatically swap.
  • Fixed a rare issue that could join players to the same team, preventing them from damaging each other.

Club and Adventure Changes
  • Clubs can now be reordered in the Club List.
  • Primary Clubs will always use channel c1. The other clubs will follow the same order as the Club List.
  • An X button has been added to the Liked Worlds UI, allowing players to remove clubs from the Liked Club World list even if the Homeworld Heart has been removed.
  • Clubs ranks now have a PresidentialCandidate permission, and only players in ranks with this permission will be considered to replace an AWOL president. If a president is AWOL and there is no one in a rank with the PresidentialCandidate permission who is also not AWOL, then that club will continue to be run by the AWOL president. Note that if a president leaves a club, all bets are off and the server will still pick someone to replace them, even if there is no one in a rank with the PresidentialCandidate permission.
  • The Club Adventure “Complete PVP Arena Matches” has been replaced by a new Adventure to throw 100 Bombs in Bomber Royale.
  • The Club Adventure “Complete Timed Challenges” has had its required count changed from 10 to 3.
  • The Club Adventures "Collect a Chaos Chest" and "Collect Chaos Chests" will no longer grant credit for Chaos Chests acquired from deconstructing other items.
  • An /adventurerewards command has been added to show the number of rewards available for various adventure types.
  • Adventures can no longer be accepted if they will not grant any rewards. (Note that club XP is considered a reward, so club adventures can be accepted past the 220 limit.)

Dragons
  • Two new dragons have been added to Trove!
  • Typhandir, the Sundered Shield can be obtained by collecting Egg fragments from Dark Chaos Vaults and then crafting the egg at the Dragon Crucible in the Hub.
    • Typhandir, the Sundered Shield is also available through Golden Dragon Effigies.
    • Dark Chaos Vaults an now be crafted at the Chaos Core Crafter Workbench.
  • Yzzuli of the Honeybreeze can be obtained by collecting Egg fragments from bee enemies and then crafting the egg at the Dragon Crucible in the Hub.
  • The Dormant Lorekeeper Dragon Egg now deconstructs into 5 Lorekeeper Dragon Egg Fragments as opposed to 18 Xinzaya's Tokens.

Store
  • Hearty Party Pack 1 has arrived! Thanks to the charitable contributions made by players during Extra Life 2017, this pack contains an un-bee-lievable dragon, Yzzuli of the Honeybreeze, along with 2 costumes, 3 mounts, 1 dancepad, 8 allies, and 9 styles.
    • Trion Worlds, Inc. will donate $5,000 for every 700 units sold of Trove Hearty Party Pack 1, up to a maximum amount of US$20,000, to Children’s Miracle Network Hospitals (a tax exempt 501(c)(3) organization located at 205 W 700 S, Salt Lake City, UT 84101 ). Donations will be made for all eligible packs sold worldwide (excluding SC, AL, IL, and MA) between 12:00 AM PDT, August 7, 2018 through 11:59 pm PDT, September 4, 2018. This contribution is not tax deductible.
  • A disclaimer has been added during purchases of packs to remind players that collectibles are automatically unlocked on the purchasing account, and accounts that have already purchased included items will not receive duplicates.

Ice Sage Changes
  • The Ice Sage DPS has been increased to be more in line with the other classes in Trove. The Ice Sage's control over multiple enemies has also been improved and expanded. We have switched around the ultimate ability, 'The Big Chill' to make it more of the Ice Sage's normal kit rotation. We felt the ability to freeze muliple targets is unique to the Ice Sage, is a lot of fun and should be available for use more frequently.
  • Originally, Frozen Ward was designed to behave like a panic button for when things were not looking good for the Ice Sage. Because the shield lasted indefinitely and provided a DPS increase, it made this ability more of a requirement for the class (due to it lacking DPS overall) and less of a second chance at life.
  • While we have moved, 'The Big Chill' to the Ability1 button, we overhauled the way Frozen Ward works, moved it to Ability2 and have made this the class ultimate.
  • The Empowered Gem for the Ice Sage, "Pain Freeze" no longer replaces, 'Ice Crash' but now replaces the Basic Attack for the Ice Sage. We felt the way Pain Freeze was originally implemented was a bit too uncontrollable or RNG and didn't really support the existing kit or change the overall class gameplay in a way we were happy with, so it's been changed. The changes to Pain Freeze should help round out the class and support the existing gameplay without making the class gem a "must have" for the class.
  • Basic Attack
    • The damage of Basic Attack has been increased by 100% to a coefficient of 2.0
    • Projectile size increased by 100% (from 0.25 to 0.50 block size)
  • Ice Crash
    • The damage of Ice Crash has been increased by 17% to a coefficient of 4.5
    • Energy cost reduced from 20 to 15
    • Ice Crash now chills enemies like Basic Attack, slowing their movement speed for 3.5 seconds
    • Ice Crash now attempts to freeze lava blocks, creating water in the process
  • The Big Chill
    • The Big Chill has been moved to Ability1 and has been replaced by, "Frozen Ward" as the Ice Sage ultimate ability
    • Enemies frozen no longer delay damage but take damage immediately
    • The Big Chill now lasts 3.5 seconds
    • The Big Chill costs 40 energy
    • The Big Chill now has a 7s cooldown
    • Enemies now take damage over time while frozen
    • Initial damage has a coefficient of 3.0
    • DoT damage has a coefficient of 0.66
    • The Big Chill has a critical coefficient of 0.5
  • Frozen Ward
    • Frozen Ward has been moved to Ability2 as the Ice Sage ultimate ability, replacing, "The Big Chill"
    • Frozen Ward now lasts 6s
    • Frozen Ward costs 55 energy
    • Frozen Ward now has a 50s cooldown
    • Frozen Ward blocks incoming damage by 50% while active
    • Frozen Ward movement speed has been increased by 400%
    • Magic Damage is increased 100% while Frozen Ward is active
    • Attack Speed is increased 400% while Frozen Ward is active
  • Ice Sage Empowered Gem, "Pain Freeze"
    • Pain Freeze replaces the class passive, "Coldhearted" and Basic Attack
    • Pain Freeze basic attack chills enemies, slowing their movement speed. (Like the Ice Sage passive, "Coldhearted")
    • Pain Freeze allows Ice Sages to walk across ice without slipping. (Like the Ice Sage passive, "Coldhearted")
    • Targets hit three times with Basic Attack while "Pain Freeze" is equipped explode taking additional damage with a coefficient of 4.5
    • The first hit from Basic Attack now freezes targets for 1s
  • Ice Sage Sub-class Ability
    • All tiers of the Ice Sage sub-class shield now include:
      • Incoming damage reduced by 10% while active
      • Movement speed has been increased by +20
      • Magic Damage is increased 20%
      • Attack Speed is increased 20%

Leaderboards
  • Weekly Contest Leaderboards have been reorganized to put similar contests together.
  • The Vanguardian is now part of the Weekly Contest Leaderboard rotation.
  • The Items Deconstructed contest has been returned to the Weekly Contest Leaderboard rotation. Buying back items will decrement a player’s score on the leaderboard.
  • Weekly Contest Leaderboards are now on a 4 week rotation instead of a 5 week rotation. Each week there are now four Class PR Contests instead of three.
  • There is a new Bomber Royale Weekly Contest Leaderboard - Weekly Bomber Royale Damage Done. This contest rotates week over week with Weekly Bomber Royale Kills.
  • Weekly Contest Leaderboards for Class Power Rank now reward 5 Bound Brilliance at 5000+ Score and 3 Empowered Gem Boxes at 2500+ Score.

New Player Submitted Dungeons and Styles
  • New Luminopolis Neon City dungeon from RomyTheCarrot!
  • 20 player submitted Hat styles have been added.
    • Squashy Lid, a new Uncommon Hat style by Pumkmine!
    • Hi-Hat, a new Rare Hat style by Atlas_Sanchez!
    • Top Tuber, a new Epic Hat style by NoisyVenom!
    • Shallow Skilletry, a new Legendary Hat style by Mew2ian!
    • Expansive Mind, a new Relic Hat style by animationman!
    • Catnapping Kitty, a new Relic Hat style by Zoe!
    • Veiled Vices, a new Shadow Hat style by Gimbly!
    • Vulpine Beanie, a new Highlands Hat style by GadgetCAT!
    • Glinting Gallivanter, a new Highlands Hat style by Deimondou!
    • Tiny Shroom Topper, a new Undead Hat style by Carthago47!
    • Perky Penguin, a new Tundra Hat style by Pennry!
    • Mini Ice Sage, a new Tundra Hat style by Knightlock!
    • Posted Penguin, a new Tundra Hat style by VovKgr!
    • Heated Hound Hat, a new Dragon Hat style by Furrek!
    • Bandwidth Cap, a new Neon City Hat style by FlaminTNT!
    • Sensory Center, a new Neon City Hat style by GogestickCJ!
    • Wondrous Wanderer, a new Treasure Isles Hat style by HenrichVonRotenborg!
    • Conure Allure, a new Treasure Isles Hat style by Rajeeb!
    • Tropi-Cap, a new Treasure Isles Hat style by PillarAngel!
    • Boater's Bachi, a new Treasure Isles Hat style by HenrichVonRotenborg!
  • 25 player submitted Face styles have been added.
    • Horned Horror, a new Rare Face style by xRoBoTx!
    • Daring Devilry, a new Legendary Face style by Croissanti!
    • Visceral Visor, a new Relic Face style by Cauchemare!
    • Solitary Starhopper, a new Resplendent Face style by Keeneen!
    • Pallid Prowler, a new Resplendent Face style by Stermo!
    • Lupus Lunaris, a new Resplendent Face style by Keeneen!
    • Stark Darkness, a new Shadow Face style by Cauchemare!
    • Creeping Shadow, a new Shadow Face style by WackyRobert100!
    • Warm-Hearted Witch, a new Highlands Face style by Humpypants!
    • Vitreous Veil, a new Highlands Face style by Kvoor!
    • Gaze of the Golden King, a new Highlands Face style by taliar!
    • Cursed Contemplation, a new Undead Face style by zeky!
    • Squalling Specter, a new Undead Face style by DancingDragon!
    • Floral Façade, a new Fae Face style by Anzy!
    • Searing Spray, a new Dragon Face style by UEDTormentor!
    • Ashen Pallor, a new Dragon Face style by Cauchemare!
    • Kami's Contempt, a new Neon City Face style by AquaX2!
    • Micro-Monocle, a new Neon City Face style by Furebel!
    • Remote Stare, a new Neon City Face style by Cytorax!
    • Rebel Rider, a new Neon City Face style by DakotaSpine!
    • Luminous Legacy, a new Neon City Face style by Everscream!
    • Fishbowl Lens, a new Treasure Isles Face style by DakotaSpine!
    • Mellow Marshian, a new Jurassic Jungle Face style by GriffenL!
    • Purple Pacifier, a new Extra Life Face style by Ajo!
    • Good Goatee, a new Extra Life Face style by Woo!
  • 10 player submitted Melee styles have been added.
    • Plain Grain, a new Uncommon Melee style by vipility!
    • Diffused Shade, a new Epic Melee style by Kelshiso!
    • Hard Unlock, a new Shadow Melee style by OreoKirby!
    • Rapping Ribbit, a new Highlands Melee style by Billwilkens!
    • Cog Cleaver, a new Frontier Melee style by Stedms!
    • Pumpkin Overgrowth, a new Undead Melee style by ZangetsuT!
    • Heretic Hatchet, a new Dragon Melee style by Stedms!
    • Dragonkin Divider, a new Dragon Melee style by Draganaur!
    • Hardlight E-Razor, a new Neon City Melee style by Cicasajt!
    • Daimeownt's Decree, a new Neon City Melee style by Stedms!
  • 41 player submitted Gun styles have been added.
    • Heavy Hydroblaster, a new Rare Gun style by Eagleyley!
    • Serum Syringe, a new Rare Gun style by GuyDude1337!
    • Lippy Stickler, a new Epic Gun style by AdamantSpartan!
    • Raspberry Roaster, a new Legendary Gun style by Linneul!
    • Azulian Spitfire, a new Relic Gun style by KobayashiMaru!
    • Glim Grapple, a new Relic Gun style by NinkPT!
    • Frondly Fire, a new Shadow Gun style by NovusNX!
    • Slavering Sandworm, a new Frontier Gun style by Tormental!
    • Remote Rockdrill, a new Frontier Gun style by LaFreakki!
    • Metal Macawdmiral, a new Frontier Gun style by Praedon!
    • Soul Centrifuge, a new Undead Gun style by RikaSigma!
    • Skeletaser, a new Undead Gun style by thelunarfox75!
    • Freezefoamer, a new Tundra Gun style by Mysandwich!
    • Freezing Fangbuster, a new Tundra Gun style by NeoXenon!
    • Glacial Cannon, a new Tundra Gun style by Darkboy1010!
    • Fae Asparagun, a new Fae Gun style by KuestVire!
    • Volcano Vacuum, a new Dragon Gun style by DancingDragon!
    • N-Charged Needler, a new Neon City Gun style by ToriE!
    • Chemical Quadbarrel, a new Neon City Gun style by Zungry!
    • Magnetronic Manipulator, a new Neon City Gun style by ExtrysGO!
    • Viridium Velosieger, a new Neon City Gun style by Darkmight242!
    • Magnacoil Magnum, a new Neon City Gun style by Elthen!
    • Triple Turbolaser, a new Neon City Gun style by Enjoyneering!
    • Solid-State Deriver, a new Neon City Gun style by TheGoldenBucket!
    • Protoplasmic Drill, a new Neon City Gun style by Shellcat!
    • Vulcannon Mk. V, a new Neon City Gun style by Volgaria!
    • Strawbully Shotgun, a new Candy Gun style by exone!
    • Purpurine Piestole, a new Candy Gun style by Lennyways!
    • Strawberry Gum Gun, a new Candy Gun style by Stermo!
    • Blueberry Chocone, a new Candy Gun style by BlazzenOnthaKayyak!
    • Sunreach Sniper, a new Radiant Gun style by Ketchi!
    • Brightblade Baselard, a new Radiant Gun style by magicbat!
    • Sun Popper, a new Radiant Gun style by thatsea251!
    • Aurion Ascender, a new Radiant Gun style by Lordaloa!
    • Bronzed Bulleteer, a new Treasure Isles Gun style by MadMalGuy!
    • Meteor Matchstick, a new Jurassic Jungle Gun style by Bart!
    • Thunderclaw, a new Forbidden Spires Gun style by Jedimario!
    • Yin Bang, a new Forbidden Spires Gun style by Dodger7777!
    • Pyrotechnics Package, a new Forbidden Spires Gun style by GuyDude1337!
    • Long Long, a new Forbidden Spires Gun style by JupeFin!
    • Porky Pew-Pewer, a new Extra Life Gun style by Highlancer54!
  • 8 player submitted Bow styles have been added.
    • Fletch Ringer, a new Epic Bow style by Legodriel!
    • Tinder Twig Bow, a new Frontier Bow style by BasicEgg!
    • Webwing Witchbow, a new Undead Bow style by KinoyoK!
    • Idle Vocalizer, a new Neon City Bow style by GadgetCAT!
    • Goat'Guud's Gatling Bow, a new Candy Bow style by Zilten!
    • Orange Slayer Cake Slice, a new Candy Bow style by forenmagra!
    • Masted Bow, a new Treasure Isles Bow style by Rossaroni!
    • Whirling Windwheel, a new Forbidden Spires Bow style by Squiddy_101!
  • 19 player submitted Staff styles have been added.
    • Love-Laced Counting Rod, a new Resplendent Staff style by Caspersaur!
    • Shandri's Shardwand, a new Resplendent Staff style by Kive10!
    • Classy Key, a new Shadow Staff style by OreoKirby!
    • Phased Cadence, a new Shadow Staff style by Lurax!
    • Lightless Lapse, a new Shadow Staff style by OreoKirby!
    • Unseemly End, a new Shadow Staff style by Zlender02!
    • Chloromancer's Corsage, a new Highlands Staff style by IIEERRAA!
    • Frontier Spring, a new Frontier Staff style by Shmebulock666!
    • Desert Dowser, a new Frontier Staff style by Sailor_Hatan!
    • Steam Wizstle, a new Frontier Staff style by Thenqwe!
    • Darkshroom Dweomerant, a new Undead Staff style by Devilswarchild!
    • Starcaller Standard, a new Tundra Staff style by BorgoMadonno!
    • Toothy Totem, a new Fae Staff style by Jrlegoman!
    • Lava Lake Paddle, a new Dragon Staff style by UnikGod!
    • Horned Hexstaff, a new Dragon Staff style by Demirion!
    • Faith's Flamebearer, a new Dragon Staff style by Geoff!
    • Smoldering Surprise, a new Dragon Staff style by FiannaTiger!
    • Serpent's Spark, a new Dragon Staff style by snake_bumble!
    • Beholden Balecaster, a new Dragon Staff style by Jeranydus!
    • Portable Portalizer, a new Neon City Staff style by MasterFader!
  • 39 player submitted Spear styles have been added.
    • Faithful Facemelter, a new Epic Spear style by Zurcio!
    • Winged Goad, a new Legendary Spear style by Laegh!
    • Subdued Sunspear, a new Relic Spear style by RazorousTheRogue!
    • Prime-Pronged Piercer, a new Relic Spear style by Croissanti!
    • Shining Seraph, a new Resplendent Spear style by LordAlora!
    • Aurym's Allegory, a new Resplendent Spear style by Vadosk!
    • Seized and Deceased, a new Shadow Spear style by MoFenrir!
    • Star Darkener, a new Shadow Spear style by OreoKirby!
    • Bonkers Bonker, a new Shadow Spear style by Zsword!
    • Harbinger Halberd, a new Shadow Spear style by PhotonMuffin!
    • Tentacular Trident, a new Shadow Spear style by Vadosk!
    • Dread Darkcandle, a new Shadow Spear style by Vadosk!
    • Siranjar's Last Wish, a new Highlands Spear style by Spirare!
    • Spiked Sunmace, a new Highlands Spear style by PolacekX3!
    • Telescoping Tine, a new Frontier Spear style by MCCrash!
    • Rancor's Rune, a new Undead Spear style by Fcois_ini83!
    • Hangnail Hook, a new Undead Spear style by superdog71!
    • Ceaseless Stricture, a new Undead Spear style by LongInteger!
    • Slush Pylon, a new Tundra Spear style by BiBinca!
    • Galenor's Scalance, a new Tundra Spear style by Kryssot!
    • Frozen Envy, a new Tundra Spear style by zJustSimple!
    • Green Glaivelle, a new Fae Spear style by Twiglest!
    • Bine Billhook, a new Fae Spear style by Mon1erca1!
    • FyrFalkan, a new Dragon Spear style by Jupefin!
    • Torchentine, a new Dragon Spear style by Evilagician!
    • Radiating iRod, a new Neon City Spear style by Dexical!
    • Khangyar of Fervor, a new Neon City Spear style by Twiglest!
    • Lightcasting Luminlance, a new Neon City Spear style by Everscream!
    • Neon Needle, a new Neon City Spear style by Galahad07!
    • Buggy Botzapper, a new Neon City Spear style by Tomborius!
    • Song of Sanctuary, a new Radiant Spear style by vadosk!
    • Sunsheen Spear, a new Radiant Spear style by PolacekX3!
    • Sunshimmer, a new Radiant Spear style by Praedon!
    • Bitone Beak, a new Treasure Isles Spear style by Praedon!
    • Bait and Stitch, a new Treasure Isles Spear style by EdgeG!
    • Teeny Pterodactyl, a new Treasure Isles Spear style by BillWilkens!
    • Brand of Banishment, a new Forbidden Spires Spear style by Jupefin!
    • Dissident Dragontongue, a new Forbidden Spires Spear style by Kentuky!
    • Jadeleaf Janga, a new Forbidden Spires Spear style by Zsword!

Additional Updates
  • Made many server optimizations and reduced the amount of data sent back and forth between the client and server. This will moderately reduce lag.
  • An option to make cornerstones undamageable by bombs and abilities has been added to the Miscellaneous tab under Settings.
  • Added an option in the Miscellaneous tab under Settings to set the minimum rarity of gear that will be picked up when holding the Loot hotkey.
  • The +50% Crystal Gathering Potion now increases Crystal drops by 50% from Crystal Pinatas, Lesser and Greater Crystal Caches.
  • A sort button has been added for personal chests and inventory.
  • Players can now pick their displayed name colors from a list of earned colors. This list can be accessed next to the name on the character sheet.
  • There is now a toggle on the box opening UI that allows players to open chests until a rare result occurs.
  • The Geode Hub now has a map.
  • Reduced the time it takes for cave critters to reward the player with Lesser Crystal Caches by approximately 75%.
  • Opening the Collections panel from the Character Sheet will now default to "Show Favorites" instead of "Hide Uncollected". If no Favorites are assigned for a given category, it will fall back to show all the collected items instead, as it did before.
  • The Marketplace now has a Resell option.
  • Camera distance will now be saved when switching between worlds.
  • Fixed an issue where the Dino Tamer ultimate would sometimes get stuck.
  • Damage numbers have been added to the Faerie Dance ability for Fae Trickster.
  • Fixed an issue preventing Za’hadeen from working with the Fae Trickster Subclass ability.
  • Tweaked the damage size for Vanguardian ranged attacks.
  • 30 enemy Cursed Skulls have been altered to spawn in three waves of ten creatures versus the old method of spawning six waves of five creatures.
  • The loot collector will now also include items in the currency inventory.
  • Items in the currency inventory should no longer deconstruct in to 100 glim.
  • The scroll speed for merchant stores has been increased.
  • Looting equipment while in Build Mode will no longer auto equip the item.
  • The error message received when attempting to equip a gem with an already equipped effect is now more accurate.
  • Plants will now grow in any season.
  • A Chocolate Sponge has been added to the top tier of Gardening. Note that Chocolate blocks are not required for any plant.
  • Water can no longer destroy anti-gravity blocks.
  • Fixed a typo for the Hoarfiend Hornbow.
  • Messages about receiving 0 Geode Mastery should no longer be displayed.
  • Fixed an issue where the skybox flickers when changing zones.

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Bomber Royale Changes
  • Kill credit is now granted to the most recent player to damage someone if they die from environmental damage or falling within 15 seconds.
  • Bomber Royale experience gain has been tuned to award more active, aggressive play. Some experience is now granted based on damage done to other players, and the amount of experience granted for just staying alive has been reduced. Experience for each kill has also been reduced since it is now easier to get credit for kills on players who die from lava or falling. Average experience gain may be lower, but very aggressive and accurate players will be more rewarded.
  • The Bomber Royale scoreboard will now show how much damage has been dealt by each player (not including lava bombs).
  • Damage Done (not including lava) in Bomber Royale is now also tracked in /metrics.
  • In Bomber Royale, there is now an option to spectate the rest of the match. Which living player is being watched can be swapped at any time, and if the current target dies it will automatically swap.
  • Fixed a rare issue that could join players to the same team, preventing them from damaging each other.
  • (PS4 and Xbox only) The Bomber Royale scoreboard no longer prevents opening chat or the character sheet.

Club and Adventure Changes
  • Clubs can now be reordered in the Club List.
  • Primary Clubs will always use chat channel c1. The other clubs will follow the same order as the Club List.
  • An X button has been added to the Liked Worlds UI, allowing players to remove clubs from the Liked Club World list even if the Homeworld Heart has been removed.
  • Clubs ranks now have a PresidentialCandidate permission, and only players in ranks with this permission will be considered to replace an AWOL president. If a president is AWOL and there is no one in a rank with the PresidentialCandidate permission who is also not AWOL, then that club will continue to be run by the AWOL president. Note that if a president leaves a club, all bets are off and the server will still pick someone to replace them, even if there is no one in a rank with the PresidentialCandidate permission.
  • The Club Adventure “Complete PVP Arena Matches” has been replaced by a new Adventure to throw 100 Bombs in Bomber Royale.
  • The Club Adventure “Complete Timed Challenges” has had its required count changed from 10 to 3.
  • The Club Adventures "Collect a Chaos Chest" and "Collect Chaos Chests" will no longer grant credit for Chaos Chests acquired from deconstructing other items.
  • An /adventurerewards command has been added to show the number of rewards available for various adventure types.
  • Adventures can no longer be accepted if they will not grant any rewards. (Note that club XP is considered a reward, so club adventures can be accepted past the 220 limit.)

Dragons
  • Two new dragons have been added to Trove!
  • Typhandir, the Sundered Shield can be obtained by collecting Egg fragments from Dark Chaos Vaults and then crafting the egg at the Dragon Crucible in the Hub.
    • Typhandir, the Sundered Shield is also available through Golden Dragon Effigies.
    • Dark Chaos Vaults an now be crafted at the Chaos Core Crafter Workbench.
  • Yzzuli of the Honeybreeze can be obtained by collecting Egg fragments from bee enemies and then crafting the egg at the Dragon Crucible in the Hub.
  • Xendri, the Arc Tempest, realizing he was lagging behind his siblings in power, made his case to Celetial Paragon Zehira to increase his power. He now grants energy regen and maximum health in addition to a maximum energy increase and magic find, bringing him more in line with his brethren.
  • The Dormant Lorekeeper Dragon Egg now deconstructs into 5 Lorekeeper Dragon Egg Fragments as opposed to 18 Xinzaya's Tokens.

Store
  • Hearty Party Pack 1 has arrived! Thanks to the charitable contributions made by players during Extra Life 2017, this pack contains an un-bee-lievable dragon, Yzzuli of the Honeybreeze, along with 2 costumes, 3 mounts, 1 dancepad, 8 allies, and 9 styles.
    • Trion Worlds, Inc. will donate $5,000 for every 700 units sold of Trove Hearty Party Pack 1, up to a maximum amount of US$20,000, to Children’s Miracle Network Hospitals (a tax exempt 501(c)(3) organization located at 205 W 700 S, Salt Lake City, UT 84101 ). Donations will be made for all eligible packs sold worldwide (excluding SC, AL, IL, and MA) between 12:00 AM PDT, August 7, 2018 through 11:59 pm PDT, September 4, 2018. This contribution is not tax deductible.
  • A disclaimer has been added during purchases of packs to remind players that collectibles are automatically unlocked on the purchasing account, and accounts that have already purchased included items will not receive duplicates.

Ice Sage Changes
  • Basic Attack
    • The damage of Basic Attack has been increased to a coefficient of 2.5.
    • Projectile size increased by 100% (from 0.25 to 0.50 block size).
  • Ice Crash
    • The damage of Ice Crash has been increased to a coefficient of 6.0.
    • Energy cost reduced from 20 to 15.
    • Ice Crash now chills enemies like Basic Attack, slowing their movement speed for 3.5 seconds.
    • Ice Crash now attempts to freeze lava blocks, creating water in the process.
  • The Big Chill
    • The Big Chill has been moved to Ability1 and has been replaced by, "Frozen Ward" as the Ice Sage ultimate ability.
    • Enemies frozen no longer delay damage but take damage immediately.
    • The Big Chill now lasts 3.5 seconds.
    • The Big Chill costs 40 energy.
    • The Big Chill now has a 7s cooldown.
    • Enemies now take damage over time while frozen.
    • Initial damage has a coefficient of 3.0.
    • DoT damage has a coefficient of 0.66.
    • The Big Chill has a critical coefficient of 0.5.
  • Frozen Ward
    • Frozen Ward has been moved to Ability2 as the Ice Sage ultimate ability, replacing, "The Big Chill".
    • Frozen Ward now lasts 5s.
    • Frozen Ward costs 55 energy.
    • Frozen Ward now has a 30s cooldown.
    • Frozen Ward absorbs damage received greater than 50% of HP.
    • Frozen Ward movement speed has been increased by 400%.
    • Magic Damage is increased 100% while Frozen Ward is active.
    • Attack Speed is increased 400% while Frozen Ward is active.
  • Ice Sage Empowered Gem, "Pain Freeze"
    • Pain Freeze replaces the class passive, "Coldhearted" and Basic Attack.
    • Pain Freeze basic attack chills enemies, slowing their movement speed. (Like the Ice Sage passive, "Coldhearted").
    • Pain Freeze allows Ice Sages to walk across ice without slipping. (Like the Ice Sage passive, "Coldhearted").
    • Targets hit three times with Basic Attack while "Pain Freeze" is equipped explode taking additional damage with a coefficient of 4.5.
    • The first hit from Basic Attack now freezes targets for 1s.
  • Ice Sage Sub-class Ability
    • All tiers of the Ice Sage sub-class shield now include:
      • Incoming damage reduced by 10% while active.
      • Movement speed has been increased by +20.
      • Magic Damage is increased 20%.
      • Attack Speed is increased 20%.

Leaderboards
  • Weekly Contest Leaderboards have been reorganized to put similar contests together.
  • The Vanguardian is now part of the Weekly Contest Leaderboard rotation.
  • Weekly Contest Leaderboards are now on a 4 week rotation instead of a 5 week rotation. Each week there are now four Class PR Contests instead of three.
  • There is a new Bomber Royale Weekly Contest Leaderboard - Weekly Bomber Royale Damage Done. This contest rotates week over week with Weekly Bomber Royale Kills.
  • Weekly Contest Leaderboards for Class Power Rank now reward 5 Bound Brilliance at 5000+ Score and 3 Empowered Gem Boxes at 2500+ Score.

New Player Submitted Styles
  • 20 player submitted Hat styles have been added.
    • Squashy Lid, a new Uncommon Hat style by Pumkmine!
    • Hi-Hat, a new Rare Hat style by Atlas_Sanchez!
    • Top Tuber, a new Epic Hat style by NoisyVenom!
    • Shallow Skilletry, a new Legendary Hat style by Mew2ian!
    • Expansive Mind, a new Relic Hat style by animationman!
    • Catnapping Kitty, a new Relic Hat style by Zoe!
    • Veiled Vices, a new Shadow Hat style by Gimbly!
    • Vulpine Beanie, a new Highlands Hat style by GadgetCAT!
    • Glinting Gallivanter, a new Highlands Hat style by Deimondou!
    • Tiny Shroom Topper, a new Undead Hat style by Carthago47!
    • Perky Penguin, a new Tundra Hat style by Pennry!
    • Mini Ice Sage, a new Tundra Hat style by Knightlock!
    • Posted Penguin, a new Tundra Hat style by VovKgr!
    • Heated Hound Hat, a new Dragon Hat style by Furrek!
    • Bandwidth Cap, a new Neon City Hat style by FlaminTNT!
    • Sensory Center, a new Neon City Hat style by GogestickCJ!
    • Wondrous Wanderer, a new Treasure Isles Hat style by HenrichVonRotenborg!
    • Conure Allure, a new Treasure Isles Hat style by Rajeeb!
    • Tropi-Cap, a new Treasure Isles Hat style by PillarAngel!
    • Boater's Bachi, a new Treasure Isles Hat style by HenrichVonRotenborg!
  • 25 player submitted Face styles have been added.
    • Horned Horror, a new Rare Face style by xRoBoTx!
    • Daring Devilry, a new Legendary Face style by Croissanti!
    • Visceral Visor, a new Relic Face style by Cauchemare!
    • Solitary Starhopper, a new Resplendent Face style by Keeneen!
    • Pallid Prowler, a new Resplendent Face style by Stermo!
    • Lupus Lunaris, a new Resplendent Face style by Keeneen!
    • Stark Darkness, a new Shadow Face style by Cauchemare!
    • Creeping Shadow, a new Shadow Face style by WackyRobert100!
    • Warm-Hearted Witch, a new Highlands Face style by Humpypants!
    • Vitreous Veil, a new Highlands Face style by Kvoor!
    • Gaze of the Golden King, a new Highlands Face style by taliar!
    • Cursed Contemplation, a new Undead Face style by zeky!
    • Squalling Specter, a new Undead Face style by DancingDragon!
    • Floral Façade, a new Fae Face style by Anzy!
    • Searing Spray, a new Dragon Face style by UEDTormentor!
    • Ashen Pallor, a new Dragon Face style by Cauchemare!
    • Kami's Contempt, a new Neon City Face style by AquaX2!
    • Micro-Monocle, a new Neon City Face style by Furebel!
    • Remote Stare, a new Neon City Face style by Cytorax!
    • Rebel Rider, a new Neon City Face style by DakotaSpine!
    • Luminous Legacy, a new Neon City Face style by Everscream!
    • Fishbowl Lens, a new Treasure Isles Face style by DakotaSpine!
    • Mellow Marshian, a new Jurassic Jungle Face style by GriffenL!
    • Purple Pacifier, a new Extra Life Face style by Ajo!
    • Good Goatee, a new Extra Life Face style by Woo!
  • 10 player submitted Melee styles have been added.
    • Plain Grain, a new Uncommon Melee style by vipility!
    • Diffused Shade, a new Epic Melee style by Kelshiso!
    • Hard Unlock, a new Shadow Melee style by OreoKirby!
    • Rapping Ribbit, a new Highlands Melee style by Billwilkens!
    • Cog Cleaver, a new Frontier Melee style by Stedms!
    • Pumpkin Overgrowth, a new Undead Melee style by ZangetsuT!
    • Heretic Hatchet, a new Dragon Melee style by Stedms!
    • Dragonkin Divider, a new Dragon Melee style by Draganaur!
    • Hardlight E-Razor, a new Neon City Melee style by Cicasajt!
    • Daimeownt's Decree, a new Neon City Melee style by Stedms!
  • 41 player submitted Gun styles have been added.
    • Heavy Hydroblaster, a new Rare Gun style by Eagleyley!
    • Serum Syringe, a new Rare Gun style by GuyDude1337!
    • Lippy Stickler, a new Epic Gun style by AdamantSpartan!
    • Raspberry Roaster, a new Legendary Gun style by Linneul!
    • Azulian Spitfire, a new Relic Gun style by KobayashiMaru!
    • Glim Grapple, a new Relic Gun style by NinkPT!
    • Frondly Fire, a new Shadow Gun style by NovusNX!
    • Slavering Sandworm, a new Frontier Gun style by Tormental!
    • Remote Rockdrill, a new Frontier Gun style by LaFreakki!
    • Metal Macawdmiral, a new Frontier Gun style by Praedon!
    • Soul Centrifuge, a new Undead Gun style by RikaSigma!
    • Skeletaser, a new Undead Gun style by thelunarfox75!
    • Freezefoamer, a new Tundra Gun style by Mysandwich!
    • Freezing Fangbuster, a new Tundra Gun style by NeoXenon!
    • Glacial Cannon, a new Tundra Gun style by Darkboy1010!
    • Fae Asparagun, a new Fae Gun style by KuestVire!
    • Volcano Vacuum, a new Dragon Gun style by DancingDragon!
    • N-Charged Needler, a new Neon City Gun style by ToriE!
    • Chemical Quadbarrel, a new Neon City Gun style by Zungry!
    • Magnetronic Manipulator, a new Neon City Gun style by ExtrysGO!
    • Viridium Velosieger, a new Neon City Gun style by Darkmight242!
    • Magnacoil Magnum, a new Neon City Gun style by Elthen!
    • Triple Turbolaser, a new Neon City Gun style by Enjoyneering!
    • Solid-State Deriver, a new Neon City Gun style by TheGoldenBucket!
    • Protoplasmic Drill, a new Neon City Gun style by Shellcat!
    • Vulcannon Mk. V, a new Neon City Gun style by Volgaria!
    • Strawbully Shotgun, a new Candy Gun style by exone!
    • Purpurine Piestole, a new Candy Gun style by Lennyways!
    • Strawberry Gum Gun, a new Candy Gun style by Stermo!
    • Blueberry Chocone, a new Candy Gun style by BlazzenOnthaKayyak!
    • Sunreach Sniper, a new Radiant Gun style by Ketchi!
    • Brightblade Baselard, a new Radiant Gun style by magicbat!
    • Sun Popper, a new Radiant Gun style by thatsea251!
    • Aurion Ascender, a new Radiant Gun style by Lordaloa!
    • Bronzed Bulleteer, a new Treasure Isles Gun style by MadMalGuy!
    • Meteor Matchstick, a new Jurassic Jungle Gun style by Bart!
    • Thunderclaw, a new Forbidden Spires Gun style by Jedimario!
    • Yin Bang, a new Forbidden Spires Gun style by Dodger7777!
    • Pyrotechnics Package, a new Forbidden Spires Gun style by GuyDude1337!
    • Long Long, a new Forbidden Spires Gun style by JupeFin!
    • Porky Pew-Pewer, a new Extra Life Gun style by Highlancer54!
  • 8 player submitted Bow styles have been added.
    • Fletch Ringer, a new Epic Bow style by Legodriel!
    • Tinder Twig Bow, a new Frontier Bow style by BasicEgg!
    • Webwing Witchbow, a new Undead Bow style by KinoyoK!
    • Idle Vocalizer, a new Neon City Bow style by GadgetCAT!
    • Goat'Guud's Gatling Bow, a new Candy Bow style by Zilten!
    • Orange Slayer Cake Slice, a new Candy Bow style by forenmagra!
    • Masted Bow, a new Treasure Isles Bow style by Rossaroni!
    • Whirling Windwheel, a new Forbidden Spires Bow style by Squiddy_101!
  • 19 player submitted Staff styles have been added.
    • Love-Laced Counting Rod, a new Resplendent Staff style by Caspersaur!
    • Shandri's Shardwand, a new Resplendent Staff style by Kive10!
    • Classy Key, a new Shadow Staff style by OreoKirby!
    • Phased Cadence, a new Shadow Staff style by Lurax!
    • Lightless Lapse, a new Shadow Staff style by OreoKirby!
    • Unseemly End, a new Shadow Staff style by Zlender02!
    • Chloromancer's Corsage, a new Highlands Staff style by IIEERRAA!
    • Frontier Spring, a new Frontier Staff style by Shmebulock666!
    • Desert Dowser, a new Frontier Staff style by Sailor_Hatan!
    • Steam Wizstle, a new Frontier Staff style by Thenqwe!
    • Darkshroom Dweomerant, a new Undead Staff style by Devilswarchild!
    • Starcaller Standard, a new Tundra Staff style by BorgoMadonno!
    • Toothy Totem, a new Fae Staff style by Jrlegoman!
    • Lava Lake Paddle, a new Dragon Staff style by UnikGod!
    • Horned Hexstaff, a new Dragon Staff style by Demirion!
    • Faith's Flamebearer, a new Dragon Staff style by Geoff!
    • Smoldering Surprise, a new Dragon Staff style by FiannaTiger!
    • Serpent's Spark, a new Dragon Staff style by snake_bumble!
    • Beholden Balecaster, a new Dragon Staff style by Jeranydus!
    • Portable Portalizer, a new Neon City Staff style by MasterFader!
  • 39 player submitted Spear styles have been added.
    • Faithful Facemelter, a new Epic Spear style by Zurcio!
    • Winged Goad, a new Legendary Spear style by Laegh!
    • Subdued Sunspear, a new Relic Spear style by RazorousTheRogue!
    • Prime-Pronged Piercer, a new Relic Spear style by Croissanti!
    • Shining Seraph, a new Resplendent Spear style by LordAlora!
    • Aurym's Allegory, a new Resplendent Spear style by Vadosk!
    • Seized and Deceased, a new Shadow Spear style by MoFenrir!
    • Star Darkener, a new Shadow Spear style by OreoKirby!
    • Bonkers Bonker, a new Shadow Spear style by Zsword!
    • Harbinger Halberd, a new Shadow Spear style by PhotonMuffin!
    • Tentacular Trident, a new Shadow Spear style by Vadosk!
    • Dread Darkcandle, a new Shadow Spear style by Vadosk!
    • Siranjar's Last Wish, a new Highlands Spear style by Spirare!
    • Spiked Sunmace, a new Highlands Spear style by PolacekX3!
    • Telescoping Tine, a new Frontier Spear style by MCCrash!
    • Rancor's Rune, a new Undead Spear style by Fcois_ini83!
    • Hangnail Hook, a new Undead Spear style by superdog71!
    • Ceaseless Stricture, a new Undead Spear style by LongInteger!
    • Slush Pylon, a new Tundra Spear style by BiBinca!
    • Galenor's Scalance, a new Tundra Spear style by Kryssot!
    • Frozen Envy, a new Tundra Spear style by zJustSimple!
    • Green Glaivelle, a new Fae Spear style by Twiglest!
    • Bine Billhook, a new Fae Spear style by Mon1erca1!
    • FyrFalkan, a new Dragon Spear style by Jupefin!
    • Torchentine, a new Dragon Spear style by Evilagician!
    • Radiating iRod, a new Neon City Spear style by Dexical!
    • Khangyar of Fervor, a new Neon City Spear style by Twiglest!
    • Lightcasting Luminlance, a new Neon City Spear style by Everscream!
    • Neon Needle, a new Neon City Spear style by Galahad07!
    • Buggy Botzapper, a new Neon City Spear style by Tomborius!
    • Song of Sanctuary, a new Radiant Spear style by vadosk!
    • Sunsheen Spear, a new Radiant Spear style by PolacekX3!
    • Sunshimmer, a new Radiant Spear style by Praedon!
    • Bitone Beak, a new Treasure Isles Spear style by Praedon!
    • Bait and Stitch, a new Treasure Isles Spear style by EdgeG!
    • Teeny Pterodactyl, a new Treasure Isles Spear style by BillWilkens!
    • Brand of Banishment, a new Forbidden Spires Spear style by Jupefin!
    • Dissident Dragontongue, a new Forbidden Spires Spear style by Kentuky!
    • Jadeleaf Janga, a new Forbidden Spires Spear style by Zsword!

Additional Updates
  • Made many server optimizations and reduced the amount of data sent back and forth between the client and server. This will moderately reduce lag.
  • An option to make cornerstones undamageable by bombs and abilities has been added to the Miscellaneous tab under Settings.
  • Added an option in the Miscellaneous tab under Settings to set the minimum rarity of gear that will be picked up when holding the Loot hotkey.
  • The +50% Crystal Gathering Potion now increases Crystal drops by 50% from Crystal Pinatas, Lesser and Greater Crystal Caches.
  • A sort button has been added for personal chests and inventory.
  • Players can now pick their displayed name colors from a list of earned colors. This list can be accessed next to the name on the character sheet.
  • There is now a toggle on the box opening UI that allows players to open chests until a rare result occurs.
  • The Geode Hub now has a map.
  • The player's icon should now appear over other players on the map.
  • Reduced the time it takes for cave critters to reward the player with Lesser Crystal Caches by approximately 75%.
  • Opening the Collections panel from the Character Sheet will now default to "Show Favorites" instead of "Hide Uncollected". If no Favorites are assigned for a given category, it will fall back to show all the collected items instead, as it did before.
  • The Marketplace now has a Resell option.
  • Camera distance will now be saved when switching between worlds.
  • Fixed an issue where the Dino Tamer ultimate would sometimes get stuck.
  • Damage numbers have been added to the Faerie Dance ability for Fae Trickster.
  • Fixed an issue preventing Za’hadeen from working with the Fae Trickster Subclass ability.
  • Tweaked the damage size for Vanguardian ranged attacks.
  • 30 enemy Cursed Skulls have been altered to spawn in three waves of ten creatures versus the old method of spawning six waves of five creatures.
  • The loot collector will now also include items in the currency inventory.
  • Items in the currency inventory should no longer deconstruct in to 100 glim.
  • The scroll speed for merchant stores has been increased.
  • Looting equipment while in Build Mode will no longer auto equip the item.
  • The error message received when attempting to equip a gem with an already equipped effect is now more accurate.
  • Additional Mastery Sigils have been added.
  • Plants will now grow in any season.
  • A Chocolate Sponge has been added to the top tier of Gardening. Note that Chocolate blocks are not required for any plant.
  • Double PVP Experience has been removed from the weekly bonus rotation after the current week - it only affects the old Battle Arenas, so the event has been confusing for some players. Bomber Royale is affected by the normal Double Experience weekly bonus instead.
  • Water can no longer destroy anti-gravity blocks.
  • Rare bird deco drops and epic bear deco drops have had their displayed rarity set to Common so they will automatically be looted and won't leave behind extra floating objects. Note that this only affects their displayed rarity and not their drop rate.
  • Fixed a typo for the Hoarfiend Hornbow.
  • Messages about receiving 0 Geode Mastery should no longer be displayed.
  • Fixed an issue where the skybox flickers when changing zones.

Hey everyone! So first an answer to the question: they will be removed from both the chaos chests and the chaos core crafter. I can assure you that we are specifically tracking these items in...

The post is quite long, so we won't preview it right now. Show

New Class - Vanguardian
  • Swooping in to the spotlight, the Vanguardian’s here to save the day!
  • The Vanguardian packs a punch with new Fist weapons and always comes out swinging.
  • Punch or pew - the ability to switch between ranged and melee controls the fighting space.
  • Go KAPOW your way to victory – it’ll be super, just sayin’.
  • This potent punching powerhouse can be crafted with in-game resources on the Resistor workbench.
  • A Badge has been added for unlocking the Vanguardian.

Luminopolis
  • A new sub-biome has been added to Neon City – Luminopolis!
  • A colorful cityscape, Luminopolis is being conquered by the Amperium led by Ampress C455-Andra.
  • The Resistors are fighting back against the Amperium, constructing new points of interest in Luminopolis. Called Outposts, here players can find Resistor Workbenches and take Outpost Adventures. Up to 3 Outpost Adventures can be in progress at a time and up to 20 can be completed in a day.
  • Hoshizora, Luminary of Hope and Rhom-10, Dissent’s Roar are two new Ancestral Dragons who’ve come to join the battle (and ride the rails.)
  • Assist the Resistors by attacking the Amperium and gain valuable new resources like Plasmium and Sentience Shards.
  • The Neon City Scrap Case is a new box that can drop from NPCs and chests in Neon City and Luminopolis, containing commonly found materials to the region.
  • Use these new resources at the Resistor Workbench to craft the new Vanguardian class, 14 new allies, 7 new mounts, the Windtunnel Wings, 5 new tomes, 18 new frameworks, and a +50% Adventurine potion. There are also 11 new costumes – a Kami-themed costume for the Dino Tamer, an Amperium-themed costume for the Neon Ninja, 2 costumes for the vanguardian, and 7 Resistor-themed costumes for the Knight, Gunslinger, Boomeranger, Revenant, Tomb Raiser, Vanguardian, and Pirate Captain.
  • A terraformer for Luminopolis can be crafted from the Worldspring bench or the Resistor Workbench.
  • Robot NPCs are now healed while standing in plasma.
  • Those blocks you found while lasermancing in Luminopolis are totally intended. You'd best keep it a secret.

Rampages
These bosses are designed to be more along the lines of "large aggressive pinatas" and less along the lines of "#1 WORLD FIRST BEST TROVE 2018." We're aware they will be bullied, trapped, and poked fun at but so are they. It's intended that their HP system will make some classes more competitive than they are in the existing meta.
  • A new challenge appears!
  • Find and fight the invading Gigastormers in Luminopolis – whether it’s a Titanic Tentakiller, a Trojan Propagator, or a proxy of C455-Andra herself.
  • Gain a Sentience Shard daily for participating in a Rampage.
  • Rampages have 3 stages, each of which grant a Lesser Neon Cache.
  • Lesser Neon Caches contain Flux, Plasmium, Charged Circuits, Logic Loops, Memory Matrixes, and rarely fragments for Rhom-10 or Hoshizora.
  • Several Badges have been added for completing Rampages.
  • Rampage Challenges Completed has been added to /stats.

Beacons
  • Beacons are a new craftable item that allows players to summon Gigastormers to their club worlds for a bloc beatdown.
  • Each Beacon summons a specific Gigastormer and can be crafted on the Resistor workbenches in Luminopolis.
  • Beacons are not tradable, and can only be thrown in a club world by the club’s members.
  • The player who throws a Beacon always receives a Sentient Shard when the Beacon is thrown. When the Gigastormer is defeated, the thrower and up to 7 other players will receive 1-3 Neon City Scrap Cases.

Beacon of Heroes Fixture
  • A new Utility Fixture has been added – the Beacon of Heroes.
  • The Beacon of Heroes requires a level 4 Club. and has several benefits:
    • Allows Yoshimi to spawn at the Rally of Heroes
    • Increases Glide, which allows for longer flights but does not increase speed
    • Increases Plasmium drops from Neon City NPCs
    • A Spotlight Selector, allowing clubs to choose between several spotlight beams
  • Yoshimi is a new RARE Adventure NPC (Hero) who:
    • Visits for 24 hours and costs 250 Clubits to remove
    • Sleeps for 1 hour every 6 hours and costs 25 Clubits to remove
    • Grants Luminopolis adventures
    • Partially replaces Neologus the Robot Overlord’s chance to spawn
  • Level 1 of the Beacon of Heroes costs 900 Clubits, requires 135 Clubits in rent, and:
    • Allows Yoshimi to spawn at the Rally of Heroes (Yoshimi and Neologus the Robot Overlord have an equal chance to spawn with the Beacon of Heroes, each having 50% of Neologus the Robot Overlord’s chance to spawn with the Repose of Heroes placed)
    • Increases Glide to 105
    • Provides an additional 5% chance for Plasmium drops
    • Has 4 options for spotlight beams
  • Level 2 of the Beacon of Heroes costs 1540 Clubits, requires 180 Clubits in rent, and:
    • Allows Yoshimi to spawn at the Rally of Heroes (Yoshimi and Neologus the Robot Overlord have an equal chance to spawn with the Beacon of Heroes, each having 50% of Neologus the Robot Overlord’s chance to spawn with the Repose of Heroes placed)
    • Increases Glide to 110
    • Provides an additional 10% chance for Plasmium drops
    • Has 8 options for spotlight beams
  • Level 3 of the Beacon of Heroes costs 1540 Clubits, requires 180 Clubits in rent, and:
    • Allows Yoshimi to spawn at the Rally of Heroes (Yoshimi now has 75% of Neologus the Robot Overlord’s chance to spawn with the Repose of Heroes placed, while Neologus has 25%)
    • Increases Glide to 120
    • Provides an additional 15% chance for Plasmium drops
    • Has 12 options for spotlight beams

Welcome Screen
  • A new welcome screen has been introduced. This new version will appear on login and is still accessible through the Navigation Menu and existing hotkeys.
  • This new version still displays all the relevant daily information, but in a smaller form and featuring animated models for the Chaos Chest and Radiant Dayspring rewards.
  • The new Welcome Screen only shows the current Daily Bonus, with a preview for the next day’s Daily Bonus. Access the new Daily Bonus rotation by selecting Learn More on the Daily Bonus section.

Daily Bonus Changes
  • The existing Daily Bonuses have been replaced by entirely new daily bonuses.
  • Monday is now Shadow Day – this elevator isn’t stopping until it gets to the top floor. (Although a few extra rounds of Shadow Hydrakken never hurt anybody.)
    • Non-Patrons receive:
      • Double key fragments
      • Double shadow shards
      • Double Titan Souls
      • Double Lunar Souls
    • Patrons receive:
      • Triple key fragments
      • Triple shadow shards
      • Triple Titan Souls
      • Triple Lunar Souls
  • Find a tractor, equip a mining hat, and bait a hook, because Tuesday is Gathering Day.
    • Non-Patrons receive:
      • Double Radiant Shards
      • Double gardening materials gained on harvest
      • Double ore drops
      • Double fishing speed
    • Patrons receive:
      • Triple Radiant Shards
      • Triple gardening materials gained on harvest
      • Triple ore drops
      • Triple fishing speed
  • Wednesday just got a whole lot shinier as Gem Day.
    • Non-Patrons receive:
      • Double Gem Box drops
      • Dust costs for gem upgrades are reduced by 10%
      • Up to 3 Lustrous Gem Boxes can drop from dungeons – this new box has a chance to drop gem dust of any color, a Gem Focus, or a Contained Chaos Spark
    • Patrons receive:
      • Triple Gem Box drops
      • Dust costs for gem upgrades are reduced by 20%
      • Up to 6 Lustrous Gem Boxes can drop from dungeons
  • Call out the menagerie of mounts and stay on the move, because Thursday is Adventure Day.
    • Non-Patrons receive:
      • 50% more Adventurine
      • Double the chance of finding Adventure Boxes
      • Double the chance of finding Talismans
    • Patrons receive:
      • 100% more Adventurine
      • Triple the chance of finding Adventure Boxes
      • Triple the chance of finding Talismans
  • Friday certainly won’t drag on, since it’s now Dragon Day!
    • Non-Patrons receive:
      • Double the Dragon Coins from Challenges
      • Double the Lesser Dragon Caches from Challenges
      • Double the chance of finding Dragon Fragments
    • Patrons receive:
      • Triple the Dragon Coins from Challenges
      • Triple the Lesser Dragon Caches from Challenges
      • Triple the chance of finding Dragon Fragments
  • Keep a level head on Saturday, which is still XP Day with a few new additions.
    • Non-Patrons receive:
      • 50% more Adventure Experience
      • 50% more Club Experience
      • 50% more Arena Win Experience
    • Patrons receive:
      • 100% more Adventure Experience
      • 100% more Club Experience
      • 100% more Arena Win Experience
  • When it’s raining flux on Sunday, let it rain because it’s Loot Day.
    • Non-Patrons receive:
      • +100 Magic Find
      • Double the chance to find Flux Artifacts
      • Increased Chaos Chest drops
    • Patrons receive:
      • +200 Magic Find
      • Triple the chance to find Flux Artifacts
      • Increased Chaos Chest drops

Store Updates
  • New additions to the Store:
    • The Vanguardian Pack and Vanguardian Super Pack have landed!
      • The Vanguardian Pack contains the Vanguardian class, the Windtunnel flying effect, a Vanguardian costume, 2 Terraformers, and 10 Sentience Shards
      • The Vanguardian Super Pack contains everything in the Vanguardian Pack, plus another Vanguardian costumes, 18 more Terraformers, the legendary Amperium A.I. tome, and a whopping 10101 credits.
      • An upgrade pack will be available for players who have purchased the Vanguardian Pack and wish to upgrade to the Vanguardian Super Pack.
    • The Amperium Dragon Pack has arrived to amp up Luminopolis adventures! Contains a tradable dragon egg for Rhom-10, Dissent’s Roar along with 10 Greater Neon Caches, 3 Beacons, the Wattaro Complex recipe and framework, and a 50% Adventurine Potion.
    • The Resistor Dragon Pack has appeared to increase the capacity for resistance! Contains a tradable dragon egg for Hoshizora, Luminary of Hope along with 10 Greater Neon Caches, 3 Beacons, the Blockatomi Tower recipe and framework, and a 50% Adventurine Potion.
    • Greater Neon Caches are now available in the store on the More tab! Get valuable Neon City crafting materials, Beacons to summon gigantic Gigastormers, or (rarely) tradeable allies, mounts, and costumes. Buy 33 and earn a Flashing Neon Cache, which always contains a rare result from the Greater Neon Caches!
    • A club name changer item is now available on the More tab in the store, allowing Club Presidents to rename their club.
  • Disaeon the Immortal
    • Disaeon the Immortal is now available for FREE to all players who have purchased any real world currency pack!
    • Disaeon has been moved from Legendary Dragons to Ancestral Dragons.
    • Disaeon has been removed from the Dragon Effigy.
    • A new Dragon Effigy will be sent out after Heroes is live to all players who previously used a Dragon Effigy to unlock Disaeon the Immortal.

Urmhalit the Unforgiven
  • Players who are opted-in to receive emails will now attract a new and fantastic friend: Urmhalit, the Unforgiven.
  • This stats-granting mastery-less dragon will fly in to Collections as long as opted-in status is maintained.
  • For console players, this involves associating an email address to your Microsoft or Sony account.
  • For further information, https://support.trionworlds.com/hc/e...orlds-Account-

Dracolyte Updates
  • Basic Attack/Flamethrower
    • The diameter of the Flamethrower basic attack has been increased in size by 100% which is half of one block.
    • The length of the Flamethrower basic attack has been increased in size by 18% which is one whole block.
    • Flamethrower basic attack will now convert slippery ice blocks into "charred" blocks for a short time, removing their slippery nature.
  • Spit Fire
    • Dracolyte familiar now charges twice as fast.
    • Spit Fire projectile speed has been doubled.
  • Burnt Offering
    • Dragon Idols now detonate after 6s (versus simply despawning).
    • Dragon Idols now detonate after two hits (versus four, previously).
    • The throwing distance for Dragon Idols has been increased slightly.
  • Avatar of Flame
    • Flamethrower attack while in Dragon form now does 100% more damage.
    • Magic Damage is increased by 50% while in Dragon form.
    • Health regen is increased by 300% while in Dragon form.
  • Burning Ward changes:
    • Dragon Idols now spawn a Dracolyte minion 100% of the time.
    • Without heals, Dracolyte minions live for 13s.

VFX Culling
  • VFX that are less important will now be hidden when there are a lot of particles in the camera’s view.
  • General priorities go as follows:
    • High – VFX associated with the character or with enemies (for example, abilities)
    • Medium – VFX associated with the environment (for example, torches)
    • Low – VFX associated with other players (except in Battle Arenas, where this is High)

Expertise Threads
  • Anyone who reaches character level 10 will trigger the Shadow Escalation thread, which teaches about the Shadow Tower and rewards great prizes including the Giant Shadow Panda! Players who have already completed this when it was an Event will not see this new Expertise series.
  • Acquiring a Tome (as an Item), will start a short series of Adventures that explain Tomes. The culmination of this adventure is the Corn Rollio mount. Of course!

LED Blocks
  • 10 new color combinations that swap between 2 colors have been added to the LED Blocks.
  • These preserve the existing LED Block transition behavior. For example, interacting with a color changing Persistent LED Block will transition it to Off, not swap the colors.

Streamer Dream Allies
  • 33 new allies have been added in 2 new Streamer Dream boxes, the Streamer Dream 2 and the Streamer Dream 3.
  • Each of these unlocks allies in their respective Collection category.

New Dungeons
  • New Frontier Dungeon from Frokly!
  • New Treasure Isles Dungeon from BlueMango10!
  • New Fae Dungeon from stedms!
  • New Forbidden Spires Lair from RiftPhoenix!
  • New Forbidden Spires Dungeon from Pennry!
  • New Forbidden Spires Dungeon from Screamheart!

New Battle Arena Maps
  • 5 new maps from Xandllu!
  • 2 new maps from EMPI!
  • 2 new maps from Nuxus1!
  • A new map from MissPixel, DrNinja, and Tralaxx!

Additional Updates
  • Level 30 costumes have been added for all classes. Players that have previously reached level 30 will have these costumes unlock automatically when they next log in after the update.
  • Reduced the size of the game download.
  • Fixed some issues that could decrease server stability over time.
  • Improved some server performance and made several client side optimizations.
  • Fixed a crash that could be caused when changing worlds.
  • Flux costs have been reduced for Crafting a Builder's Focus to perfect your gems (Rough, Superior, and Precise).
  • Adventurine will now display what amount is being granted as a bonus.
  • Adventures that require kills no longer give additional credit for killing any clones spawned by the target NPC.
  • The Pirrot Revenge Club Adventure now has a 100 kill count (was 30).
  • The Adventure NPC Dracantes now correctly sends players to Treasure Isles OR Lost Isles to complete his adventures.
  • A Dragon Crucible has been added above ground in the Hub.
  • Turtle-riders rejoice! The Turtle Tank and Topiary Terrapin now are correctly affected by the Knight's Move Speed enhancing subclass ability.
  • If a Coin Collection or Race challenge time period ends while you are in the middle of the minigame you can now still get the proper rewards.
  • (PS4 Only) You can now invite players with a dash in their profile name to your club via the Club UI menu.
  • (PS4 Only) Fixed a crash that could occur when entering to much text into the virtual keyboards.
  • Gather 3 Trovian dungeons now show up as separate icons on the map.
  • Club fixtures now show up on the map.
  • Shores of Everdark biomes now have their own icon on the map.
  • The VFX for air blocks and rally blade towers have been optimized and are noticeably different.
  • Audio cue for Gunslinger's subclass "Rain Destruction" should no longer spam when going up steps.
  • Fixed an issue that could cause the XP Earned This Week contest to reset particularly high scoring progress.
  • Fixed a bug where Knight took way too much redirected damage with Iron Will.
  • Fixed a bug where the client could crash while donating clubits to a Club Vault.
  • Fixed a bug where fixtures get cut off when placed near the top of the world.
  • The Moonwing badges will no longer claim to grant Lunar New Year Dragon Spirit as a reward.
  • Fortras and Albairn now grant 30 power rank.
  • Potentially fixed the rare Double Experience Potion ending too early issue.
  • The Double Experience Potion icon should now continue to update without requiring changing worlds.
  • The UI for Shadow Towers will now default to the current difficulty when opening in the Shadow Tower.
  • The Very Fishy Wall Trophy now has now returned from his sabbatical, and can be very rarely found as a world drop.
  • Fixed an issue where attempting to purchase inventory slots could cause a crash.
  • Fixed an issue where Shadow Tower portals appear on the ground after being destroyed despite returning straight to the inventory.
  • Fixed an exploit that allowed enemy clones to drop loot.
  • (Xbox and PS4) Added the Display Club Name checkbox to the Settings > Social menu.
  • Clubs can now specify what ranks are allowed to speak and listen in the club chat channel.
  • Re-ordered the club permissions list to have similar permissions next to each other.
  • Added explanation dialog when low rank club members try and fail to pay rent.
  • Drops of Chaos Chests now activate a VFX.
  • Fixed camera jitter that appeared while using some mounts, including the Frolicksome Fox Spirit.
  • Modifed the Stay Classy Badge Tooltip text to better explain the requirements.
  • Fixed a bug causing the Stay Classy Badge to not properly unlock.
  • Terraformers can now stack.
  • The Old Boot is now stackable. A new item can now be fished up, the Ancient Boot, which is completely useless, as the Old Boot was once intended to be.
  • Fixed an issue that could cause the selection highlight to disappear in the Gem Forge.
  • The Neon Throne item that comes from Chaos Chests and the Chaos Core Crafter now acknowledges its post theft identity, and now correctly describes itself as a Purloined Powerseat.
  • Unused Tether hotkey removed from Settings.
  • The View button now works in the Settings > Miscellaneous menu.

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8 new event adventures, upgraded daily login rewards, a jolly new Hub, and Horned Rumpfus enemies invading the Permafrost biome can mean only one thing: Snowfest is here!

Blocky Bonus
The Tiny T-Rex mount is a brand-new Blocky Bonus item available to collect in the Deals tab of the Trove Store for the PC, Xbox One, and for those with PlayStation Plus!


Snowfest
By completing the new Snowfest adventures you can earn sensational seasonal swag including the Angry Poop ally and the Blizzard Behe-Moth mount!




Take down gift dungeons (these are dungeons that look like wrapped presents) to earn Subzero Snowflakes. Use the collected snowflakes at the Snowfest table in the Hub to craft a massive amount of uniquely wintry items.


The chest that spawns after defeating this new boss has a chance of granting the Colorful Gift Carousel mount!


We’ve also added four winter-themed costumes to the Chaos Core Crafter during Snowfest.

The glorious G.R.Y.P.H. 3000 mount is now available on the Trove Store for a limited time as well!


Treat yourself to this bone-chilling bevvy of bargains as we get ready to ring in 2018!