Club Card
item/clubcard
Create a Club for you and your friends. It comes with a fully customizable world!
Criado por: Trove Team
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Preview: becoming a Club President. You can craft a Club Card on the Builder’s Crafting B Show
Clubs have received a major upgrade in the Trove – Adventures expansion. Here are some details to help you and your mates get started.
Existing Club Owners
- Designate a club President. There can only be one! All other leaders will now have the Vice President (VP) rank. This is to ensure there’s a level of accountability and ownership now that clubs are much more than just a building space and a chat channel.
- Evaluate club permissions per member rank. Ensure that all ranks have the permissions that are appropriate for your club. We assigned them by default but now you can fully customize them.
- Ensure your members have the correct rank. Builders and newly appointed administrators may need to be promoted.
- Get started with the new Adventures and Fixture systems by placing your Rally of Heroes and Trovian Clubit Union in your Club World. Once these fixtures are placed members can start taking adventures, earning adventurine, converting it to clubits, and donating them to the club vault. Remember, clubits can be used to buy new fixtures and upgrade existing ones. Your club will also earn experience every time someone completes an adventure from an NPC so rally your troops and get started!
Existing Club Members
- Designate your main club. This is the club you’ll receive benefits from. You can change your main club every 24 hours.
- Start going on Adventures for your club, and other clubs you’re friends with! You can take 3 adventures from your club and 3 from other clubs simultaneously. Stack similar ones for maximum profit! $$$
- Convert some of your adventurine to clubits and donate it to your club’s vault. This will help your club buy new fixtures and upgrade existing ones. There are also some great rewards to buy with your adventurine inside the Club HQ at the Hub World.
- Beef up your POWER RANK. Your Club’s Power Rank is equal to the combined total PR of its top 50 members. Help boost your club on the leaderboards today!
Non-Club Members
- Join a club today! Visit the new Club Headquarters (HQ) building in the Hub world by the Sun Goddess statue. Travel through active portals in the Club HQ to visit the club worlds of other players. You can take adventures from their NPCs to help them earn Club Experience and gain Adventurine for yourself at the same time!
- Portals in the club world will take 24 hours to populate so check back later if they’re deactivated!
- Make your own club! There’s no better time to get started than right now. Explore all the great new club features by becoming a Club President. You can craft a Club Card on the Builder’s Crafting Bench for a small amount of resources.
Advanced Club Tips
The fixture system incorporates a deep layer of economic management for club administrators. Your club will need to achieve a delicate balance of accumulating and spending clubits. There are twice as many fixtures than slots available to activate them all simultaneously. Plan ahead and stay on the same page with your members so you can work toward a common goal!
- A club may only hold 3000 clubits in its vault with a tier 1 Clubit Union fixture. Upgrade it to tier 2 to hold 9000, and tier 3 to hold an unlimited amount of clubits.
- Be careful when spending clubits to wake or remove NPCs. While these processes seem affordable, clubits spent this way add up quickly!
- You must have enough clubits to pay rent each week to receive benefits from fixtures. It’s possible to remove fixtures to avoid paying their rent if your members think they’re too expensive. Remember that every time you place a fixture down, you pay its full week worth of rent.
- Fixtures are designed to be incorporated into your club world designs. Empower your builders to use them in new and creative ways. The interior space of utility fixtures is mostly unfurnished so you can make them your own.
- Fixtures may clip into existing blocks during the placement process. If an interaction point on a fixture is blocked by terrain you can lasermancy it to freedom.
- If you place décor atop a fixture, please be aware that it will be destroyed during the upgrade process if the geometry of the new structure overlaps the placement of the existing décor. It’s better to be safe than sorry by removing all décor prior to the upgrade.
- If you intend to terraform a club zone, consider removing fixtures prior to doing so otherwise you might find yourself in a situation that requires a lot of clubits.
- Placing the Repose of Heroes fixture changes the pool of NPCs that can spawn at your Rally of Heroes. Each tier adds 3-4 new NPCs to the spawn tables and ensures existing heroes will provide better adventures.
- Make sure to collect Daily Clubits if you have the Travelling Merchant fixture placed. Any club member that has the FixtureInteract permission can do so.
- The weekly rent value for fixtures can be reduced by placing the “Shrine of Efficiency” (Combat), “Scenic Belltower” (Utility), or “Effigy of Frugality” (Ultimate) fixtures. The downside is that rent reduction fixtures occupy a placement slot. These fixtures will stack their bonuses, so feel free to place an “Effigy of Frugality” and “Shrine of Efficiency” to really cut down that Combat rent!
- It’s not possible to upgrade or remove the Rally of Heroes while NPCs are spawned on it. You’ll have to remove them first.
- We’re working on adding a way to see how much a fixture costs to upgrade if you don’t have enough clubits in your club’s vault. We also plan to add a way to see what club level is required to buy a new fixture from an NPC at the Clubit Union.
Definitely not the way it should be, if you used a Club Card on that account. Go ahead and submit a ticket so our support team can investigate.
Welcome!
Just to be sure, is the Club Card still in your inventory? Sometimes it is tough to spot the error message that a Club name is taken. If the Club Card is gone, when you press P, you don't see a list of available Clubs?
You may also want to go into your settings for Keybinds and make sure the P is set for showing your Club World list.
Preview: rather than building Craft a Vault Club Card at the Builder's Workbench using Show
Greetings Trovians,With the launch patch coming on March 14th we wanted to get the patch notes out to everyone early so you can see what’s ahead for Trove.
For Xbox One players you’ll notice the additional stability updates that were already applied to the PS4 version of the game at the end of the patch notes.
Note: Some minor changes to the patch may occur before launch day and we will update the patch notes accordingly.
PATCH NOTES
Loot CollectorCrafting Inventory
- Opening the Loot Collector imports your entire inventory and allows several new options:
- If an item you're collecting has a style you haven't already unlocked you'll see this in the menu
- Lock items to prevent them from being accidentally loot collected
- "Collect All" button for quickly collecting all unlocked loot
- Buy back up to 150 items you've collected within the last 24 hours will be available to buy back
Learn all about the new Crafting Inventory and Loot Collector.
- The spectacular new Inventory update is live!
- Open the third inventory tab (marked with a
icon) to check out the new storage system.
- Any crafting materials collected will go directly into this new tab and can stack up to ridiculously massive numbers.
- Items in your standard, adventure inventory will be moved to the new inventory slot when selected. Have no fear, your items are not lost - they are just finding their new home! Locate them by going back to the new tab
MarketplaceClubs and Social
- You can now select and purchase items past the first page of the Marketplace
- The create button will now highlight properly in the marketplace
- Fixed a bug that could cause marketplace purchases to fail, but still deduct currency
- Fixed the Item Type and Currency drops downs in the Marketplace always being highlighted
- Fixed a visual only Marketplace bug that displayed "Sold" even if you didn't have enough currency to purchase the item
Vault Clubs
- Club roster UI should now show up properly
- Added confirmations for promoting, demoting or kicking other Club members
- The Club button legend now shows the correct options available
- Only online members are selected when navigating the Club member roster list with the gamepad when Show Offline Members is toggled off
- Added an option to directly invite players to your current favorite Club via the chat contextual pop-out menu
- Fixed a bug causing selected Club members to highlight incorrectly
- Fix for incorrect behavior of the ignore option in the Social menu
- Fixed a bug that could cause multiple friends to be highlighted in the Social menu
- Fixed broken ignore/un-ignore functionality in Social menu
Crafting
- You can now create Vault Clubs! These are small Club Worlds that are used for storage rather than building
- Craft a Vault Club Card at the Builder's Workbench using Flux
- Vault Clubs have 15 more storage slots in both the normal and officer club chests, but do not have modifiable worlds
- The Vault worlds have a rejuvenation station, trading post, loot collector, personal chest, club chest, and officer chest
- Club Cards can no longer be traded
- Materials needed for crafting Club Cards have increased
Control
- Fixed a bug with Ringcrafting which could cause new categories to not be unlocked even if you had the required skill level
- Fixed multiple issues with the Forge which could cause the highlighted button to not be highlighted
- Fixed various Crafting Bench Tooltips containing hotkey icons that are too large
- Fixed a bug causing the right states pane in the Forge to display incorrect colors for statistic increases/decreases
- Fixed crafting tables having oversized text in some cases
- Fixed the Dragon Crucible UI so that all items can be selected
- Increased the speed by which the quantity increases in the crafting UI
UI
- Many of the interactions in the world that previously required you to focus the cross-hair on them now work by being within close proximity. This makes changing worlds, for example, immensely easier with a controller
- Added analog steering allowing for full range of movement rather than being locked to the cardinal and ordinal directions. This change applies to movement when: unmounted, mounted, boat, magrider, and winged
- Improved dead zone detection for analog sticks
- Improved response time to controller input
- Reduced the button hold time from 1 second to 0.25 seconds for opening the Character Sheet, Class Select UIs and the radial menu for selecting a Mount
Misc
- The tool tip for the loot collector and chaos forge are no longer in ALL CAPS!
- Removed cubits from the several UI's where they weren't needed to be displayed
- Fixed the filter for the Class Select UI
- Fixed a spelling mistake in the loot collector
- Fixed bug causing the chat menu to be available at various incorrect times, for example after going AFK or loading screens
- Fixed a bug that sometimes caused the inventory selector to display twice the first time you opened a chest
- Fixed a bug causing the experience and mastery bar to show a gap at the end, even if they were completely filled up
- Fixed a bug causing health bars to display incorrectly occasionally
- Fixed incorrect button display for Terraforming
- Fixed a bug causing you to be able to navigate inventory with the analog stick while opening chaos chests
- Fixed a bug causing the D pad icon to overlap the up and down count of items when moving a stack
- You can now use the virtual keyboard to add item quantities in various UI rather than only using the analog stick.
Stability and Performance improvements already on PS4 but new for Xbox One
- Fixed a rare visual only bug that could cause store items that have their credit and cubit prices reversed
- Fixed the text "Return to Hub" being occasionally cut off when waiting for a Battle Grounds match to begin
- Fixed a bug causing the hotbar to not be populated with the proper icons if your current character was in "Build Mode" when you entered an adventure world
- Fixed a bug that could cause events to not always show up properly on the Welcome Screen
- Fixed bug causing the featured Club Worlds in the Hub to always display Shaztopia. Shaztopia is gone, but it spirit lives on
- Fixed a bug causing controls to be mapped incorrectly after repeated switching of mounts
- Fixed a bug that could cause your personal chest to automatically close without input
- Fixed a bug that could disable input when switching personal chest tabs
- Fixed a big that could prevent you from navigating to certain parts of your personal chest
- Fixed a bug that could cause the "Unlock Key" to disable further input
- Fixed a bug that could cause statistics to be incorrect when switching from a Trial Character to a normal Character
- Fixed a bug that would cause the player to become stuck in the throwing animation when selecting a throwable item
- Fixed a bug that could cause gems to be lost when unsocketing
- Fixed a bug preventing you from inviting players to a Shadow Tower
- Fixed a bug causing store items to disappear when switching tabs
- Fixed a bug that would cause you to continue moving after you respawned if you died while moving
- Fixed a bug causing the Shadow Hunters Shadow Mark to work incorrectly
- Fixed various audio issues
- The Trove Store now has consistent mapping of buttons across Tabs
- Added better messaging regarding which controller to use when swapping profiles
- Added in a slight delay when opening chests if you just received a rare item
- Added ability to scroll text chat to see previous messages
- Updated the button legend for the Barber Shop
- Updated the account linking screen, and fixed bug that could cause the selected option to show up incorrectly
- Updated the location of the Currency Counter on the Personal Chest
- Updated the "Screenshot" text in the Epic Pose menu
- Quick chat settings now saving properly
This is just the beginning for Trove. Launch is the start of something awesome but we have many more updates to come. Stay tuned and we’ll keep you up to date on the future of Trove for 2017 and beyond!
- Fixed the most common crash from Beta, which occurred when multiple visual effects occurred in close proximity to the player
- Fixed a potential crash when trying to equip an item in an empty slot
- Fixed a bug that could cause you to not be able to reconnect after going AFK
- Fixed a rare case that could cause players to get an error when attempting to connect to the Trove servers
- Fixed a crash that could occur when changing worlds
- Fixed a bug that could cause the Loading Screen to become stuck indefinitely
- Fixed a bug that should reduce the number of times you encounter a case where the world doesn't properly stream in
- Fixed a potential crash when that could occur when using the Lunar Lancers attack near a cornerstone
- Fixed a rare crash that could occur as new parts of the world stream in
- Fixed a potential marketplace crash
- Fixed a crash that could occur if the Trove Store was left open for too long
- Fixed a crash that could occur when spamming health flasks
- Fixed a crash that could occur when rendering other players
- Fixed one of the cases that could cause you to get the "Failed to Join Session" error
- Fixed a server crash that could occur if a player disconnected while linking accounts
- Fixed a server crash that could occur when you first enter the world
- Increased performance in various UI screens
- Improved performance when loading multiple visual effects
- General rendering and multi-threading performance improvements
Preview: rather than building Craft a Vault Club Card at the Builder's Workbench using Show
Greetings Trovians,
With the launch patch coming on March 14th we wanted to get the patch notes out to everyone early so you can see what’s ahead for Trove.
For Xbox One players you’ll notice the additional stability updates that were already applied to the PS4 version of the game at the end of the patch notes.
PATCH NOTES
Loot CollectorCrafting Inventory
- Opening the Loot Collector imports your entire inventory and allows several new options:
- If an item you're collecting has a style you haven't already unlocked you'll see this in the menu
- Lock items to prevent them from being accidentally loot collected
- "Collect All" button for quickly collecting all unlocked loot
- Buy back up to 150 items you've collected within the last 24 hours will be available to buy back
- The spectacular new Inventory update is live!
- Open the third inventory tab (marked with a
icon) to check out the new storage system.
- Any crafting materials collected will go directly into this new tab and can stack up to ridiculously massive numbers.
- Items in your standard, adventure inventory will be moved to the new inventory slot when selected. Have no fear, your items are not lost - they are just finding their new home! Locate them by going back to the new tab
Learn all about the new Crafting Inventory and Loot Collector.
MarketplaceClubs and Social
- You can now select and purchase items past the first page of the Marketplace
- The create button will now highlight properly in the marketplace
- Fixed a bug that could cause marketplace purchases to fail, but still deduct currency
- Fixed the Item Type and Currency drops downs in the Marketplace always being highlighted
- Fixed a visual only Marketplace bug that displayed "Sold" even if you didn't have enough currency to purchase the item
Vault Clubs
- Club roster UI should now show up properly
- Added confirmations for promoting, demoting or kicking other Club members
- The Club button legend now shows the correct options available
- Only online members are selected when navigating the Club member roster list with the gamepad when Show Offline Members is toggled off
- Added an option to directly invite players to your current favorite Club via the chat contextual pop-out menu
- Fixed a bug causing selected Club members to highlight incorrectly
- Fix for incorrect behavior of the ignore option in the Social menu
- Fixed a bug that could cause multiple friends to be highlighted in the Social menu
- Fixed broken ignore/un-ignore functionality in Social menu
Crafting
- You can now create Vault Clubs! These are small Club Worlds that are used for storage rather than building
- Craft a Vault Club Card at the Builder's Workbench using Flux
- Vault Clubs have 15 more storage slots in both the normal and officer club chests, but do not have modifiable worlds
- The Vault worlds have a rejuvenation station, trading post, loot collector, personal chest, club chest, and officer chest
- Club Cards can no longer be traded
- Materials needed for crafting Club Cards have increased
Control
- Fixed a bug with Ringcrafting which could cause new categories to not be unlocked even if you had the required skill level
- Fixed multiple issues with the Forge which could cause the highlighted button to not be highlighted
- Fixed various Crafting Bench Tooltips containing hotkey icons that are too large
- Fixed a bug causing the right states pane in the Forge to display incorrect colors for statistic increases/decreases
- Fixed crafting tables having oversized text in some cases
- Fixed the Dragon Crucible UI so that all items can be selected
- Increased the speed by which the quantity increases in the crafting UI
UI
- Many of the interactions in the world that previously required you to focus the cross-hair on them now work by being within close proximity. This makes changing worlds, for example, immensely easier with a controller
- Added analog steering allowing for full range of movement rather than being locked to the cardinal and ordinal directions. This change applies to movement when: unmounted, mounted, boat, magrider, and winged
- Improved dead zone detection for analog sticks
- Improved response time to controller input
- Reduced the button hold time from 1 second to 0.25 seconds for opening the Character Sheet, Class Select UIs and the radial menu for selecting a Mount
Misc
- The tool tip for the loot collector and chaos forge are no longer in ALL CAPS!
- Removed cubits from the several UI's where they weren't needed to be displayed
- Fixed the filter for the Class Select UI
- Fixed a spelling mistake in the loot collector
- Fixed bug causing the chat menu to be available at various incorrect times, for example after going AFK or loading screens
- Fixed a bug that sometimes caused the inventory selector to display twice the first time you opened a chest
- Fixed a bug causing the experience and mastery bar to show a gap at the end, even if they were completely filled up
- Fixed a bug causing health bars to display incorrectly occasionally
- Fixed incorrect button display for Terraforming
- Fixed a bug causing you to be able to navigate inventory with the analog stick while opening chaos chests
- Fixed a bug causing the D pad icon to overlap the up and down count of items when moving a stack
- You can now use the virtual keyboard to add item quantities in various UI rather than only using the analog stick.
Stability and Performance improvements already on PS4 but new for Xbox One
- Fixed a rare visual only bug that could cause store items that have their credit and cubit prices reversed
- Fixed the text "Return to Hub" being occasionally cut off when waiting for a Battle Grounds match to begin
- Fixed a bug causing the hotbar to not be populated with the proper icons if your current character was in "Build Mode" when you entered an adventure world
- Fixed a bug that could cause events to not always show up properly on the Welcome Screen
- Fixed bug causing the featured Club Worlds in the Hub to always display Shaztopia. Shaztopia is gone, but it spirit lives on
- Fixed a bug causing controls to be mapped incorrectly after repeated switching of mounts
- Fixed a bug that could cause your personal chest to automatically close without input
- Fixed a bug that could disable input when switching personal chest tabs
- Fixed a big that could prevent you from navigating to certain parts of your personal chest
- Fixed a bug that could cause the "Unlock Key" to disable further input
- Fixed a bug that could cause statistics to be incorrect when switching from a Trial Character to a normal Character
- Fixed a bug that would cause the player to become stuck in the throwing animation when selecting a throwable item
- Fixed a bug that could cause gems to be lost when unsocketing
- Fixed a bug preventing you from inviting players to a Shadow Tower
- Fixed a bug causing store items to disappear when switching tabs
- Fixed a bug that would cause you to continue moving after you respawned if you died while moving
- Fixed a bug causing the Shadow Hunters Shadow Mark to work incorrectly
- Fixed various audio issues
- The Trove Store now has consistent mapping of buttons across Tabs
- Added better messaging regarding which controller to use when swapping profiles
- Added in a slight delay when opening chests if you just received a rare item
- Added ability to scroll text chat to see previous messages
- Updated the button legend for the Barber Shop
- Updated the account linking screen, and fixed bug that could cause the selected option to show up incorrectly
- Updated the location of the Currency Counter on the Personal Chest
- Updated the "Screenshot" text in the Epic Pose menu
- Quick chat settings now saving properly
- Fixed the most common crash from Beta, which occurred when multiple visual effects occurred in close proximity to the player
- Fixed a potential crash when trying to equip an item in an empty slot
- Fixed a bug that could cause you to not be able to reconnect after going AFK
- Fixed a rare case that could cause players to get an error when attempting to connect to the Trove servers
- Fixed a crash that could occur when changing worlds
- Fixed a bug that could cause the Loading Screen to become stuck indefinitely
- Fixed a bug that should reduce the number of times you encounter a case where the world doesn't properly stream in
- Fixed a potential crash when that could occur when using the Lunar Lancers attack near a cornerstone
- Fixed a rare crash that could occur as new parts of the world stream in
- Fixed a potential marketplace crash
- Fixed a crash that could occur if the Trove Store was left open for too long
- Fixed a crash that could occur when spamming health flasks
- Fixed a crash that could occur when rendering other players
- Fixed one of the cases that could cause you to get the "Failed to Join Session" error
- Fixed a server crash that could occur if a player disconnected while linking accounts
- Fixed a server crash that could occur when you first enter the world
- Increased performance in various UI screens
- Improved performance when loading multiple visual effects
- General rendering and multi-threading performance improvements
Uniquisher is right, Homeworlds are no more. Clubworlds have replaced them. If you still want to have your own world where only you are able to build, make a club card (V), use it to create your own club, and don't invite any architects to the club.
Club worlds are the replacement for homeworlds. Create a club card from the crafting bench, create your club, and it comes with a world. You're not required to invite anyone to your club, but you always have the option later.
All supports will get an initial club card (or voucher, not sure about the terminology). In addition, the club card will be craftable so that people can create more clubs if they'd like.