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Please test out the new DirectX renderer!
Author: Doc_L , Created: 21-Oct-2014 11:54 PM View on Web Archive
Hi all, In this patch we've put in an experimental DirectX renderer. We'd like players to test it out, as it may solve some compatibility...
The 3470 is supposed to support DirectX 10.1 and shader model 4.1, so it should be able to run the game (currently it's using a 10.0 profile with 4.0 shader model). What error is occurring? If...
Create a file named Trove.cfg in the %appdata%/Trove directory. Edit the file, and put this text in it: [Rendering] Device = directx
Yes, this is an issue with network latency, and not with rendering of terrain. Each piece of terrain is drawing tens of times per second, so a 20-second draw time would be quite noticeable (it would...
There were recent changes (addition of a shadercache to DirectX) that should make the game load up faster - in the turkeytopia patch notes: "* Added shadercache for DirectX renderer - after the...
Hi all,
In this patch we've put in an experimental DirectX renderer. We'd like players to test it out, as it may solve some compatibility problems people are seeing with OpenGL drivers.
To try out the renderer, open up your Trove.cfg file
(it's in the Appdata/Roaming/Trove/ directory, you can get there by running %appdata% from the start bar and going into the Trove subdirectory )
and make sure there's a line under [Rendering] that says:
Device = DirectX
If there is no Trove.cfg, create a new file called Trove.cfg and put this text in it:
Things to note-Code:[Rendering] Device = directx
/postlensflare isn't implemented yet, and will probably crash Trove if you try to use it in DirectX
/screenshot could possibly crash trove - let us know if it does
- The renderer currently targets the DirectX 10_0 profile. This means that if you have a really old card that only supports the 9_3 profile, the DirectX renderer won't work.