Forum Archive
Trove Dev Q & A Thread - October 6, 2017
Author: Fasti , Created: 2-Oct-2017 05:22 PM View on Web Archive
Hey folks,
Get your questions in for the dev team this week. We'll do our best to answer as many as possible in this thread with some being answered on the stream as well.
Last week we hinted at some spoilers being showed off this week, but we're going to hold onto that for a while longer. We are getting close to being able to share a metric ton of info so stay tuned!
This week we'll be streaming from the Xbox One, so come hang out with us for pinata parties and to check out awesome Club Worlds.
New Mastery will happen this year. New rings will not. Believe me, I want to shout spoilers from the rooftops, but we're going to announce things in a way that will get word out to the most...
We try to avoid saying the word "never" but if we did use it, this is one of those situations. Trove is an MMO that is built on the concept that players can interact in the game to have adventures,...
Thanks for the questions! Sent them over to the team to get answers so closing it up for the week. Just a reminder that this week is a stream from the XBox One and next week (Friday the 13th) is...
We have long term plans around how to transform the system to be more balanced but in the near future we plan to add stellar souls and a sink for them.
YES!!! A method to bring back older items that don’t appear anymore has been added in the Club Update. We’re excited to share details in the weeks ahead.
We agree. Feel free to post suggestions to our forums for any flux generation methods for new and end game players. It’s something we’re investigating, but if you have a great idea we’re completely...
We might see some of Trove’s older mobs resurface through limited time events, but probably not permanently. As you know, the only terraformer we have right now that can accomplish that flattens and...
We’re pretty conservative when it comes to adding new top level UI elements. If we intend to move forward providing more buffs in Trove we’ll eventually need a method to manage them. So not right...
Late-tier shadow souls through forged radiant souls need to have greater purpose than the original design. We’re working on that solution now. As for flux, the goal was to ensure more flux is coming...