Bonestealer
[Mask] [Cursed Vale]
This mask was said to be owned by the a bonestealer. What powers may it give to it when you wear it.. Update: Added some improvements. I will probably make the Old Mask a dungeon entrance for something..
Bonestealer status has been set to Approved
Ylva 2 weeks ago
Bonestealer status has been set to Needs Review
G_33X 3 weeks ago
Bonestealer status has been set to Active
Ylva 3 weeks ago
Bonestealer status has been set to Needs Review
G_33X 3 weeks ago
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Hello!
The new version looks so good! Well done.
Approved!
PS. Please remember to include your name on the blueprint - mask_bonestealer[G_33X].blueprint
, this needs to match your in-game name so Devs would be able to send rewards to proper account, and it is also used in the Designed By: field on the collectables.
I renamed the blueprint in this creation, dont worry, but please let me know if you update your name!
Hello!
The mask is looking awesome! Its so good to see new designs :)
The /facepreview does not remove parts of the Hair style from the face area, so when you use that command the mask does not appear the same way as it would if it was equipped as a regular style.
If you check the current model through override (or enable some other face before using facepreview) you ll see some red voxels poking through from the side - is this intended?
I would suggest to cover them with a few more light grey voxels:
Also, just as a suggestion - you are an experienced creator by now, so may be consider using a bit more shading on the models? It really helps with highlighting the details and for adding more depths to the design. Something like this, nothing too extreme:
Im going to change the status of this creation to Active for now, but if them red glowing voxels are meant to be visible from the side - set it back to Review as is.