Trouble Treble
[Staff] [Peaceful Hills]






This staff is nothing but treble!
Trouble Treble status has been set to Added
Ylva 4 months ago
Trouble Treble status has been set to Accepted
GMGNotYet 5 months ago
Trouble Treble status has been set to Approved
Ylva 6 months ago
Trouble Treble status has been set to Needs Review
DeSpare 6 months ago
Trouble Treble status has been set to Active
Ylva 6 months ago
Trouble Treble status has been set to Needs Review
DeSpare 6 months ago

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Congratulations! Your creation has been added to Trove - Trouble Treble !
It can be found in collections under Styles > Staves > Highlands.
@Ylva
Hello! So sorry for a delayed reply.
The v3 looks and works great! Thank you so much for taking time to polish this design.
Approved!
Developers Accept creations every now and then, it might take a while for it to get in game, please be patient.
Also, we require a .blueprint of the creation uploaded to the Files tab, so the Developers could easily download, check and add files to the game. The file should be named according to a pattern of styletype_stylename[CreatorsName].blueprint
, so in your case - staff_trouble_treble[DeSpare].blueprint
. The CretorsName is what will be displayed as DesignedBy, and it should be the same as your In-game name and your Trovesaurus account name - else developers will not be able to send Credits to a proper account.
This time i made a blueprint from your latest Troxel link and named it, dont worry. Please let me know if it should be renamed!
@Ylva
Hi!
I saw your reply to other messages and was writing a detailed answer which was taking some time. Thank you for sending the design for Review :)
So first of all, having this design as a Staff is a great choice! Staves are not that restrictive on a length (as long as it is not more than 35).
However, any staff still need to work well on all the classes that can use them - the current model and position of AP makes it so the staff model overlaps the player model in a lot of cases. For example:
If you move the AP to the lower end like previously discussed, it would likely solve all the clipping issues.
Something like this (bottom) should work nicely as a Staff:
Or, you could flip the whole model so the big curve would be on the bottom - but i have to say, it feels wrong to have the model face this way.
Whichever direction you pick - i would suggest to try your weapon in game on every staff class, even if you dont have them unlocked, the Trial option would be sufficient.
Changing the status to Active, but really hoping to see this design back on Review!