The Ancient Waterguards Mask

[Mask] [Treasure Isles]

Added
3 weeks ago

by Trovemaster2021XT Home Files Download ZIP

Creation Files

The individual files uploaded for this creation.


Uploaded Files

#3033 face_the_ancient_waterguardians_mask[Trovemaster2021XT].blueprint June 11, 2024 Download

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Progress


Status

Created 6 months ago

Updated 3 weeks ago

Added 3 weeks ago
This Creation has been added to the game!
Activity

The Ancient Waterguards Mask status has been set to Added

Ylva 3 weeks ago

The Ancient Waterguards Mask status has been set to Accepted

GMGNotYet 1 month ago

The Ancient Waterguards Mask status has been set to Approved

Ylva 5 months ago

The Ancient Waterguards Mask status has been set to Needs Review

Trovemaster2021XT 5 months ago

Comments and Likes Comments 8

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The Ancient Waterguards Mask status has been set to Added

Congratulations! Your creation has been added to Trove -  Ancient Guardian !

It can be found in collections under Styles > Faces > Treasure Isles.

The Ancient Waterguards Mask status has been set to Accepted

Thank you very much! Great support!

The Ancient Waterguards Mask status has been set to Approved

Hello!

Mask is looking good, everything seems to be in order. Approved!

 

For the next time, the Files tab needs a blueprint, not a qb file, and it should be named according to a pattern of styletype_stylename[CreatorsName].blueprint to match the naming of in game files. So in your case - face_the_ancient_waterguardians_mask[Trovemaster2021XT].blueprint . Dont worry, i ve uploaded a named blueprint made from your Qb file, so its all good.

Hoping to see more designs from you :)

The Ancient Waterguards Mask status has been set to Needs Review

Hello o/

Please dont forget to set the status of your creation to Needs Review if you want it to be checked and eventually considered to be Approved and Accepted for the Trove game.

Quick feedback - the Attachment Point (pink voxel) should not be physically connected to the mask (the row of blue blocks).
Also creations should not have blocks darker than 10 10 10 RGB - at the moment the pupil of the eye is pure 0 0 0 RGB - meaning the light in game will not be reflected from this surface. Using the black of 10 10 10 RGB would not make the color change noticeable to the eye, but it will make it technically correct.

Also you can use a Lint and Export function in Troxel to automatically check your model. On the right sidebar, find Trove Creations section, select the type of your creation and click the button - it will highlight all the issues, if there are any.