Envenomed Impaler
[Spear] [Jurassic Jungle]
A jungle spear with a snake's tongue as the tip of the spear (head still attached) EDITS: -Updated body main color to black to better emphasize venom -Eliminated Gradient and hand-painted design -Changed eye color to a color other than material map (255 10 10)
Progress
Status
Created 1 year ago
Updated 8 months ago
The author of this Creation has been Rewarded by the Trove Developers.
Envenomed Impaler status has been set to Added
Ylva 8 months ago
Envenomed Impaler status has been set to Rewarded
ActualPostCard 8 months ago
Envenomed Impaler status has been set to Accepted
ActualPostCard 8 months ago
Envenomed Impaler status has been set to Approved
Ylva 1 year ago
Envenomed Impaler status has been set to Needs Review
Tyrovar 1 year ago
Envenomed Impaler status has been set to Active
Ylva 1 year ago
Envenomed Impaler status has been set to Needs Review
Tyrovar 1 year ago
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Congratulations! Your creation has been added to Trove - Envenomed Impaler !
It can be found in collections under Styles > Spears > Jurassic Jungle.
Hello!
Whoa, the new snake looks much more venomous than a previous version :D The new colors make the design stand out, good job!
Everything seems to be in order. Approved!
For the possible future uploads - please also include a Blueprint of your design. There is Files tab next to Home, Images etc, and having blueprint there allows developers to quickly download, check your design and add it to the game files. Dont worry, i ve uploaded a blueprint made from your latest Troxel files this time, but it really does help if Creators upload their own designs :)
Hi there!
What a great idea for a spear! This snake would fit right in Trove :)
I see you already fixed the location of attachment point, well done! Material maps are looking good too.
The coloring on the model could use tiny bit more love. At the moment it appears as if the Gradient tool was used to color the spear - Gradient and Noise create tons of various shades of blocks that are not noticeable to a human eye, but so many colors overcomplicate models and make them harder to display . Hand-painted designs tend to look and work in game much better.
Current design has 59 different colors, most of which are only used once (you can check any qb model over here > https://trovesaurus.com/colours)
I would suggest to pick 10-20 and use them to color the model.
Also! Please do not use Material Map colors as colors on the main model - these can potentially screw up the model when it gets converted from QB to blueprint! Currently the snake eyes use 255 0 0 RGB and this color is set to be Glowing Solid on Type map. Something like 255 10 10 would be perfectly safe to use and the visual difference would not be noticeable at all.
I ve made a quick edit using 11 colors from the ones that you already have on your model. This is definitely not the best possible option and you do not need to copy this! Im absolutely sure you can make a better looking snake, my attempt turned out really busy and is only meant to illustrate that something can look ok with much fewer colors used.
If you want to keep the darker colors on the tail darker and brighter colors on the front - please do! That would be perfectly fine too as long as the amount of colors used gets reduced.
Im going to change the status of this creation to Active for now, hoping to see it back on Review!
PS. the F12 Trove screenshot removes transparency, so if you want to showcase glass on your design you would need to use some other screenshot taking software. Personally i use GreenShot, it is free and opensource.
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For example, i don't like how the venom is placed. I think it should be inside the snake's mouth, rather than on the tip of the tongue.
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And some depth could really enhance it.
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And also material maps could use some more work. If the yellow parts are meant to be gold, you should try putting a water specular map on the gold parts, so that they look glossier.
I actually whipped up a design for the changes I suggested, but it is not letting me upload them here.