Dragonfire Station
[Dungeon (1 Star)] [Dragonfire Peaks]
Update
- New/updated gameplay rooms
- Slight adjustment to entrance_02
Progress
Status
Created 2 years ago
Updated 1 year ago
The author of this Creation has been Rewarded by the Trove Developers.
Dragonfire Station status has been set to Added
Ylva 1 year ago
Dragonfire Station status has been set to Rewarded
ActualPostCard 1 year ago
Dragonfire Station status has been set to Accepted
ActualPostCard 1 year ago
Dragonfire Station status has been set to Approved
Ylva 2 years ago
Dragonfire Station status has been set to Needs Review
Cyekie 2 years ago
Dragonfire Station status has been set to Active
Ylva 2 years ago
Dragonfire Station status has been set to Needs Review
Cyekie 2 years ago
Dragonfire Station status has been set to Active
Cyekie 2 years ago
Dragonfire Station status has been set to Needs Review
Cyekie 2 years ago
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Hi there!
The dungeon is looking good and is built in a very efficient way :)
Every functional element seems to be in order, but i believe the gameplay rooms could use a bit more love. You have plenty of experience in dungeoneering so im absolutely sure this is not going to be much of a trouble for you.
At the moment, the boss room is very 'heavy' and the gameplay room platforms leading to it feel very fragile. You have a very smooth and pleasant jumping puzzle going on there, but id suggest to make the platforms thicker, bigger, may be add some of those beautiful dragonfire peaks store spikes that you have on the outside of the boss rooms to some of them to give the whole dungeon somewhat more coherent appearance.
Also, it could be interesting to have something different as second gameplay room variation. I could see a thick pillar with a staircase\updraft on the inside working as a sturdy support for a boss room, or may be a series of small-sized boss room cubes with portals/jump pads etc. Also, if you move the green socket from the entrance to these gameplay blueprints, you could make one the the gameplay rooms shorter >> the boss room spawning with it would be closer to the ground >> end result dungeon would feel more different between variations.
Im going to change to status of this one to Active for now. Hoping to see it back on review!