Charged Bow

[Bow] [Neon City]

Added
1 year ago

by Fecking Home Files Download ZIP

Creation Files

The individual files uploaded for this creation.


Uploaded Files

#2513 bow_chargedbow[Fecking].blueprint May 22, 2023 Download

Info

Progress


Status

Created 2 years ago

Updated 1 year ago

Rewarded 1 year ago
This creation has been Accepted by the Trove Developers, it will be added to the game.

The author of this Creation has been Rewarded by the Trove Developers.
Added 1 year ago
This Creation has been added to the game!
Activity

Charged Bow status has been set to Added

Ylva 1 year ago

Charged Bow status has been set to Rewarded

ActualPostCard 1 year ago

Charged Bow status has been set to Accepted

ActualPostCard 1 year ago

Charged Bow status has been set to Approved

Ylva 2 years ago

Charged Bow status has been set to Needs Review

Fecking 2 years ago

Comments and Likes Comments 7

You must be logged in to add a comment.

Charged Bow status has been set to Added

Congratulations! Your creation has been added to Trove -  Pre-charged Bow !

It can be found in collections under Styles > Bows > Neon City.

Charged Bow status has been set to Rewarded

Charged Bow status has been set to Accepted

Charged Bow status has been set to Approved

Hello!

The bow is looking really good! Really impressive for a first design :)

Everything seems to be in order, good job!

Approved!

 

For the future occasions, and i do hope that you would feel inspired to create more - there is such thing as Material Maps in trove - these are basically textures that get applied on top of the base color of the blocks. With Material Maps you can make voxels glow, be transparent like glass, shiny like metal and so on. By far not every design needs the material maps, but they can be really helpful with adding just a bit more finesse to the models. You can find the guide here, but please keep in mind that Material Maps can not overlap - one voxel can not be Glowing and Metal at the same time! The game does not display 'glowing metal', so it will pick one of the maps to use instead.

You can use Lint and Export button in Troxel to check for material maps overlap.

Also, we require a .blueprint of a creation uploaded to the Files tab (next to Home, Edit etc). Having a blueprint available allows developers to quickly download, check and add creations to the game. The bleuprint should be named creationtype_creationname[CreatorsName].blueprint, so in your case - bow_chargedbow[Fecking].blueprint , such a pattern would match the naming of existing in-game files. Dont worry, this time around i made a blueprint from your Troxel link and upladed that :)

Charged Bow status has been set to Needs Review