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Commented on Charged Bow Bow creation

Hello!

The bow is looking really good! Really impressive for a first design :)

Everything seems to be in order, good job!

Approved!

 

For the future occasions, and i do hope that you would feel inspired to create more - there is such thing as Material Maps in trove - these are basically textures that get applied on top of the base color of the blocks. With Material Maps you can make voxels glow, be transparent like glass, shiny like metal and so on. By far not every design needs the material maps, but they can be really helpful with adding just a bit more finesse to the models. You can find the guide here, but please keep in mind that Material Maps can not overlap - one voxel can not be Glowing and Metal at the same time! The game does not display 'glowing metal', so it will pick one of the maps to use instead.

You can use Lint and Export button in Troxel to check for material maps overlap.

Also, we require a .blueprint of a creation uploaded to the Files tab (next to Home, Edit etc). Having a blueprint available allows developers to quickly download, check and add creations to the game. The bleuprint should be named creationtype_creationname[CreatorsName].blueprint, so in your case - bow_chargedbow[Fecking].blueprint , such a pattern would match the naming of existing in-game files. Dont worry, this time around i made a blueprint from your Troxel link and upladed that :)