Sinister Spinosaurus

[Helmet]

Added
2 years ago

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#2225 helmet_sinister_spinosaurus[GooberBalls].blueprint January 25, 2023 Download

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Created 2 years ago

Updated 2 years ago

Rewarded 2 years ago
This creation has been Accepted by the Trove Developers, it will be added to the game.

The author of this Creation has been Rewarded by the Trove Developers.
Added 2 years ago
This Creation has been added to the game!
Activity

Sinister Spinosaurus status has been set to Added

ActualPostCard 2 years ago

Sinister Spinosaurus status has been set to Rewarded

ActualPostCard 2 years ago

Sinister Spinosaurus status has been set to Accepted

ActualPostCard 2 years ago

Sinister Spinosaurus status has been set to Approved

Ylva 2 years ago

Sinister Spinosaurus status has been set to Needs Review

GooberBalls 2 years ago

Sinister Spinosaurus status has been set to Active

Ylva 2 years ago

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Sinister Spinosaurus status has been set to Needs Review

GooberBalls 2 years ago

Comments and Likes Comments 13

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Sinister Spinosaurus status has been set to Added

Sinister Spinosaurus status has been set to Rewarded

Sinister Spinosaurus status has been set to Accepted

Sinister Spinosaurus status has been set to Approved

What a glorious spinosaurus :D

The model looks and works great, good job! Thank you for cleaning it up.

Approved.

Sinister Spinosaurus status has been set to Needs Review

Thanks for the information! I'll work on simplifying the model a bit, laying it on top of the players head, and I'll also upload a blueprint file when I'm done.

Sinister Spinosaurus status has been set to Active

Hello!

Whoa, what a creative design :D The model looks really awesome and i like how dynamic its pose is. 

Oh, i wrote a wordy comment before noticing that you already fixed most of the issues i was mentioning in that completely different model in comments. It is much much closer to a design that can be accepted, please update the Troxel link on this creation with it!

Things you already took care of: size, overall complexity, corner-connected voxels - good job!

To answer your other questions:

- yeah, the helmets have to fit in about 26x26x21 around the head, we have a helmet template available over here (https://trovesaurus.com/files/helmet_template.qb) (but i think a couple of voxels sticking upwards out of that box would be fine)

- Is it possible for the model of the hat to extend past the top of the head? (c) - we have 2 types of 'hat' styles - Hats and Helmets.

Hats are placed on top of the head and do not extend downwards. This works this way to ensure that hats will work with hairstyles. Hairstyles get cut out 1 voxel above the head when hat is equipped. (these worth 1 mastery in collections)
Helmets completely replace the hairstyle model with helmet model so no hair (aside from eyebrows) remains. (these worth 10 mastery)

Image to illustrate, im using same hairstyle with hide hat, with hat and with helmet.

So the answer would be - yes, you can extend downwards if you are making a Helmet (which this creation seems to be).

The Troxel doesnt have a separate 'check' for helmets, it only works for 'hat' type. You can use Hair check template to get a rough idea, but it still will complain about various things.

 

As for creation feedback - honestly i believe it looks pretty great as is! However, you might want to adjust it just a tiny bit so the neck would be shorter and the jaw would lay directly on top of players head.

Also, it might be good to simplify the model just a tiny bit more so it fits better with overall Trove style. Flat-er surfaces and fewer single blocks would help to achieve that. I made a quick mockup to illustrate what i mean, you dont have to do it the way i did ofc, but i hope this helps:

Im going to change the status of this creation to Active for now, set it back to Review once you upload any changes.

You could also include a blueprint (one you put in override), it should be named creationtype_creationname[CreatorsName].blueprint, so in this case - helmet_sinister_spinosaurus[GooberBalls].blueprint . The capital letters should only be used in Creators Name. Having a blueprint allows Developers to quickly download, check and add creations to game.

Just finished Version 2 of the model, it is 22 voxels tall but the section above the head is only 12 voxels tall. If it's an issue I can create a version 3. All criticism is appreciated.
https://troxel.js.org/#m=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
Question: Is it possible for the model of the hat to extend past the top of the head? Because many in-game models do have this feature, yet Troxel tells me that my model is orientated incorrectly when I try to extend past the head. I am very open to criticism since I am very much new to this system.
This is my first time working with voxels, and also with custom trove models. I didn't realize a lot of things, but my model exceeds the dimensions of height and length so I'm currently working on a redesign.

Sinister Spinosaurus status has been set to Needs Review