Flame Sword

[Melee] [Dragonfire Peaks]

8 months ago

by XingZai Home Files Download ZIP

This is a work I made in my spare time. It doesn’t look perfect. I hope the developer can give some suggestions.?




Created 8 months ago

Updated 8 months ago

Active 8 months ago

This Creation is Active and is being worked on.


Flame Sword status has been set to Active

Ylva 8 months ago

Flame Sword status has been set to Needs Review

XingZai 8 months ago

Comments and Likes Comments 3

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liked this!

Creation Status Changed to Active
by Ylva December,17 2021 10:23

Hello! So sorry for such a delayed reply >_<

Sword design looks pretty neat! I like the double hand protector and asymmetrical blade shape. Saturated colors give it a nice charm too.

However, there are over 900 sword designs in game, so all the new swords have to be truly unique in design and perfect in execution. Currently this sword is a bit off the required dimensions and area around Attachment Point (pink voxel that tells the game where to place the model) is cluttered. You can see all technical issues a model has if you open it in Troxel and find Lint and Export button on the right side. Select model type, click on that and it will highlight all possible mistakes.

If you have not already, please read through and follow Melee Creation Guide >>> https://trove.fandom.com/wiki/Melee_Creation_Guide

It can also be very beneficial for the model to use some Material Maps. With their help you could, for example, make red parts of the sword glow and black parts shine like metal. >>> https://trove.fandom.com/wiki/Material_Map_Guide . Please keep in mind that material maps can not overlap, game can not render a 'Glowing Metal' or 'Waxy Glass'.

If you feel like it, it could be nice to try and make an axe or sort of blunt weapon out of that sword. They still count as melee and use same template/rules but we have much fewer designs of that sort in game.

Last but not least, please be sure to include an in-game screenshot (or few) of your design. Some maps/colors/details might feel different in voxel editor VS in game so its always good to preview creations, and it helps me and Developers later on to actually see a proposed design in game :)

Im going to change status of your creation to Active for now, set it back to Needs Review once you upload changes. If you would rather create something completely different - you could change the status of this one to Draft. That will hide it from the public list and will free up a slot for another creation :)

In any case, good luck!

Creation Status Changed to Needs Review
by XingZai November,23 2021 07:44