Ne-on Baton

[Melee] [Neon City]

Active
3 years ago

by VeganB01 Home Files Download ZIP

As technology progressed, criminals got more and more serious with their weapons. This meant police had to step up their game as well to keep up with the times.

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Created 3 years ago

Updated 3 years ago

Active 3 years ago
This Creation is Active and is being worked on.
Activity

Ne-on Baton status has been set to Active

Ylva 3 years ago

Ne-on Baton status has been set to Needs Review

VeganB01 3 years ago

Comments and Likes Comments 6

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@Ylva

Oh ok you're right it worked! Thanks! Looks pretty cool, but i am probably going to make some transparency tweaks to the material maps.

@[user=226622]

If you have sword.qb + sword_t.qb + sword_s.qb you only drag the main sword.qb onto the Devtool and you only need to get one sword.bluperint, that would have all material maps baked in. If you did everything right, when you view your main sword.blueprint in game it will show all maps. Check steps 4 and 5 https://trovesaurus.com/page=3749/how-to-get-started-with-trove-creations#step-4-convert-to-blueprint .

@Ylva

Ok I edited the design so the pixel is now attached to the main body! And behold! Blueprints (with material maps)! Also, is there a way to view the full creation with all of the material maps in-game? If i use /wp it only works on the main blueprint.

Ne-on Baton status has been set to Active

Hello!

Sword design looks quite alright. I like the combination of those green colors with yellow. Such color scheme could even pass as Forbidden Spires, not just neon :)

There must be no floating or corner-connected voxels on creations. They were allowed in the past and so you can see quite some styles that make use of them, but it is exactly because of those we are not allowed to add such models anymore. You have that one corner-connected voxel on the bottom blade, it needs to be connected to the main model in some way.

As you open your model in Troxel you can select the type (melee) and click Lint and Export button - that will highlight all the structural issues, if there are any.

Another thing, would you mind trying some Material Maps? Those are used to make voxels in Trove glow, shine like metal or be transparent like glass. Guide can be found here > https://trove.fandom.com/wiki/Material_Map_Guide , but please keep in mind that material maps can not overlap. If you are using Specular-Metal one on a voxel you can not map same voxel Glowing on Type map. Lint and Export button will also highlight any issues with maps :)

I think it could be really nice to add some Maps to the sword, that will either push it toward Neon (if yellow becomes glowing solid for example) or towards Spires (if same yellow is gets mapped Metal or Iridescent).

Im going to change status of your creation to Active for now, set it back to Needs Review once you upload changes.

Ne-on Baton status has been set to Needs Review