parrot claws

[Fist] [Treasure Isles]

Added
1 year ago

by galaxoman Home Files Download ZIP

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#963 fist_parrot_claws[galaxoman].blueprint June 11, 2020 Download

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Created 4 years ago

Updated 1 year ago

Rewarded 1 year ago
This creation has been Accepted by the Trove Developers, it will be added to the game.

The author of this Creation has been Rewarded by the Trove Developers.
Added 1 year ago
This Creation has been added to the game!
Activity

parrot claws status has been set to Added

Ylva 1 year ago

parrot claws status has been set to Rewarded

ActualPostCard 1 year ago

parrot claws status has been set to Accepted

ActualPostCard 1 year ago

parrot claws status has been set to Approved

Ylva 4 years ago

parrot claws status has been set to Needs Review

galaxoman 4 years ago

parrot claws status has been set to Active

Ylva 4 years ago

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parrot claws status has been set to Needs Review

galaxoman 4 years ago

parrot claws status has been set to Active

Ylva 4 years ago

parrot claws status has been set to Needs Review

galaxoman 4 years ago

Comments and Likes Comments 13

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parrot claws status has been set to Added

Congratulations! Your creation has been added to Trove -  Parrot's Pincer !

It can be found in collections under Styles > Fists > Treasure Isles.

parrot claws status has been set to Rewarded

parrot claws status has been set to Accepted

liked this!

4y

parrot claws status has been set to Approved

Hello again!

Yeah, that coloring should do it, looks great! Approved :)

For future occasions, we require a blueprint of creation uploaded to Files tab (its next to Home, Edit etc) so Devs could easily download, check and put creations in game. The blueprint should be named styletype_stylename[CreatorsName].blueprint, so in your case fist_parrot_claws[galaxoman].blueprint . This time around i uploaded one made from your latest Troxel link files, and i do it for all creations that are missing blueprints but it saves me a lot of time if creators do it themselves :) 

Ps. For the fist orientation, /waeponpreview does not mirror the model like it happens in actual game. Its possible to properly preview fists if you place model in Trove/Live/blueprint/override folder and name it exactly like one of the fist files in game. Naming your fist blueprint in Override  equipment_weapon_fist_001.blueprint for example will make it replace Butterflying Beesting fist style in game.

parrot claws status has been set to Needs Review

parrot claws status has been set to Active

Hello again!

Thats a quick fix, great job on material maps too!

However, now that one side of your Fist design is 6 (both used to be 5), it does have to be rotated properly. The axis rotation can be confusing, but you just need to turn your model in your voxel editor before exporting, thats it.

Current orientation is on the left, and on the right is correct fist orientation.

Current model does look better already, but the blending in of the claws is still there. Its very hard to tell what am i looking at when i preview model in game. It is crystal clear in the editor because we can zoom in better and rotate as we please, but in game we dont have those options.

If claws were positioned further from each other and had some color change from their base to the tip it would be easier to tell.

Quick example, lots of room for improvement though:

Going to change status of this one to Active, but really hoping to see it back on Review, very promising design :)

parrot claws status has been set to Needs Review

parrot claws status has been set to Active

Hello!

What a great idea for fist style, loving it!

Yeah, we were not able to contact the creator of Troxel after Fists were introduces as type of weapon styles so they are more manual work.

Every style has to fit in a dimension box around the Attachment point, for fists its 6x5x9 and if we match Attachment Point in template with your AP it shows that your model is 1 voxel long. It might not seem like a big issue, but styles if styles do not fit their extra voxels might get in the way of during animations/poses.

Next, it would seem the model is facing wrong direction (unless thats intentional?). To match the way Vanguardian attacks are animated all fist 'claws' are located on the outside, on your model they are on top. Easy fix - Rotate model to the Left on Y-axis in Troxel once.

About the looks, while i do very much like the idea, current design doesnt read as 'parrot claw' right away. The 'fingers' are very close in color to the rest of the fist, and they are all very long and thin which makes it hard to tell them apart in game.

I made a quick edit based on your model, but with fingers/nails having different color. Its still far from perfect and you dont need to copy it, its only meant to help you pick your own way for improvements :) Also as a wild thought, parrots seem to have 4 toes and use 2 in the front and 2 in the back, so may be that could be used in the design? 

Couple of ingame screenshots to show what i mean about direction and colors blending in together.

To sum it up, you did a great job on the idea and fist shape, but it does need a bit more work before i would be able to approve it :)

Hoping to see it on Review again!

parrot claws status has been set to Needs Review