View Comment
Commented on parrot claws Fist creation
Ylva Creations Team
June,05 2020 09:26Hello!
What a great idea for fist style, loving it!
Yeah, we were not able to contact the creator of Troxel after Fists were introduces as type of weapon styles so they are more manual work.
Every style has to fit in a dimension box around the Attachment point, for fists its 6x5x9 and if we match Attachment Point in template with your AP it shows that your model is 1 voxel long. It might not seem like a big issue, but styles if styles do not fit their extra voxels might get in the way of during animations/poses.
Next, it would seem the model is facing wrong direction (unless thats intentional?). To match the way Vanguardian attacks are animated all fist 'claws' are located on the outside, on your model they are on top. Easy fix - Rotate model to the Left on Y-axis in Troxel once.
About the looks, while i do very much like the idea, current design doesnt read as 'parrot claw' right away. The 'fingers' are very close in color to the rest of the fist, and they are all very long and thin which makes it hard to tell them apart in game.
I made a quick edit based on your model, but with fingers/nails having different color. Its still far from perfect and you dont need to copy it, its only meant to help you pick your own way for improvements :) Also as a wild thought, parrots seem to have 4 toes and use 2 in the front and 2 in the back, so may be that could be used in the design?
Couple of ingame screenshots to show what i mean about direction and colors blending in together.
To sum it up, you did a great job on the idea and fist shape, but it does need a bit more work before i would be able to approve it :)
Hoping to see it on Review again!