Greed

[Melee] [Cursed Vale]

Approved
4 years ago

by Marleei Home Files Download ZIP

Info

Progress


Status

Created 4 years ago

Updated 4 years ago

Approved 4 years ago
This Creation was Approved by Creation Moderators and is waiting to be considered by Trove Developers for Acceptance.
Activity

Greed status has been set to Approved

Ylva 4 years ago

Greed status has been set to Needs Review

Marleei 4 years ago

Greed status has been set to Active

Marleei 4 years ago

Greed status has been set to Draft

Marleei 4 years ago

Greed status has been set to Active

Ylva 4 years ago

Greed status has been set to Needs Review

Marleei 4 years ago

More

Greed status has been set to Active

Marleei 4 years ago

Greed status has been set to Draft

Marleei 4 years ago

Greed status has been set to Active

Marleei 4 years ago

Greed status has been set to Needs Review

Marleei 4 years ago

Greed status has been set to Active

Marleei 4 years ago

Greed status has been set to Draft

Marleei 4 years ago

Greed status has been set to Active

Ylva 4 years ago

Greed status has been set to Needs Review

Marleei 4 years ago

Greed status has been set to Active

Marleei 4 years ago

Greed status has been set to Draft

Marleei 4 years ago

Greed status has been set to Active

Marleei 4 years ago

Greed status has been set to Draft

Marleei 4 years ago

Greed status has been set to Active

Ylva 4 years ago

Greed status has been set to Needs Review

Marleei 4 years ago

Comments and Likes Comments 25

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Greed status has been set to Approved

Hello again!

Thank you for all the edits, axe looking marvelous!

Approved. Really loving colors and design, hoping to see more creations from you :)

Also, we require a blueprint of creation uploaded to Files tab (next to Home, Edit etc) so devs could easily download approved creations and put creation in game. Blueprint should be named styletype_stylename[CreatorsName].blueprint, so in your case sword_greed[Marleei].blueprint

I uploaded it for you this time around but please do it yourself in the future, saves me a lot of time if creators do it on their own :)

Greed status has been set to Needs Review

Greed status has been set to Active

Greed status has been set to Draft

Greed status has been set to Active

Forgot to mention, in Images you can set Feature Image. Its alright if you want to keep screenshots of previous versions too, but its best to set most current version as feature image - image seen first.

Hello again!

Sorry for the delay.

Axe looks stunning! Im very happy to see the recolored vine, and im glad you were able to fit the axe head in dimensions without much changes :)

However, with that shape change you also made some part of the shaft to go diagonally, that feels very fragile and unstable. Voxel diagonals are super messy and spiky too, not a best thing ever to see.

Would it be possible to reshape that part to be either some smooth curve or a straight angle?

I only removed the vine to expose the shaft more, please keep it where it is :)

Back to Active for one last push, hopefully :)

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Greed status has been set to Active

Greed status has been set to Needs Review

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Hello again!

Im sorry but i cant spot all too many changes? It looks like you fixed the mapping on the blade edge, but there is still extra Alpha on vine hand guard. Please use the Lint and Export button, no matter how pretty a creation is i wont be able to approve it till it has technical issues :(

Greed status has been set to Needs Review

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Greed status has been set to Draft

Greed status has been set to Active

Greed status has been set to Draft

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Hello!

Wow, the axe looks just amazing! Very interesting color choices, those plum-purples are so attractive and they match so nicely with fresh greens and calm grey :)

There are couple of minor things that would need to be adjusted before i could approve it though.

First of all, the size, all swords must fit in 9x9x35 to ensure that they dont clip through character or terrain during animations. At the moment yours is 5x10x35 but AP is not where its meant to be.

On a side note, i think the blade turned out extraordinary well and it would be good to keep all visual accent on it. That vine that goes around the hand grip steals some of the attention. I believe it would be worth to try and see how it looks without it, or at least if it had only green colors without white splashes.

Next, there seems to be a bit of a mixup going on with Material maps. One voxel cannot be both Glowing on Type map and Metal on Specular, its either one or another, they cannot overlap. In other words, you will never see 'glowing metal' in game simply because game engine doesnt have a slightest idea on how to render that. Thus, if voxel is Glowing on Type it has to be Rough on Specular, and it certainly does not need Alpha mapping which is only applied to blocks that are mapped Glass/Glowing Glass/Tiled Glass on Type map.

On the left side is the mapping from your Troxel link, on the right side is the mapping that will work in game.

I do think your axe would look best with only Specular mapping, without any glow or glass. It already has many beautiful design elements and doesnt need extra highlight, but its up to you :)

Also, you can easily check your design for technical issues with Lint and Export function in Troxel. Load your model in, chose the type of your style and click on that, it will highlight anything that needs to be adjusted.

Going to set status of this one to Active for now, change it back to Needs Review once you upload an updated model. Hoping to see this one finished and approved!

liked this!

4y

liked this!

4y

Greed status has been set to Needs Review