The sky is the limit, so, break your sky! i mean, limit.
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by Ylva April 9, 2020
Thank you for fixing maps, hammer looks great! Well done, happy to approve :)
Ps. In the top right corner next to Edit and other buttons there is Files button. There must be a blueprint of latest version uploaded so devs could download it. Blueprints should be named
styletype_stylename[CreatorsName].blueprint , so in your case
sword_sky_breaker[Kuula].blueprint . I ve uploaded one for you this time around, made from qb files in your Troxel link, but for future occasions please upload one yourself :)
by Kuula April 8, 2020
by Ylva April 8, 2020
Oh my, thats one fine hammer! Loving the design, very eye-catching and lush!
There is only one thing id suggest to adjust, the pyramidal shape at the front of it. May be it could be just a tiny bit more square to look less busy? I made a quick edit based on your model, 4 voxels less on the pyramid and slight change in the shade of gold on it and pommel to match. Highlighting the cross-shape with some other color could possibly be good too (or not :P).
Thing is, with the way Material maps are now its a bit hard to tell how its intended to be or how it will look in game. You have a whole lot of maps overlapping eachother, while one voxel cant be both Metal and Glowing. If its glowing, it has to be Rough on Specular map, and if its Metal it has to be 'blank' White on Type/Alpha. Could you please make sure no such things happen on your design? Lint and Export button in Troxel could be helpful with that :)
Going to change status of this one to Active for now, do change it back to Needs Review if you upload any changes. Hoping to see this one finished, but if you d rather work on something else you can always set it to Draft, that will free up creation slot for something else.
by Kuula April 6, 2020