so, cause i need to learn "something like" 3D Pixel programm again, i set the sword on draft for a few days.. and trying my luck with a powerful bow that i created right after the sword.
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Hello!
Bow looks like an interesting design, it almost looks like materialized sunray or lightning, very nice :D
You ve set biome as Dragonfire peaks though, if you are aiming for that id suggest to introduce some burning reds and may be even brown colors. If you check Mod info tab of Dragonfire Peaks biome you could find biome related colors. On the other hand, the way your bow looks right now could fit in Skyrealm/Radiant Ruins as is, may be with tiny splashes of blue or bright purple to spice it up.
From technical side, again, because of Boomranger its good to leave a bit more space around APs. You also have material maps overlapping eachother. One voxel can not be mapped both Glowing glass and Waxy. If it is glowing glass it would need coloring on Alpha map to set its transparency and it would need to be Rough on Specular map.
If you select your type of weapon and click Lint and Export button in Troxel it will highlight issues, if there are any.
Have to set this one to Active for now, change status back to Review if you upload changes :)