Lying dragon
[Dungeon (1 Star)] [Dragonfire Peaks]
Creation Files
The individual files uploaded for this creation.
Uploaded Files
#359 lying_dragon.dungeon January 19, 2020 Download
#357 lying_dragon_bossroom1.blueprint January 19, 2020 Download
#360 lying_dragon_bossroom2.blueprint January 19, 2020 Download
#355 lying_dragon_entrance1.blueprint January 19, 2020 Download
#356 lying_dragon_entrance2.blueprint January 19, 2020 Download
#358 lying_dragon_fakeairroof.blueprint January 19, 2020 Download
Progress
Status
Created 5 years ago
Updated 5 years ago
The author of this Creation has been Rewarded by the Trove Developers.
Lying dragon status has been set to Added
Ylva 5 years ago
Lying dragon status has been set to Rewarded
entity 5 years ago
Lying dragon status has been set to Accepted
Meowser 5 years ago
Lying dragon status has been set to Approved
Ylva 5 years ago
Lying dragon status has been set to Needs Review
onigiry 5 years ago
Lying dragon status has been set to Active
Meowser 5 years ago
Lying dragon status has been set to Approved
Ylva 5 years ago
Lying dragon status has been set to Needs Review
onigiry 5 years ago
Lying dragon status has been set to Active
Ylva 5 years ago
Lying dragon status has been set to Needs Review
onigiry 5 years ago

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Hello!
Dragon lair looks great :D Loving the skeleton variation of top room and natural looking base!
There are few adjustments that you d need to do before i could approve it though.
It would seem that in lying_dragon_bossroom
you only placed 2 monsters right next to the boss, few more monster spawns along the way like you did in bossroom2 would be great. Same goes for both top pieces, please add couple of possible monster spawns (GM NPC item in metaforge).
You also need to fix portals. The way it works, Red portals are always present in the dungeon and are connected to eachother (they have purple and black vfx when spawned in game), Purple exit portal must be located next to the final boss (gold and blue vfx) and spawns when boss is defeated, and finally a Blue exit portal must be located on top of the dungeon\near the entrance, it also has gold and blue vfx and also spawns when boss is defeated.
Both your Entrance pieces have blue and purple portals instead of blue and red. Bossroom 1 has correct portals and Bossroom2 has red portal at boss and purple in the corridor while it should be other way around.
Aside from that, really nice design, well done!
Please fix the portal, add few more monsters and set it back to Review once you r done :)