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Commented on Enviable Crystal Dungeon (1 Star) creation
Ylva Creations Team
October,21 2024 18:15Oh wow, a dungeon! Always great to see new dungeons :) Overall the idea and design is great, and the dungeon is looking very stylish, well done!
I have to ask, what is the intended flow of the dungeon? Drop down through level_01_template to boss_template, right? An the red portals offer for an alternative ways to reach the boss? So players who would see the dungeon for a second time would mine straight thorough the crystal and use the portal?
It definitely seems like a fun approach!
I would suggest to somewhat reduce the amounts of jump pads leading up the structure, unless it is intended for this to be the most 'obvious' way for players to take on the dungeon.
Also the upper ring has some extra blocks that seem to be misplaced.
While this dungeon looks great, there need to be at least 2 different room variations per piece before i could Approve it.
Meaning, at the moment there are only 3 blueprints, boss_template (yellow plug), level_01_template (orange plug, yellow socket), and mound_template (red plug, orange socket), and there should be at least 6.
So for example a:
boss_template_01 and boss_template_02
level_01_template and level_02_template
mound_template_01 and mound_template_02 ,
where each of 01 and 02 works with any 01 and 02 from other pieces. This would add a great deal of possible variations that a dungeon can generate with = the end experience for players completing this dungeon will be less repetitive.
For some ideas, Boss room variations could be:
- existing room with tentacles
- same room without tentacles + different traps
- different room w/wo tentacles + different traps
- a room with a different type of entrance - no drop down, forced portal instead of an opening
level_01_template room variations could be:
- existing room with 2 dropdowns
- bigger room with 1 dropdown
- room with staircase instead of dropdowns
- room with different entrance - a forced portal here will work just fine too
mound_template room variations could be:
- existing construction with big shattered crystal
- smaller/less platforms with bigger crystal
- shorter crystal + less platforms
- tentacles instead of crystal, all with different jump puzzles
The more the merrier ofc, but at least one variation per room is required. Im sure you can come up with something that would offer for a varying gameplay!
Also, only blueprints listed in the .dungeon file are used, all the material maps get included in the blueprint when it is made, so you do not need to upload all the _a, _s and _t.
The layout.txt file is generated every time anew when you load a dungeon in a metaforge, and it contains a debug information about the dungeon and queries that were ran to spawn it. There is no need to upload it either.
Im going to change the status of this creation to Active for now, but hoping to see it back on Review with some room variations soon!