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Commented on vantage point Dungeon (1 Star) creation

Yay, a dungeon :D Hello!

I see this one is your second dungeon design and you already have a very well-made dungeon in game, nice!

In your previous dungeon, the top parts were not significantly different from the outside but they had very different layout/path that a player would take.

The top parts of the current dungeon are almost identical both visually and in layout with the only difference being the small boss room on top. Please make sure there is more variety, a dungeon needs variations to offer something new every time a player faces it. For example, the landmass could be shorter/taller/have different shape/offer a different entrance and so on. 

Same goes for a gameplay room on the bottom, undergroundroom_1 and undergroundroom_2, only differences that i can spot are the placement of decorations and block - on the left or on the right. This is not a bad variation, and keeping it as an extra room could be a good thing, but it shouldnt be the only difference. Since you are using portal to get up top the room on the bottom could have literally any layout whatsoever as long as it has a portal.

Also, please add some more room around the boss encounter. At the moment the area is much smaller than 15x15 advised size. If this dungeons was to host cursed skulls objective the mobs could spawn outside of the glass dome or even fall to the bottom.

Also, the Red portals connect to each other and are always present in a dungeon - you would need to have Red (Minigame Teleporter) portal on the bottom if you want it to be connected to the top.

Purple portal connects to a Blue portal and these two only spawn after a dungeon has been completed.

 

Lastly, the Geode Topside has plenty of dungeons and a lot of them are not too different from each other. The current design feels quite close to an existing  Tophill Hideout - https://trovesaurus.com/dungeon=443/tophill-hideout . I believe it would be most beneficial for a design to have something unique to help this dungeon stand out. 

For example, this dungeon could feature multiple structures at embedded in a hill at different heights, or have more than one land mass and so on.

Alternatively, it could be a good idea to theme this dungeon for a Desert Frontier instead. The Desert does not have dungeons high up on a rock so it would be easier to make it unique. Current patterns and shape could work nicely for Arcanium theme, and with some gears here and there the design could really shine.

 

Im going to set this creation to Active for now, but hoping to see it on Review again!