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Commented on Slain Eldritch Drake Helmet creation
Ylva Creations Team
May,01 2023 09:17Hello!
The model is definitely looking cleaner, good job!
I dont see any material map related warnings from Troxel, and the ones on the blueprint seem to be in order too. So you only need to figure out which exact material mapping you want to see on your design (i left another comment that should help - if it does not, reply to that one)
Please only upload the Main blueprint, all the Map qb files (_a, _t, _s) get baked into the Main blueprint when you convert them into blueprint. In other words, only ONE blueprint is used in game per helmet, not 4, so that Main blueprint needs to contain all of your maps. You only need to select ONE main qb file (not the maps!) and convert that to a blueprint.
The gif below shows a converting of a QB + _s map into a bleuprint on an example of a Dungeon room, but it works exactly same way for styles and any other blueprints and their maps. That one blueprint that got generated contains both color (.qb) and specular (_s.qb) in it. I hope this work better than previous links >.>
Also, i think it might be better to clean up the helmet on the inside. I mean that line that connects through the attachment point unless it holds some significance? If it does i think its ok to keep that, thought id mention it just in case.