View Comment

Commented on Geodian Flower Dungeon (3 Star) creation

Hello again :)

The changes are looking really good, new domes are just gorgeous :O
Pretty much everything seems to be in order now, good job :)

The only issue that still remains is the variety of quest rooms on the higher floor. The lower ones are now easier to tell apart at least because they have different ways to get on them. I see you ve added falling traps to rooms on the top floor, but these dont quite make the rooms feel different, sorry >_<

Point there is not to make players look for differences, but to make them notice changes without looking, if that makes sense.

Currently every quest objective room on top floor looks like this (minus the amount of falling traps on the ceiling)

Do you think it would fit in the design to add something along these lines to every room?

Just a bit of wall decor + different traps. I believe something like that would be quite enough to differentiate quest objectives from one another as you have plenty of variety going on in other parts.

If you are feeling strongly against any changes to the walls, please at least make sure that all 4 corners are using different sets of traps. For example, 1) just spikes, 2) flame turrets and spikes, 3) lobbing turrets, 4) fireballs and spikes.

(Those changes above were done in under 5 min with /wadd prefabs/placeable/block/transmute/mimic. If you d want to copy your glowing turquoise blocks you d need the mimic_extra.)

Also! The falling traps have a range of about 10-12 blocks below them, so they wont fall down unless player jumps up, Im not sure if you intended them to work this way, but it felt worth mentioning just in case.

Either way, i believe this last sparkle of variety added to quest objectives on higher floor is the last finishing touch that this dungeon might need.
Hoping to see it back on review soon!