View Comment

Commented on Bugzapper Pistol creation

Hello! Always good to see creators return :)

The gun looks alright, but i do have to ask - are you absolutely sure that this creation did not get in game? Styles were getting in pretty frequently when Kungfuquickness was around. Have you been using the same in-game name back then? Please let me know so i could check the files.

Also, the two glass blocks seem to be also mapped on Specular map as Metal. Trove does not know how to render 'transparent metal' or 'glowing iridescent' or any other combination of Type+Specular maps. If voxel is specified as something other than Rough on Specular - it can not be anything but default on Type. Other way around works the same way - if you mapped a voxel as Glass on Type, it can only be Rough on Specular. 

The visual Material Maps guide from the wiki is a bit misleading in terms of Mapping, but you can always use Troxel Lint and Export function to double check. I would need you to update the Troxel link and the blueprint to use proper mapping before i could approve this one.

Im going to change the status of your creation to Active for now. Set it back to Needs Review if you upload changes to the model. If you would rather create something completely different - set the status of this one to Draft, it will free up a Creation Slot for something else. 

In any case, good luck!