Commented on Sap-shooter Bow creation
Hey, I d like to pitch in a bit on this one :) I absolutely agree that the bow could use some balancing, and some variety in a fruit size would add some charm too!
But the bows (on creations) need to have that Attachment Point in the very middle of 21 size. So 10 voxels of length - attachment point - 10 more voxels of length. It can be less, but cant be more. The game counts on that and splits the bow in a half at that AP spot for animations, so a bow with both sides closer in size to each other would look more "correct" in game.
At the moment the bow goes noticeably in the ground on basic attack on boomeranger and ultimate on shadowhunter.
Comparing the current design with the bow template:
(and a possible edit below. Its ok to have a branch on the bottom if you want to, but it shouldnt cross the AP line)
That said, the bow looks pretty good and organic as a plucked out berry bush as is. If you make a matching costume and upload it as a Mod (over here> https://trovesaurus.com/mods ) you wouldnt have to change a thing. Styles that come with costumes only need to work with those exact costumes, while creations do Have To work with pretty much everything in game.